The Angband Ladder: Treehugger, Yeek Druid by <Elliott946@aol.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Treehugger             Age                 20       STR:     36       
 Sex   : Neuter                 Height              38       INT:     29       
 Race  : Yeek                   Weight              57       WIS:     35       
 Class : Druid                  Social Class         1       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     38       
                                                                               
 + To Melee Hit          92 Level             50    Max Hit Points       692   
 + To Melee Damage       91 Experience   5404984    Cur Hit Points       691   
 + To Ranged Hit         76 Max Exp      5404984    Max SP (Mana)        722   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        721   
   AC                 27+96 Gold          383165    Piety               7610   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Very Bad     Blows/Round:  8         
 Bows/Throw  : Legendary[20]Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Poor         Mel.dmg/Rnd:  8d4+728   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are the           
          black sheep of the family.  You have blue eyes, straight             
          brown hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 110 (5500')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 15 (750')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 29 (1450')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 4448 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 28 princesses.
 You became a new force of darkness and enslaved all free people.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 16th Quelle of the 2890th year of the third age.
 You have been adventuring for 30 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...23....32.....            
        Add Int   : .....34.........            
        Add Wis   : .....3...3......            
        Add Dex   : .4......4.......            
        Add Con   : .4.23.4..32.....            
        Add Chr   : 5....3..........            
        Add Stea. : ......4.........            
        Add Tun.. : 5.............6.            
        Add Speed : ......4..3.*....            
        Add Blows : ...2............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ....+...+.......            
        Sust Int  : ................            
        Sust Wis  : ...+............            
        Sust Dex  : ........+.......            
        Sust Con  : ...++...+.......            
        Sust Chr  : +...............            
        Invisible : +..+....+......+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...++...+.+.....            
        Hold Life : ........+.......            
        Res Acid  : ......+.........            
        Res Elec  : +.....+..+......            
        Imm Fire  : +.....*..+.....+            
        Res Cold  : +.....+..+......            
        Res Pois  : +...............            
        Res Fear  : ....+...........            
        Res Lite  : .........+......            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : +........+......            
        Res Sound : .........+......            
        Res Shard : .......+.+......            
        Res Neth  : .+..............            
        Res Nexus : .....++....+....            
        Res Chaos : .........+......            
        Res Disen : ....+...........            
        Aura Fire : ......+.+.......            
        Aura Elec : +...............            
        Levitate  : ........+.......            
        Lite      : +........+......            
        See Invis : .........+......            
        Digestion : +...............            
        Regen     : .........+......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +........+.+....            
        Drain Exp : ...+............            
        Teleport  : +...............            
        Cursed    : ...+............            
        Hvy Curse : ...+....+.......            
        Fly       : ......+.........            
        Sentient  : +...............            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        TLord.ESP : ......+.........            
        Full ESP  : .........+.....+            

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.750]
          . Archery                              00.-500 [0.000]
 - Sneakiness                                    03.200 [0.900]
          . Stealth                              05.900 [0.500]
          . Disarming                            10.300 [0.900]
 - Magic                                         43.417 [0.900]
          . Magic-Device                         20.450 [1.050]
          . Spell-power                          00.000 [0.600]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  34.300 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            45.000 [0.600]
 - Monster-lore                                  01.000 [1.200]
          . Summoning                            01.000 [0.700]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You may meet a Poltergeist on level 9.
You may meet a Large yellow snake on level 1.
You are fated to meet a Mean-looking mercenary on level 6.
You are fated to meet a Pitiful-looking beggar on level 20.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:1849299, L:38) (1d4) (+31,+18) (+5) {.}
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma and ability to tunnel by 5.  It does extra damage from acid, 
    electricity, fire and frost.  It drains life from your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to electricity, fire, 
    cold, poison and confusion.  It allows you to sense the presence of 
    trolls and giants.  It slows your metabolism.  It produces an electric
    sheath.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Chieftain on level 94 of
    Angband.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
f) The Ring of Power of Ren the Unclean (+2 attacks) {cursed}
    It increases your strength, constitution and attack speed by 2
    .  It makes you invisible.  It sustains your wisdom and constitution.  
    It provides immunity to paralysis.  It drains experience.  It is
    heavily cursed.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 69 of Angband.
k) an Indestructible Amulet of Weaponmastery (+5,+5) [+4] (+3) {cursed}
m) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It provides
    resistance to nexus.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Spider Web of Protection [1,+22]
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
s) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, shards
     and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 74 of Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases 
    your strength and constitution by 2.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every
    250 turns if it is being worn. It increases your speed by 15.  It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+6)
    It increases your ability to tunnel by 
    6.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Character Inventory]

a) Kelek's Practical Joke
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) Mordekainen's Pocket Magician (charging)
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) Balrilbon's Soulgem
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) Baalzebub's Tormented Skullcap
    It
    can be activated for light absorption every 80 turns.  
    You found it in the remains of an Ice skeleton on level 72 of Erebor.
e) a Parchment titled ''Famous Last Words''
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 49 of Mordor.
f) 15 Potions of Cure Critical Wounds
g) 4 Potions of Healing
h) 13 Scrolls of Teleportation
i) 5 Scrolls of Word of Recall
j) a Silver Rod of Capacity of Detection (200/200)
    
    It can hold more mana.  
k) a Silver Rod of Recall (100/100)
l) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast spells for
    a lesser mana cost.  It can cast spells faster.  It regenerates its
    mana faster.  
    You found it in the remains of Fire Phantom on level 74 of Angband.
m) a Rod Tip of Detection (80 Mana to cast)
n) a Rod Tip of Restoration (140 Mana to cast)
o) The Ring of Balar (+3 to speed)
    It 
    increases your constitution, stealth and speed by 3.  It sustains your 
    wisdom and charisma.  It provides resistance to dark and chaos.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) a Ring of Speed (+8)
q) The Ring of Power 'Nenya' (+9,+9) (+2)
r) The Double Chain Mail of Glore (-2 to accuracy) [16,+12]
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
t) The Set of Gauntlets of Eol [3,+15](60%) (+3)
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
v) a Sling of Extra Might (x6) (+19,+16)
w) a Short Bow of Lothlorien (x3) (+12,+14) (+1)


  [Home Inventory - Bree ]

a) 2 Sprigs of Athelas
b) 4 Potions of Corruption
c) 5 Potions of Speed
d) 3 Potions of Healing
e) a Potion of *Healing*
f) 8 Potions of Restore Mana
g) a Potion of Restore Strength
h) a Potion of Restore Dexterity
i) a Potion of Restore Constitution
j) a Scroll of Genocide
k) a Silver Rod of the Istari of Nothing (200/200)
l) an Adamantite Rod of Capacity of Nothing (400/400)
m) 2 Rod Tips of Disarming (50 Mana to cast)
n) 6 Wands of Manathrust[1|15] (39 charges)
o) The Wand of Digging of Thrain (141 charges)
    
    You bought it from the Magic shop.
p) a Ring of Damage (+15)
    
    You bought it from the Black Market.
q) an Adamantite Plate Mail (-4 to accuracy) [40,+0]
r) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It renders you especially vulnerable to fire.  It
    allows you to see invisible monsters.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
s) The Leather Scale Mail of Ithel (-1 to accuracy) [11,+0]
    It sustains your 
    charisma.  It provides immunity to fire and cold.  It provides
    resistance to shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns
     if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Broad Sword 'Ellad' (2d5) (-3,+1) (+2 to speed)
    It increases your 
    dexterity, speed and attack speed by 2.  It is very sharp and can cut
    your foes.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.


  [Home Inventory - Gondolin ]

a) a Fireproof Forest Tome of Yavanna
b) Jor's Compendium of Strange Behaviour
    It can be activated for teleport level every 50 turns
    .  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) a Morphic Oil of Spider
d) a Mithril Rod of Detection (160/160)
e) an Indestructible Ring of Extra Attacks (+2 attacks)
    It 
    increases your attack speed by 2.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 75 of Angband.
g) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
l) a Cloak of the Magi (-2,-1) [1,+9] (+3)
    It increases your intelligence, stealth and speed by 
    3.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Cloak 'Arisir' [1,+9]
    It provides immunity to fire and cold.
    It provides resistance to poison and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
o) The Large Metal Shield of Anarion [5,+20]
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom, charisma, searching and luck by 5.  It sustains 
    your wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It slows your metabolism.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Scythe of Anglanna (5d3) (+24,+19) (+1 attack)
    It can
    be wielded two-handed.  It increases your dexterity, charisma and 
    attack speed by 1.  It does extra damage from fire.  It produces
    chaotic effects.  It drains life from your foes.  It is very sharp and
    can cut your foes.  It is especially deadly against giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It 
    increases your strength, constitution and stealth by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
     and blindness.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of non-living
    things.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 94 of Angband.
u) a Dwarven Pick (+3)
v) a Small Wooden Boomerang of *Slay Animal* (1d4) (+5,+7) (+2 to stealth)
    It 
    increases your intelligence and stealth by 2.  It is especially deadly
    against natural creatures.  It allows you to sense the presence of 
    animals.  It slows your metabolism.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
w) a Small Metal Boomerang of *Slay Dragon* (3d4) (+4,+8) (+2)
    It increases your constitution by 2.  It is a great bane of
    dragons.  It makes you completely fearless.  It provides resistance to 
    acid and electricity.  It allows you to sense the presence of dragons.
    
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
x) a Small Metal Boomerang of *Slay Undead* (3d4) (+8,+6) (+2)
    It increases your wisdom by 2.  It is a great bane of
    undead.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Tome of Treehugger
b) 5 Sprigs of Athelas
c) 12 Potions of Cure Insanity
d) 2 Potions of Speed
e) a Potion of Berserk Strength
f) 2 Potions of Resistance
g) 2 Scrolls of *Destruction*
h) a Silver Rod of the Istari of Nothing (200/200)
i) a Fireproof Staff of Probability Travel[2|22] (2 charges)
j) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 61 of
    Mordor.
k) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire, cold, dark and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Golden Crown 'Gunel' [0,+0]
    It sustains your intelligence.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, light, shards, chaos and disenchantment.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for 
    detect orcs every 10 turns if it is being worn. It increases your 
    dexterity and searching by 4.  It is especially deadly against orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 47 of Mordor.
r) a Broad Sword (*Defender*) (2d5) (+11,-1) [+12] (+2 to stealth)
    
    It increases your wisdom, dexterity, constitution and stealth by 2.  
    It sustains your wisdom.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for 
    sing a cheerful song every 3 turns if it is being worn. It increases 
    your luck by 3.  It makes you completely fearless.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 72 of Erebor.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be
    activated for destruction every 200+d200 turns if it is being worn. It 
    increases your strength, infravision and ability to tunnel by 5.  It
    does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, sound and nexus.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It
    provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 72 of Erebor.
x) a Harp of Power (+5)
    
    It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) a Potion of Cure Insanity
c) 2 Potions of Healing
d) a Potion of *Healing*
e) a Potion of Restore Mana
f) a Potion of Restore Dexterity
g) 3 Potions of Restore Constitution
h) 2 Potions of Resistance
i) 2 Potions of Curing
j) a Mithril Rod of Detection (160/160)
k) The Ring of Power of Uvatha the Horseman (+3)
    It increases 
    your wisdom and dexterity by 3.  It makes you invisible.  It provides
    resistance to acid, poison and nether.  It allows you to fly.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Ring 'Oiman' (+5)
    
    It increases your intelligence and wisdom by 5.  It sustains your 
    intelligence and dexterity.  It provides resistance to poison, 
    confusion and chaos.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of A lost temple.
m) a Ring of Damage (+17)
    
    You bought it from the Black Market.
n) 2 Rings of Speed (+10)
o) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Black Dragon Scale Mail 'Berelduin' (-2 to accuracy) [30,+24]
    It can
    be activated for breathe acid (130) every 90+d90 turns if it is being
    worn. It sustains your wisdom.  It provides resistance to acid, cold, 
    poison, dark and chaos.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It
    provides resistance to blindness and nether.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Mordor.
t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases 
    your constitution, stealth and speed by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) a Hatchet (*Defender*) (1d5) (+7,+12) [+20] (+4 to stealth) {25% off}
    It can
    be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution and stealth by 4.  It sustains your intelligence and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to life draining, acid, electricity, fire, cold, poison, blindness and 
    sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
v) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, 
    stealth and searching by 4.  It does extra damage from acid.  It 
    poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 52 of Mordor.
w) a Small Metal Boomerang of *Slay Demon* (3d4) (+7,+3) (+1)
    It increases 
    your intelligence by 1.  It is a great bane of demons.  It provides
    resistance to fire and chaos.  It allows you to sense the presence of 
    demons.  
    You found it in the remains of a Hardened warrior on level 40 of The Land
    Of Rhun.


  [The Mathom-house Inventory - Bree ]

a) a Rod Tip of Recall (80 Mana to cast)
b) The Ring of Power of Adunaphel the Quiet (+4% of critical hits)
    It increases your stealth and ability to score critical hits
     by 4.  It makes you invisible.  It sustains your wisdom.  It provides
    resistance to acid.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 89 of Angband.
c) The Ring of Power of Akhorahil the Blind (+4)
    
    It increases your wisdom and constitution by 4.  It makes you
    invisible.  It sustains your dexterity, constitution and charisma.  It
    provides resistance to blindness.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind in the town of Gondolin
    .
d) The Ring of Power of Akhorahil the Blind (+2 to stealth)
    It increases your stealth by 2.  It makes you invisible.  It provides
    resistance to poison.  It allows you to fly.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 79 of Angband.
e) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it
    is being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) a Short Bow of Extra Might (x6) (+15,+20)
    It provides resistance to electricity.
    It fires missiles with extra might.  
    You found it in the remains of Adunaphel the Quiet on level 89 of Angband.
h) The Watcher in the Water's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
i) Shelob, Spider of Darkness's corpse
    It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.



Posted on 25.2.2005 21:08
Last updated on 7.3.2005 18:54

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On 25.2.2005 21:08 Elliott946@aol.com wrote:
After a bit of break, I was planning on continuing a series of "island of lost toys" characters who seemed interesting. Just because of the particular usage or because they were so rare (a warper who doesn't use magic for combat ( except for actual warper spells), a demonologist who didn't cast spells or use Morgoth's stuff, a Manwe priest, a Symbiant who didn't summon, etc.) and beating Melkor, or at least Morgoth, with all of them.

The Demonologist croaked in the Void, the Warper actually won the whole banana, and then I came up with another class: the Druid Yeek who doesn't summon. After some recent chatter about how Yavanna isn't actually totally useless to worship, I thought I'd give it a shot.

Treehugger is that character (well, its taken quite a few tries to get one this far, so he's the version successful enough to comment upon). The rules are that he's not allowed to summon or use symbiants, but anything else is fair game. Surprisingly, Yavanna's spells might actually make for a decent melee character, so the tenative plan is for a Mindcraft/Barehand combo, supplemented with Yavanna spells and tree creation. Druid's don't get barehand to start, so he's got 35 quests in hopes of getting it. So far, not a single incarnation of Treehugger has received Barehand as a fumblefingers reward option, so this strategy may have to change.

On 25.2.2005 21:15 Elliott946@aol.com wrote:
(clevel: 29, dlevel: 22) Currently cruising through Mirkwood. Hasn't gotten barehand as a FF option yet, so mindcraft is still doing the heavy lifting. It should get him through Mirkwood and into Mordor, but he'll really want Barehand after that.

While FF hasn't been obliging, the Princess has been amazing. Treehugger's reward on BD5 was Narthanc, which was appreciated, and, even better, the reward for killing some Killer Fire Beetles on Mirkwood 19 was Feanor(!!!), the first time I've found it with a non-Lost Soul.

On 1.3.2005 23:06 Elliott946@aol.com wrote:
(clevel:34, dlevel:30) Treehugger has completed Mirkwood, killed the Sandworm queen and is glumly scumming the Sandworm hole, looking for statgain points. STR:10, DEX:27. They started at 10 and 9, so its funny how things develop, though admittedly, a good chunk of that DEX is from equipment.

I'm debating using Thalkettoth, Colannon, and the Amulet of Serpents or instead going with the randart dragon scalemail, the cloak of protection, and some other amulet. +6 speed and +3 DEX vs reflection, flight, rChaos, and whatever the new amulet provides. Hmm. At this depth, I'll probably go with the speed.

On 3.3.2005 17:46 Elliott946@aol.com wrote:
(clevel:41, dlevel:38) Found a couple of good vaults in the sandworm hole and some stat potions, so I allowed Treehugger to leave the hole. Yuck. I hate that place.

Things have gone swimmingly since then. 4 relic quests are done, many of the town quests are done (Gondolin Trolls was surprisingly easy with Mindwave and he gained 4 levels doing it), he's picked up some nice weapon options (and a bunch of boomerags with various *slays*, so he swaps them around depending on what he needs), and he's now into Mordor.

Unfortunately for Treehugger, he still doesn't hit very hard, especially against undead, demons, etc. and he totally bogged down on a quest for Elder Araneas. He needs to start transitioning his offense from Mindcraft to melee, but Barehand still hasn't turned up as a FF reward. I still think it will hurt him in the long-run, but I bit the bullet and switched to using Weaponmastery. He's heading into the Lothlorien Spider Quest. We'll see how it turns out.

On 4.3.2005 20:04 Elliott946@aol.com wrote:
(clevel:50, dlevel:70) Finished Mordor (skipping the last few FF quests), went after Trone and killed him and some brown Thunderlords with less trouble than expected, so I decided to give Maeglin a shot.

The battle's not over yet, but Treehugger's shot at even surviving, to say nothing of completing, the quest just took a huge turn for the worse. Everything was going fine, Balrogs were genocided away, Maeglin had been manuvered into melee range without summoning, and he was down to maybe 6 stars with Treehugger sustaining no significant damage.

Then, *ZAP*, Maeglin decides to fire off his biggest gun - summon uniques, and, well, I think he was happy with the result. In escalating order, he got: a Forest Wight, Beorn (hurray for small favors), Medusa the Gorgon, Akhorahil the Blind, a Nightcrawler, the Mouth of Sauron, and the Tarrasque.

I'm sure there's some way to finish the quest still, but the risk is probably too high. Oh, and Treehugger cast Treeroots, so he can't move, though can still use void gates.

On 7.3.2005 19:32 Elliott946@aol.com wrote:
(clevel:50, dlevel:110) Treehugger managed to survive the Maeglin quest by using Major Displacement to teleport everything else away (genocided the Nightcrawler), but the roots kept him in place. He then created void gates to chase Maeglin down. Was kind of like playing a Deathmold.

Finally pinned Maeglin down, confused him with mindwave, and beat him to death with Narthanc while dodging the Tarrasque and the Mouth. Killed Akhorahil with mindwave. Thought it would backlash, but never did.

After that, cruised through Angband where the only hard side quests happened early. He got Osyluths and GWoB early on, but the late ones were easy. Time Hounds (though Marda, Khamul, Dwar, and Adunaphel also showed up on that level), the Lernaean Hydra, Mumaks. Greater Balrogs one time, but it was a FF quest and Treehugger skipped it.

Made it to 99 in excellent time and decided to do the Thunderlord quest, mostly to level Narthanc. It had +5 CHR and tunneling, and I was drooling at the thought of getting +5 extra attacks, especially since Treehugger still didn't hit very hard.

Using Stone Prison and void gates, the thunderlords were easy, and Narthanc leveled a couple times, getting drain life, which is arguably better than +5 attacks.

Back to Angband, he found Sauron, but remarkably, Treehugger still hadn't found either the Anchor (very handy for killing Sauron) OR Flare (very handy for getting rid of the One Ring). Probably my first character to make it that far without finding both of them. Without the Anchor, the battle against Sauron was agonzing.

Treehugger was surprisingly able to tank everything Sauron threw at him, and Sauron never summoned. Sadly, Sauron would start teleporting away with about 3 stars left, and Treehugger (with all powerup spells running - Waterbite, Treeroots, Adrenal Channels, and Armor) had to chase him. Since Treehugger was only doing 850/round, assuming all attack hit, including everything, it took a LONG time to knock those last 3 stars off, since Sauron was constantly teleporting away and regenerating. Finally, Sauron did die, but he didn't drop the One Ring.

Treehugger went down a level and back up, found Sauron again. Much tougher battle the second time as, while Sauron summoned greater undead a couple times, and was suppored by a huge pack of Impact hounds. Treehugger managed to get him eventually, and got the One Ring.

Not thinking, Treehugger goes down the stairs, and there's Sauron. Its decision time.

Sigh. Void gates don't work on top of Mt Doom anymore, and I don't really think Treehugger can fight his way through.

Hmm. What happens if a Priest of another god puts on the One Ring? Lets find out. Yavanna drops him, but otherwise nothing. Treehugger is basically a mindcrafter now. Probably should have tried to fight through Mt Doom.

Treehugger fights Sauron with the various plusses and minuses of wearing the One Ring (mostly minuses thanks to the reduced HP) and can't cast his Yavanna spells anymore. Just Adrenal Channels and Armor, now. Its by far the toughest fight, forcing Treehugger to chug his Healing potions as Sauron goes "storm" crazy, casting mana and darkness storms every other move. Wearing the One Ring knocked off his rDark, and darkness storms actually do a lot of damage if you don't resist them (especially if you've only got 700-ish HP).

Finally, Sauron dies, and Treehugger starts looking for Morgoth.

This will be tricky. Morgoth hits MUCH harder than Sauron and Treehugger has just 3 healing potions left, though Sauron thoughtfully dropped a rodtip of healing, which Treehugger attaches to the mithril rod of the istari he's been carrying around.

Takes a while to find Morgoth. Treehugger finds him first on 107, but after knocking Morgoth down to 9 stars, he summoned Gothmog and a big escort, so Treehugger had to flee. There's an Altar of Melkor there, and without thinking about it, I have Treehugger start worshipping Melkor.

On his way down, Treehugger uses mindwave to clear a troll pit, getting him up to 6k piety.

Finally, on 110 Treehugger finds Melkor, and the battle is totally anti-climactic. Morgoth summons Ancalagon and an escort, but Treehugger genocides them away, positions himself so he can Ancalagon but not Morgoth and casts major displacement, teleporting them both away.

Using void gates, Treehugger gets back to Morgoth much, much faster than Ancalagon can, and having Prayer at 50 means that once Treehugger survives a few rounds, the multiple slowing effects stacking on Morgoth basically mean that battle is over.

Treehugger wins, but I'm mad at myself for converting to Melkor beacuse it felt like cheating. Treehugger probably would have died trying to destroy the One Ring. However, as it was, I never got to see how well a Druid stacks up against Morgoth in melee and that was sort of the point of the character. Oh well. I'm still happy he killed Morgoth.

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