[ToME 2.3.5 Character Sheet] Name : Miriebwyn Age 312 STR! 40 Sex : Male Height 78 INT! 40 Race : Ent Weight 74 WIS! 40 Class : Druid Social Class 12 DEX! 40 Body : Player CON! 40 God : Yavanna Kementari CHR! 40 + To Melee Hit 71 Level 50 Hit Points 1321/ 1321 + To Melee Damage 49 Experience 19234608 Spell Points 533/ 681 + To Ranged Hit 74 Max Exp 19234608 Sanity 930/ 930 + To Ranged Damage 15 Exp to Adv. ***** Piety 72661 AC 34+152 Gold 2765665 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Legendary[47]Perception : Excellent Blows/Round: 11 Bows/Throw : Legendary[12]Searching : Excellent Shots/Round: 2 Saving Throw: Excellent Disarming : Bad Mel.dmg/Rnd: 22d5+539 Stealth : Bad Magic Device: Fair Infra-Vision: 1390 feet Tactic: berserker Explor: running (Character Background) You are of the second generation of the Ents. You have green skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 107 (5350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 27 (1350') Your body is a Player. You are currently on level 103 of Angband. You have defeated 5892 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 77 princess quests. You have completed 77 lost sword quests. You saved Arda and became a famed King. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 26th Quelle of the 2890th year of the third age. You have been adventuring for 40 days. adefkmnopsuxz{|@ Add Str : ..3.....4.....6. Add Int : 21.....2..3..... Add Wis : 21.....2........ Add Dex : .1..4........... Add Con : ..3.....4..3.... Add Chr : ..3....2........ Mul Mana : ..........+..... Add Stea. : .......2...3.... Add Sear. : ..3..........36. Add Infra : .............36. Add Tun.. : .............36. Add Speed : .1.*.3.2...3...+ Add Blows : 2............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: +.............+. Acid Brand: .............++. Sust Str : ................ Sust Int : ......+......... Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : .......+....+... Mul life : ...............+ Sens Fire : ...............+ Reflect : ................ Free Act : ........+.+..... Hold Life : .....+.......... Imm Acid : .......+*.....+. Res Elec : .+........+..... Imm Fire : .+*....+........ Imm Cold : .+....*+........ Res Pois : ....+.....+..... Res Fear : ................ Res Light : .....+.......... Res Dark : .....+....+...+. Res Blind : ................ Res Conf : +....++++....... Res Sound : +.......+....... Res Shard : ................ Res Neth : ........+....... Res Nexus : +............... Res Chaos : +....++.+....... Res Disen : +.....+.......+. Levitate : ..........+..... See Invis : +.+..+.........+ Digestion : .+.............+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ..+.++.+..+...+. Blessed : +............... Fly : ..+............. Climb : ..............+. Orc.ESP : .....+..+....+++ Troll.ESP : .............+.+ Evil.ESP : ...............+ TLord.ESP : ..+............. Full ESP : ...............+ Skills (points left: 0) - Combat 30.630 [0.700] . Weaponmastery 50.000 [0.750] . Archery -00.200 [0.000] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.600 [0.600] - Sneakiness 04.200 [0.900] . Stealth -06.000 [0.400] . Disarming 00.500 [0.900] - Magic 50.000 [0.900] . Magic-Device 07.800 [1.050] . Spell-power 00.000 [0.600] - Spirituality 28.600 [1.000] . Prayer 50.000 [1.500] . Mindcraft 50.000 [0.600] - Monster-lore 46.360 [1.200] . Summoning 01.000 [0.700] . Symbiosis 30.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Tree walking 10 of your companions have been killed. [Fates] You are fated to find The Cloak of Thorongil on level 2. You are fated to meet a Mangy-looking leper on level 1. You may find a Bolt on level 1. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) {@w0} It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to sound, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Imp on level 26 of A lost temple. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 93 of Mount Doom. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor. f) an Indestructible Ring of Speed (+10) {100% off} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) an Amulet of the Serpents [+5] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You found it in the remains of an Ancient multi-hued dragon on level 33 of Mirkwood. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor. n) The Splint Mail of Drumur (-2 to accuracy) [19,+13] It sustains your intelligence. It provides immunity to cold. It provides resistance to chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Pazuzu, Lord of Air on level 94 of Mount Doom. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of Mordor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 103 of Angband. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater draconic quylthulg (1132 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it in the remains of a Nightwing on level 60 of Mordor. c) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it in the remains of a Nightwing on level 60 of Mordor. d) a Fireproof Tome of the Time It cannot be harmed by fire. You found it in the remains of a Demilich on level 70 of Paths of the Dead. e) a Fireproof Forest Tome of Yavanna It cannot be harmed by fire. You found it in the remains of a Nightwing on level 60 of Mordor. f) a Skull druj (4400 hp) g) 11 Potions of *Healing* h) 2 Potions of Life i) 8 Potions of Restore Mana j) 2 Potions of Curing k) 10 Scrolls of Remove Curse l) a Scroll of *Destruction* m) a Moonstone Rod of Simplicity of Disarming (75/75) You bought it from the Black Market. n) a Golden Rod of the Istari of Recall (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. o) The Ring of Foron (+1 attack) p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 42 of Moria. q) The Bar Chain Mail of Beltar (-42,-33) [18,+17](40%) r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dark Sword 'Mormegil' (E:28724, L:41) (6d7) (+39,+19) [-20] (+4 to speed) { It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 4. It does extra damage from electricity and fire. It poisons your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, cold, chaos and disenchantment. It allows you to sense the presence of giants. It slows your metabolism. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 90 of Mount Doom. u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Charm Animal b) a Greater demonic quylthulg (1500 hp) c) a Greater rotting quylthulg (1500 hp) d) 4 Sprigs of Athelas e) a Ring of Dexterity (+4) It increases your dexterity by 4. You bought it from the Black Market. f) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. [Home Inventory - Gondolin ] a) a Sprig of Athelas b) a Golden Rod of the Istari of Nothing (250/250) c) a Staff of Genocide[1|10] (4 charges) d) a Partial Totem of a Great Swamp Wyrm e) 2 Partial Totems of a Great Hell Wyrm f) The Ring 'Nimorth' (+4) It increases your strength, dexterity, infravision, attack speed and ability to score critical hits by 4. It sustains your wisdom. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . g) a Ring of Damage (+18) You bought it from the Black Market. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. i) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 60 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. n) The Thunderlord Coat of Finegote [9,+16] It sustains your charisma. It provides immunity to acid. It provides resistance to fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Moria. p) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 86 of Angband. r) The Metal Cap of Ossaere [3,+10] It provides light (radius 2) forever. It provides resistance to acid, poison, sound, shards, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 68 of Angband. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Climbing Set v) a Mage Staff of Power (1d4) (+5,+3) (+3) [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 94 of Mount Doom. b) 2 Sprigs of Athelas c) 14 Potions of Healing d) a Rod Tip of Disarming (50 Mana to cast) e) a Partial Totem of a Leviathan f) a True Totem of Beorn, the Shape-Changer g) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. h) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) an Amulet of Doom [+9] (+6) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 6. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Mature white dragon on level 70 of Paths of the Dead. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 87 of Mount Doom. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 94 of Mount Doom. l) The Metal Lamellar Armour of Gondor (-3 to accuracy) [23,+9] It sustains your dexterity. It provides immunity to cold. It provides resistance to electricity, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 94 of Mount Doom. m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 58 of Dol Guldur. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 93 of Mount Doom. p) The Shield of Deflection of Elagon [10,+23] It sustains your intelligence. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 103 of Angband. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 70 of Paths of the Dead. r) The Dragon Helm of Thrain [8,+11] It provides light (radius 1) forever. It sustains your strength, intelligence, dexterity and charisma. It provides resistance to acid, poison, light, shards and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Dark Sword of Eleme (3d7) (+18,+18) (+3 attacks) It provides light (radius 1) forever. It generates an antimagic field. It increases your wisdom, constitution and attack speed by 3. It does extra damage from frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 103 of Angband. u) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4 . It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire , nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 33 of Mirkwood.