The Angband Ladder: Yogi, Beorning Druid by <strda221@student.otago.ac.nz>

  [ToME 2.3.1 Character Sheet]

 Name  : Yogi                   Age                 49       STR!     40       
 Sex   : Male                   Height             100       INT!     35       
 Race  : Beorning               Weight             373       WIS!     40       
 Class : Druid                  Social Class        56       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     23       
                                                                               
 + To Melee Hit          77 Level             50    Max Hit Points      1215   
 + To Melee Damage      111 Experience  18327141    Cur Hit Points      1215   
 + To Ranged Hit         92 Max Exp     18327141    Max SP (Mana)        426   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        426   
   AC                21+199 Gold          696063    Piety              71047   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Very Bad     Blows/Round:  19        
 Bows/Throw  : Legendary[30]Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  2166-4009 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 130 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are a descendant of Beorn to the 3rd degree.  You are            
          the adopted child of a Serf.  You are a credit to the                
          family.  You have brown eyes, wavy brown hair, and a dark            
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 15 (750')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are disguised as a Bear.
 You are currently in the town of Gondolin.
 You have defeated 6982 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 90 princesses.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 35th Quelle of the 2890th year of the third age.
 You have been adventuring for 49 days.

                    adefkmnosz{@                
        Add Str   : ..2.4...3...                
        Add Int   : ..2...42....                
        Add Wis   : ..274..2....                
        Add Dex   : .42.....3...                
        Add Con   : .42...4.3...                
        Add Chr   : ..2.4..2....                
        Add Stea. : ..27..42....                
        Add Sear. : ..........3.                
        Add Infra : ...7......3.                
        Add Tun.. : ..........3.                
        Add Speed : ..274342....                
        Add Blows : ...7........                
        Slay Orc  : ..........+.                
        Slay Troll: ..........+.                
        Acid Brand: ..........+.                
        Sust Str  : ........+...                
        Sust Int  : ..+.........                
        Sust Wis  : ..+.........                
        Sust Dex  : ........+...                
        Sust Con  : ...+....+...                
        Sust Chr  : ..+.........                
        Invisible : .......+....                
        Mul life  : ...........+                
        Sens Fire : ............                
        Reflect   : ......+.....                
        Free Act  : ..+.........                
        Hold Life : ..+..+......                
        Res Acid  : ......+++...                
        Res Elec  : ......+.....                
        Imm Fire  : ...++.*+....                
        Imm Cold  : ..*...+++...                
        Res Pois  : ....+.......                
        Res Fear  : ...++...+...                
        Res Lite  : .....+......                
        Res Dark  : .....+.++...                
        Res Blind : ..+.........                
        Res Conf  : ...+.+......                
        Res Sound : ............                
        Res Shard : ............                
        Res Neth  : .+..........                
        Res Nexus : ......+.+...                
        Res Chaos : .....+......                
        Res Disen : ....+.......                
        Aura Fire : ......+.....                
        See Invis : ..+..+......                
        Digestion : ........+...                
        Xtra Might: .+..........                
        Xtra Shots: .+..........                
        Activate  : ..+.++.+....                
        Fly       : ......+.....                
        Orc.ESP   : .....+....+.                
        Troll.ESP : ..........+.                
        TLord.ESP : ......+.....                
        Full ESP  : ..+.........                

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        03.500 [0.750]
          . Archery                              00.500 [0.000]
          . Bearform-combat                      50.000 [1.000]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                              -2.000 [0.400]
          . Disarming                            00.-600 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         20.150 [1.050]
          . Spell-power                          25.200 [0.600]
          . Conveyance                           01.000 [0.300]
          . Divination                           01.000 [0.300]
          . Necromancy                           01.300 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  32.200 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            35.400 [0.600]
 - Monster-lore                                  04.600 [1.200]
          . Summoning                            05.200 [0.700]

Abilities
 * Perfect casting


  [Fates]

You may find a Scroll of Holy Chant on level 7.
You may find a Staff of Globe of Light on level 15.
You may find a Rune [Holding] on level 52.
You may meet an Agent of the black market on level 1.


  [Character Equipment]

a) (nothing)
d) The Sling of the Thain (x6) (+15,+15) (+4)
        It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth, speed and luck by 
    2.  It sustains your intelligence, wisdom and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
f) The Ring 'Corwe' (+7)
    
    It increases your wisdom, stealth, infravision, speed and attack speed
     by 7.  It sustains your constitution.  It makes you completely
    fearless.  It provides resistance to fire and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bile Demon on level 63 of Mordor.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel
     and luck by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of The Sacred Land Of Mountains.


  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth {d!d!}
    It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Everrunning Wave {!d!d!}
    It cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Tome of the Tree {!d!d!}
    It cannot be harmed by fire.  
    You bought it from the Library.
d) 2 Fireproof Forest Tomes of Yavanna {!d!d!}
    It cannot be harmed by fire.  
    You found it in the remains of a Dread on level 40 of Mordor.
e) Agannazar's Altruistic Assassin {Satisgy Hunger}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
f) 3 Sprigs of Athelas
g) 8 Potions of Cure Insanity
h) 4 Potions of Cure Critical Wounds
i) 2 Potions of *Healing*
j) 2 Potions of Life
k) 3 Potions of Restore Mana
l) 23 Scrolls of Teleportation
m) a Silver Rod of Disarming (100/100)
n) a Golden Rod of Recall (107/125)
o) a Mithril Rod of Capacity of Healing (320/320)
    It can hold
    more mana.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
p) an Adamantite Rod of Healing (200/200)
q) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young red dragon on level 37 of Mordor.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 101 of Angband.
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of
    dragons.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence
     by 3.  It does extra damage from fire.  It is especially deadly
    against natural creatures.  It provides resistance to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) 14 Morphic Oils of Spider
b) a Golden Rod of Capacity of Nothing (250/250)
c) an Adamantite Rod of Nothing (200/200)
d) a Golden Rod of Nothing (125/125) {good}
e) 2 Rod Tips of Trap Location (8 Mana to cast)
f) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    It increases your 
    intelligence and attack speed by 2.  It makes you invisible.  It
    sustains your strength and constitution.  It provides resistance to 
    chaos and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 67 of Angband.
g) The Ring of Power of Akhorahil the Blind (+4)
    
    It increases your wisdom and charisma by 4.  It makes you invisible.  
    It sustains your strength and intelligence.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to chaos and disenchantment.  It allows you to fly.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 67 of Angband.
h) The Ring of Power of Akhorahil the Blind (+4 to stealth)
    
    It increases your stealth and searching by 4.  It makes you invisible.
    It provides resistance to light, blindness and sound.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 57 of Mordor.
i) The Ring of Power of Akhorahil the Blind (+2 to stealth)
    
    It increases your stealth by 2.  It makes you invisible.  It sustains 
    your constitution.  It provides resistance to acid, fire and shards.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 61 of Mordor.
j) The Ring of Culkas (+1 attack)
    
    It increases your attack speed by 1.  It provides immunity to
    paralysis.  It provides resistance to fire, shards and nexus.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
k) an Amulet of Telepathy
l) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it
    is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 21 of Orc
    Cave.
m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) a Dwarven Chain Mail of Resistance (-2) [14,+20] (+2)
    It increases your 
    strength, constitution and infravision by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, blindness, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Augmented Chain Mail of Minarenwe (-2 to accuracy) [16,+11]
    It sustains your wisdom.  It provides
    immunity to acid.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 95 of
    Angband.
q) The Ribbed Plate Armour of Ithon (-3 to accuracy) [28,+17]
    It provides immunity to acid and fire.  It provides resistance 
    to fire, light, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if
    it is being worn. It increases your strength and charisma by 4.  It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 99 of Angband.
s) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It
    can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 87 of
    Angband.
t) The Cord Armour of Nelenni [6,+13]
    It sustains your intelligence, dexterity and charisma.  It
    provides resistance to life draining, poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Angband.
u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, blindness and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
w) a Snakeskin Cloak of Protection [1,+18]
    It provides resistance to shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) an Adamantite Rod of Nothing (200/200)
b) an Adamantite Rod of Nothing (200/200)
c) an Adamantite Rod of Nothing (200/200)
d) The Wand of Digging of Thrain (55 charges)
e) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed)
    It increases your constitution, 
    charisma, stealth, searching, infravision and speed by 3.  It makes
    you invisible.  It makes you completely fearless.  It provides
    resistance to shards and nexus.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 99 of Mount
    Doom.
f) The Ring of Hiryavar (+3)
    It increases your constitution by 3.  It provides resistance to 
    acid, fire, dark, confusion and shards.  It allows you to levitate.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 53 of
    Mordor.
g) a Ring of Accuracy (+20)
    
    You bought it from the Black Market.
h) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500)
    every 200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated
    for greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 96 of Angband.
k) an Amulet of Weaponmastery (+5,+4) [+4] (+3)
    It 
    increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 27 of Mirkwood.
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.
n) The Splint Mail of Medagdudh (-2 to accuracy) [19,+12]
    It sustains your wisdom.  It provides immunity to fire and cold
    .  It provides resistance to life draining and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.
o) The Splint Mail 'Mirdorie' (-2 to accuracy) [19,+16]
    It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It makes you completely fearless.  It provides resistance to 
    electricity, fire, light, sound, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 99 of
    Angband.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Cloak 'Eleil' [1,+6]
    It sustains your constitution.  It provides immunity to 
    fire.  It provides resistance to acid and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.
t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide
    every 1000 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 2.  It
    does extra damage from frost.  It is especially deadly against orcs.  
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to cold.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It allows you to sense the presence of non-living things.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It does extra damage from frost.
    It makes you completely fearless.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Minas Anor ]

a) a Tome of the Impenetrable Earth
b) a Tome of the Everrunning Wave
c) 2 Tomes of the Tree
d) a Tome of the Time
e) 2 Forest Tomes of Yavanna
f) a Moonstone Rod of Nothing (75/75)
g) a Silver Rod of Capacity of Nothing (200/200)
h) an Adamantite Rod of Nothing (200/200)
i) The Golden Horn of the Thunderlords (5 charges) {100% off}
j) The Ring of Power of Adunaphel the Quiet (+4 to stealth)
    It increases your strength, dexterity, charisma
     and stealth by 4.  It makes you invisible.  It provides resistance to 
    confusion and disenchantment.  It allows you to fly.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Angband.
k) The Ring of Power of Uvatha the Horseman
    
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to sound and nexus.  It allows you to levitate.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Ring of Eglob (+4)
    
    It increases your intelligence and charisma by 4.  It sustains your 
    strength and dexterity.  It provides resistance to acid and cold.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young gold dragon in the town of Gondolin
    .
m) a Ring of Speed (+10)
n) The Ring 'Ranarin' (+4) {100% off}
    It increases your intelligence and dexterity by 4.  It sustains your 
    wisdom.  It provides resistance to poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
o) The Amulet of Ingwe (+3)
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 55 of Mordor.
p) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
q) a Law Dragon Scale Mail (-2 to accuracy) [30,+16]
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Splint Mail of Ellon (-2 to accuracy) [19,+12]
    It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, dark, confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of The Sacred Land Of Mountains.
u) The Rhino Hide Armour 'Olvarsing' (-1 to accuracy) [8,+11]
    It sustains your strength and 
    charisma.  It provides immunity to electricity.  It provides
    resistance to life draining, cold, poison and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
v) an Elven Cloak of Stealth [4,+11] (+6 to stealth)
    
    It increases your stealth, searching and luck by 6.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) a Wolf Pelt of Air [1,+12]
    It allows you to breathe without air.  
    
    It was given to you as a reward.
x) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Angband.


  [Home Inventory - Lothlorien ]

a) The Tome of Yogi
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) a Parchment titled ``Demigods and their Uses''
    It can be activated for paralyze.  
    You found it in the remains of a Black wraith on level 44 of Mordor.
c) a Silver Rod of Quickness of Nothing (100/100)
d) a Silver Rod of Nothing (100/100)
e) a Silver Rod of Nothing (100/100)
f) a Golden Rod of Simplicity of Nothing (125/125)
g) a Mithril Rod of Simplicity of Nothing (160/160)
h) a Mithril Rod of Nothing (160/160)
i) a Rod Tip of Perception (20 Mana to cast)
j) 3 Rod Tips of Enlightenment (40 Mana to cast)
k) a Ring of Accuracy (+18)
l) a Ring of Nether Resistance
m) a Ring of Lordly Protection [+17] {100% off}
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, nexus and disenchantment.  
    You stole it from the Black Market.
n) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
o) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 55 of Mordor.
p) The Ring of Durin (+2) {cursed}
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
q) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Climbing Set {100% off}


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 30 of Mirkwood.
b) The Mirror of Alternate Dimensions
    
    It can be activated for decreasing Intelligence.  
    You found it in the remains of an Emperor wight on level 83 of Angband.
c) Gamenlon's Summoning Manual
    
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Mind flayer on level 30 of Mirkwood.
d) Baalzebub's Tormented Skullcap
    
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Dreadmaster on level 37 of Mordor.
e) The Jester's Cap of Insanity
    It
    can be activated for cuts.  
    You found it in the remains of a Dreadlord on level 69 of Angband.
f) Raal's Tormented Spirits
    It
    can be activated for aggravate.  
    You found it in the remains of a Dreadlord on level 69 of Angband.
g) a Parchment titled ``Household Magic''
    It
    can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
h) a Parchment titled ``Tenser's Last Words''
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Vampire on level 24 of Mirkwood.
i) The Eye of Vecna
    It
    can be activated for decreasing Strength.  
    You found it in the remains of a Hezrou on level 51 of Mordor.
j) Raistlin's Ready Ranger
    It can
    be activated for Ruination.  
    You found it in the remains of a Mummified human on level 14 of Mirkwood.
k) Tenser's Torch of Spontaneous Combustion
    
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Master lich on level 40 of Mordor.
l) Agannazar's Antique Acorn
    It
    can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Master lich on level 40 of Mordor.
m) Tenser's Top-Heavy Teaspoon
    It
    can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Dreadmaster on level 37 of Mordor.
n) Olive's Omnipotent Ostrich
    It
    can be activated for confusion.  
    You found it lying on the ground on level 19 of Mirkwood.
o) The Ring of Lornin (+1 to speed)
    It increases 
    your wisdom, constitution, speed and ability to score critical hits by 
    1.  It sustains your strength.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 99 of Angband.
p) a Ring of Speed (+4)
    
    It increases your speed by 4.  
    You found it in the remains of a Hill troll on level 33 of Mirkwood.
q) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 51 of Mordor.
r) an Amulet of the Serpents [+3] (+1)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 1.  It provides resistance to 
    poison.  It carries an ancient morgothian curse.  
    You bought it from the Black Market.
s) The Palantir of Orthanc (+2)
    It can be activated for 
    clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Great Ice Wyrm on level 99 of
    Angband.
t) The Partial Plate Armour 'Uianwe' (-64,-29) [22,+12](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence.  It provides immunity to electricity.  It provides
    resistance to cold, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
u) a Filthy Rag [1,-6] {cursed}
v) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 52 of Mordor.
w) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
x) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to confusion, sound and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of The Sacred Land Of Mountains.
a) The Small Metal Shield of Salad [3,+12]
    It sustains your wisdom.  It
    provides immunity to acid.  It provides resistance to cold, confusion
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 87 of
    Angband.
b) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light
    , dark and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 42 of Mordor.
c) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of The Sacred Land Of Mountains.
d) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength
     and constitution by 2.  It provides immunity to paralysis.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.
g) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
i) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 87 of
    Angband.
j) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It
    does extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated
    for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. 
    It poisons your foes.  It is especially deadly against orcs.  It
    provides resistance to poison and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It can't attack.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Short Sword of Lendir (1d7) (-3,-5) {cursed}
    It poisons your foes.  It has been
    blessed by the gods.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 99 of Angband.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and dragons.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It 
    increases your searching by 1.  It does extra damage from fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides resistance to fire
     and light.  It allows you to sense the presence of orcs.  It slows
    your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of The Sacred Land Of Mountains.
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.
    It increases your dexterity, ability to tunnel and speed by 5.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes
    .  It is very sharp and can cut your foes.  It is very sharp and can
    make your foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.
    It poisons your foes.  It produces chaotic effects.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
x) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200
    turns if it is being worn. It increases your dexterity by 4.  It is
    especially deadly against dragons.  It is especially deadly against
    natural creatures.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
a) The Pike of Gallon (2d5) (+10,+13) (+1 attack)
    It
    can be wielded two-handed.  It increases your attack speed by 1.  It
    does extra damage from frost.  It produces chaotic effects.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against trolls.  It is a great bane of demons.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 82 of Angband.
b) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of The Sacred Land Of Mountains.
c) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.
    It increases your charisma by 3.  It does extra damage from fire.  It
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It provides resistance to fire and sound.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.
d) The Scythe of Elwen (5d3) (+31,+28) (+2 to speed)
    It can be wielded two-handed.  It increases your speed by 2.  
    It poisons your foes.  It produces chaotic effects.  It is very sharp
    and can make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It 
    increases your strength, constitution and stealth by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
     and blindness.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of non-living
    things.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 42 of Mordor.
f) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Lesser titan on level 73 of Angband.
g) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence and wisdom by 4.  It fights against evil with holy
    fury.  It provides resistance to light.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Angband.
i) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser titan on level 73 of Angband.
j) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
k) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold and light.  It
    allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Morning Star of Glastir (2d6) (+29,+24) (+3)
    It increases your intelligence by 3.  It does extra damage 
    from electricity.  It produces chaotic effects.  It drains life from
    your foes.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 88 of Angband.
n) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
o) The Pick 'Calleb' (+1)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, charisma and ability to tunnel by 1.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
p) The Arrow of Inurufin (1d4) (+23,+24)
    It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Angband.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
r) The Seeker Arrow of Nenos (4d4) (+27,+14)
    
    It does extra damage from electricity and frost.  It poisons your foes
    .  It is a great bane of dragons.  It is especially deadly against
    giants.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 82 of Angband.
s) The Seeker Arrow of Maron (4d4) (+14,+12)
    
    It does extra damage from electricity and fire.  It poisons your foes.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 82 of Angband.
t) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Angband.
u) The Small Metal Boomerang 'Nielas' (3d4) (+32,+15)
    It does extra damage from acid, electricity and fire.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.
v) a Drum (+1)
w) a Drum (+1)
x) a Harp (+1)
a) Bill the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
b) The Player corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) a Parchment - Adventurer's Guide to Middle-earth
d) a Human Skeleton



Posted on 8.2.2006 16:05

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2085. on the Ladder (of 19090)
726. on the ToME Ladder (of 3155)
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On 8.2.2006 16:05 strda221@student.otago.ac.nz wrote:
That ring of extra attacks is far and away the best one I have ever found. In the late game it certainly helped make up for the low to-hit that goes with bear-form combat.

On 8.2.2006 16:24 strda221@student.otago.ac.nz wrote:
The reason I only ended up doing two god quests was that it took me so long to get both free action and see invisible (both of which are necessary for Yavanna god quests) that I just decided to put points into prayer anyway. Not being able to wield a weapon, shield, gloves, boots or digger makes for some pretty interesting equipment juggling (the otherwise useless Cloak of Thorongil is worth its weight in gold to bear-form characters, since it combines both free action and see invisible, and is usually pretty common early on. Unfortunately this time round I never found the damn thing. Typical).

On 12.2.2007 13:42 HektorLorenzo-aht-web.de wrote:
Interesting approach to win the game. Gratulations. Just discovered your dump, since I tried to play a Beorning.

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