The Angband Ladder: Yodel, RohanKnight Druid by <strda221@student.otago.ac.nz>

  [ToME 2.3.5 Character Sheet]

 Name  : Yodel                  Age                 22       STR:     40       
 Sex   : Male                   Height              71       INT:     40       
 Race  : RohanKnight            Weight              85       WIS!     40       
 Class : Druid                  Social Class         7       DEX:     40       
 Body  : Player                                              CON:     40       
 God   : Yavanna Kementari                                   CHR:     40       
                                                                               
 + To Melee Hit         -13 Level             50    Hit Points     1611/  1611 
 + To Melee Damage       14 Experience  43522497    Spell Points   1531/  1601 
 + To Ranged Hit          6 Max Exp     43522497    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                11007 
   AC                24+115 Gold           94045    Speed           Fast (+44) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  4d4+56    
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 1370 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Landed Knight.  You             
          have hazel eyes, straight brown hair, and a dark                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        The Void: Level 150 (7500')
        Maze: Level 29 (1450')
        Orc Cave: Level 21 (1050')
        Erebor: Level 61 (3050')
        The Old Forest: Level 20 (1000')
        Moria: Level 48 (2400')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 27 (1350')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 99 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 25th Quelle of the 2890th year of the third age.
 You have been adventuring for 39 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3.5..4*......            
        Add Int   : ...325...*......            
        Add Wis   : ...325...*......            
        Add Dex   : ...3.5...*4.....            
        Add Con   : ...3.5..4*......            
        Add Chr   : ...3.5...*......            
        Mul Mana  : ....+...........            
        Add Infra : .........*......            
        Add Tun.. : ..............3.            
        Add Speed : .*.3...........+            
        Sust Str  : ...+............            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ...+............            
        Sust Con  : ...+............            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+.+...++.+.....            
        Hold Life : ...++.+...+.....            
        Imm Acid  : ......***++.....            
        Imm Elec  : ...*...*.+......            
        Res Fire  : .+.......+......            
        Imm Cold  : .......*.+......            
        Res Pois  : ...+.....+......            
        Res Fear  : ......++........            
        Res Light : .........+......            
        Res Dark  : ......+..+......            
        Res Blind : ................            
        Res Conf  : ........++......            
        Res Sound : ......+.+.......            
        Res Shard : .......+........            
        Imm Neth  : ......+..+......            
        Res Nexus : ........++......            
        Res Chaos : ........+.......            
        Res Disen : ...+............            
        Auto Curse: ....+...........            
        Levitate  : ...+.......+....            
        Lite      : ....+....+......            
        See Invis : ...+.....+......            
        Digestion : ...++...........            
        Regen     : ...++...........            
        Activate  : .+.+.+....+.....            
        Cursed    : .+.+++.+++....+.            
        Hvy Curse : .+.+++..++......            
        Prm Curse : .........+......            
        B.Breath  : ...............+            
        Mrg.Curse : ...+.+..++....+.            
        Orc.ESP   : ........+.......            
        Undead.ESP: .....+..........            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : .........+.....+            

Skills (points left: 0)
 - Combat                                        02.000 [0.700]
          . Weaponmastery                        01.100 [0.950]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            01.000 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         12.000 [1.050]
          . Spell-power                          50.000 [0.600]
 - Spirituality                                  36.600 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  50.000 [1.200]
          . Summoning                            01.000 [0.700]

Abilities
 * Perfect casting

 106 of your companions have been killed.

  [Fates]

You are fated to meet a Rock lizard on level 8.
You are fated to meet a Mean-looking mercenary on level 1.
You may meet a Sparrow on level 1.
You may find a Parchment - Monstrous Compendium 10 on level 14.
You are fated to meet a Yellow light on level 45.


  [Character Equipment]

a) a Mage Staff (1d4) {cursed}
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides immunity to
    paralysis.  It provides resistance to fire.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
e) a Black Opal Ring
f) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed}
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It is heavily
    cursed.  It carries an ancient Morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is heavily cursed.  It carries an
    ancient Morgothian curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ent in the town of Gondolin .
n) The Ring Mail of Aldolini (-48,-7) [12,+11](40%)
    It increases your hit points by 40%.  It provides immunity to acid.  
    It makes you completely fearless.  It provides resistance to life
    draining, dark, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 99 of Mount Doom.
o) The Spider Web of Vaidron [1,+19] {cursed}
    It provides immunity to acid, electricity and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to shards.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4) {cursed}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It is heavily cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Mount Doom.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It carries an ancient Morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
x) a Pair of Hard Leather Boots of Levitation [3,+9]
    It allows you to levitate.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel (+3) {cursed}


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 97 of Angband.
d) 2 Fireproof Forest Tomes of Yavanna
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
e) a Sprig of Athelas
f) a Potion of Cure Insanity
g) 3 Potions of Cure Critical Wounds
h) 6 Potions of Healing
i) 36 Scrolls of Teleportation
j) a Moonstone Rod of Disarming (75/75)
k) a Silver Rod of Recall (100/100)
l) a Golden Rod of Perception (125/125)
m) an Adamantite Rod of Healing (200/200)
n) a Partial Totem of a Cyclops
o) a Partial Totem of a Marilith
p) a Partial Totem of a Great Wyrm of Power
q) a Ring of Light and Darkness Resistance
r) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of The Sacred
    Land Of Mountains.
s) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
t) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 674 of Nether
    Realm.
u) a Partial Plate Armour (-67,-58) [22,+0](20%)
v) a Halberd of *Slay Dragon* (3d5) (+11,+16) (+2)
    It can be wielded two-handed.  It increases your constitution by 2.  
    It is a great bane of dragons.  It makes you completely fearless.  It
    provides resistance to electricity and cold.  It allows you to sense
    the presence of dragons.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
w) The Mage Staff of Aryon [Ent's Potion] (1d4) (+2,+6) [+4](100%) (+5)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your spell power by 5.  It
    increases your mana capacity by 100%.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It can't attack.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 99 of
    Mount Doom.


  [Home Inventory - Bree ]

a) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
b) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
c) 3 Necklaces 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
d) 4 Elfstones 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
e) an Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
f) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 99 of
    Mount Doom.
g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Ring Mail of Lenya (-2 to accuracy) [12,+9]
    It sustains your strength.  It provides immunity to acid.  It provides
    resistance to life draining, cold, dark, sound, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 99 of Mount Doom.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 82 of Angband.
    
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
l) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
m) 2 Soft Leather Armours 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
o) The Golden Crown of Andairest [0,+16]
    It provides resistance to acid, light, dark, nether, nexus and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 96 of Angband.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 96 of
    Angband.
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 96 of
    Angband.
t) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
v) 2 Long Bows 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
x) The Mage Staff of Vairinuva (1d4) (+3,+5) (+1)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 1.  
    It sustains your intelligence.  It provides resistance to confusion.  
    It allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Iron lich on level 99 of Mount Doom.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 58 of The Sacred Land Of
    Mountains.
b) a Rod Tip of Trap Location (8 Mana to cast)
c) a Partial Totem of a Giant white mouse
d) a Partial Totem of a 3-headed hydra
e) The Ring of Power of Hoarmurath of Dir (+4)
    It increases your wisdom and charisma by 4.  It makes you invisible.  
    It provides resistance to nexus.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur.
f) The Ring of Power of Dwar, Dog Lord of Waw (+4 to stealth)
    It increases your charisma and stealth by 4.  It makes you invisible.  
    It provides resistance to electricity.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol
    Guldur.
g) The Ring of Power of Ji Indur Dawndeath (+1% of critical hits)
    It increases your wisdom, stealth and ability to score critical hits
     by 1.  It makes you invisible.  It sustains your dexterity.  It
    provides resistance to acid and dark.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 99 of Mount
    Doom.
h) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Amulet of Celch (+1)
    It increases your strength and charisma by 1.  It sustains your wisdom
     and charisma.  It provides resistance to nether and chaos.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire on level 70 of Dol Guldur.
j) The Amulet of Carlammas (+2)
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Dol
    Guldur.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ent in the town of Gondolin .
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ent in the town of Gondolin .
n) The Palantir of Orthanc (+2)
o) The Balance Dragon Scale Mail 'Tiret' (-2 to accuracy) [30,+23]
    It can be activated for breathe balance (250) every 60+d90 turns if it
    is being worn. It sustains your intelligence, dexterity and 
    constitution.  It provides immunity to electricity, fire and cold.  It
    provides immunity to paralysis.  It provides resistance to acid, sound
    , shards, chaos and disenchantment.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
p) The Ring Mail of Thoron (-2 to accuracy) [12,+19]
    It sustains your intelligence.  It provides immunity to electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 99 of
    Mount Doom.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Cord Armour 'Oioniryon' [6,+17]
    It sustains your wisdom and constitution.  It provides resistance to 
    electricity, light, sound, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Horned Reaper on level 99 of Mount Doom.
t) The Set of Leather Gloves of Marion [1,+18]
    It sustains your strength and wisdom.  It provides resistance to fire, 
    poison and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
u) The Light Crossbow of Halad (x4) (+14,+12) (+1 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution and speed by 1.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
v) a Climbing Set
w) a Mage Staff of Wizardry [Ent's Potion] (1d4) (-22,-16)(100%) (+5)
x) a Mage Staff of Power [Ent's Potion] (1d4) (-7,-12) (+6)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 6.  
    You found it in the remains of a Dark elven warlock on level 24 of The Old
    Forest.


  [Home Inventory - Minas Anor ]

a) The Ring 'Annhirith' (-3) {cursed}
    It decreases your intelligence, searching and ability to score
    critical hits by 3.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to electricity and blindness.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
b) The Ring of Power of Hoarmurath of Dir (+3 to speed)
    It increases your constitution, stealth and speed by 3.  It makes you
    invisible.  It sustains your wisdom and dexterity.  It provides
    resistance to light.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 103 of Angband.
c) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed)
    It increases your speed by 3.  It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to dark.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 99 of Mount
    Doom.
d) The Ring of Power of Adunaphel the Quiet (+1 attack)
    It increases your constitution and attack speed by 1.  It makes you
    invisible.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark, shards, chaos
     and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 103 of Angband.
e) The Ring of Power of Khamul, the Black Easterling (+3% of critical hits)
    It increases your dexterity and ability to score critical hits by 3.  
    It makes you invisible.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to nether and chaos.  
    It allows you to levitate.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khamul, the Black Easterling on level 103
    of Angband.
f) The Ring of Power of Ren the Unclean (+4 to stealth)
    It increases your dexterity, constitution and stealth by 4.  It makes
    you invisible.  It provides resistance to confusion, sound and nexus.  
    It allows you to fly.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 99 of Mount Doom.
g) The Ring of Barithim (+2 to stealth)
    It increases your strength, constitution, stealth and searching by 2.  
    It sustains your intelligence and charisma.  It provides resistance to 
    fire, cold, dark, confusion, shards, chaos and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow on level 99 of Mount Doom.
h) The Ring of Queleglia [+14] (+2 to infravision)
    It increases your strength, intelligence and infravision by 2.  It
    sustains your wisdom.  It provides resistance to fire, shards and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Grand master thief on level 97 of Angband.
i) The Ring of Aguluilwe (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It provides resistance to poison, light and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
j) an Indestructible Ring of Speed (+10)
k) a Ring of Speed (+9)
l) The Ring 'Legyth' [+15] (+4 to speed)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your searching, 
    infravision and speed by 4.  It provides resistance to electricity, 
    cold, nexus and chaos.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 58 of The
    Sacred Land Of Mountains.
n) The Full Plate Armour of Belumaca (-3 to accuracy) [25,+18]
    It sustains your charisma.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to confusion, 
    sound, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 99 of Mount
    Doom.
o) The Mithril Chain Mail of Aiaur (-1 to accuracy) [28,+9]
    It sustains your wisdom and dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 99 of Mount
    Doom.
p) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
t) The Set of Cesti of Barmoth (+10 to damage) [5,+14]
    It sustains your intelligence, wisdom and dexterity.  It provides
    resistance to life draining and acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 99 of Mount Doom.
u) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Lothlorien ]

a) The Tome of Yodel
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) a Spellbook of Charm Animal
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 99 of Mount Doom.
d) a Partial Totem of a Spectator
e) a Partial Totem of a Storm giant
f) The Ring of Valon [+9] (+2)
    It increases your strength by 2.  It provides resistance to fire.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 70 of Dol Guldur.
h) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
j) The Full Plate Armour of Isildur [25,+24] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent in the town of Gondolin .
k) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Mount
    Doom.
l) The Robe of Ninde [2,+10]
    It sustains your constitution and charisma.  It provides immunity to 
    acid.  It provides resistance to poison, confusion, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Thunderlord Coat of Trone [9,+19] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Thunderlord Coat 'Gostil' [9,+17]
    It sustains your charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to acid, fire, dark and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 99 of Mount
    Doom.
p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 99 of Mount
    Doom.
q) The Wolf Pelt of Mithele [1,+11]
    It sustains your intelligence.  It provides immunity to acid and fire.
    It provides resistance to poison, sound and nexus.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 99 of Mount Doom.
s) The Jewel Encrusted Crown of Silos [0,+15]
    It provides resistance to light, confusion, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 99 of
    Mount Doom.
u) The Dragon Helm of Thrain [8,+18]
    It sustains your strength.  It makes you completely fearless.  It
    provides resistance to acid, fire, light, sound, shards, nether and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Set of Gauntlets of Naewe [2,+9]
    It sustains your wisdom and charisma.  It provides resistance to acid.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 55 of The
    Sacred Land Of Mountains.
w) a Mage Staff of Power [Ent's Potion] (1d4) (-15,-13) (+10)


  [The Mathom-house Inventory - Bree ]

a) 99 Potions of Water Curing {quest}
b) a Partial Totem of a 9-headed hydra
c) a Partial Totem of a Great Hell Wyrm
d) a Partial Totem of an Agent of the black market
e) a Partial Totem of a Mature black dragon
f) a Partial Totem of a Mature gold dragon
g) a Partial Totem of a Mature multi-hued dragon
h) a Partial Totem of a War troll
i) a Partial Totem of an Ancient multi-hued dragon
j) a Partial Totem of an Eldrak
k) The Ring of Anthinaen (-7 to speed) {cursed}
    It decreases your wisdom, infravision and speed by 7.  It provides
    resistance to blindness.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient black dragon on level 99 of
    Mount Doom.
l) The Hard Leather Armour of Niondoron [6,+16] {cursed}
    It sustains your constitution.  It provides resistance to dark, nexus
     and disenchantment.  It prevents teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
m) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It is cursed.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 99 of Mount
    Doom.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 99 of Mount Doom.
o) The Hatchet of Earauglad (1d5) (+16,+18) (+6)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength and constitution by 6.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It is
    a great bane of undead.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
p) The Cleaver of Eloki (2d4) (+22,+22) (+3)
    It increases your strength, intelligence and wisdom by 3.  It does
    extra damage from fire.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog in the town of Gondolin .
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
r) 2 Broad Axes 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
s) The Great Axe 'Arammil' (4d4) (+14,+16) (+3)
    It must be wielded two-handed.  It increases your strength, 
    intelligence and wisdom by 3.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Mount Doom.
t) The Dagger of Neluinor (1d4) (+8,+18) (+6)
    It increases your constitution and charisma by 6.  It does extra
    damage from fire.  It poisons your foes.  It is very sharp and can
    make your foes bleed.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Dagger of Bascarth (1d4) (+3,+11) (+6)
    It increases your charisma by 6.  It produces chaotic effects.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
x) The Main Gauche of Hilothlon (1d5) (+18,+24)
    It does extra damage from acid.  It produces chaotic effects.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 99 of Mount
    Doom.
a) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
b) The Small Sword of Uinion (1d6) (+15,+16) (+3)
    It increases your wisdom by 3.  It does extra damage from frost.  It
    is a great bane of dragons.  It is especially deadly against giants.  
    It is a great bane of demons.  It fights against evil with holy fury.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
c) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hell knight on level 99 of Mount Doom.
    
d) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 99 of Mount Doom.
e) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 96 of Angband.
f) The Long Sword of Findunen (2d5) (+2,+14) (+1 attack)
    It increases your charisma and attack speed by 1.  It does extra
    damage from electricity and fire.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent in the town of Gondolin .
g) 2 Long Swords 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
h) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
i) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 99 of Mount Doom.
k) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Mount
    Doom.
m) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma
     and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire, nether and chaos.  It allows you to see invisible monsters.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 99 of Mount Doom.
o) The Executioner's Sword 'Rastolwil' (4d5) (+8,+12) (+1 to speed)
    It must be wielded two-handed.  It increases your wisdom and speed by 
    1.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 99 of Mount
    Doom.
p) The Zweihander of Agoron (4d6) (+17,+17) (+4)
    It must be wielded two-handed.  It increases your wisdom by 4.  It
    does extra damage from fire.  It produces chaotic effects.  It is very
    sharp and can cut your foes.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
q) The Dark Sword of Suleglath (3d7) (+13,+20)
    It generates an antimagic field.  It does extra damage from fire.  It 
    poisons your foes.  It is especially deadly against trolls.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
s) The Broad Spear of Valdanog (1d9) (+26,+19) (+1 attack)
    It increases your dexterity, constitution and attack speed by 1.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
u) 2 Halberds 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 99 of
    Mount Doom.
w) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
x) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 34 of Moria.
a) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 99 of Mount
    Doom.
b) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
c) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
d) The Ball-and-Chain of Denuras (2d4) (+16,+5) (+2 attacks)
    It can be wielded two-handed.  It increases your dexterity, charisma
     and attack speed by 2.  It is especially deadly against giants.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 99 of Mount Doom.
e) The War Hammer of Dirranim (3d3) (+36,+3) (+3 to speed)
    It can be wielded two-handed.  It increases your ability to tunnel, 
    speed and attack speed by 3.  It can cause earthquakes.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
f) The Three Piece Rod of Celuch (3d3) (+14,+16) (+3 to speed)
    It increases your speed and attack speed by 3.  It produces chaotic
    effects.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 99 of
    Mount Doom.
g) The Morning Star of Telost (2d6) (+25,+3) (+2 attacks)
    It increases your constitution and attack speed by 2.  It does extra
    damage from acid and electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is a
    great bane of undead.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Mount Doom.
h) The Lead-Filled Mace of Helebras (3d4) (-8,+14) {cursed}
    It can be wielded two-handed.  It can cause earthquakes.  It is
    especially deadly against natural creatures.  It induces random
    teleportation.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
i) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
j) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 99 of Mount
    Doom.
k) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of dragons.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 99 of Mount
    Doom.
l) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
m) The Arrow of Galach (1d4) (+21,+15)
    It does extra damage from acid.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
n) The Arrow 'Galca' (1d4) (+25,+25)
    It does extra damage from electricity and frost.  It poisons your foes
    .  It is especially deadly against dragons.  It is especially deadly
    against trolls.  It is a great bane of demons.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
o) The Arrow of Uthir (1d4) (+21,+20)
    It does extra damage from acid and electricity.  It poisons your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
p) The Arrow of Gundureth (1d4) (+20,+25)
    It does extra damage from acid and fire.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
q) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
r) 4 Seeker Arrows 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Mount Doom.
s) The Seeker Arrow of Harsing (4d4) (+22,+19)
    It does extra damage from acid, electricity and frost.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
t) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
u) The Silver Arrow 'Aerim' (3d4) (+31,+16)
    It does extra damage from acid and frost.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 99 of
    Mount Doom.
w) The Wooden Boomerang 'Malas' (1d8) (+7,+11) {cursed}
    It does extra damage from acid.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 99 of Mount
    Doom.
x) a Drum (+1)



Posted on 9.11.2009 05:04
Last updated on 12.11.2009 11:50

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504. on the Ladder (of 19090)
200. on the ToME Ladder (of 3155)
Second best for this player (

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On 9.11.2009 05:04 strda221@student.otago.ac.nz wrote:
An attempt at a pacificist character, Yodel was going pretty well until he ran into problems on Mount Doom. After losing a summoning war, he had to fight his way to safety, which dented his pacificist credentials (not to mention the all-sorted critters who died from poison/shard attacks from my pets). That total of 82 victims includes 51 uniques, many of whom had a pesky habit of being in the wrong place at the wrong time.

On 10.11.2009 03:09 Estie wrote:
Mount Doom is the games anti-summoning corridor :)


On 12.11.2009 11:50 strda221@student.otago.ac.nz wrote:
Ultimate winner with fewer than 100 "officially" killed. Most of these were, of course, the result of poison/shard attacks from pets.

One of the more amusing aspects of this character is that the Mount Doom artifact bug seems to have led to Yodel finding four different Elessars, plus three Palantirs.

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