The Angband Ladder: Elwing, Half-Elf Druid by <lorddimwit@hotmail.com>
[ToME 2.2.2 Character Dump] Name : Elwing Age 40 STR: 18/*** Sex : Female Height 59 INT: 18/*** Race : Half-Elf Weight 100 WIS! 18/*** Class : Druid Social Class 77 DEX: 18/*** Body : Player CON: 18/*** God : Yavanna Kementari CHR: 18/*** + To Melee Hit 60 Level 50 Max Hit Points 1116 + To Melee Damage 53 Experience 99999999 Cur Hit Points 1116 + To Ranged Hit 48 Max Exp 99999999 Max SP (Mana) 478 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 478 AC 24+139 Gold 2776615 Piety 172819 (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Excellent Blows/Round: 4 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Heroic Disarming : Superb Mel.dmg/Rnd: 16d5+212 Stealth : Legendary[2] Magic Device: Heroic Infra-Vision: 1330 feet Tactic: coward Explor: normal (Character Background) Your mother was of the Sindar. You are one of several children of a Guildsman. You are a credit to the family. You have brown eyes, straight auburn hair, and a very dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body is a Player. You are currently on level 70 of Paths of the Dead. You have defeated 1593 enemies. You destroyed Melkor forever and got elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 27 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Quelle of the 2890th year of the third age. You have been adventuring for 24 days. adefkmnopsuxz{|@ Add Str : ..2.4...4*....6. Add Int : ..2...42.*3..... Add Wis : ..2.4..2.*...... Add Dex : ..2......*...... Add Con : ..2...4.4*...... Add Chr : ..2.4..2.*...... Mul Mana : ..........+..... Add Stea. : ..2...42...3.... Add Sear. : ..............6. Add Infra : .........*....6. Add Tun.. : ..............6. Add Speed : **2.4342........ Slay Evil : +............... Slay Und. : +............... Slay Orc : ..............+. Slay Troll: +.............+. Slay Giant: ..............+. Slay Drag.: ..............+. Sharpness : .............+.. Acid Brand: ..............+. Cold Brand: +............... Sust Str : ................ Sust Int : ..+............. Sust Wis : ..+............. Sust Dex : ................ Sust Con : ................ Sust Chr : ..+............. Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +.+.....+.+..... Hold Life : ..+..+.......... Imm Acid : ......++*+....+. Res Elec : ......+..++..... Imm Fire : .+..+.*+.+...... Imm Cold : +.*...++.+...... Res Pois : ....+....++..... Res Fear : +...+...+....... Res Lite : +....+...+...... Res Dark : .....+...++...+. Res Blind : ..+....+........ Res Conf : .........+...... Res Sound : ........+....... Res Shard : ................ Imm Neth : .........+...... Res Nexus : ......+..+...... Res Chaos : .....+..+....... Res Disen : ....+.........+. Aura Fire : ......+......... Levitate : ..........+..... Lite : ++.......+...... See Invis : +.+..+...+...... Digestion : +............... Regen : +............... Activate : +++.++.+..+...+. Blessed : +............... Cursed : .........+...... Hvy Curse : .........+...... Prm Curse : .........+...... Fly : ......+......... Orc.ESP : .....+..+.....+. TLord.ESP : ......+......... Full ESP : ..+......+...... Skills (points left: 0) - Combat 11.800 [0.700] . Weaponmastery 01.000 [0.750] . Sneakiness 01.000 [0.900] - Magic 18.343 [0.900] . Magic-Device 29.350 [1.050] . Spell-power 00.000 [0.600] . Divination 01.000 [0.300] - Spirituality 28.800 [1.000] . Prayer 28.000 [1.500] . Mindcraft 45.000 [0.600] - Monster-lore 50.000 [1.200] . Summoning 50.000 [0.700] Abilities * Perfect casting 2 of your companions have been killed. [Fates] You may find a Wand of Confuse on level 1. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Paths of the Dead. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 107 of Angband. f) The Ring of Phasing (+15 to speed) k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk in the town of Gondolin . m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 57 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 72 of Erebor. s) The Massive Iron Crown of Morgoth [0,+8] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 99 of Mount Doom. x) a Pair of Hard Leather Boots of Stealth [3,+10] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. z) (nothing) {) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 119 of Angband. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The King in Yellow in the town of Gondolin . [Character Inventory] a) a Fireproof Tome of the Tree {!k} It cannot be harmed by fire. You found it in the remains of a Demilich on level 52 of Mordor. b) The Tome of Elwing It cannot be harmed by acid, cold, lightning or fire. c) Baalzebub's All-seeing Servant {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Hezrou on level 102 of Angband. d) 7 Potions of Cure Insanity e) 11 Potions of Healing f) 6 Potions of *Healing* g) 5 Potions of Restore Mana {25% off} h) 7 Scrolls of Phase Door {25% off} i) 14 Scrolls of Remove Curse j) 11 Scrolls of Recharging {!k} k) a Mithril Rod of the Istari of Healing (320/320) {!k!d} l) a Mithril Rod of Simplicity of Recall (160/160) {!ka@2} m) an Adamantite Rod of Home Summoning (200/200) {!k!d} n) a Wand of Stone Prison[2|12] (1 charge) o) a Staff of Genocide[1|10] (3 charges) p) a Partial Totem of a Great Wyrm of Power {!k!d!s} q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 56 of The Sacred Land Of Mountains. r) The White Dragon Scale Mail of Aeglin (-2) [30,+32] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides immunity to electricity. It provides resistance to acid, fire and cold. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 150 of The Void. s) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10) It is part of the trinity of the ultimate weapons. It can be activated for healing(7000), curing every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution, charisma and luck by 10. It increases your hit points by 200%. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire and dark. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It produces an anti-magic shell. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 149 of The Void. t) The Bolt of Adros (1d5) (+18,+17) (+3 to speed) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas {!k} b) 5 Staffs of Genocide[1|5] (3 charges) c) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed) It increases your strength, constitution, searching and speed by 5. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, light, confusion, shards and nether. It allows you to fly. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Angband. d) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] e) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. f) The Mage Staff of Issauglos (1d4) (+4,+9)(100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence by 5. It increases your mana capacity by 100%. It sustains your intelligence. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight in the town of Bree . [Home Inventory - Gondolin ] a) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaaki on level 99 of Mount Doom. b) a Staff of Mana[3|30] (3 charges) c) The Ring of Luingorie [+15] (+5) It increases your wisdom, dexterity and charisma by 5. It provides immunity to paralysis. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 55 of Mordor. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 57 of Mordor. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos in the town of Gondolin . h) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It carries an ancient morgothian curse. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 56 of The Sacred Land Of Mountains. j) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 37 of Maze. l) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. m) The Thunderlord Coat 'Erestalar' (-25,-22) [9,+18](40%) It increases your hit points by 40%. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Dwarven Iron Helm of Water Breathing [5,+8] (+3 to infravision) {!k} It increases your constitution and infravision by 3. It provides resistance to fire. It allows you to breathe underwater. It allows you to sense the presence of trolls and dragons. It cannot be harmed by acid. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Dragon Helm of Dor-Lomin [8,+20] (+4) r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 99 of Mount Doom. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . w) The Mage Staff 'Araxe' (1d4) (+5,+4) [+2](100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 63 of Erebor. [Home Inventory - Minas Anor ] a) a Fireproof Tome of the Everrunning Wave {!k} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 60 of Dol Guldur. b) a Potion of Invulnerability {!k} c) an Adamantite Rod of Nothing (200/200) d) The Ring of Lomingol [+13] (+2 to speed) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your constitution, charisma, searching and speed by 2. It provides immunity to paralysis. It provides resistance to cold, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 52 of Mordor. f) The Double Chain Mail of Elume (-51,-22) [16,+12](20%) It increases your hit points by 20%. It sustains your strength and constitution. It provides immunity to acid, electricity and cold . It provides resistance to cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 86 of Mount Doom. g) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 99 of Mount Doom. h) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 83 of Angband. i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 50 of Moria. j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} l) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) m) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Impenetrable Earth {!k} b) a Fireproof Forest Tome of Yavanna {!k} It cannot be harmed by fire. You found it in the remains of Judge Death on level 45 of Mordor. c) a Scroll of Artifact Creation d) a Silver Rod of Illumination (100/100) {!ka@1} e) a Mithril Rod of Nothing (160/160) f) a Staff of Healing[2|30] (5 charges) g) a Staff of Genocide[1|15] (4 charges) h) The Ring of Power of Hoarmurath of Dir (+4 to stealth) It increases your stealth and searching by 4. It makes you invisible. It provides resistance to acid, blindness, confusion, nether and chaos . It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur. i) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 127 of Angband. j) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. l) The Phial of Undeath (-5) {cursed} m) Elven Blue Dragon Scale Mail (-2) [30,+17] (+3 to stealth) n) The Mithril Plate Mail of Telth (-19,-38) [35,+17](40%) o) The Cloak 'Holcolleth' [1,+4] (+2) p) an Entish Bark of Air [1,+17] {!k} q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 96 of Angband. r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to poison, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Drum of the Eldar (+2) It can be activated for singing a song of freedom if it is being worn. It increases your strength and charisma by 2. It provides resistance to acid and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for confusion. You found it in the remains of a Dread on level 70 of Paths of the Dead. b) Raal's Tome of Unconventional Warfare It can be activated for death. You found it in the remains of a Monastic lich on level 70 of Paths of the Dead. c) Jor's Compendium of Strange Behaviour It can be activated for cure fear. You found it in the remains of a Monastic lich on level 70 of Paths of the Dead. d) The Ring of Power of Akhorahil the Blind (+3 to speed) It increases your speed and ability to score critical hits by 3. It makes you invisible. It sustains your dexterity. It provides resistance to fire, confusion and disenchantment. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Paths of the Dead. e) The Amulet of Tirth (+2 to infravision) It increases your infravision by 2. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Paths of the Dead. f) The Amulet of Golinan (+2 to stealth) It can be used to store a spell. It increases your strength and stealth by 2. It sustains your charisma. It provides resistance to acid, electricity, fire and light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 70 of Paths of the Dead. |
Posted on 23.9.2003 05:25
76. on the Ladder (of 19090)
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