The Angband Ladder: Elwing, Half-Elf Druid by <lorddimwit@hotmail.com>

  [ToME 2.2.2 Character Dump]

 Name  : Elwing                 Age                 40       STR: 18/***       
 Sex   : Female                 Height              59       INT: 18/***       
 Race  : Half-Elf               Weight             100       WIS! 18/***       
 Class : Druid                  Social Class        77       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Yavanna Kementari                                   CHR: 18/***       
                                                                               
 + To Melee Hit          60 Level             50    Max Hit Points      1116   
 + To Melee Damage       53 Experience  99999999    Cur Hit Points      1116   
 + To Ranged Hit         48 Max Exp     99999999    Max SP (Mana)        478   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        478   
   AC                24+139 Gold         2776615    Piety             172819   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  16d5+212  
 Stealth     : Legendary[2] Magic Device: Heroic       Infra-Vision: 1330 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Sindar.  You are one of several               
          children of a Guildsman.  You are a credit to the family.            
          You have brown eyes, straight auburn hair, and a very dark           
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently on level 70 of Paths of the Dead.
 You have defeated 1593 enemies.
 You destroyed Melkor forever and got elevated to the status of Vala by Eru
Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 27 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.4...4*....6.            
        Add Int   : ..2...42.*3.....            
        Add Wis   : ..2.4..2.*......            
        Add Dex   : ..2......*......            
        Add Con   : ..2...4.4*......            
        Add Chr   : ..2.4..2.*......            
        Mul Mana  : ..........+.....            
        Add Stea. : ..2...42...3....            
        Add Sear. : ..............6.            
        Add Infra : .........*....6.            
        Add Tun.. : ..............6.            
        Add Speed : **2.4342........            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : ..............+.            
        Slay Troll: +.............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Sharpness : .............+..            
        Acid Brand: ..............+.            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ..+.............            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.+.....+.+.....            
        Hold Life : ..+..+..........            
        Imm Acid  : ......++*+....+.            
        Res Elec  : ......+..++.....            
        Imm Fire  : .+..+.*+.+......            
        Imm Cold  : +.*...++.+......            
        Res Pois  : ....+....++.....            
        Res Fear  : +...+...+.......            
        Res Lite  : +....+...+......            
        Res Dark  : .....+...++...+.            
        Res Blind : ..+....+........            
        Res Conf  : .........+......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Imm Neth  : .........+......            
        Res Nexus : ......+..+......            
        Res Chaos : .....+..+.......            
        Res Disen : ....+.........+.            
        Aura Fire : ......+.........            
        Levitate  : ..........+.....            
        Lite      : ++.......+......            
        See Invis : +.+..+...+......            
        Digestion : +...............            
        Regen     : +...............            
        Activate  : +++.++.+..+...+.            
        Blessed   : +...............            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Fly       : ......+.........            
        Orc.ESP   : .....+..+.....+.            
        TLord.ESP : ......+.........            
        Full ESP  : ..+......+......            

Skills (points left: 0)
 - Combat                                        11.800 [0.700]
          . Weaponmastery                        01.000 [0.750]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         18.343 [0.900]
          . Magic-Device                         29.350 [1.050]
          . Spell-power                          00.000 [0.600]
          . Divination                           01.000 [0.300]
 - Spirituality                                  28.800 [1.000]
          . Prayer                               28.000 [1.500]
          . Mindcraft                            45.000 [0.600]
 - Monster-lore                                  50.000 [1.200]
          . Summoning                            50.000 [0.700]

Abilities
 * Perfect casting

 2 of your companions have been killed.

  [Fates]

You may find a Wand of Confuse on level 1.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth, speed and luck by 
    2.  It sustains your intelligence, wisdom and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 107 of Angband.
f) The Ring of Phasing (+15 to speed)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk in the town of Gondolin .
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
s) The Massive Iron Crown of Morgoth [0,+8] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 99 of
    Mount Doom.
x) a Pair of Hard Leather Boots of Stealth [3,+10] (+3 to stealth)
    It increases your stealth by 3.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to
    score critical hits by 5.  It is very sharp and can cut your foes.  It
    is very sharp and make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 119 of Angband.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The King in Yellow in the town of Gondolin .


  [Character Inventory]

a) a Fireproof Tome of the Tree {!k}
    
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 52 of Mordor.
b) The Tome of Elwing
    It
    cannot be harmed by acid, cold, lightning or fire.  
c) Baalzebub's All-seeing Servant {Genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 102 of Angband.
d) 7 Potions of Cure Insanity
e) 11 Potions of Healing
f) 6 Potions of *Healing*
g) 5 Potions of Restore Mana {25% off}
h) 7 Scrolls of Phase Door {25% off}
i) 14 Scrolls of Remove Curse
j) 11 Scrolls of Recharging {!k}
k) a Mithril Rod of the Istari of Healing (320/320) {!k!d}
l) a Mithril Rod of Simplicity of Recall (160/160) {!ka@2}
m) an Adamantite Rod of Home Summoning (200/200) {!k!d}
n) a Wand of Stone Prison[2|12] (1 charge)
o) a Staff of Genocide[1|10] (3 charges)
p) a Partial Totem of a Great Wyrm of Power {!k!d!s}
q) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 56 of The
    Sacred Land Of Mountains.
r) The White Dragon Scale Mail of Aeglin (-2) [30,+32]
    It can be activated for breathe frost (110)
    every 90+d90 turns if it is being worn. It sustains your dexterity.  
    It provides immunity to electricity.  It provides resistance to acid, 
    fire and cold.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 150
    of The Void.
s) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
    It is part of the trinity of the ultimate weapons.  It can
    be activated for healing(7000), curing every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    constitution, charisma and luck by 10.  It increases your hit points
     by 200%.  It does extra damage from electricity, fire and frost.  It
    is very sharp and can cut your foes.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to fire and dark.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces an anti-magic shell.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 149 of The
    Void.
t) The Bolt of Adros (1d5) (+18,+17) (+3 to speed)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas {!k}
b) 5 Staffs of Genocide[1|5] (3 charges)
c) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed)
    It increases your strength, constitution, searching and speed by 
    5.  It makes you invisible.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, fire, light, confusion, shards and nether.  
    It allows you to fly.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of
    Angband.
d) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
e) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It can't attack.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
f) The Mage Staff of Issauglos (1d4) (+4,+9)(100%) (+5)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence by 5.
    It increases your mana capacity by 100%.  It sustains your 
    intelligence.  It provides resistance to blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .


  [Home Inventory - Gondolin ]

a) The Great Rod Tip of Home Summoning (75 Mana to cast)
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaaki on level 99 of Mount Doom.
b) a Staff of Mana[3|30] (3 charges)
c) The Ring of Luingorie [+15] (+5)
    It 
    increases your wisdom, dexterity and charisma by 5.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 55 of Mordor.
d) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It 
    increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos in the town of
    Gondolin .
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It carries an ancient morgothian curse.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of The Sacred Land
    Of Mountains.
j) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 37 of Maze.
l) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
m) The Thunderlord Coat 'Erestalar' (-25,-22) [9,+18](40%)
    
    It increases your hit points by 40%.  It provides immunity to fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) a Dwarven Iron Helm of Water Breathing [5,+8] (+3 to infravision) {!k}
    It increases your constitution and 
    infravision by 3.  It provides resistance to fire.  It allows you to
    breathe underwater.  It allows you to sense the presence of trolls and 
    dragons.  It cannot be harmed by acid.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every
    250 turns if it is being worn. It increases your dexterity and stealth
     by 4.  It drains life from your foes.  It is a great bane of undead.  
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your 
    dexterity and speed by 3.  It poisons your foes.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It speeds your regenerative powers.  It
    prevents teleportation.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
w) The Mage Staff 'Araxe' (1d4) (+5,+4) [+2](100%) (+5)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 5.  
    It increases your mana capacity by 100%.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 63 of Erebor.


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of the Everrunning Wave {!k}
    It
    cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of Dol
    Guldur.
b) a Potion of Invulnerability {!k}
c) an Adamantite Rod of Nothing (200/200)
d) The Ring of Lomingol [+13] (+2 to speed)
    It can be activated for ball of cold and resist cold every
    50+d50 turns if it is being worn. It increases your constitution, 
    charisma, searching and speed by 2.  It provides immunity to
    paralysis.  It provides resistance to cold, poison and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
e) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 52 of
    Mordor.
f) The Double Chain Mail of Elume (-51,-22) [16,+12](20%)
    It increases your hit points by 20%.  It sustains your strength
     and constitution.  It provides immunity to acid, electricity and cold
    .  It provides resistance to cold and poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 86 of Mount Doom.
g) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 99 of Mount Doom.
h) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 83 of
    Angband.
i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 50 of Moria.
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
l) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
m) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It
    must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Impenetrable Earth {!k}
b) a Fireproof Forest Tome of Yavanna {!k}
    It cannot be harmed by fire.
    
    You found it in the remains of Judge Death on level 45 of Mordor.
c) a Scroll of Artifact Creation
d) a Silver Rod of Illumination (100/100) {!ka@1}
e) a Mithril Rod of Nothing (160/160)
f) a Staff of Healing[2|30] (5 charges)
g) a Staff of Genocide[1|15] (4 charges)
h) The Ring of Power of Hoarmurath of Dir (+4 to stealth)
    It 
    increases your stealth and searching by 4.  It makes you invisible.  
    It provides resistance to acid, blindness, confusion, nether and chaos
    .  It allows you to levitate.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur.
i) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 127 of Angband.
j) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
l) The Phial of Undeath (-5) {cursed}
m) Elven Blue Dragon Scale Mail (-2) [30,+17] (+3 to stealth)
n) The Mithril Plate Mail of Telth (-19,-38) [35,+17](40%)
o) The Cloak 'Holcolleth' [1,+4] (+2)
p) an Entish Bark of Air [1,+17] {!k}
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to poison, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Drum of the Eldar (+2)
    It can be activated for singing a song
    of freedom if it is being worn. It increases your strength and 
    charisma by 2.  It provides resistance to acid and shards.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Expensive Black Market.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for 
    confusion.  
    You found it in the remains of a Dread on level 70 of Paths of the Dead.
b) Raal's Tome of Unconventional Warfare
    
    It can be activated for death.  
    You found it in the remains of a Monastic lich on level 70 of Paths of the
    Dead.
c) Jor's Compendium of Strange Behaviour
    It can be activated for cure fear.  
    You found it in the remains of a Monastic lich on level 70 of Paths of the
    Dead.
d) The Ring of Power of Akhorahil the Blind (+3 to speed)
    It increases your speed and ability to score critical hits by 3.  
    It makes you invisible.  It sustains your dexterity.  It provides
    resistance to fire, confusion and disenchantment.  It allows you to
    levitate.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Paths of
    the Dead.
e) The Amulet of Tirth (+2 to infravision)
    It increases your infravision by 2.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Paths of the Dead.
f) The Amulet of Golinan (+2 to stealth)
    It can be used to store a spell.  It increases your 
    strength and stealth by 2.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire and light.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 70 of Paths
    of the Dead.



Posted on 23.9.2003 05:25

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76. on the Ladder (of 19090)
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On 23.9.2003 05:25 lorddimwit@hotmail.com wrote:
I wanted to run one of the toughest characters possible, and nobody seems to like the Half-Elf... or the Druid...

As it turns out, it was easy to the point of apathy. 50 Summoning + 50 Monster-Lore + a Partial Totem of a Great Wyrm of Power = one *really* easy trip through the Void.

I guess I shouldn't complain though... This one maxed out exp levels in about 1/3 of the time it normally takes my characters to finish up.

On 23.9.2003 11:30 dzhang@its.caltech.edu wrote:
Ah, someone else figured out how nice Summoning is. Except I never pump more than 1 point into it. With GWoP, it'll summons lots of other Wyrms for you as pets, and then you can desummon that partial, and still have lots of pets left.

You should try it.

On 24.9.2003 01:33 lorddimwit@hotmail.com wrote:
Yes, I've done that before. But this character had to gain all of her levels through summoning, essentially, so I needed a high level in the skill to prevent all of her Cyclopses from evaporating at inopportune moments.

On 5.10.2003 04:04 dzhang@its.caltech.edu wrote:
You should try the one class I never had guts to try: The Warper!

They look like pure suckiness to me

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