The Angband Ladder: Fynra, Dunadan Druid by divinecloudburst

  [ToME 2.3.5 Character Sheet]

 Name  : Fynra                  Age                 92       STR! 18/210       
 Sex   : Female                 Height              56       INT! 18/130       
 Race  : Dunadan                Weight             178       WIS! 18/***       
 Class : Druid                  Social Class        74       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Yavanna Kementari                                   CHR! 18/210       
                                                                               
 + To Melee Hit          70 Level             50    Hit Points      -51/  1215 
 + To Melee Damage       38 Experience  12017330    Spell Points    252/   343 
 + To Ranged Hit         71 Max Exp     12219150    Sanity          898/   930 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                17380 
   AC                30+194 Gold         1463548    Speed           Fast (+29) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Legendary[2] Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  11d4+418  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the youngest child of a knight of the                        
          South-kingdom. Your siblings trained to become warriors,             
          but you followed the path of the Lady of the Wild. You have          
          brown eyes, curly red hair, and a very fair complexion.              


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 95 (4750')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 64 (3200')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 46 (2300')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body was a Player.
 You have defeated 7090 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You have completed 70 princess quests.
 You have completed 70 lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 10th Quelle of the 2890th year of the third age.
 Your adventure lasted 24 days.

     Your Attributes:
You are dead, killed by The Tarrasque on level 95 of Angband.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can destroy walls.
You can cast magic missiles.
You are bleeding.
You are in a battle rage.
You are protected by a mystic shield.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You resist lightning exceptionally well.
You are completely immune to fire.
You resist cold exceptionally well.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.


                    adefkmnopsuxz{|@            
        Add Str   : ....4...43......            
        Add Int   : ......4.........            
        Add Wis   : 3...4...........            
        Add Dex   : 34.....3.34.....            
        Add Con   : ......4.43......            
        Add Chr   : ....4..3........            
        Add Stea. : ......4.........            
        Add Tun.. : ..............5.            
        Add Speed : .4..434.........            
        Add Blows : 3.22............            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+.....+            
        Sust Chr  : ...........+....            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .......++.+.....            
        Hold Life : .....+.....+....            
        Imm Acid  : .+....++*++.....            
        Res Elec  : .+....+.........            
        Imm Fire  : .+..+.*+........            
        Res Cold  : .+....++.+......            
        Res Pois  : ....+...........            
        Res Fear  : ....+...++......            
        Res Light : .....+..........            
        Res Dark  : .....+...+......            
        Res Blind : ................            
        Res Conf  : .....+..+.......            
        Res Sound : ........+..+....            
        Res Shard : ................            
        Res Neth  : ...........+....            
        Res Nexus : ......+..+......            
        Res Chaos : .....+..+.......            
        Res Disen : ....+......+....            
        Aura Fire : ......+.........            
        Lite      : ..........+.....            
        See Invis : .....+..........            
        Digestion : .........+......            
        Regen     : ...............+            
        Activate  : ....++.+..+.....            
        Cursed    : ++...+.+.+++....            
        Hvy Curse : ..........++....            
        Fly       : ......+.........            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ......+.........            
        Full ESP  : .......+.......+            

Skills (points left: 95)
 - Combat                                        04.100 [0.700]
          . Weaponmastery                        02.500 [0.750]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            03.100 [0.900]
 - Magic                                         31.645 [0.900]
          . Magic-Device                         20.400 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  13.500 [1.000]
          . Prayer                               49.000 [1.500]
          . Mindcraft                            46.200 [0.600]
 - Monster-lore                                  13.840 [1.200]
          . Summoning                            03.100 [0.700]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            50.000 [0.500]
          . Mimicry                              01.700 [0.500]

Abilities
 * Perfect casting

 One of your companion(s) has been killed.

  [Fates]

You may find a Rod Tip of Trap Location on level 1.
You may meet an Elder stargazer on level 26.
You are fated to meet a Jackal on level 1.


  [Character Equipment]

a) The Dagger 'Ciriorgon' (1d4) (+8,+13) (+3 attacks) {cursed}
    It increases your wisdom, dexterity and attack speed by 3.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Angband.
d) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed) {cursed, !t!v}
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Extra Attacks (+2 attacks) {!d!v!t!k QUEST}
    It increases your attack speed by 2.  
    You bought it from the Black Market.
f) a Ring of Extra Attacks (+2 attacks) {!d!v!t!k QUEST}
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!t}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
m) The Arkenstone of Thrain (+3) {cursed, !t}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 64 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Thingol [1,+18] (+3) {cursed, !d!v}
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    gives telepathic powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4) {!d!v}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3) {cursed, !t}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {cursed, !t}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
x) The Pair of Metal Shod Boots 'Beorn' [6,+10] {cursed}
    It sustains your charisma.  It provides resistance to life draining, 
    sound, nether and disenchantment.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Magical Pick of Digging (+5) {cursed}


  [Character Inventory]

a) a Fireproof Tome of the Everrunning Wave {!d!v!k}
    It cannot be harmed by fire.  
    You found it in the remains of Fire Phantom on level 28 of Mirkwood.
b) a Fireproof Tome of the Tree {!d!v!k}
c) a Forest Tome of Yavanna {!d!v!k}
    
d) The Lost Works of Kenault {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
e) The Jester's Cap of Insanity (charging) {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Headless ghost on level 35 of The
    Helcaraxe.
f) a Parchment titled ``Secrets of the Gnomish Wizards'' {!d!v heal}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 56 of Mordor.
g) Raistlin's Ready Ranger {!d!v!}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hill orc Shaman on level 33 of Mirkwood.
h) The Toenail of Vecna {!d!v}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 45 of The Sacred
    Land Of Mountains.
i) an Eye druj (3200 hp)
j) 3 Potions of Cure Critical Wounds
    
k) 25 Potions of Healing {!*}
    
l) 37 Potions of Restore Mana {!*}
m) a Golden Rod of the Istari of Disarming (243/250)
n) a Mithril Rod of the Istari of Nothing (320/320)
o) a Mithril Rod of Recall (160/160) {!*}
p) a Mithril Rod of Simplicity of Disarming (129/160)
q) an Adamantite Rod of Healing (200/200)
r) a Wand of Demon Blade[13|36] (0 charges)
s) The Wand of Digging of Thrain (55 charges) {@a1!d!v}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
t) The Golden Horn of the Thunderlords (2 charges) {!*}
    
    It was given to you as a reward.
u) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 57 of Mordor.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
w) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Mordor.
b) a Spellbook of Dig
    
c) Balrilbon's Soulgem
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Dark elven lord on level 20 of Orc Cave.
d) Baalzebub's Tormented Skullcap
    It can be activated for cuts.  
    You found it lying in a vault on level 49 of Mordor.
e) Tenser's Torch of Spontaneous Combustion
    It can be activated for decreasing Dexterity.  
    You found it lying in a vault on level 49 of Mordor.
f) Cathal's Corrupting Cymbal
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Lost soul on level 16 of A lost temple.
g) a Mithril Rod of Nothing (160/160)
h) a Fireproof Staff of Probability Travel[3|14] (3 charges)
i) a Partial Totem of a White wolf
    
j) a Partial Totem of a Novice warrior
    
k) a Partial Totem of an Ancient green dragon
    
l) a True Totem of Mughash, the Kobold Lord
    
m) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Halfling slinger on level 33 of Mirkwood.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll Chieftain on level 49 of
    Mordor.
p) a Fur Cloak of Air [3,+13]
q) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
r) a Hard Leather Cap of the Noldor [2,+6] (+1)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity by 1.  It sustains your 
    dexterity.  It allows you to sense the presence of orcs.  
    It was given to you as a reward.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Mace (2d4) (+0,+0)
    It can be wielded two-handed.  
u) The Seeker Arrow of Bard (8d4) (+20,+15)
v) a Ball lightning raw meat
w) a Parchment - Adventurer's Guide to Middle-earth
x) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)


  [Home Inventory - Gondolin ]

a) a Draconic quylthulg named Hilde (467 hp)
b) 2 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) The Crumpled Scroll of Mass Resurrection {!*}
d) a Rod Tip of Recall (80 Mana to cast)
e) The Ring 'Helen' (+2)
    It increases your dexterity and ability to score critical hits by 2.  
    It sustains your strength, dexterity and charisma.  It provides
    resistance to cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
g) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 57 of Mordor.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 57 of Mordor.
j) a Dwarven Lantern of the Magi (+1)
k) The Phial of Undeath (-5) {cursed, !w}
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 62 of Mordor.
m) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Shadow on level 35 of The Helcaraxe.
p) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified troll on level 68 of Angband.
q) The Broad Sword 'Durin' (2d5) (+27,+24)
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It produces chaotic effects.  It is especially deadly
    against giants.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 52 of Mordor.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
w) The Bolt of Anweden (1d5) (+6,+5)
    It does extra damage from acid and electricity.  It produces chaotic
    effects.  It is a great bane of dragons.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Mordor.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 52 of Mordor.


  [Home Inventory - Minas Anor ]

a) 32 Potions of Detonations {!q!q!q!q}
    
b) a True Totem of Fasolt the Giant
    
c) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
d) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
e) The Phial of Galadriel (+4) {!t!d}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
f) The Palantir of Orthanc (+2)
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ent in a plain of grass.
i) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 65 of Mordor.
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {!t}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 81 of
    Angband.
o) The Dagger 'Nimthanc' (E:14096, L:30) (1d4) (+22,+10) {!*}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from electricity and frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides resistance to electricity, cold and nexus.  It
    slows your metabolism.  It produces an electric sheath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 84 of Angband.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!t}
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Rapier of Mirecth (1d6) (+14,+10) (+3 attacks)
    It provides light (radius 1) forever.  It increases your attack speed
     by 3.  It does extra damage from fire.  It is very sharp and can make
    your foes bleed.  It is especially deadly against dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 84 of Angband.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 37 of Mordor.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 86 of Angband.
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
x) The Heavy Crossbow of Nielth (x5) (+7,+11) (+1)
    It increases your strength, constitution and charisma by 1.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 37 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Charm Animal
    
b) The Ebon Cube of Darkness
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Poltergeist on level 3 of A lost temple.
c) The Diamond Prism of Light
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a White wraith on level 18 of Mirkwood.
d) Benetar's Mana Battery
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Dread on level 43 of Mordor.
e) Boccob's Magical Mish-mash
    It can be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 3 of A lost temple.
f) Bigby's Big Book of Brutality
    It can be activated for paralyze.  
    You found it in the remains of a Barbazu on level 56 of Mordor.
g) a Silent watcher (1057 hp)
h) 98 Potions of Water Curing {quest}
i) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Amulet 'Vaiquen' (+5)
    It increases your dexterity and charisma by 5.  It sustains your 
    intelligence.  It provides resistance to acid, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!t}
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient green dragon on level 40 of
    Mordor.
q) The Metal Cap of Thengel [3,+12] (+3)
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    confusion.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) a Dragon Horn (+4)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 4.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 42 of Mordor.



Posted on 2.1.2011 18:20
Last updated on 5.1.2011 03:50

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3344. on the Ladder (of 19090)
903. on the ToME Ladder (of 3155)
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On 2.1.2011 23:22 divinecloudburst wrote:
Yavanna is a harsh mistress; Mindcraft is the ultimate utility skill, but her prayers are just useless.

On 4.1.2011 20:47 divinecloudburst wrote:
Actually, Water Bite is surprisingly effective, and ents are stronger than they look. Tree Roots is obviously dangerous, but it let me go toe-to-toe with grand master mystics, a normally fatal proposition!

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