The Angband Ladder: Kliven, Dunadan Druid by <ethanhandelman@comcast.net>

  [ToME 2.3.5 Character Sheet]

 Name  : Kliven                 Age                 79       STR!     40       
 Sex   : Male                   Height              84       INT!     33       
 Race  : Dunadan                Weight             166       WIS!     40       
 Class : Druid                  Social Class        24       DEX!     33       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     40       
                                                                               
 + To Melee Hit          39 Level             50    Hit Points     1264/  1264 
 + To Melee Damage       31 Experience  24221559    Spell Points    330/   848 
 + To Ranged Hit         43 Max Exp     24221559    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                65746 
   AC                25+191 Gold         6183375    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  4d4+124   
 Stealth     : Excellent    Magic Device: Poor         Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a                 
          Yeoman.  You are a credit to the family.  You have brown             
          eyes, straight black hair, and an average complexion.                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 15 (750')
        Erebor: Level 70 (3500')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 9477 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 71 princess quests.
 You have completed 71 lost sword quests.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 39th Quelle of the 2890th year of the third age.
 You have been adventuring for 53 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...34....3....6.            
        Add Int   : .......2.....4..            
        Add Wis   : ....4..2.3......            
        Add Dex   : ..........4.....            
        Add Con   : ...3.....3...4..            
        Add Chr   : ...34..2.....4..            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Sear. : ...3..........6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*7.4..2.3......            
        Chaotic   : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Poison Brd: .............+..            
        Acid Brand: ..............+.            
        Sust Str  : ..+.............            
        Sust Int  : ................            
        Sust Wis  : ......+.........            
        Sust Dex  : ......+.........            
        Sust Con  : ...............+            
        Sust Chr  : ...........+....            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Imm Acid  : ..+...*+..+...+.            
        Imm Elec  : ......*..+......            
        Imm Fire  : .+.*+.*+.+.+....            
        Imm Cold  : ......*+.+......            
        Res Pois  : ..+.+...........            
        Res Fear  : ....+...........            
        Res Light : .........+......            
        Res Dark  : ..............+.            
        Res Blind : .........+......            
        Res Conf  : ......+..+......            
        Res Sound : .........+......            
        Res Shard : ...........+....            
        Res Neth  : ..+...+....+....            
        Res Nexus : ..+.............            
        Res Chaos : ......+..+......            
        Res Disen : ....+..+...+..+.            
        Levitate  : ...........+....            
        Lite      : .....+...++..+..            
        See Invis : ...+.....+......            
        Regen     : ........++.....+            
        Activate  : .+.++..+.++...+.            
        Fly       : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : ..............+.            
        TLord.ESP : ...+............            
        Full ESP  : .+.............+            

Skills (points left: 45)
 - Combat                                        02.000 [0.700]
          . Weaponmastery                        02.500 [0.750]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            00.400 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         04.650 [1.050]
          . Spell-power                          50.000 [0.600]
          . Conveyance                           03.400 [0.400]
 - Spirituality                                  38.900 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  16.120 [1.200]
          . Summoning                            31.100 [0.700]
          . Corpse-preservation                  05.600 [0.800]
          . Symbiosis                            05.200 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+11,+12)(100%) (+5) {!*}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of a Nightwalker on level 97 of Mount Doom.
    
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 67 of Erebor.
e) The Ring of Nielcar (+7) {!d!k!v!s}
    It increases your speed by 7.  It sustains your strength.  It provides
    resistance to acid, poison, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 91 of Angband.
f) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 54 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 59 of Mordor.
m) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 51 of
    Illusory Castle.
n) The Cord Armour 'Thargor' [6,+11]
    It sustains your wisdom and dexterity.  It provides immunity to acid, 
    electricity, fire and cold.  It provides resistance to nether and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) a Demonshield of Reflection [5,+20]
    It speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Golden Crown of Gondor [0,+15] (+3) {@4 !d!k!v!s}
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 89 of
    Mount Doom.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 54 of Mordor.
x) The Pair of Hard Leather Boots of Andron [3,+10]
    It sustains your charisma.  It provides resistance to fire, shards, 
    nether and disenchantment.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of Erebor.
z) a Skull druj (1400 hp)
{) The Bolt of Gilina (1d5) (+10,-5) (+4)
    It provides light (radius 1) forever.  It increases your intelligence, 
    constitution and charisma by 4.  It poisons your foes.  It produces
    chaotic effects.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Old Forest.
b) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of Translocation {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 51 of Illusory Castle.
d) a Fireproof Tome of the Tree {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Nycadaemon on level 46 of Mordor.
e) a Fireproof Forest Tome of Yavanna {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
f) 18 Potions of Cure Insanity {!q}
g) 46 Potions of Healing {!q}
h) 49 Potions of *Healing* {!q}
i) 5 Potions of Life {!q}
j) 33 Potions of Restore Mana {!q}
k) 17 Scrolls of Teleportation {!r}
l) 30 Scrolls of Word of Recall {!r}
m) 16 Scrolls of *Identify*
n) 12 Scrolls of *Remove Curse* {!r}
o) a Scroll of Genocide {!r}
p) a Partial Totem of a Great Wyrm of Power { !d!k!v!s}
q) The Ring of Precognition {!d!k!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 51 of Mordor.
r) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor.
s) The Robe of Great Luck [-30,-20] (+60) { !d!k!v!s}
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
t) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s!A}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) 43 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Scrolls of Mass Genocide {!r}
b) 2 Partial Totems of a Beholder
c) 3 Partial Totems of a Great Swamp Wyrm
d) a Partial Totem of a 11-headed hydra
e) a Partial Totem of a Great Wyrm of Balance {!d!k!v!s}
f) a Partial Totem of a Great Wyrm of Many Colours {!d!k!v!s}
g) 2 Partial Totems of an Aether hound
h) a Partial Totem of a Sky Drake {!d!k!v!s}
i) The Ring of Aegyth (+2 to speed)
    It increases your strength, dexterity, stealth, searching and speed by 
    2.  It sustains your intelligence.  It provides resistance to chaos
     and disenchantment.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
j) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Chaos Dragon Scale Mail of Celbel (-2 to accuracy) [30,+23]
    It can be activated for breathe chaos/disenchant (220) every 60+d90
    turns if it is being worn. It provides immunity to acid, electricity
     and cold.  It provides resistance to shards, chaos and disenchantment
    .  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 97 of
    Angband.
l) The Ribbed Plate Armour of Fearanint (-51,-15) [28,+13](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    intelligence, constitution and charisma.  It provides immunity to acid
    , fire and cold.  It provides resistance to life draining, electricity
    , poison, nether, nexus, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 99 of Mount
    Doom.
m) The Hard Studded Leather of Elomirn (-66,-48) [7,+16](40%)
    It increases your hit points by 40%.  It sustains your strength and 
    intelligence.  It provides resistance to life draining, acid, light
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) a Shadow Cloak of the Bat (-9,-4) [6,+19] (+4)
    It increases your stealth, infravision and speed by 4.  It provides
    resistance to light and dark.  It allows you to fly.  It allows you to
    see invisible monsters.  
    You found it lying in a vault on level 53 of Mordor.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 61 of Mordor.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor.
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Angband.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor.
u) The Light Crossbow of Celeb (x6) (+18,+9) (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, constitution and charisma by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 35 of Mordor.
v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 78 of Angband.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Angband.


  [Home Inventory - Gondolin ]

a) 2 Scrolls of Genocide {!r}
b) a Rod Tip of Healing (120 Mana to cast)
c) The Ring of Anorn (+2 to searching)
    It increases your searching by 2.  It provides resistance to acid, 
    fire, sound and shards.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of A lost temple.
d) The Ring of Rhurindor (+1) {!d!k!v!s}
    It increases your charisma by 1.  It makes you invisible.  It sustains 
    your strength, intelligence and wisdom.  It provides resistance to 
    fire and cold.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 47 of Illusory
    Castle.
e) The Ring of Armenwed (+2 to infravision)
    It increases your wisdom, dexterity and infravision by 2.  It provides
    resistance to sound, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) The Ring of Power 'Narya' (+6,+6) (+1)
g) The Ring of Idruina (+3 attacks) {!d!k!v!s}
    It increases your strength, wisdom, dexterity and attack speed by 3.  
    It provides resistance to poison, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 51 of
    Illusory Castle.
h) a Power Dragon Scale Mail (-3 to accuracy) [40,+19]
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
k) The Cord Armour of Brimar (-54,-62) [6,+20](40%)
    It increases your hit points by 40%.  It sustains your wisdom, 
    constitution and charisma.  It provides immunity to electricity.  It
    provides resistance to acid, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 93 of
    Angband.
l) The Cord Armour 'Noeglanar' (-36,-22) [6,+11](20%)
    It increases your hit points by 20%.  It sustains your charisma.  It
    provides immunity to acid.  It provides resistance to confusion, 
    shards, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cloud giant on level 53 of Mordor.
m) The Small Leather Shield of Handilya [2,+8]
    It sustains your strength, constitution and charisma.  It provides
    immunity to cold.  It provides resistance to nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 37 of Mordor.
n) The Large Leather Shield 'Elduind' [4,+13]
    It sustains your strength and dexterity.  It provides immunity to fire
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 84 of
    Angband.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Half-troll on level 49 of Mordor.
p) The Shield of Deflection of Tumbrin [10,+24]
    It sustains your wisdom.  It provides immunity to electricity and cold
    .  It provides resistance to dark and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 90 of Angband.
    
q) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to chaos.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Bolt of Tirechon (1d5) (+21,+3) (+4 to speed)
    It increases your speed by 4.  It produces chaotic effects.  It drains
    life from your foes.  It strikes at demons with holy wrath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 96 of
    Angband.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Land Of Rhun.
t) a Mage Staff of Wizardry [Ent's Potion] (1d4) (+9,+8)(60%) (+3)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it in the remains of a Nycadaemon on level 15 of A lost temple.


  [Home Inventory - Minas Anor ]

a) The Great Rod Tip of Home Summoning (75 Mana to cast)
b) a Partial Totem of a Great Wyrm of Many Colours {!d!k!v!s}
c) 2 Partial Totems of a Cyclops {!d!k!v!s}
d) a Partial Totem of a Great Hell Wyrm {!d!k!v!s}
e) a Partial Totem of a Ranger chieftain
f) a Partial Totem of a Great Wyrm of Balance {!d!k!v!s}
g) a Partial Totem of a Dracolisk {!d!k!v!s}
h) The Ring of Andir (+12)
    It increases your charisma, searching and speed by 12.  It sustains 
    your wisdom.  It makes you completely fearless.  It provides
    resistance to poison, light and disenchantment.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 97 of Mount Doom.
i) a Ring of Speed (+13)
j) The Soft Leather Armour of Goromen (-68,-46) [4,+13](40%)
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides immunity to cold.  It provides resistance to sound, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 96 of Mount Doom.
k) The Shield of Deflection of Gil-galad [10,+20] (+5) {!d!k!v!s}
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 97 of Mount Doom.
l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
m) a Magical Dwarven Pick of Digging (+5) {@9 !d!k!v!s}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
n) The Seeker Bolt of Suluin (4d5) (+17,+10) (+4)
    It increases your wisdom and dexterity by 4.  It drains life from your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 97 of
    Mount Doom.


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas {!E}
b) 47 Potions of Cure Critical Insanity
c) a Potion of New Life {!q}
d) 2 Fireproof Scrolls of Genocide {!r}
    It cannot be harmed by fire.  
    You bought it from the Scribe.
e) a Partial Totem of a Marilith
f) a Partial Totem of a Knight Templar
g) a Partial Totem of a Great Wyrm of Perplexity
h) a True Totem of The Watcher in the Water
i) a Ring of Speed (+10)
j) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 85 of Mount Doom.
k) The Amulet of Endor (+2 to searching) {!d!k!v!s}
    It increases your strength and searching by 2.  It sustains your 
    wisdom.  It provides resistance to acid, shards and chaos.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 38 of The Land
    Of Rhun.
l) an Indestructible Amulet of Devotion (+3)
m) The Phial of Galadriel (+4) {!d!k!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, sound and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 65 of
    Erebor.
o) a Mouse Fur of Air [1,+17]
p) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v!s}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 56 of
    Mordor.
q) a Dwarven Hard Leather Cap of Wisdom [2,+10] (+4 to infravision) {@4
!d!k!v!s}
    It increases your wisdom, constitution and infravision by 4.  It
    sustains your wisdom.  It provides resistance to fire.  It allows you
    to sense the presence of trolls and dragons.  
    You found it lying in a vault on level 54 of Mordor.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Land Of Rhun.
s) The Pair of Hard Leather Boots of Nevrast [3,+12] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Land Of Rhun.
t) The Light Crossbow of Vairie (x3) (+10,+15) (+5 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    constitution and speed by 5.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 89 of Mount Doom.
u) The Light Crossbow of Rhuarn (x3) (+7,+7) (+4) {!d!k!v!s}
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom and constitution by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 52 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) a Partial Totem of a Sorcerer
b) 2 Partial Totems of a Great crystal drake
c) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 27.10.2008 18:25

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1368. on the Ladder (of 18973)
559. on the ToME Ladder (of 3151)
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