The Angband Ladder: Gorgall, Half-Troll Warrior by marteo

  [Angband 3.0.6 Character Dump]

 Name   Gorgall                                  Self  RB  CB  EB   Best
 Sex    Male              Age        29   STR! 18/100  +4  +5 +11 18/300
 Race   Half-Troll        Height     82   INT! 18/100  -4  -2  +4  18/80
 Class  Warrior           Weight    208   WIS! 18/100  -2  -2  +6 18/120
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  +2 +11 18/190
 HP     1257/1257         Maximize    Y   CON! 18/100  +3  +2 +11 18/260
 SP     0/0               Preserve    Y   CHR! 18/100  -6  -1  +4  18/70

 Level           50       Armor    [57,+129]     Saving Throw     Superb
 Cur Exp   19225135       Fight    (+48,+57)     Stealth             Bad
 Max Exp   19225135       Melee    (+58,+68)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+58,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       8/turn     Disarming        Superb
 Gold       3174897       Shots       1/turn     Magic Device  Excellent
 Burden   350.0 lbs                              Perception         Poor
 Speed          +17       Infra        50 ft     Searching          Fair

 Your father was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and white ulcerous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++*++.. Blind:..+..+.......
 Elec:.......+..... Confu:......+......
 Fire:.+..+..+..... Sound:........+....
 Cold:..*...++.+... Shard:.............
 Pois:....+..+..... Nexus:......+..+...
 Fear:....+.+.+...+ Nethr:......+......
 Lite:............. Chaos:.....++.+....
 Dark:......+..+... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:..+.......... Sear.:.....+.......
PLite:............. Infra:.....+.......
Regen:..+.........+ Tunn.:.............
Telep:..+..+....... Speed:.++.+......+.
Invis:+.+..+....... Blows:+............
FrAct:..+.....+.+.. Shots:.............
HLife:..+...+...... Might:.............


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) a Lapis Lazuli Ring of Damage (+14)
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+23] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+8,+8) [5,+18] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+9] (+9)
   It increases your speed by 9.  


  [Character Inventory]

a) 9 Yellow Mushrooms of Restoring
b) 18 Rations of Food
c) 4 Dark Red Potions of Speed
d) 9 Pink Potions of Cure Critical Wounds
e) 5 Cyan Potions of Healing
f) 3 Scrolls titled "gopash mik" of Teleport Level
g) 3 Pewter Rods of Perception
   It cannot be harmed by electricity.  
h) 2 Lead-Plated Rods of Recall
   It cannot be harmed by electricity.  
i) 4 Magnesium Rods of Detection
   It cannot be harmed by electricity.  
j) a Cast Iron Rod of Teleport Other
k) 2 Spruce Staffs of Teleportation (0 charges)
l) 2 Willow Staffs of Speed (0 charges)
m) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
n) a Massive Iron Crown [0] {terrible}
o) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It cannot be harmed by the elements.
   It might have hidden powers.
p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
q) 25 Mithril Bolts of Wounding (3d5) (+18,+16)
   It cannot be harmed by acid or fire.  
r) 37 Mithril Bolts of Wounding (3d5) (+19,+14)
   It cannot be harmed by acid or fire.  
s) 24 Mithril Bolts of Slay Dragon (3d5) (+12,+14)
   It slays dragons.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 21 Yellow Mushrooms of Restoring
b) 2 Scrolls titled "appankh doedan" of *Remove Curse*
c) 13 Scrolls titled "trieep wexpay" of Recharging
d) 8 Spruce Staffs of Teleportation (56 charges)
e) a Calcite Ring of Speed (+14)
   It increases your speed by 14.  
f) a Calcite Ring of Speed (+13)
   It increases your speed by 13.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Jewel Encrusted Crown of Numenor [0,+17] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
i) The Pair of Metal Shod Boots of Thror [6,+19] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
j) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
k) The Katana 'Aglarang' (8d4) (+6,+4) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
l) The Glaive of Pain (9d6) (+9,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
m) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
n) 31 Seeker Bolts of Acid (4d5) (+10,+19)
   It is branded with acid.  It cannot be harmed by acid.  
o) 20 Seeker Bolts of Slay Dragon (4d5) (+10,+13)
   It slays dragons.  
p) 12 Arrows of Slay Evil (1d4) (+13,+15)
   It slays all evil creatures.  
q) 16 Seeker Arrows of Lightning (4d4) (+8,+10)
   It is branded with electricity.  It cannot be harmed by electricity.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.1.2009 00:15
Last updated on 12.5.2009 23:06

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1947. on the Ladder (of 18973)
362. on the Angband Ladder (of 6502)

Comments

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On 18.1.2009 00:15 marteo wrote:
Played **With Save-Cheating** for three years.

On 28.1.2009 04:54 PowerDiver wrote:
Get yourself some scrolls of enchant to hit for the Glaive. Protection rings are useless. I'd recommend see invis so you can see invisible summoners across a large room.


On 8.2.2009 15:39 marteo wrote:
Updated.

I am now lvl 50 and got great difficulties at dlvl 60 - 63 against Uriel and Azriel (The phase door scrolls are an old strategy I tried against Uriel).

I *need* speed and hesitate between Barahir and RoDam +11.

On 8.2.2009 23:03 Pete Mack wrote:
You are not deep enough to get a RoSpeed, except by happenstance. Just a few more levels, and Elemental Wyrms will drop them. (dl 75 to find them on the floor.) Stay away from most fights in the mean time.

I think your current setup is as about as good as it could be. You might use Aglarang (enchanted) and the RoDam instead of DEX for a little while until you find the speed ring. That will give 6 blows(I think) and will give better speed.

What you *need* is Nenya (for ESP stats, and damage), but it is native to dl 80. A better amulet would help a lot--Trickery, Weaponmastery, Elessar, or Necklace of Dwarves+Rohirrim. (Evenstar is almost worthless.)


On 8.2.2009 23:05 Pete Mack wrote:
Oh yeah, Sting+RoDam might be better than Aglarang. You need to do the math.

On 13.3.2009 19:21 matthias.bry@gmail.com wrote:
Most recent Update.
Some changes, and a lot of uniques killed.

On 1.5.2009 10:43 marteo wrote:
Yet another update.
I've found Soulkeeper.
I'll now go deeper until I find the elven Rings.

On 10.5.2009 16:30 matthias.bry@gmail.com wrote:
I've found two of the elven rings. Sauron was pretty easy to beat, but a suicide-raid against Morgoth (after another save) was enough to show me that I cannot beat him this way.


On 10.5.2009 18:53 Schroeder wrote:
Your actually pretty close to killing morgy, imo. After you get consumables, you'll be good to go. A few tips/sugestions...Try to figure out what happens when you take of the boots of Thror. You should be wearing different boots.
I also recommend swaping Colannon on before big fights. Activate Colluin for resistance, then put Colannon on.
With these swaps, something really nice happens...Spoiler Alert:




A ring of damage becomes better for you than a ring of speed, when your hasted. The amount of power you get for how much speed you have is not linear. The amount of power for how much +to dam you have, however, is. This can be seen if you look at the angband spoilers pages. +35 speed hasted is where you start to get practically nothing for more speed.

On 12.5.2009 23:13 matthias.bry@gmail.com wrote:
Thanks to everybody for the advice... I finally won quite easily, as I had, hem, 5 *heal* and 2 life potions :D

Got Morgoth's Items... how nice to be able to kill those bloody Greater Balrogs in a few turns !

Next step : Win without saving... I'll give myself a few years for it.

++

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