The Angband Ladder: gHxcZ, Half-Troll Warrior by <donalde@pp.inet.fi>
[Angband 3.0.6 Character Dump] Name gHxcZ Self RB CB EB Best Sex Male Age 21 STR! 18/100 +4 +5 +0 18/190 Race Half-Troll Height 103 INT! 18/100 -4 -2 +8 18/120 Class Warrior Weight 274 WIS! 18/100 -2 -2 +0 18/60 Title Lord Status 1 DEX! 18/100 -4 +2 +14 18/220 HP 1103/1103 Maximize Y CON! 18/100 +3 +2 +4 18/190 SP 0/0 Preserve Y CHR! 18/100 -6 -1 +7 18/100 Level 50 Armor [15,+102] Saving Throw Superb Cur Exp 16869194 Fight (+29,+15) Stealth Excellent Max Exp 16869194 Melee (+43,+27) Fighting Legendary Adv Exp ******** Shoot (+52,+18) Shooting Legendary MaxDepth Lev 98 Blows 6/turn Disarming Superb Gold 2683258 Shots 1/turn Magic Device Superb Burden 196.0 lbs Perception Excellent Speed +31 Infra 170 ft Searching Excellent Your mother was a Stone-Troll Cook. You have slime-green eyes, dirty bright red hair, and black scabby skin. abcdefghijkl@ abcdefghijkl@ Acid:*+....+...... Blind:.....+....... Elec:......*...... Confu:.....+....... Fire:...+..+.+.+.. Sound:...+......... Cold:...+..+.+.... Shard:+.......+.... Pois:....+.+...... Nexus:....+........ Fear:............+ Nethr:......+...+.. Lite:.......+..... Chaos:...+..+...... Dark:........+.... Disen:+......+..... abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:....+..+..... Feath:...+......... Sear.:....+..+..... PLite:.+........... Infra:+..++...+.... Regen:.....+......+ Tunn.:............. Telep:.........+... Speed:.++.+.....++. Invis:...+.....++.. Blows:............. FrAct:...+......+.. Shots:............. HLife:............. Might:.+........... [Character Equipment] a) The Mace of Luris (4d4) (+14,+12) [+4] (+4) {TrollPit, '1500} It increases your intelligence by 4. It increases your infravision by 4. It slays demons and undead. It provides immunity to acid. It provides resistance to shards and disenchantment. It slows your metabolism. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) The Long Bow 'Durtath' (x3) (+23,+18) (+3) {GWofPreplexity, '4050} It increases your dexterity by 3. It increases your speed and shooting power by 3. It provides resistance to acid. It sustains your dexterity. It lights the dungeon around you. It cannot be harmed by the elements. c) a Mithril Ring of Speed (+12) {GreaterTitan, '3950} It increases your speed by 12. d) The Ring 'Baros' (+4) It increases your intelligence and charisma by 4. It increases your infravision by 4. It provides resistance to fire, cold, sound, and chaos. It sustains your charisma. It makes you fall like a feather. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) an Azure Amulet of Trickery (+4) {Gothmog, '4750} It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Oiomenas {Ar-Pharazon, '2750} It provides resistance to blindness and confusion. It lights the dungeon around you and speeds your regeneration. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Robe of Enurthrod [2,+21] (+2) {Demilich, '4750} It increases your constitution by 2. It provides immunity to lightning. It provides resistance to acid, fire, cold, poison, nether, and chaos. It sustains your constitution. It cannot be harmed by the elements. h) The Cloak 'Erathras' [1,+14] (+3) {GreaterBalrog, '4450} It increases your stealth and searching by 3. It provides resistance to light and disenchantment. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. i) The Large Metal Shield 'Thang' [5,+10] (+2) {Itangast, '2600} It increases your dexterity by 2. It increases your infravision by 2. It provides resistance to fire, cold, dark, and shards. It sustains your dexterity. It cannot be harmed by the elements. j) The Hard Leather Cap 'Nascari' [2,+11] (+2) {Demilich, '4200} It increases your dexterity and constitution by 2. It sustains your dexterity and constitution. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Gauntlets of Orothil [2,+18] (+3) It increases your dexterity and charisma by 3. It increases your speed by 3. It provides resistance to fire and nether. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+9] (+10) {Armoury, clvl48, 545kgp} It increases your speed by 10. [Character Inventory] a) 9 Pieces of Elvish Waybread b) 19 Metallic Green Potions of Speed {10% off} c) 11 Grey Potions of Berserk Strength {25% off} d) 11 Pink Potions of Healing {10% off} e) a Gold Potion of Life f) 4 Orange Potions of Restore Life Levels g) 13 Yellow Potions of Enlightenment {40% off} h) 21 Scrolls titled "untri nincos" of Phase Door i) 9 Scrolls titled "sneiv bota" of Teleport Level j) 20 Scrolls titled "ypankh odorn" of *Identify* {10% off} k) 16 Scrolls titled "arzegre whonip" of Recharging {10% off} l) 11 Scrolls titled "rog forsol el" of Protection from Evil m) 11 Scrolls titled "ivapp um rogla" of *Destruction* {10% off} n) 4 Nickel-Plated Rods of Perception {@z2!d!k!v} It cannot be harmed by electricity. o) 2 Lead Rods of Recall {@z9!*!*!*} It cannot be harmed by electricity. p) 2 Zirconium Rods of Healing {@z3!d!k!v} It cannot be harmed by electricity. q) 7 Mithril Rods of Teleport Other {@z1!d!k!v} r) 6 Rusty Wands of Teleport Other (29 charges) s) 4 Banyan Staffs of Teleportation (25 charges) t) a Mulberry Staff of Banishment (2 charges) u) The Katana 'Nathor' (5d4) (+12,+17) (+4) {Uruk, '1750} It increases your searching, infravision, and tunneling by 4. It slays animals and dragons. It is branded with acid and frost. It provides resistance to lightning. It makes you fall like a feather. It grants you the ability to see invisible things. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. v) The Dwarven Pick of Diregorie (1d4) (+15,+10) (+4) {Witch King, '4250} It increases your charisma by 4. It increases your tunneling by 4. It slays animals, demons, and undead. It is branded with electricity and fire. It provides resistance to fire, confusion, and nether. It sustains your charisma. It activates for banishment every 500 turns. It cannot be harmed by the elements. [Home Inventory] a) 23 Metallic Green Potions of Speed {10% off} b) 31 Pink Potions of Healing {10% off} c) 12 Puce Potions of *Healing* d) 8 Gold Potions of Life e) 18 Scrolls titled "jowed ornro" of Teleportation f) 23 Scrolls titled "sanprok erenes" of Banishment {50% off} g) 17 Scrolls titled "val tax nerso" of Mass Banishment h) The Ring 'Lanienen' (+4) {?oAquirement, '4150} It increases your charisma by 4. It increases your infravision by 4. It provides resistance to poison and nexus. It sustains your charisma. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. i) The Ring of Lachad (+5) {LV, '4250} It increases your strength and charisma by 5. It increases your stealth, infravision, and speed by 5. It provides resistance to blindness. It sustains your strength and charisma. It slows your metabolism. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. j) The Amulet of Lomen (+3) {GSwampW, 3800} It increases your strength, wisdom, and constitution by 3. It provides resistance to shards. It sustains your wisdom and constitution. It grants you the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. k) The Necklace 'Hyatard' It provides resistance to shards, nether, and chaos. It sustains your constitution and charisma. It cannot be harmed by the elements. l) a Mithril Amulet of Weaponmastery (+5,+4) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. m) The Phial 'Elorn' {OrcPit, '850} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. n) The Palantir of Cireth (+2) {Archon, '4900} It increases your strength and constitution by 2. It provides resistance to nether. It sustains your strength and constitution. It lights the dungeon around you. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. o) The Robe of Gabarien [2,+9] (+7) {Archon. '4900} It increases your constitution by 7. It provides resistance to acid, lightning, fire, cold, poison, light, dark, and nether. It sustains your strength and constitution. It aggravates creatures around you. It cannot be harmed by the elements. p) The Cloak of Guinahir [1,+24] (+2) It increases your wisdom by 2. It provides resistance to dark. It sustains your wisdom and dexterity. It cannot be harmed by the elements. q) The Large Metal Shield of Lurebran [5,+16] (+3) {Mim. '1500} It increases your wisdom by 3. It increases your speed by 3. It provides resistance to acid, fire, cold, and shards. It sustains your wisdom. It grants you immunity to paralysis. It cannot be harmed by the elements. r) The Rapier of Galch (1d6) (+9,+9) (+2) It increases your strength, intelligence, wisdom, and dexterity by 2. It increases your searching by 2. It slays animals, orcs, giants, dragons, demons, and all evil creatures. It provides resistance to dark, confusion, and sound. It sustains your strength, intelligence, and wisdom. It is blessed by the gods and makes you fall like a feather. It cannot be harmed by the elements. s) The Katana of Aegor (3d4) (+8,+12) (+3) {Saruman, '2750} It increases your dexterity by 3. It slays all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid. It lights the dungeon around you. It cannot be harmed by the elements. t) The Two-Handed Sword 'Rimbregor' (3d6) (+8,+11) (+4) {Saruman, '2750} It increases your dexterity and constitution by 4. It is branded with electricity. It provides resistance to lightning. It sustains your dexterity. It activates for word of recall every 200 turns. It cannot be harmed by the elements. u) The Whip 'Gandir' (1d3) (+8,+4) [+5] (+2) {MVampire, '3100} It increases your intelligence and charisma by 2. It increases your speed and attack speed by 2. It slays demons and undead. It is branded with fire. It provides resistance to fire, cold, and confusion. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) 17 Seeker Arrows of Holy Might (4d4) (+12,+25) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. w) 14 Seeker Arrows of Slay Evil (4d4) (+12,+13) It slays all evil creatures. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 3.9.2005 15:46
2331. on the Ladder (of 19090)
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