The Angband Ladder: Urgle Thunk, Half-Troll Warrior by <thazar AT ntlworld.com>

  [Angband 3.0.6 Character Dump]

 Name   Urgle Thunk                              Self  RB  CB  EB   Best
 Sex    Male              Age        30   STR! 18/100  +4  +5  +5 18/240
 Race   Half-Troll        Height     90   INT! 18/100  -4  -2  +6 18/100
 Class  Warrior           Weight    277   WIS! 18/100  -2  -2  +6 18/120
 Title  Lord              Status      1   DEX! 18/100  -4  +2  +7 18/150
 HP     1203/1203         Maximize    Y   CON! 18/100  +3  +2  +8 18/230
 SP     0/0               Preserve    Y   CHR! 18/100  -6  -1  +1  18/40

 Level           50       Armor    [26,+110]     Saving Throw     Superb
 Cur Exp   20058970       Fight    (+31,+28)     Stealth             Bad
 Max Exp   20058970       Melee    (+52,+52)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+51,+22)     Shooting      Legendary
 MaxDepth    Lev 98       Blows       6/turn     Disarming        Superb
 Gold       4171797       Shots       2/turn     Magic Device  Excellent
 Burden   263.4 lbs                              Perception         Good
 Speed          +35       Infra        30 ft     Searching     Very Good

 Your mother was a Cave-Troll Warrior.  You have slime-green eyes, oily
 bright red hair, and blue scabby skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:.........+...
 Elec:.......+..... Confu:......+......
 Fire:..*....+..... Sound:........+....
 Cold:+...+..+..... Shard:.............
 Pois:......++..... Nexus:...........+.
 Fear:+.+.....+...+ Nethr:..+..........
 Lite:+............ Chaos:........+....
 Dark:....+........ Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.+.......... Stea.:.+...........
Feath:..........+.. Sear.:..........+..
PLite:+............ Infra:.............
Regen:+.+.........+ Tunn.:.............
Telep:.........+... Speed:++++.......+.
Invis:+.+..+....... Blows:.............
FrAct:+.+.....+.+.. Shots:.+...........
HLife:....+........ Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+21,+24) (+10 to speed) {@0}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) an Alexandrite Ring of Speed (+11)
   It increases your speed by 11.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colluin' [1,+11]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Leather Gloves of Thievery (+2,+2) [1,+15] (+5)
   It increases your dexterity by 5.  It increases your searching by 5.  
   It makes you fall like a feather.  It grants you immunity to paralysis.
   
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) 3 Furry Mushrooms of Restoring
b) 2 Crimson Potions of Healing
c) 33 Scrolls titled "bek payflit" of Phase Door {10% off}
d) 5 Scrolls titled "unmic oodsno" of Teleportation {10% off}
e) 13 Scrolls titled "fajo od" of Teleport Level
f) 45 Scrolls titled "dalfnep tem" of Identify {10% off}
g) 9 Scrolls titled "bytgar forblaa" of *Identify*
h) 10 Scrolls titled "fidfa murcon" of Satisfy Hunger {25% off}
i) 5 Scrolls titled "asee org" of Rune of Protection
j) 6 Scrolls titled "kho taaus comp" of *Destruction*
k) 3 Zirconium Rods of Perception
   It cannot be harmed by electricity.  
l) 7 Nickel Rods of Recall (1 charging)
   It cannot be harmed by electricity.  
m) 9 Gold-Plated Rods of Illumination
n) a Lead-Plated Rod of Enlightenment
o) 8 Bronze Rods of Detection (2 charging)
   It cannot be harmed by electricity.  
p) 6 Cast Iron Wands of Teleport Other (25 charges)
q) 6 Elm Staffs of Teleportation (38 charges) {75% off}
r) 10 Oak Staffs of Speed (23 charges)
s) 24 Seeker Arrows of Lightning (4d4) (+14,+12)
   It is branded with electricity.  It cannot be harmed by electricity.  
t) 26 Seeker Arrows of Flame (4d4) (+10,+12)
   It is branded with fire.  It cannot be harmed by fire.  
u) 13 Mithril Arrows of Slay Dragon (3d4) (+15,+17)
   It slays dragons.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 15 Furry Mushrooms of Restoring
b) 31 Violet Speckled Potions of Speed
c) 10 Magenta Potions of *Healing*
d) 7 Puce Potions of Life
e) 11 Scrolls titled "unmic oodsno" of Teleportation {10% off}
f) 42 Scrolls titled "bytgar forblaa" of *Identify*
g) 17 Scrolls titled "kho taaus comp" of *Destruction*
h) 8 Scrolls titled "awhon snikbjor" of Banishment
i) 6 Scrolls titled "hyd greple" of Mass Banishment
j) 3 Cast Iron Wands of Teleport Other (3 charges)
k) 11 Elm Staffs of Teleportation (77 charges) {75% off}
l) 9 Oak Staffs of Speed (22 charges)
m) an Alexandrite Ring of Speed (+11)
   It increases your speed by 11.  
n) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
o) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
p) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
q) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
r) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
s) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
t) The Large Metal Shield of Anarion [5,+19]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
v) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by
   the elements.  
w) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
x) 25 Arrows of Slay Evil (1d4) (+13,+12)
   It slays all evil creatures.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.5.2006 22:00
Last updated on 24.6.2007 11:32

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1811. on the Ladder (of 18973)
327. on the Angband Ladder (of 6502)
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On 3.5.2006 22:00 thazar AT ntlworld.com wrote:
Just cleared my first Lesser Vault. Thakkle, Res Mail and some nice bullets. Hmm the RNG is having a chuckle giving me two decent armours to choose from. Think I'll go with covering the res's for the moment.

On 4.5.2006 09:04 thazar AT ntlword.com wrote:
Sheesh shows I was playing late.
One the double update and two missing that Thak' is a +3 speed item.
I'll give that a go, leaves a hole in ResE but +3 Dex, +3 Speed and a o+10Dam should make up for that.
Still missing a decent way of detecting non-evil monsters. Cracking vaults is RISKY without a decent detect.

On 4.5.2006 22:01 thazar At ntlworld.com wrote:
Into Stat gain but still looking for some decent detects....

On 18.5.2006 23:03 thazar AT ntlworld.com wrote:
So I have all the basics covered. Just going for the last few !stat before diving.

On 19.5.2006 00:03 Bandobras wrote:
One intelegent Half-Troll. Excellent Magic Device, ho-ho! :)

Don't you find the simplistic AI in V boring?

On 19.5.2006 09:21 thazar AT ntlworld.com wrote:
Call me obsessive.
I was playing Moria a lot back in the early 90's. Also Warwick LP MUD, based at UK's Warwick University (d'oh). Just afer I beat Moria for the first time someone challenged me to beat their version of Moria.....and so I found Angband. I STILL havent beaten vanilla so here's my next attempt. First serious contender (vardis hawk) got done by a dracolisk. Second (Sorin)by not having a backup of the save file and dropping the keyboard. Got mugged by gravity hounds while running into a wall for a few huindred moves while I was on the phone doing IT support!!! This one ...well my first find of Ringil so who knows maybe I'll do it!
After I've beaten vanilla (!) I'll prob have a go at O or TOME. Maybe NPP to keep the rules close? Lot of monsters to kill before then though!

On 20.5.2006 10:42 thazar at ntlworld.com wrote:
ARGH.
SOOOOO CLOSE to YASD!

Walked into a pack of ghouls and ghasts with my digger wielded not Ringil=no free action. Single digits of HP left when I finaly go to go. Got by the skin of my teeth! Simply NOT paying attention. Wow. Teach me to play first thing in the morning without enough java onboard!!!!!

On 20.5.2006 21:55 Bandobras wrote:
:)

I loose my chars late night, especially if it's a short break from work.

On 23.5.2006 08:37 thazar at ntlworld.com wrote:
Yup. Thats happened to me as well. I have rule: if you're vision's blurred; stop playing. Though I was okay early in the am on a day off.

Ah well I've dumped my digger now. I've completed stat gain and so am strong enough to dig without it. Droping down to 2500+ got all the basics + res p. With Colluin and a recent find of a cap of ESP I can have resistance and +34 speed hasted for fighting the big bads. Did Smaug, Walden, a bunch of D's and was homing in on the Medusa when I fell through a trapdoor! Well I got the exp but not the loot. Need a decent " and obviously some form of hold life/nether and confusion res. Thinking of swaping out the damage ring for +3 con. I'll update the dump at some point.

On 5.6.2006 21:23 thazar AT ntlworld.com wrote:
Ringil and Bard.
Having fun with this one although I'm having to deal with supply issues. At this speed it takes a long time for the shops to restock. !Restore Life is areal issue. Staying well clear of the harder undead. Sticking with my current shield over Celegorm. Sustained stats are usefull.

On 8.6.2006 12:05 thazar At ntlword.com wrote:
Another close brush with YASD.

Foolishly tangled with a Grand Master mystic. Knocked me out (of course) and proceded to pummel me. Thankfully a NexusQ teleported me away. Ouch!
Still could do with r Nether but Evenstar has helped with the exp drainers a lot.

On 14.6.2006 22:26 thazar AT ntlworld.com wrote:
Right, going for it now. Confusion/Chaos resist and nether still missing and worrying me. Being carefull. Should I swap out thak for the elven plate with chaos res?

On 17.6.2006 14:04 thazar AT ntlworld.com wrote:
Saurman down. Had to melee him at the end and he got a single disenchant on Ringil :(. Of course he droped my first source of rdisenchant. RNG being the RNG.

On 22.6.2006 00:10 thazar AT ntlworld.com wrote:
Still diving.
Decent gloves or boots would be nice. 4 rings of speed found. Pity all the recent ones have been +4 or 5. Takinh it slow and easy. minor heart stop when a mystic woke up as I sneaked past and tele'ed me close to a druj.

On 24.6.2006 10:37 thazar AT ntlworld.com wrote:
Got to 50th.
Just found Thorin. Still in the Dungeon but I think I'll use it. Leaves me with a sustain gap on Dex and Chr but it's worth it to free up that = slot. I think. First 'band character to 50th!

On 27.6.2006 15:38 dgwynne@ntlworld.com wrote:
Cildior's catching you... slooooowly! :-)

On 27.6.2006 16:44 thazar AT ntlworld.co.uk wrote:
Given the lack of !healing, *HEALING* and life I'm finding you may well catch me.
Gawds I'm envious of Shop Services in NPP!

On 27.6.2006 23:51 thazar AT ntlworld.com wrote:
Getting into unknown turf now. Several brushes with the Unique Angels. Not up to taking them with-out a LOT more healing. Still clearing a vault for my first ever ring of Power (Tel Other the druj, meleed the various Great Worms. Nothing else serious.)

On 5.7.2006 23:14 thazar AT ntlworld.com wrote:
Still going.
Had to bail on the Eye Tyrant and Glauraung. Still That Ring of Power made Azreil meat for the beat. Glau would have gone too but for far too many summons and a interfering demi-L.

On 15.7.2006 23:22 thazar AT ntlworld.com wrote:
Still going. Diving hard looking for *heal* and life !

On 4.8.2006 09:18 thazar AT ntlworld.com wrote:
Fingolfin!


On 18.6.2007 17:13 thazar AT ntlworld.com wrote:
New Pc and its been a while. Still suffering from lack of decent healing. Had to bail from several uniques down on Dlvl 92 for lack of it. Scumming a bit higher up. Whats the best levels for ! life and *healing* ?

On 24.6.2007 11:32 thazar AT ntlworld.com wrote:
I think I'm ready to go for Sauron. First attempt ever so more than a litte nervous!

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