The Angband Ladder: 'Vlagh, Half-Troll Warrior by <lahtonen.sampsa@suomi24.fi>
[Angband 3.0.5 Character Dump] Name 'Vlagh Self RB CB EB Best Sex Male Age 22 STR! 18/100 +4 +5 +15 18/340 Race Half-Troll Height 92 INT! 18/100 -4 -2 +11 18/150 Class Warrior Weight 255 WIS! 18/100 -2 -2 +13 18/190 Title ***WINNER*** Status 11 DEX! 18/100 -4 +2 +14 18/220 HP 1201/1201 Maximize Y CON! 18/100 +3 +2 +9 18/240 SP 0/0 Preserve Y CHR! 18/100 -6 -1 +13 18/160 Level 50 Armor [56,+134] Saving Throw Superb Cur Exp 99999999 Fight (+55,+48) Stealth Poor Max Exp 99999999 Melee (+77,+73) Fighting Legendary Adv Exp ******** Shoot (+64,+12) Shooting Legendary MaxDepth Lev 127 Blows 6/turn Disarming Superb Gold 3279365 Shots 1/turn Magic Device Superb Perception Fair Burden 299.7 lbs Infra 50 ft Searching Good Your father was a Water-Troll Shaman. You have blue-bloodshot eyes, dirty sea-weed green hair, and green leprous skin. abcdefghijkl@ abcdefghijkl@ Acid:..*...++*.+.. Blind:..+..+...+... Elec:..*...+...... Confu:.........+.+. Fire:.+*.+.++..... Sound:........+.... Cold:+.*...++..... Shard:............. Pois:..+.+........ Nexus:............. Fear:+.+.+...+...+ Nethr:..+........+. Lite:+............ Chaos:.....+..+..+. Dark:......+...... Disen:..+...+...... abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:.......+..... Feath:............. Sear.:.....+...+... PLite:+............ Infra:.....+....... Regen:+.+.........+ Tunn.:............. Telep:..+..+....... Speed:+++++..+..... Invis:+.+..+...+... Blows:............. FrAct:+.......+.++. Shots:............. HLife:............. Might:............. { The Final Comments: - I had one last tity at 97 million EXP. And it was maybe the tightest fit. "The Greater Balrog breathes plasma." HP 7 (reading scroll) "You have no more scrolls titled "mungdan klikli" of Phase Door." (landing to grid next to a pit fiend and in the same room with a coupla great wyrms, HP still 7) "The Nexus quylthulg teleports you away." Phew! The Raals' Collection: - Maximum number of Raals' piled on each other: 4 - Maximum number of Raals' per level: 11 - Maximum number of Raals' per standard 3-level dungeon trip: 16 - Maximum number of Raals' per extra-long dungeon trip: 19 - Number of Raals' found: 348 Thanks To: - All those who gave me good advices and helped on the way to the Realms of Perfection. - All those who died in order to help my game, especially the 506 Chaos hounds and 155 Pit Fiends. I will remember you for ever. Have a nice and @-free afterlife! (For the Pit Fiends it will be like coming back from the holiday, they live in the Hell all the same) - Myself for being selfish enough to mention me here. - The One-Man-Committee of Mad Angbandish Ideas (that's me) for the idea of collecting Raals' - The guys who wrote this excellent game - The RNG who was kind enough to let me have this - The nexus quylthulg for saved my life at tight point. - The elves for forging nice artifacts. - J.R.R. Tolkien for creating the elves who forged the nice artifacts - So on... Maybe I'll try to finally solve T.o.M.E. My interest on this game decreased a lot by an unlucky mistake I made a couple of months ago. I had copied a CLvl30 creature to my other computer after solving the troll quest. Later on I did other good things with this creature (on the computer game was started on) and decided to copy it again. Unfortunately I made the copy wrong way round so the earlier version was the only one left and I lost all the strokes of luck I'd had... Or then I'll try to write to healingfree Angband I spoke about} [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {I love Sauron} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+9,+12) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} {A recently found ring I like} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. d) a Jet Ring of Speed (+15) {I found a +17 but destroyed it by mistake} It increases your speed by 15. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+17] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+11] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+6,+6) [5,+17] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 56 Violet Mushrooms of Restoring b) 26 Rations of Food c) 16 Grey Potions of Cure Critical Wounds d) 3 Orange Speckled Potions of Restore Life Levels e) 5 Scrolls titled "soltab iterhov" of *Identify* f) 4 Iron Rods of Perception It cannot be harmed by electricity. g) 3 Lead Rods of Recall (1 charging) It cannot be harmed by electricity. h) an Ivory Rod of Restoration (charging) It cannot be harmed by electricity. i) 13 Silver Rods of Teleport Other {There's a whole lot, 'cos these CAN be harmed by electricity; in fact I once lost four at same dungeon trip} j) 3 Cast Iron Rods of Disarming k) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. l) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. m) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. n) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. {'Course the power rings are now useless} o) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. {In case I've got to "retreat". It saved my life a coupla times} p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. {I'm very fond of Grond, but it's just bit too chaotic a weapon for "daily use"} q) 25 Bolts of Acid (1d5) (+16,+15) It is branded with acid. It cannot be harmed by acid. r) 21 Seeker Bolts of Venom (4d5) (+14,+15) It is branded with poison. s) 31 Seeker Bolts of Wounding (4d5) (+12,+21) t) 23 Seeker Bolts of Wounding (4d5) (+12,+14) [Home Inventory] a) 99 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. b) 99 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. c) 99 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. d) 36 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. {Even Angbanders need hobbies. I've found 348 in total, others've been either sold or, by mistake, destroyed} e) 42 Metallic Blue Potions of Speed f) 91 Indigo Potions of Healing g) 8 Black Potions of *Healing* h) 16 Metallic Green Potions of Life i) 52 Orange Speckled Potions of Restore Life Levels j) 42 Scrolls titled "mungdan klikli" of Phase Door k) 34 Scrolls titled "joesh fid" of Teleportation l) 16 Runed Wands of Teleport Other (131 charges) m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. n) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. o) The Large Metal Shield of Anarion [5,+16] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. q) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. {This was found on my very last dungeon trip and is therefore not yet *ided*} r) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. s) The Trident of Ulmo (4d8) (+15,+19) (+4) It increases your dexterity by 4. It slays animals and dragons. It provides immunity to acid. It provides resistance to nether and life draining. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for teleport away every 50 turns. It cannot be harmed by the elements. t) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. w) 30 Bolts of Flame (1d5) (+19,+14) It is branded with fire. It cannot be harmed by fire. x) 28 Seeker Bolts of Lightning (5d5) (+12,+12) It is branded with electricity. It cannot be harmed by electricity. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 11.2.2005 19:53
94. on the Ladder (of 19090)
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