The Angband Ladder: Worg II, Half-Troll Warrior by <siphal@wxs.nl>

  [Angband 3.0.6 Character Dump]

 Name   Worg II                                  Self  RB  CB  EB   Best
 Sex    Male              Age        28   STR! 18/100  +4  +5 +12918/1480
 Race   Half-Troll        Height     93   INT! 18/100  -4  -2 +12518/1290
 Class  Warrior           Weight    211   WIS! 18/100  -2  -2 +12518/1310
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  +2 +13318/1410
 HP     1246/1246         Maximize    Y   CON! 18/100  +3  +2 +13018/1450
 SP     0/0               Preserve    Y   CHR! 18/100  -6  -1 +12518/1280

 Level           50       Armor    [37,+122]     Saving Throw     Superb
 Cur Exp   15588146       Fight    (+40,+30)     Stealth       Excellent
 Max Exp   15588146       Melee    (+45,+55)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+60,+22)     Shooting      Legendary
 MaxDepth   5050 ft       Blows       4/turn     Disarming        Superb
 Gold       2945205       Shots       2/turn     Magic Device     Superb
 Burden   360.5 lbs                              Perception         Fair
 Speed          +28       Infra      1310 ft     Searching          Fair

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 mangy bright red hair, and green ulcerous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.............
 Elec:......+...... Confu:......+......
 Fire:......+...... Sound:......+.+....
 Cold:......+...... Shard:.......+.....
 Pois:....+........ Nexus:....+.+......
 Fear:........+...+ Nethr:.............
 Lite:.....+....... Chaos:........+....
 Dark:.....+....... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.+..+..+.....
Feath:............. Sear.:....+........
PLite:............. Infra:....+....+...
Regen:............+ Tunn.:.............
Telep:............. Speed:.++++......+.
Invis:.....+....... Blows:.............
FrAct:........+.+.. Shots:.+...........
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) a Garnet Ring of Speed (+12)
   It increases your speed by 12.  
d) a Garnet Ring of Speed (+12)
   It increases your speed by 12.  
e) a Dragon Tooth Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Cloak of Aman [1,+18] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to shards.  It
   cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+24] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+10] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) 9 Rations of Food {40% off}
b) 5 Smoky Potions of Speed {75% off}
c) 9 Viscous Pink Potions of Healing
d) 6 Red Speckled Potions of *Healing*
e) 5 Silver Speckled Potions of Life
f) 12 Brown Potions of Restore Life Levels {10% off}
g) 2 Crimson Potions of Enlightenment
h) 13 Scrolls titled "ypnih rewex" of Phase Door {50% off}
i) 14 Scrolls titled "bin xbot" of Teleportation
j) 5 Scrolls titled "ermon evsfu" of Teleport Level
k) 5 Scrolls titled "isee monyerg" of Rune of Protection
l) 4 Steel Rods of Perception {@z5}
   It cannot be harmed by electricity.  
m) 4 Tungsten Rods of Recall (1 charging) {@z3}
   It cannot be harmed by electricity.  
n) 6 Magnesium Rods of Detection (1 charging) {@z2}
   It cannot be harmed by electricity.  
o) 8 Steel-Plated Rods of Teleport Other {@z6}
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
q) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
   It cannot be harmed by the elements.  It might have hidden powers.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It cannot be harmed by
   the elements.  It might have hidden powers.
t) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
u) The Glaive of Pain (9d6) (+9,+28)
   It provides resistance to fear.  It cannot be harmed by the elements.  
v) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
w) 26 Seeker Arrows of Slay Giant (4d4) (+12,+12) {@f1}
   It slays giants.  


  [Home Inventory]

a) 19 White Potions of Resist Heat
b) 14 Green Speckled Potions of Cure Critical Wounds {75% off}
c) 21 Viscous Pink Potions of Healing
d) 11 Crimson Potions of Enlightenment
e) 5 Scrolls titled "bin xbot" of Teleportation
f) 11 Scrolls titled "ermon evsfu" of Teleport Level
g) 31 Scrolls titled "toxnes petel" of Protection from Evil
h) 14 Scrolls titled "re ider ox" of *Destruction*
i) 5 Cast Iron Rods of Disarming {@z4}
j) 3 Willow Staffs of Teleportation (23 charges)
k) 10 Cypress Staffs of Speed (52 charges)
l) a Jade Ring of Damage (+13)
m) a Bronze Amulet of ESP (+4)
   It increases your searching by 4.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
n) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
q) The Hard Leather Armour of Himring [6,+15]
   It provides resistance to poison, nether, and chaos.  It activates for 
   protection from evil every 100+d100 turns.  It cannot be harmed by the
   elements.  
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It cannot be harmed by the elements.  It might have hidden
   powers.
t) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
u) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.2.2006 08:33
Last updated on 2.3.2006 12:55

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2585. on the Ladder (of 19090)
568. on the Angband Ladder (of 6561)
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Comments

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On 9.2.2006 10:40 donalde@pp.inet.fi wrote:
Enchant Calris. You need quite a lot of enchant to_hit scrolls, but after you get calris over +0, every succesfull enchant has 10% chance of breaking curse. It will be great wepon later, Calris + race bonus + class bonus meand that you'll have 18/200 con when you have con maxed in statgain. Consider carrying at least few !oSpeed with you.

On 10.2.2006 08:29 siphal@wxs.nl wrote:
Thanks for the tip! As you can see, Calris is slowly on its way to usefulness now ;-) Statgain is progressing nicely too, still need a lot of resists though.

On 11.2.2006 11:40 donalde@pp.inet.fi wrote:
Looking nice, don't go any deeper, until you have more blows with claive. But you won't get more than 5 blows with claive, while Calris gives you six. After you have broken curse on calris, try it.

You have no need to carry --oTrapLocation nor --oDoorStairLocation, since you have two --oDetection. Sell those *anc daggers.

On 11.2.2006 15:50 siphal@wxs.nl wrote:
Using Calris and Isildur for now, need the extra con to negate uncovered resists. Too low on str still to safely wield glaive and not get slowed down too soon. Poison resist would be nice now.

On 13.2.2006 13:03 donalde@pp.inet.fi wrote:
Wear big (>+3) =oDEX instead of damage in order to get more blows. Or you can change isildul to rohirrim, thus gaining 2 DEX. If changing isildur to rohirrim gives you 5 blows, it is imo worth of loosing RNexus.

On 13.2.2006 20:12 siphal@wxs.nl wrote:
Havent found any better =oDEX than +1 yet, and yes, Rohirrim does give me 5 blows, but a nexus breath also tp-ed me into the tightest spot so far. Damage output is good enough right now anyways.

On 14.2.2006 17:59 siphal@wxs.nl wrote:
The vault I'm in right now got me 5 blows because of Fingolfin and telepathy from Thranduil. Will either die very soon now if I'm brave enough to take on Tselakus, Ungoliant, a greater basilisk and 4 greater wyrms of different types or chicken out. We'll see....

On 15.2.2006 01:37 siphal@wxs.nl wrote:
Equipment change, Caspanion for rPOIS so I can wear speed ring, Aman cloak for rSHARDS, Elvenkind shield for rCOLD. Glaive in stead of Calris for better damage output. Lost rNEX in the process + 109 HP, but thats acceptable I think.

On 15.2.2006 07:30 donalde@pp.inet.fi wrote:
Yes, Pain does more raw damage (ideal unique angel killer), but carry Calris as a swap for disenchanters and dragons. I am not certain if Calris does more damage to evil monsters.. OTOH, Pain is so heavy that you get lot of critical hits.

On 18.2.2006 11:02 siphal@wxs.nl wrote:
Level 50. 72 uniques killed. Still lack nether and chaos.Deepest unique killed so far Khamul.

On 18.2.2006 11:12 donalde@pp.inet.fi wrote:
At your depth, most monters are evil.. try out if you can take them out faster with Calris. Or is Pain doing critical hits often?

On 27.2.2006 21:20 siphal@wxs.nl wrote:
Using Calris mainly to avoid further disenchants until I have an alternative source of res dis. It seems to do more damage against most mobs I fight now. Switch it out for most uniques tho, unless they or 1 of their mates disenchant. Crits do come often. Still no res chaos/nether.
82 uniques killed now.

On 1.3.2006 01:32 siphal@wxs.nl wrote:
Found Thorin, so res chaos covered too now. 9 uniques left now: Carcharoth, Huan, Vecna, Lungorthin, The Tarrasque, Qlzqqluup, Gothmog, Sauron and Morgoth

On 2.3.2006 09:07 siphal@wxs.nl wrote:
Just Morgy, Sauron and Carcharoth left now. Will probably just have to live (or die...) without res nether unless I wear Himring but that causes all kinds of other equipment issues.

On 2.3.2006 12:12 siphal@wxs.nl wrote:
Just Morgoth left now. Will this really be my 1st Vanilla win? And my 2nd win ever after just 1 Zangband win like 8 years ago?

On 2.3.2006 12:55 siphal@wxs.nl wrote:
Done :-)
Now on to the next variant to conquer....

On 3.3.2006 05:11 donalde@pp.inet.fi wrote:
Congrats.

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