[Angband 3.0.6 Character Dump] Name Gorgall Self RB CB EB Best Sex Male Age 29 STR! 18/100 +4 +5 +11 18/300 Race Half-Troll Height 82 INT! 18/100 -4 -2 +4 18/80 Class Warrior Weight 208 WIS! 18/100 -2 -2 +6 18/120 Title ***WINNER*** Status 1 DEX! 18/100 -4 +2 +11 18/190 HP 1257/1257 Maximize Y CON! 18/100 +3 +2 +11 18/260 SP 0/0 Preserve Y CHR! 18/100 -6 -1 +4 18/70 Level 50 Armor [57,+129] Saving Throw Superb Cur Exp 19225135 Fight (+48,+57) Stealth Bad Max Exp 19225135 Melee (+58,+68) Fighting Legendary Adv Exp ******** Shoot (+58,+14) Shooting Legendary MaxDepth 5000 ft Blows 8/turn Disarming Superb Gold 3174897 Shots 1/turn Magic Device Excellent Burden 350.0 lbs Perception Poor Speed +17 Infra 50 ft Searching Fair Your father was a Stone-Troll Warrior. You have slime-green eyes, dirty bright red hair, and white ulcerous skin. abcdefghijkl@ abcdefghijkl@ Acid:......++*++.. Blind:..+..+....... Elec:.......+..... Confu:......+...... Fire:.+..+..+..... Sound:........+.... Cold:..*...++.+... Shard:............. Pois:....+..+..... Nexus:......+..+... Fear:....+.+.+...+ Nethr:......+...... Lite:............. Chaos:.....++.+.... Dark:......+..+... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:..+.......... Sear.:.....+....... PLite:............. Infra:.....+....... Regen:..+.........+ Tunn.:............. Telep:..+..+....... Speed:.++.+......+. Invis:+.+..+....... Blows:+............ FrAct:..+.....+.+.. Shots:............. HLife:..+...+...... Might:............. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) a Lapis Lazuli Ring of Damage (+14) e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+23] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+8,+8) [5,+18] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+9] (+9) It increases your speed by 9. [Character Inventory] a) 9 Yellow Mushrooms of Restoring b) 18 Rations of Food c) 4 Dark Red Potions of Speed d) 9 Pink Potions of Cure Critical Wounds e) 5 Cyan Potions of Healing f) 3 Scrolls titled "gopash mik" of Teleport Level g) 3 Pewter Rods of Perception It cannot be harmed by electricity. h) 2 Lead-Plated Rods of Recall It cannot be harmed by electricity. i) 4 Magnesium Rods of Detection It cannot be harmed by electricity. j) a Cast Iron Rod of Teleport Other k) 2 Spruce Staffs of Teleportation (0 charges) l) 2 Willow Staffs of Speed (0 charges) m) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. n) a Massive Iron Crown [0] {terrible} o) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) It increases all your stats by 2. It cannot be harmed by the elements. It might have hidden powers. p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. q) 25 Mithril Bolts of Wounding (3d5) (+18,+16) It cannot be harmed by acid or fire. r) 37 Mithril Bolts of Wounding (3d5) (+19,+14) It cannot be harmed by acid or fire. s) 24 Mithril Bolts of Slay Dragon (3d5) (+12,+14) It slays dragons. It cannot be harmed by acid or fire. [Home Inventory] a) 21 Yellow Mushrooms of Restoring b) 2 Scrolls titled "appankh doedan" of *Remove Curse* c) 13 Scrolls titled "trieep wexpay" of Recharging d) 8 Spruce Staffs of Teleportation (56 charges) e) a Calcite Ring of Speed (+14) It increases your speed by 14. f) a Calcite Ring of Speed (+13) It increases your speed by 13. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Jewel Encrusted Crown of Numenor [0,+17] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Pair of Metal Shod Boots of Thror [6,+19] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. j) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. k) The Katana 'Aglarang' (8d4) (+6,+4) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. l) The Glaive of Pain (9d6) (+9,+30) It provides resistance to fear. It cannot be harmed by the elements. m) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. n) 31 Seeker Bolts of Acid (4d5) (+10,+19) It is branded with acid. It cannot be harmed by acid. o) 20 Seeker Bolts of Slay Dragon (4d5) (+10,+13) It slays dragons. p) 12 Arrows of Slay Evil (1d4) (+13,+15) It slays all evil creatures. q) 16 Seeker Arrows of Lightning (4d4) (+8,+10) It is branded with electricity. It cannot be harmed by electricity. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)