The Angband Ladder: Focus, Half-Troll Warrior by <hocus@iprimus.com.au>

  [Angband 3.0.3 Character Dump]

 Name   Focus                                    Self  RB  CB  EB   Best
 Sex    Male              Age        29   STR! 18/100  +4  +5 +20 18/390
 Race   Half-Troll        Height     84   INT! 18/100  -4  -2 +12 18/160
 Class  Warrior           Weight    170   WIS! 18/100  -2  -2 +14 18/200
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  +2  +8 18/160
 HP     1215/1215         Maximize    Y   CON! 18/100  +3  +2 +14 18/290
 SP     0/0               Preserve    Y   CHR! 18/100  -6  -1 +14 18/170

 Level           50       Armor    [52,+123]     Saving Throw     Superb
 Cur Exp   19961026       Fight    (+58,+58)     Stealth             Bad
 Max Exp   21069816       Melee    (+80,+83)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+68,+14)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold       1704086       Shots       1/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   335.4 lbs       Infra        50 ft     Searching          Good

 Your father was a Stone-Troll Warrior.  You have puke-yellow eyes,
 oily dark purple hair, and black ulcerous skin.




  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns
   .  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Combat (+3,+6) [2,+12] (+2)
   It increases your strength and constitution by 2.  It aggravates
   creatures around you.  
l) a Pair of Metal Shod Boots of Speed [6,+15] (+8)
   It increases your speed by 8.  


  [Character Inventory]

a) 33 Light Blue Potions of Speed
b) 16 Smoky Potions of Cure Critical Wounds {50% off}
c) 24 Pink Potions of Healing
d) 13 Orange Speckled Potions of *Healing*
e) 12 Chartreuse Potions of Life
f) 20 Scrolls titled "dalfklis" of Phase Door {10% off}
g) 20 Scrolls titled "blaalech sat" of Teleportation {25% off}
h) 6 Scrolls titled "x valrea glenx" of *Identify*
i) 7 Scrolls titled "yergip nejjo" of Satisfy Hunger {10% off}
j) 7 Scrolls titled "zunan gopuni" of Rune of Protection
k) 9 Scrolls titled "sat snapot" of *Destruction*
l) 9 Scrolls titled "miktab ab" of Banishment
m) 4 Bronze Rods of Perception
n) a Brass Rod of Recall
o) a Brass Rod of Recall (charging)
p) 5 Silver Rods of Detection {@z1}
q) a Rusty Rod of Healing
r) 8 Chromium Rods of Teleport Other {25% off}
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
t) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) a Quartzite Ring of Speed (+13)
   It increases your speed by 13.  
b) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) a Coral Amulet of Weaponmastery (+3,+5) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
g) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
h) Balance Dragon Scale Mail (-2) [30,+14]
   It provides resistance to sound, shards, chaos, and disenchantment.  It
   activates for breathe balance (250) every 300+d300 turns.  It cannot be
   harmed by the elements.  
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
j) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
n) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
o) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.8.2003 05:54
Last updated on 10.8.2003 14:21

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1706. on the Ladder (of 18973)
300. on the Angband Ladder (of 6502)

Comments

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On 4.8.2003 05:54 hocus@iprimus.com.au wrote:
Been playing this character for a few days, got really lucky with an early Defender which allowed me to dive to stat gain pretty quickly, plus the Ring of Speed and Hammerhand were nice finds too

On 4.8.2003 16:42 hocus@iprimus.com.au wrote:
Mmm, nice, found Ringil and a few other nice toys. Almost finished stat gain. This character is really looking promising. :]

On 5.8.2003 12:28 hocus@iprimus.com.au wrote:
At 2350' now, with everything but my dex maxxed out. Things are looking good, but I could do with some better equipment. :)

On 8.8.2003 14:14 donalde@kukka.net wrote:
Why don't you use Elessar? You'd do more damage, and lose only 2 from speed. Or do you need that DEX bonus for 6th blow? OTOH; swapping would make you target of thieving. Tough choise. You need better boots, and Fingolfin. :)

On 8.8.2003 14:31 hocus@iprimus.com.au wrote:
Oh my god. I just found The One Ring.

On 8.8.2003 22:23 conrad_zaar@yahoo.ca wrote:
You lucky dog, you...

On 10.8.2003 14:21 hocus@iprimus.com.au wrote:
Yay, Morgoth is dead. My 3rd win, first time with a Warrior tho. :)

On 10.8.2003 14:24 pav wrote:
Woooo! CONGRATULATIONS!

On 11.8.2003 10:17 donalde@kukka.net wrote:
Congratulations.

On 14.8.2003 03:45 conrad_zaar@yahoo.ca wrote:
Congrats

On 14.8.2003 03:45 conrad_zaar@yahoo.ca wrote:
Congrats

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