The Angband Ladder: Grog VIII, Half-Troll Warrior by <adam_h@worldnet.att.net>

  [Angband 3.0.3 Character Dump]

 Name   Grog VIII                                Self  RB  CB  EB   Best
 Sex    Male              Age        23   STR! 18/100  +4  +5 +13 18/320
 Race   Half-Troll        Height    103   INT! 18/100  -4  -2  +7 18/110
 Class  Warrior           Weight    230   WIS! 18/100  -2  -2  +7 18/130
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  +2  +9 18/170
 HP     1138/1138         Maximize    Y   CON! 18/100  +3  +2  +9 18/240
 SP     0/0               Preserve    N   CHR! 18/100  -6  -1  +9 18/120

 Level           50       Armor    [55,+120]     Saving Throw     Superb
 Cur Exp   17766893       Fight    (+52,+48)     Stealth             Bad
 Max Exp   17766893       Melee    (+74,+73)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+66,+24)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold      10551444       Shots       2/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   311.4 lbs       Infra        30 ft     Searching          Fair

 Your mother was a Stone-Troll Shaman.  You have blue-bloodshot eyes,
 mangy dark purple hair, and white leprous skin.




  [Last Messages]

> You unstack your rod.
> The air about you becomes charged...
> You unstack your rod.
> You combine some items in your pack.
> You feel yourself yanked upwards!
> You hit the Pitiful-looking beggar.
> You have slain the Pitiful-looking beggar.
> Buying a Potion of Restore Life Levels {25% off} (g).
> You quickly agree upon the price.
> Okay.
> You bought a Potion of Restore Life Levels {25% off} (g) for 402 gold.
> You have a Potion of Restore Life Levels {25% off} (d).
> You feel your life energies returning.
> You have no more Potions of Restore Life Levels {25% off} (d).
> Character dump successful.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) a Heavy Crossbow of the Haradrim (x4) (+14,+24) (+1)
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid and fire.  
c) The Ring of Power 'Vilya' (+10,+10) (+3) {!s!d}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) an Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain (charging)
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Cloak of Protection [1,+20]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+8] (+5)
   It increases your speed by 5.  


  [Character Inventory]

a) 13 Mushrooms of Restoring
b) 23 Potions of Speed
c) 2 Potions of Life
d) 24 Scrolls of Phase Door {50% off}
e) 25 Scrolls of Satisfy Hunger {25% off}
f) 3 Rods of Trap Location {@1}
g) 3 Rods of Perception {@5}
h) a Rod of Recall
i) a Rod of Recall (charging)
j) 5 Rods of Illumination {@4}
k) 7 Rods of Teleport Other
l) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
m) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
o) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
q) 9 Seeker Bolts of Holy Might (4d5) (+18,+16)
   It slays demons, undead, and all evil creatures.  It is branded with 
   fire.  It is blessed by the gods.  It cannot be harmed by acid and fire
   .  
r) 15 Seeker Bolts of Flame (4d5) (+15,+16)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 3 Scrolls of *Identify*
b) a Ring of Speed (+11)
   It increases your speed by 11.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
e) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
f) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
g) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
h) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
i) an Amulet of Weaponmastery (+3,+4) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
j) an Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching
   , infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
k) The Chain Mail of Arvedui (-2) [14,+12] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
o) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
p) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
q) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
r) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and it is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It lights
   the dungeon around you.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
w) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
   It increases your strength by 6.  It increases your tunneling by 6.  It
   slays animals, dragons, and all evil creatures, and it is especially
   deadly against undead.  It is branded with fire.  It provides immunity
   to fire.  It provides resistance to dark, chaos, and disenchantment.  
   It aggravates creatures around you.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.6.2003 20:05

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2187. on the Ladder (of 19090)
430. on the Angband Ladder (of 6561)
Third best for this player (

Comments

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On 25.6.2003 20:05 adam_h@worldnet.att.net wrote:
After getting my girlfriend into Angband a little, I started trying the occasional warrior to encourage her/compete with her a little. Anyway, it so happened I found Arch in the Angband chat and challenged him to a game of warriors in V. Arch has mastered the warrior class (or a similar derivative) in other *bands, but neither he nor I have won one in vanilla. And besides the friendly competition, it was also a challenge for me since I almost exclusively play mage-type spellcasters.

Before the challenge and since, I had many attempts die somewhere around the 1800-2000' range due to sheer boredom in acquiring stat potions. But something about Grog the Eighth was special. Not really. I just didn't screw up with him, and plus a nice greater vault with Ringil and Celeborn in it around 2000-2200' helped.

The game was miserably stingy with artifacts after that benefice. No Feanor, no Cubragol, well, okay, just those two. But I wanted them!

Probably the scariest unique was Maeglin, who was much tougher than I remember (actually, I don't recall him being in the old vanilla, many years ago that I beat as a mage). He summoned a ton of really nasty uniques and the same round, some Lich or demon or another drained my teleport staves of all their charges. So I had a serious moment of panic, but then was able to selectively teleport them away with my stack of 5 teleport away rods (at the time). It was a hair-raiser, and part of the fun of the warrior experience.

Attempted Morgoth once earlier with 5 Life potions and some heals, got him down to 2 stars, and then ran out of potions. Not wanting to add this game to the Angband Regrets Graveyard (which has a larger populace than I'd care to admit) I retreated, did 4950' a dozen times or so for more potions, and this time, with SIX life (yeah, I got bored) and I think a few *Healing* plus more Heals I took Morgoth on again. All uniques were killed except for Omnirax, who didn't show up in the 2nd battle. Anyway, Morgoth went down with a few potions of Life still to spare.

Fun stuff. Now for a long break. Not sure what's next: Steam ready for me yet? Or maybe go back to the Eyangband Bard challenge. Regardless, thanks to all who have continued to evolve Angband and made it my favorite game over all these years.

On 26.6.2003 03:46 skadabra67@hotmail.com wrote:
Congratulations! Btw, what do you mean miserably stingy with artifacts? Your equipment is AMAZING! (at least compared to what I usually get...)

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