The Angband Ladder: Symba, Wood-Elf Symbiant by <s_latour@hotmail.com>

  [ToME 2.1.0 Character Dump]

 Name  : Symba                  Age                142       STR: 18/186       
 Sex   : Neuter                 Height              48       Int:  18/10  18/30
 Race  : Wood-Elf               Weight              81       WIS: 18/141       
 Class : Symbiant               Social Class        59       DEX: 18/***       
 Body  : Player                                              CON: 18/145       
 God   : Nobody                                              CHR: 18/130       
                                                                               
 + To Melee Hit          73 Level             37    Max Hit Points       613   
 + To Melee Damage       60 Experience   1027245    Cur Hit Points       -80   
 + To Ranged Hit         81 Max Exp      1027245    Max SP (Mana)         62   
 + To Ranged Damage       1 Exp to Adv.  1190000    Cur SP (Mana)         16   
   AC                32+106 Gold          133654                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[7] Perception  : Superb       Blows/Round:  5         
 Bows/Throw  : Legendary[40]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  10d5+300  
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Sindar.  You are one of several               
          children of a Yeoman.  You are a well liked child.  You              
          have brown eyes, straight brown hair, and a dark                     
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 38 (1900')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 13 (650')
        The Old Forest: Level 20 (1000')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 It now is 20 days that you are adventuring.

     Your Attributes:
You are dead, killed by an Ancient multi-hued dragon.
You can teleport yourself short distances.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You are in a battle rage.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You are lucky.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:

Skills (points left: 0)
 - Combat                                        23.800 [0.800]
	  . Weaponmastery                               01.000 [0.800]
	  . Archery                                     42.400 [0.900]
	  . Barehand-combat                             01.000 [0.600]
 - Sneakiness                                    42.600 [0.800]
	  . Stealth                                     01.000 [0.800]
	  . Disarming                                   01.000 [0.700]
 - Magic                                         08.560 [0.700]
	  . Magic-Device                                44.000 [1.000]
 - Spirituality                                  02.500 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  06.280 [1.100]
	  . Corpse-preservation                         01.000 [0.900]
	  . Possession                                  00.000 [0.100]
	  . Symbiosis                                   44.200 [0.800]

 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 36 princesses.

 You have defeated 7105 enemies.


  [Fates]

You may meet an Aimless-looking merchant on level 12.
You are fated to find a Potion of Detect Invisible on level 1.
You may meet a Boil-covered wretch on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
d) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
e) The Ring of Falda (+2)
    It increases your wisdom and dexterity by 2.  It provides immunity
    to paralysis.  It provides resistance to shards.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level
    36 of Heart of the Earth.
f) a Ring of Damage (+19)
    
    You bought it from the Black Market.
k) an Amulet of the Serpents [+3] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance
    to poison.  
    You found it while digging a rubble.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom 
    and charisma by 1.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 38 of The Land
    Of Rhun.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold, 
    lightning or fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to blindness, sound and chaos.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Forest troll on level 30 of Maze.
x) a Pair of Soft Leather Boots of Jumping [2,+7]
    It can be activated for phasing every 10+d10 turns if it is being 
    worn. It grants you the power of blink if it is being worn.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 6 Iron Shots 'Dendron' (1d4) (+18,+15) {90% off}
    It does extra damage from frost.  It is especially deadly against 
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It 
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
|) a Gnomish Shovel of Digging (1d2) (+10,+8) (+4)
    It increases your ability to tunnel by 4.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of The Land Of Rhun.


  [Character Inventory]

a) 4 Potions of Restore Life Levels {!*}
    
b) 3 Scrolls of Teleportation {!*}
    
c) 8 Scrolls of Identify
    
d) 12 Scrolls of Satisfy Hunger {!*}
    
e) a Wooden Rod of Trap Location (10/10) {@z1}
f) an Iron Rod of Illumination (50/50) {@z3}
g) a Moonstone Rod of Door/Stair Location (75/75) {@z2}
h) a Silver Rod of the Istari of Disarming (200/200) {@z4}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) a Silver Rod of Recall (21/100) {!*}
j) The Wand of Digging of Thrain (19 charges) {@a3}
    
k) a Staff of Healing[3|20] (0 charges) {!*}
    
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level
    36 of Mordor.
m) a Long Bow (x3) (+0,+0)
n) 28 Rounded Pebbles of Wounding (1d2) (+8,+16) {90% off}
o) 20 Iron Shots of Darth (1d4) (+16,+11) {90% off}
    It does extra damage from acid.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
p) 27 Iron Shots of Gelim (1d4) (+17,+18) {90% off}
    It does extra damage from acid and electricity.  It is especially 
    deadly against orcs.  It is a great bane of undead.  It cannot be 
    harmed by acid, cold, lightning or fire.  
q) 27 Mithril Shots of Lightning (3d4) (+11,+12) {90% off}
    It does extra damage from electricity.  It cannot be harmed by acid.
    It cannot be harmed by electricity.  
r) 15 Mithril Shots of Slay Animal (3d4) (+15,+12) {90% off}
    It is especially deadly against natural creatures.  It cannot be harmed
    by acid.  
s) 21 Mithril Shots of Slay Demon (3d4) (+14,+11) {90% off}
    It strikes at demons with holy wrath.  It cannot be harmed by acid.
    
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 33 of
    Mirkwood.
b) a Gibbering mouther (48 hp)
c) 7 Sprigs of Athelas {!*}
    
d) 49 Scrolls of *Identify*
    
e) a Golden Rod of Quickness of Nothing (125/125)
    It can cast spells faster.  
    It was given to you as a reward.
f) The Ring of Naeron (+5)
    It increases your wisdom and dexterity by 5.  It sustains your strength 
    and charisma.  It provides immunity to paralysis.  It provides resistance
    to sound.  It allows you to fly.  It allows you to see invisible monsters.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the floor on level 23 of The Sandworm lair.
g) a Ring of Chaos Resistance
h) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and disenchantment.  It cannot be harmed by acid, 
    cold, lightning or fire.  
k) The Cloak of Mimicry [Mana ball] of Minya [1,+7] (+2 to stealth)
    It increases your stealth by 2.  It sustains your strength, constitution 
    and charisma.  It provides immunity to fire.  It provides resistance
    to cold and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
l) The Cloak of Mimicry [Chaos Cloud] of Agorial [1,+9]
    It sustains your intelligence and charisma.  It provides immunity to
    electricity.  It provides immunity to paralysis.  It provides resistance
    to cold and shards.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it lying on the floor on level 25 of Maze.
m) The Large Leather Shield 'Imlor' [4,+12]
    It provides resistance to life draining, nether and disenchantment.
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    It was given to you as a reward.
n) The Broken Sword 'Megon' (1d2) (+1,+11) (+6)
    It increases your dexterity and constitution by 6.  It does extra 
    damage from acid and electricity.  It produces chaotic effects.  It
    is very sharp and make your foes bleed.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
o) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and dexterity 
    by 2.  It produces chaotic effects.  It is a great bane of undead.
    It fights against evil with holy fury.  It provides resistance to light 
    and dark.  It allows you to see invisible monsters.  It drains mana.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Helcaraxe.
p) a Long Bow of Accuracy (x3) (+18,+15)
    
    You bought it from the Black Market.
q) 15 Arrows of Bormo (1d4) (+22,+6) {90% off}
    It does extra damage from acid and frost.  It is a great bane of dragons.
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) 17 Seeker Arrows of Venom (4d4) (+6,+8) {90% off}
    It poisons your foes.  
s) 15 Rounded Pebbles 'Nimar' (1d2) (+13,+9) {90% off}
    It does extra damage from acid, electricity and fire.  It is a great
    bane of dragons.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath. 
    It is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
t) 29 Rounded Pebbles of Menyatath (1d2) (+9,+9) {90% off}
    It does extra damage from electricity.  It is a great bane of dragons.
    It is especially deadly against trolls.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) 20 Rounded Pebbles of Dunil (1d2) (+10,+8) {90% off}
    It is especially deadly against dragons.  It is especially deadly 
    against trolls.  It is especially deadly against giants.  It is a 
    great bane of demons.  It fights against evil with holy fury.  It 
    cannot be harmed by acid, cold, lightning or fire.  



Posted on 9.12.2002 05:02
Last updated on 15.12.2002 06:24

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On 9.12.2002 05:02 s_latour@hotmail.com wrote:
Trying another symbiant. The Roper is very nice. It gives me several elemental ball spells, haste, and when it hits monsters they can fall asleep. The extra hit points don't hurt either.

On 10.12.2002 13:34 s_latour@hotmail.com wrote:
Made it to Mordor. Am now mopping up some of the side dungeons, looking for a nice town with some good shops for me to spend my hard earned scratch. Here's a question: If symbiosis is of benefit to both organisms, what does the never-mover get out of it? It can either sit around quietly on its own, or join with me and learn new levels of pain and suffering as I use its body as a shield. But perhaps I am looking a bit too deep into this. :)

On 15.12.2002 06:24 s_latour@hotmail.com wrote:
Got a little too cocky with a quest for 18 AMHD's. Probably would have made it if not for a one block level. No where to hide, really. Time for Symba II to make an appearance.

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