The Angband Ladder: Feasul, Wood-Elf Archer by <zasvid@wp.pl>

  [ToME 2.2.2 Character Dump]

 Name  : Feasul                 Age                145       STR:     31       
 Sex   : Female                 Height              61       INT:     25       
 Race  : Wood-Elf               Weight              96       WIS:     28       
 Class : Archer                 Social Class        51       DEX:     30       
 Body  : Player                                              CON:     22       
 God   : Manwe Sulimo                                        CHR:     32       
                                                                               
 + To Melee Hit          54 Level             37    Max Hit Points       309   
 + To Melee Damage       41 Experience    979348    Cur Hit Points        -8   
 + To Ranged Hit         69 Max Exp       979348    Max SP (Mana)         78   
 + To Ranged Damage      19 Exp to Adv.  1120000    Cur SP (Mana)         78   
   AC                30+103 Gold         1617308    Piety              16571   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Legendary[62]Searching   : Very Good    Shots/Round:  3         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  20d5+205  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Sindarin Archer.  You           
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 38 (1900')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 35 (1750')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 25 (1250')

 Your body was a Player.
 You have defeated 5891 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 38 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by a Clear worm mass on level 25 of A lost temple.
You can cause mold to grow near you.
You are poisoned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of dragons.
You are lucky.
You know everything.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.

Skills (points left: 17)
 - Combat                                        36.448 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              41.686 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 41.500 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            03.700 [0.900]
 - Magic                                         00.780 [0.400]
          . Magic-Device                         12.000 [1.100]
          . Prayer                               10.000 [0.500]
 - Monster-lore                                  01.350 [0.500]
          . Symbiosis                            15.200 [0.500]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You are fated to meet a Giant clear centipede on level 1.
You are fated to die on level 8.
You are fated to meet a Green worm mass on level 1.
You may meet a Giant black ant on level 1.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) (charging)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Accuracy (+18)
f) a Ring of Nether Resistance
k) an Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4) {@w4}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of A lost temple.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, confusion, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, chaos and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 35 of
    Mordor.
s) The Iron Helm of Knowledge [6,+20] (-6) (charging) {@w3}
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Mirkwood.
x) a Pair of Hide Boots of Speed [4,+10] (+9)
z) (nothing)
{) 29 Seeker Arrows (4d4) (+7,+7) {!k}
    
|) The Pick of Thornil (1d3) (+5,+8) (+1 attack)
    It increases 
    your strength, intelligence, wisdom, constitution, charisma, ability
    to tunnel and attack speed by 1.  It drains life from your foes.  It
    cannot be harmed by acid, cold, lightning or fire.  


  [Character Inventory]

a) The Mirror of Alternate Dimensions (charging) {curing}
    It can be
    activated for curing.  
    You found it lying on the ground on level 35 of Mordor.
b) Mordekainen's Sneaking Eye {cure insanity}
    It can be
    activated for cure insanity.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) A parchment titled ''Immortality For Dummies'' (charging) {restoration}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Gnome mage on level 30 of Heart of the
    Earth.
d) 2 Potions of Healing {!*}
e) 2 Scrolls of Reset Recall
f) 18 Scrolls of Object Detection
    
g) 14 Scrolls of Satisfy Hunger {@r2}
    
h) a Wooden Rod of Trap Location (10/10) {@z5}
    
i) an Iron Rod of Charging of Enlightenment (50/50) {@z1}
    It regenerates its mana faster.  
    You bought it from the Black Market.
j) a Silver Rod of Cheapness of Recall (100/100) {@z0}
k) The Wand of Digging of Thrain (25 charges) {@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) The Anchor of Space-Time {@w4}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 35 of
    Mordor.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of A lost temple.
b) The Sunstone 'Eye of Re' (+5)
    It
    provides light (radius 1) forever.  It increases your luck by 5.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Soft Leather Armour of the Sandworm [30,+7] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
d) The Dagger 'Dethanc' (E:1411, L:11) (1d4) (+16,+11)
    It can be activated for lightning bolt (4d8) every 6+d6
    turns if it is being worn. It provides light (radius 1) forever.  It
    does extra damage from electricity.  It strikes at undead with holy
    wrath.  It provides resistance to electricity and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+8,+7)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Broad Sword 'Guthwine' (3d5) (+15,+10)
    It is especially deadly against orcs.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 9 of
    Barrow-Downs.
g) The Halberd 'Pillar of Smoke' (3d5) (+8,+8) (+0 to searching)
    It can be wielded two-handed.  It can be activated for 
    darkness if it is being worn. It decreases your searching by 0.  It
    drains life from your foes.  It is especially deadly against natural
    creatures.  It makes you invisible.  It provides resistance to light
     and blindness.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll on level 31 of Mirkwood.
h) The Quarterstaff 'Eriril' (1d9) (+3,+6) (+4)
    It
    can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 23 of Mirkwood.


  [Home Inventory - Minas Anor ]

a) 9 Sprigs of Athelas
b) 23 Arrows of Slay Evil (1d4) (+7,+10)
c) 18 Arrows of Slay Evil (1d4) (+7,+7)
d) a Sheaf Arrow of Slay Demon (1d5) (+12,+11)
    
    It strikes at demons with holy wrath.  
    You bought it from the Black Market.
e) an Arrow of Slay Undead (1d4) (+8,+11)
f) 25 Sheaf Arrows of Slay Animal (1d5) (+7,+7)
g) 21 Arrows of Lightning (1d4) (+7,+7) {90% off}
    It does extra damage from 
    electricity.  It cannot be harmed by electricity.  
    You made it yourself.
h) 59 Arrows of Venom (1d4) (+7,+7) {90% off}
    It poisons your foes.  
    You made it yourself.
i) 22 Arrows of Frost (1d4) (+9,+12) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
j) 27 Arrows of Slay Animal (1d4) (+7,+7) {90% off}
    It is especially deadly against natural
    creatures.  
    You made it yourself.
k) 26 Arrows (exploding) (1d4) (+7,+7) {90% off}
    
l) 26 Arrows (exploding) (1d4) (+7,+7) {90% off}
    
m) 34 Silver Arrows (3d4) (+8,+7)
n) 22 Elf Skeletons
o) 7 Dwarf Skeletons
p) 7 Human Skeletons


  [Home Inventory - Lothlorien ]

a) Raal's Tome of Unconventional Warfare
    It can be activated for gain corruption.  
    You found it in the remains of an Acidic cytoplasm on level 52 of Illusory
    Castle.
b) a Parchment titled ``Magic for the Layman'' {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 36 of Heart
    of the Earth.
c) 99 Potions of Water Curing {quest}
d) a Potion of Enlightenment
e) 4 Scrolls of Reset Recall
f) a Silver Rod of Nothing (100/100)
    
g) a Golden Rod of Nothing (125/125)
h) a Mithril Rod of Nothing (160/160)
    
i) an Iron Helm of Water Breathing [5,+7]
    It allows you to breathe underwater.  It cannot be harmed
    by acid.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+5)
    It increases your charisma by 5.  It
    makes you invisible.  It sustains your strength.  It provides
    resistance to fire, cold, dark, shards and chaos.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring 'Elere' (+3 to infravision)
    
    It increases your strength and infravision by 3.  It sustains your 
    wisdom and charisma.  It makes you completely fearless.  It provides
    resistance to electricity and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 35 of
    Mordor.
c) The Chain Mail of Mathanel (-2) [14,+7]
    It provides resistance to life draining, fire, light and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
d) The Hard Leather Cap of Mendaglin [2,+8]
    It sustains 
    your intelligence.  It provides resistance to life draining, acid, 
    cold, light, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
e) The Broad Sword 'Dalvalam' (2d5) (-5,+1) (+3 attacks)
    It increases your intelligence, wisdom
     and attack speed by 3.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
f) The Awl-Pike 'Heluil' (1d8) (+4,+9) (+6)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your constitution by 6.  It does
    extra damage from electricity.  It is a great bane of dragons.  It is
    a great bane of demons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.
g) The Sling 'Glingwar' (x4) (+17,+13) (+2)
    It provides
    light (radius 1) forever.  It increases your strength, intelligence
     and constitution by 2.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
h) The Heavy Crossbow 'Urimlob' (x4) (+4,+11) (+4)
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom
     and dexterity by 4.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 35 of
    Mordor.
i) The Small Wooden Boomerang 'Carthale' (1d4) (+7,+8)
    It does extra damage from frost.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 34 of Mordor.
j) The Mage Staff of Cargor (1d4) (+5,+5) [+10] (+3)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your intelligence by 3.  
    It sustains your intelligence and wisdom.  It provides resistance to 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of It on level 24 of The Old Forest.



Posted on 20.8.2003 20:34

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On 20.8.2003 20:34 zasvid@wp.pl wrote:
Got Ringil from princess drop in Mirkwood. it's really nice to play 98 side quests. But it didn't help with those horrible levelled clear worm masses.

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