The Angband Ladder: Araonyth, Petty-Dwarf Symbiant by <spitfyr@gmx.net>

  [ToME 2.1.2 Character Dump]

 Name  : Araonyth               Age                108       STR: 18/***       
 Sex   : Neuter                 Height              47       INT: 18/129       
 Race  : Spectre Petty-Dwarf    Weight              75       WIS: 18/197       
 Class : Symbiant               Social Class        53       DEX: 18/***       
 Body  : Player                                              CON: 18/150       
 God   : Tulkas                                              CHR: 18/128       
                                                                               
 + To Melee Hit          75 Level             35    Max Hit Points       610   
 + To Melee Damage       56 Experience    910862    Cur Hit Points       -29   
 + To Ranged Hit         83 Max Exp       918099    Max SP (Mana)        133   
 + To Ranged Damage       8 Exp to Adv.  1147500    Cur SP (Mana)        116   
   AC                 26+86 Gold          303060    Piety              16746   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Good         Blows/Round:  5         
 Bows/Throw  : Legendary[22]Searching   : Good         Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  10d5+280  
 Stealth     : Good         Magic Device: Heroic       Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Smith.              
          You are a credit to the family.  You have dark brown eyes,           
          straight black hair, a two foot beard, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 45 (2250')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 36 (1800')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 11th Quelle of the 2890th year of the third age.
 It now is 25 days that you are adventuring.

     Your Attributes:
You are dead, killed by Utgard-Loke.
You can drive yourself into a berserk frenzy.
You can detect hidden doors and traps.
You can sense what is beyond walls.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
Your appetite is small.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:

Skills (points left: 0)
 - Combat                                        33.400 [0.800]
	  . Weaponmastery                               40.200 [0.800]
	  . Archery                                     09.400 [0.700]
	  . Barehand-combat                             01.000 [0.600]
 - Sneakiness                                    01.000 [0.800]
	  . Stealth                                     01.000 [0.800]
	  . Disarming                                   01.000 [0.700]
 - Magic                                         09.911 [0.700]
	  . Magic-Device                                40.000 [1.000]
 - Spirituality                                  01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   01.000 [0.500]
 - Monster-lore                                  07.600 [1.100]
	  . Corpse-preservation                         01.000 [0.900]
	  . Possession                                  00.100 [0.100]
	  . Symbiosis                                   40.200 [0.800]

 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 11 princesses.

 You have defeated 7474 enemies.


  [Fates]

You may find a Ring of Teleportation on level 42.
You are fated to meet a Newt on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
d) The Sling of Farmer Maggot (x2) (+20,+8) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
e) a Ring of Slaying (+8,+15)
    
    You bought it from the Black Market.
f) The Ring of Elumbaran (+4)
    It increases your strength by 4.  It sustains your intelligence and
    constitution.  It makes you completely fearless.  It provides resistance
    to electricity, fire, blindness and sound.  It allows you to levitate.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
k) an Amulet of Doom [+6] (+6) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, constitution 
    and charisma by 6.  It is cursed.  It cannot be dropped while cursed.
    It can re-curse itself.  
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom 
    and charisma by 3.  It makes you invisible.  It provides resistance
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Cloak of Mimicry [Ape] of Electricity [1,+7]
    It provides resistance to electricity.  It produces an electric sheath.
    It cannot be harmed by acid.  It cannot be harmed by electricity. 
    
    It was given to you as a reward.
p) a Large Leather Shield [4,+6]
    
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots [3,+6]
    
z) a Death mold (1835 hp)
{) 22 Mithril Shots of Wounding (3d4) (+19,+21) {90% off}
|) The Orcish Pick of Ilosgion (1d3) (-2,-4) (+4)
    It increases your constitution, charisma and ability to tunnel by 4.
    It produces chaotic effects.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Ulfang the Black on level 40 of The
    Land Of Rhun.


  [Character Inventory]

a) Baalzebub's Tormented Box {Destruction}
    It can be activated for Destruction.  
    You found it lying on the ground on level 45 of Mordor.
b) The Skull of Ancient Wisdom {Genocide / 500}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 39 of Mordor.
c) an Ultimate Mimic (600 hp)
d) 5 Potions of Speed
    
e) 3 Potions of Heroism
    
f) 6 Potions of Healing
    
g) 3 Potions of Curing
    
h) 9 Scrolls of Phase Door
    
i) 10 Scrolls of Teleportation
    
j) 47 Scrolls of Identify {@r1}
    
k) 2 Scrolls of *Identify*
    
l) 4 Scrolls of Satisfy Hunger
    
m) a Silver Rod of Illumination (100/100) {@z4}
n) a Silver Rod of Recall (78/100) {@z9}
o) a Mithril Rod of Disarming (160/160) {@z6}
p) 2 Wands of Manathrust[4|25] (16 charges)
q) a Wand of Noxious Cloud[1|25] (7 charges) {25% off}
    
r) a Staff of Identify[10|20] (6 charges) {@u1}
s) The Dagger 'Nimthanc' (E:1138, L:10) (1d4) (+13,+10)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It fights against evil
    with holy fury.  It provides resistance to electricity, cold and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 45 of Mordor.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) 2 Potions of Restore Life Levels
    
c) a Potion of Curing
    
d) 5 Wands of Noxious Cloud[1|25] (44 charges)
    
e) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Ring of Slaying (+7,+16)
    
    You bought it from the Black Market.
g) The Amulet of Erethor (+5)
    It increases your intelligence and wisdom by 5.  It sustains your wisdom 
    and dexterity.  It provides immunity to paralysis.  It provides resistance
    to cold and disenchantment.  It allows you to levitate.  It slows 
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You bought it from the Magic shop.
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of
    Bree .
i) The Stone of Lore (charging)
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
k) The Light Crossbow 'Belin' (x5) (+7,+6) (+2)
    It increases your intelligence, wisdom, dexterity and constitution 
    by 2.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 35 of Moria.
l) 24 Silver Bolts (3d5) (+0,+0)
m) 33 Seeker Arrows (4d4) (+0,+0)
n) 23 Mithril Shots of Slay Evil (3d4) (+14,+14) {90% off}


  [Home Inventory - Gondolin ]

a) 10 Potions of Cure Insanity
    
b) 4 Potions of Speed
    
c) a Potion of Life
    
d) a Potion of Enlightenment
    
e) a Scroll of Mass Genocide
    
f) an Iron Rod of Nothing (50/50)
g) a Cloak of Mimicry [Ent] of Protection [1,+19]
h) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Novice priest on level 18 of Orc 
    Cave.
i) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Maze.
j) a Guisarme of Extra Attacks (2d5) (+2,+7) (+3 attacks)
k) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom and speed by 4.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to life draining, electricity, fire,
    nether and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Ninja on level 42 of Mordor.
l) 29 Seeker Arrows (4d4) (+0,+0)
m) 22 Silver Arrows (3d4) (+0,+0)


  [Home Inventory - Minas Anor ]

a) a Silent watcher (2000 hp)
b) a Potion of Healing
c) 4 Potions of Enlightenment
    
d) a Scroll of *Identify* {25% off}
    
e) a Moonstone Rod of Cheapness of Nothing (75/75)
f) a Golden Rod of the Istari of Nothing (250/250)
g) a Rod Tip of Recall (80 Mana to cast)
h) a Heavy Crossbow of Extra Shots (x4) (+17,+15)
    It fires missiles excessively fast.  
    You bought it from the Black Market.
i) Climbing Set


  [Home Inventory - Lothlorien ]

a) Jor's Buckler of Missile Attraction {Teleport}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Black orc on level 18 of Orc Cave.
b) 3 Potions of Healing
    
c) a Potion of Enlightenment
d) 2 Wands of Manathrust[2|18] (11 charges)
e) a Wand of Firewall[4|6] (7 charges)
f) a Wand of Tidal Wave[4|20] (8 charges)
g) a Wand of Tidal Wave[5|20] (4 charges)
h) a Wand of Ice Storm[3|27] (3 charges)
i) a Wand of Thunderstorm[2|25] (10 charges)
j) The Wand of Digging of Thrain (19 charges)
k) a Staff of Remove Curses[2|21] (5 charges)
l) a Staff of Recovery[2|11] (4 charges)
m) The Ring of Faleth (+1 to searching)
    It increases your searching by 1.  It makes you invisible.  It sustains
    your strength.  It provides resistance to acid, cold and nether.  It
    allows you to levitate.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 36 of Moria.
n) a Ring of Speed (+6)
o) a Ring of Lightning [+15]
p) The Phial of Galadriel (+4)
q) Elven Blue Dragon Scale Mail (-2) [30,+17] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 3.  It provides 
    resistance to acid, electricity, fire, cold, poison and nexus.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Cloak of Mimicry [Vampire] of Immolation [1,+9]
s) The Broad Sword 'Seren' (2d5) (+15,+21) (+6)
    It increases your dexterity by 6.  It does extra damage from acid 
    and frost.  It produces chaotic effects.  It is very sharp and can
    cut your foes.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath. 
    It is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 18 
    of Mirkwood.
t) 22 Silver Bolts (3d5) (+0,+0)
u) 21 Mithril Shots of Slay Undead (3d4) (+10,+10) {90% off}
v) 15 Mithril Shots (3d4) (+11,+11) {90% off}



Posted on 12.5.2003 22:06

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On 12.5.2003 22:06 spitfyr@gmx.net wrote:
And yet another death bye Utgard-Loke's breath.

On 12.5.2003 22:08 spitfyr@gmx.net wrote:
btw look at this Amulet of Doom :-D

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