The Angband Ladder: Fungin, Dwarf Symbiant by <pietrisco@iol.it>

  [ToME 2.3.1 Character Sheet]

 Name  : Fungin                 Age                 41       STR:     21       
 Sex   : Male                   Height              51       INT:     11       
 Race  : Dwarf LostSoul         Weight             152       Wis:     16     17
 Class : Symbiant               Social Class         1       DEX:     18       
 Body  : Player                                              CON:     22       
 God   : Nobody                                              CHR:     13       
                                                                               
 + To Melee Hit          -5 Level             37    Max Hit Points       449   
 + To Melee Damage        0 Experience   1109072    Cur Hit Points       449   
 + To Ranged Hit         13 Max Exp      1147622    Max SP (Mana)        186   
 + To Ranged Damage      14 Exp to Adv.  1155000    Cur SP (Mana)        186   
   AC                 12+63 Gold           20930                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Good    Blows/Round:  2         
 Bows/Throw  : Fair         Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  8d4       
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are Aule's first prototype of a Dwarf. He was displease          
          d to discover your affinity with slimy, unmoving creatures,          
           and therefore put you in Mandos's Halls, from whence you m          
          ade countless, unsuccesful attempts to get to the surface.           


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')

 Your body is a Player.
 You are currently in a plain of grass.
 You have defeated no enemies yet.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 44th Yavie of the 2890th year of the third age.
 You have been adventuring for 1 day.

                    adefkmnopsuxz{|@            
        Add Str   : ....3...........            
        Add Dex   : ....3...........            
        Add Con   : ....3...........            
        Add Stea. : 1.....4.........            
        Add Sear. : ......4.........            
        Add Infra : ....3...........            
        Add Speed : ....3...........            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+...........            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+.........            
        Res Pois  : ................            
        Res Fear  : ....+...........            
        Res Lite  : ................            
        Res Dark  : +.....+.........            
        Res Blind : ...............+            
        Res Conf  : ...+............            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        See Invis : ....+..........+            
        Regen     : ....+...........            
        Xtra Shots: .+..............            
        Fly       : ..+.............            

Skills (points left: 0)
 - Combat                                        01.000 [0.800]
          - Weaponmastery                        02.500 [0.800]
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              01.500 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    01.700 [0.800]
          . Stealth                              00.000 [0.800]
          . Disarming                            01.200 [0.700]
 - Magic                                         41.845 [0.700]
          . Magic-Device                         06.900 [1.000]
 - Spirituality                                  41.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  41.810 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            41.800 [0.800]

 One of your companion(s) has been killed.

  [Character Equipment]

a) a Shadow Blade (4d4) (+1,+7) (+1 to stealth)
d) a Sling of Extra Shots (x2) (+19,+14)
e) a Ring of Flying
f) an Indestructible Ring of Confusion Resistance
k) The Necklace 'Nauglamir' (+3)
        It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 93 of Halls of Mandos.
m) The Phial of Galadriel (+4)
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 98 of
    Halls of Mandos.
o) a Cloak [1,+0]
p) a Small Leather Shield [2,+6]
s) The Metal Cap of Thengel [3,+12] (+3)
u) a Set of Gauntlets [2,+8]
x) (nothing)
z) a Greater draconic quylthulg named Durin (1500 hp)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
|) (nothing)


  [Character Inventory]

a) an Avian Figurine
b) 49 Rations of Food
c) 2 Potions of Speed
d) 2 Potions of Healing
e) 2 Potions of Curing
f) a Cyan Potion
g) an Iron Rod of Trap Location (50/50)
h) a Wand of Teleport Away[12|48] (7 charges)
i) a Staff of Teleportation[6|39] (11 charges)
j) an Indestructible Ring of Acid [+14]
k) an Indestructible Ring of See Invisible
l) a Ring of Light and Darkness Resistance
m) a Lapis Lazuli Ring
n) an Opal Ring
o) a Shining Ring
p) a Platinum Ring
q) a Tortoise Shell Ring
r) an Amulet of Acid Resistance
s) an Indestructible Amulet of the Serpents [+3] (+4)
t) an Amulet of Regeneration
u) an Adamantite Amulet
v) a Sapphire Amulet
w) a Chaos Dragon Scale Mail (-2 to accuracy) [30,+16]



Posted on 6.3.2005 01:19

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8994. on the Ladder (of 18974)
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Comments

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On 6.3.2005 01:19 pietrisco@iol.it wrote:
I played some dwarf lostsoul symbiants recently, and their cheesiness almost killed me. If you get a good pet at the beginning, you will gain an huge army in no time. Then it is only matter of making the best ones companions and finding the stairs up, and up, and up...
Fun, though, in some crooked way.
I could have stayed more into the Halls to get equipment, but I got bored.
Moreover, I was uncapable of disarming traps, and so clearing vaults was nearly impossible.

Note the symbiant's name: Fungin seems to rather dislike the first chief of the Longbeards...

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