The Angband Ladder: Jeryron, Dunadan Symbiant by <jhauser42@adelphia.net>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Jeryron                Age                 52       STR:     30       
 Sex   : Male                   Height              55       INT:     28       
 Race  : Vampire Dunadan        Weight             179       WIS:     32       
 Class : Symbiant               Social Class         1       DEX:     17       
 Body  : Player                                              CON:     29       
 God   : Eru Iluvatar                                        CHR:     27       
                                                                               
 + To Melee Hit          10 Level             35    Max Hit Points       577   
 + To Melee Damage       18 Experience   1129629    Cur Hit Points       577   
 + To Ranged Hit         26 Max Exp      1129629    Max SP (Mana)        237   
 + To Ranged Damage       9 Exp to Adv.  1440000    Cur SP (Mana)        158   
   AC                 54+78 Gold         1000627    Piety              20156   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  3         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  3d4+54    
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are the              
          black sheep of the family.  You have blue-gray eyes,                 
          straight black hair, and a very fair complexion.                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 40 (2000')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently on level 36 of Heart of the Earth.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Quelle of the 2890th year of the third age.
 You have been adventuring for 36 days.

                    adefkmnopsuxz{|@            
        Mul SPower: +........+......            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Slay Troll: .............+..            
        Slay Drag.: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ......+.........            
        Sust Int  : ...+.....+......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ..........+....+            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .........+......            
        Res Acid  : ......+..+......            
        Imm Elec  : ......+.*+......            
        Res Fire  : ......+..+......            
        Res Cold  : ...+..+..+......            
        Res Pois  : ...+..+.........            
        Res Fear  : ....+...........            
        Res Lite  : ....+.+...+.....            
        Res Dark  : ......+.+.......            
        Res Blind : ...+............            
        Res Conf  : ....+.+.+.......            
        Res Sound : ...+..+.........            
        Res Shard : ......+.........            
        Res Neth  : ....+.+.........            
        Res Nexus : ......+.++......            
        Res Chaos : ......+.+.......            
        Res Disen : ......+.........            
        Levitate  : ...+............            
        Lite      : ..........+.....            
        Digestion : ....+...........            
        Regen     : ...............+            
        Xtra Shots: .+..............            
        Activate  : .+...++...+.....            
        Fly       : ......+.........            

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        35.800 [0.800]
	  . Weaponmastery                               21.800 [0.800]
	  . Archery                                     29.000 [0.700]
	  . Barehand-combat                             01.000 [0.600]
 - Sneakiness                                    04.440 [0.800]
	  . Stealth                                     01.000 [0.800]
	  . Disarming                                   14.300 [0.700]
 - Magic                                         23.246 [0.700]
	  . Magic-Device                                21.000 [1.000]
 - Spirituality                                  02.400 [0.500]
	  . Prayer                                      29.000 [0.500]
	  . Music                                       00.000 [0.300]
 - Monster-lore                                  08.370 [1.100]
	  . Corpse-preservation                         01.000 [0.900]
	  . Possession                                  00.000 [0.100]
	  . Symbiosis                                   25.000 [0.800]

 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 40 princesses.

 You have defeated 11634 enemies.


  [Fates]

You may meet a Giant white centipede on level 1.
You are fated to meet a Giant black dragon fly on level 11.
You are fated to find a Potion of Cure Light Wounds on level 45.
You may meet a Green naga on level 1.
You are fated to meet a Boil-covered wretch on level 1.
You are fated to find a Staff of Nothing on level 1.


  [Character Equipment]

a) a Mage Staff of Power (1d4) (+7,+9) (+10) {@w0!s!k!d!v}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it lying on the ground on level 24 of The Sandworm lair.
d) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) a Ring of Speed (+9)
f) The Ring of Tanach (+5 to speed)
    It increases your speed by 5.  It
    sustains your intelligence and charisma.  It provides resistance to 
    cold, poison, blindness and sound.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Amulet 'Romenel' (+4 to infravision)
    It increases your wisdom and infravision by 4.  It makes you
    completely fearless.  It provides resistance to light, confusion and 
    nether.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 21 of The Helcaraxe.
m) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
n) Power Dragon Scale Mail of Defense (-3) [40,+20]
    It can be
    activated for breathe the elements (300) every 90+d60 turns if it is
    being worn. It sustains your strength.  It provides resistance to acid
    , electricity, fire, cold, poison, light, dark, confusion, sound, 
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
o) an Elven Cloak of Electricity [4,+19] (+3 to stealth)
p) The Small Metal Shield of Hirhond [3,+8]
    It
    sustains your wisdom and dexterity.  It provides immunity to 
    electricity.  It provides resistance to dark, confusion, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 29 of Maze.
s) a Golden Crown of the Magi [Manathrust] [0,+11] (+2)
    
    It has a spell stored inside.  It increases your intelligence and 
    spell power by 2.  It sustains your intelligence.  It provides
    resistance to life draining, acid, electricity, fire, cold and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Speed [6,+9] (+7)
z) a Roper (300 hp)
{) 26 Rounded Pebbles of Anden (1d2) (+7,+16) {90% off}
    It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Shovel of Digging (1d2) (+14,+10) (+6)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) Tenser's Mechanical Magician (charging) {Teleport}
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it lying on the ground on level 14 of A lost temple.
e) Tenser's Top-Heavy Teaspoon {Heal 700hp}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Spirit naga on level 40 of The Land Of
    Rhun.
f) a Demonic quylthulg (480 hp)
g) a Silent watcher (2000 hp)
h) 2 Potions of Speed
i) 12 Scrolls of *Identify* {25% off}
j) 47 Scrolls of Satisfy Hunger
k) a Silver Rod of the Istari of Recall (200/200)
l) a Chaotic Bastard Sword of *Slay Giant* (3d4) (+9,+7) (+1)
m) 28 Rounded Pebbles of Umhabil (1d2) (+19,+7) {90% off}
    It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
n) The Mage Staff 'Dagor' (1d4) (+4,+3) [+3] (+4)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your spell power by 4.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Angel on level 30 of Heart of the Earth.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips
b) a Spellbook of Remove Curses
c) 17 Mushrooms of Cure Serious Wounds {100% off}
d) 6 Sprigs of Athelas
e) 3 Potions of Restore Life Levels {50% off}
f) The Ring of Power of Uvatha the Horseman (+1 to infravision)
    
    It increases your strength, dexterity and infravision by 1.  It makes
    you invisible.  It sustains your dexterity and charisma.  It provides
    resistance to light and dark.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) a Parchment - Adventurer's Guide to Middle-earth
h) a Mage Staff of Power (1d4) (-4,-2) (+3) {!k!d!v}
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  
    You found it lying on the ground on level 37 of Mordor.


  [Home Inventory - Minas Anor ]

a) a Spellbook of Identify
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 34 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) The Tome of Jeryron
    It cannot be harmed by acid, cold, lightning or fire.  
b) Boccob's Magical Mish-mash {Teleport Level}
    It can
    be activated for teleport level.  
    You found it lying on the ground on level 13 of A lost temple.
c) 2 Sprigs of Athelas {25% off}
d) 96 Potions of Water Curing
e) a Copper Rod of Nothing (20/20)
f) a Rod Tip of Recall (80 Mana to cast)
g) The Wand of Digging of Thrain (17 charges)
h) a Ring of Slaying (+8,+16)
    
    You bought it from the Black Market.
i) an Indestructible Ring of Flying
j) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Jewel Encrusted Crown of Antil [0,+8]
    It sustains your 
    intelligence, wisdom, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, poison, 
    light, dark, sound, shards, nexus and disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 19 of Orc Cave.
n) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mummified orc on level 28 of The
    Helcaraxe.
q) a Set of Gauntlets of Power (+3,+2) [2,+8] (+5)
    It increases your strength by 5.  It provides resistance to 
    chaos.  
    You found it in the remains of an Ogre on level 20 of Orc Cave.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {@w9}
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It 
    increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 38 of Mordor.
t) The Heavy Crossbow 'Carin' (x5) (+17,+9) (+1)
    It
    provides light (radius 1) forever.  It increases your strength, wisdom
     and charisma by 1.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 34 of The Helcaraxe.
u) The Heavy Crossbow of Aglim (x5) (+15,+19) (+1)
    It 
    increases your strength, intelligence, wisdom and charisma by 1.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 28 of
    The Helcaraxe.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your 
    luck by 20.  It does extra damage from fire.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Mordor.
d) The Arrow 'Valaran' (1d4) (-2,-2) {cursed}
    It does extra
    damage from frost.  It is especially deadly against trolls.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone giant on level 32 of Mirkwood.



Posted on 10.5.2003 13:57

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