The Angband Ladder: Symba II, Wood-Elf Symbiant by <s_latour@hotmail.com>

  [ToME 2.2.2 Character Dump]

 Name  : Symba II               Age                134       STR: 18/163       
 Sex   : Neuter                 Height              53       INT:  18/10       
 Race  : Wood-Elf               Weight              93       WIS: 18/109       
 Class : Symbiant               Social Class        43       DEX: 18/204       
 Body  : Player                                              CON: 18/216       
 God   : Tulkas                                              CHR!  18/80       
                                                                               
 + To Melee Hit          36 Level             35    Max Hit Points       731   
 + To Melee Damage       29 Experience   1014908    Cur Hit Points       731   
 + To Ranged Hit         42 Max Exp      1014908    Max SP (Mana)         98   
 + To Ranged Damage      12 Exp to Adv.  1215000    Cur SP (Mana)         98   
   AC                37+121 Gold          406242    Piety              12997   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[15]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  8d4+116   
 Stealth     : Legendary[5] Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Sindarin Ranger.  You           
          have light grey eyes, wavy brown hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 37 (1850')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 11 (550')

 Your body is a Player.
 You are currently on level 37 of Mordor.
 You have defeated 5838 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 36 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......2..3......            
        Add Wis   : 4...............            
        Add Dex   : 4.....2..3......            
        Add Con   : 4.2......34.....            
        Add Stea. : 4.2.............            
        Add Tun.. : ..............4.            
        Add Speed : .....12.........            
        Fire Brand: .............+..            
        Sust Str  : +...+....+......            
        Sust Int  : ..+.+...........            
        Sust Wis  : ..+.+......+....            
        Sust Dex  : ....+....+......            
        Sust Con  : ....+....++.....            
        Sust Chr  : ....+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +...............            
        Hold Life : +...++.....+....            
        Imm Acid  : +.....+*.+......            
        Res Elec  : +.....+.........            
        Imm Fire  : +.....+*........            
        Res Cold  : +.+...+..++.....            
        Res Pois  : +...............            
        Res Fear  : ......+..+......            
        Res Lite  : ...............+            
        Res Dark  : ......+..+......            
        Res Blind : ..+.............            
        Res Conf  : ...+..++........            
        Res Sound : ..+...+....+....            
        Res Shard : ................            
        Res Neth  : .......+........            
        Res Nexus : .++......+......            
        Res Chaos : ...+............            
        Res Disen : +......+........            
        Levitate  : +...............            
        Lite      : .....+..........            
        See Invis : +....+..........            
        Digestion : ....+....+......            
        Regen     : +.........+.....            
        Xtra Might: .+.............+            
        Activate  : ..+..+....+.....            

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.


Skills (points left: 0)
 - Combat                                        36.600 [0.800]
          . Weaponmastery                        01.000 [0.800]
          . Archery                              40.600 [0.900]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    04.040 [0.800]
          . Stealth                              13.000 [0.800]
          . Disarming                            01.000 [0.700]
 - Magic                                         06.768 [0.700]
          . Magic-Device                         42.000 [1.000]
 - Spirituality                                  12.500 [0.500]
          . Prayer                               02.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  05.070 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            40.200 [0.800]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You may meet a Snotling on level 3.
You may find a Book of Beginner Cantrips on level 3.


  [Character Equipment]

a) a Cleaver (*Defender*) (2d4) (+10,+10) [+14] (+4 to stealth)
        It increases your wisdom, dexterity, constitution and stealth by 4.  
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of Mirkwood.
d) a Sling of Extra Might (x4) (+16,+12)
    It provides
    resistance to nexus.  It fires missiles with extra might.  
    You found it in the remains of a Kobold Shaman on level 33 of Mirkwood.
e) The Ring of Orildos [+15] (+2 to stealth) {!*}
    
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your constitution and stealth by 2.
    It sustains your intelligence and wisdom.  It provides resistance to 
    cold, blindness, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Chaos Resistance {!*}
    It provides resistance to 
    confusion and chaos.  
    You bought it from the Rare Jewelry Shop.
k) an Amulet of Sustenance {!*}
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Star of Elendil (+1) {!*}
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!*}
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, dark, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
o) The Wolf Pelt 'Valmindur' [1,+7] {!*}
    It
    provides immunity to acid and fire.  It provides resistance to 
    confusion, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black orc on level 35 of Mordor.
p) a Small Metal Shield of Reflection [3,+10] {!*}
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
s) The Steel Helm of Hammerhand [6,+20] (+3) {!*}
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {!*}
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots 'Halen' [6,+10] {!*}
    It sustains your wisdom.  It provides
    resistance to life draining and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
z) a Roper (300 hp) {!*}
{) 13 Iron Shots of Flame (1d4) (+9,+7) {90% off}
    It does extra
    damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
|) a Magical Dwarven Shovel of Digging (1d3) (+10,+4) (+4) {!*}
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of Orc Cave.


  [Character Inventory]

a) The Deck of Wild Magic {Mass genocide !*}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 28 of The
    Land Of Rhun.
b) Raal's Tormented Spirits {Heal !*}
    It can be activated for heal 700 hit points every 250
    turns.  
    You found it in the remains of a Hill orc on level 31 of Mirkwood.
c) a Parchment titled ``Tenser's Last Words'' {Heal !*}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 19 of Mirkwood.
d) 11 Potions of Healing {!*}
e) 10 Scrolls of Teleportation {!*}
f) 9 Scrolls of Word of Recall {!*}
g) 31 Scrolls of *Identify* {!*}
h) 10 Scrolls of Satisfy Hunger {!*}
i) a Wooden Rod of Trap Location (10/10) {@z1 !k!d!v}
j) a Copper Rod of Simplicity of Perception (3/20) {@z4 !k!d!v}
    
    You bought it from the Expensive Black Market.
k) an Iron Rod of Disarming (50/50) {@z5 !k!d!v}
l) a Silver Rod of Capacity of Enlightenment (171/200) {@z2 !k!d!v}
    It can hold more mana.  
    You bought it from the Black Market.
m) a Mithril Rod of Illumination (160/160) {@z3 !k!d!v}
n) 10 Wands of Noxious Cloud[1|25] (61 charges) {@a2 !k!d!v}
o) 17 Rounded Pebbles of Ascalron (1d2) (+21,+10) {564 EUDe AEFP}
    It does extra damage from acid, 
    electricity and frost.  It poisons your foes.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
p) 16 Rounded Pebbles 'Elith' (1d2) (+13,+11) {588 DrGDeUE FP}
    It does extra damage from frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) 20 Mithril Shots of Venom (3d4) (+8,+11) {732}
    It poisons your foes.  It cannot be harmed by
    acid.  
    You made it yourself.
r) 14 Mithril Shots of Frost (3d4) (+13,+20) {948}
    It does extra damage from frost.  It cannot be
    harmed by acid.  It cannot be harmed by cold.  
    You made it yourself.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Scroll of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Small Leather Shield of Resistance [2,+10] {!*}
c) The Short Bow of Amrod (x4) (+12,+15) (+2) {!*}
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 22 of The Old
    Forest.
d) a Shard of Pottery
e) a Broken Stick
f) a Broken Stick
g) a Broken Stick
h) a Broken Skull
i) 2 Broken Bones
j) 3 Rodent Skeletons
k) 6 Canine Skeletons
l) a Gnome Skeleton
m) 20 Elf Skeletons
n) 5 Dwarf Skeletons
o) a Human Skeleton


  [Home Inventory - Minas Anor ]

a) The Tome of Symba


  [Home Inventory - Lothlorien ]

a) 5 Sprigs of Athelas {!*}
b) 79 Potions of Cure Insanity {!*}
c) 3 Potions of *Healing* {!*}
d) 2 Potions of Self Knowledge {!*}
e) 2 Scrolls of Reset Recall {!*}
f) a Copper Rod of Simplicity of Nothing (20/20)
    
    You found it lying on the ground on level 27 of Mirkwood.
g) a Rod Tip of Havoc (90 Mana to cast) {!*}
h) a Staff of Probability Travel[2|11] (3 charges)
i) a Ring of Nether Resistance {!*}
    It provides
    resistance to life draining and nether.  
    You bought it from the Jewelry Shop.
j) a Ring of Sound Resistance {!*}
k) an Amulet of the Serpents [+2] (+3) {!*}
l) The Phial of Undeath (-5)
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It
    carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
m) Elven Blue Dragon Scale Mail (-2) [30,+24] (+2 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and nexus.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) Elven Metal Scale Mail of Resist Lightning (-2) [13,+18] (+1 to stealth)
{!*}
    It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 22 of The Old
    Forest.
o) Elven Soft Studded Leather of Resist Cold [5,+17] (+2 to stealth) {!*}
    It increases your stealth by 2.  It provides resistance to acid
    , electricity, fire, cold, poison and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!*}
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Set of Leather Gloves 'Cammithrim' [1,+10] {!*}
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) a Pair of Hard Leather Boots of Stability [3,+14] {!*}
    It provides
    resistance to nexus.  It allows you to levitate.  
    You bought it from the Rare Footwear Shop.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {!*}
    It can be wielded
    two-handed.  It increases your strength, constitution and stealth by 3
    .  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    non-living things.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!*}
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to nether.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Rounded Pebble 'Travak' (3d6) (+9,+10) {780}
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
v) 25 Mithril Shots of Slay Animal (3d4) (+14,+12) {504}
    It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid.  
    You made it yourself.


  [The Mathom-house Inventory - Bree ]

a) an Everburning Torch of Fading (with 0 turns of light)
    It provides light (radius 1) when fueled.  It
    cannot be harmed by fire.  
    You found it lying on the ground on level 24 of The Old Forest.
b) a Sling (x2) (+10,+10)



Posted on 5.8.2003 01:39
Last updated on 11.8.2003 19:13

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On 5.8.2003 01:39 s_latour@Hotmail.com wrote:
Trying another symbiant. Using the wood elf archer/symbiant approach. Nice to be able to put points in stealth as I always try to play stealthy characters. Hoping to make some artifact ammo soon.

On 11.8.2003 19:13 s_latour@hotmail.com wrote:
Diving steadily. Have found some nice artifacts and made some artifact ammo. With immunity to fire, Mordor will be somewhat less nasty than usual.

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