The Angband Ladder: Prod, Yeek Symbiant by <greg@wooledge.org>

  [ToME 2.2.2 Character Dump]

 Name  : Prod                   Age                 13       Str:     17     18
 Sex   : Male                   Height              38       Int:     18     20
 Race  : Yeek                   Weight              71       WIS:     14       
 Class : Symbiant               Social Class        21       Dex:     14     19
 Body  : Player                                              Con:      5      9
 God   : Manwe Sulimo                                        CHR:     18       
                                                                               
 + To Melee Hit          26 Level             36    Max Hit Points       231   
 + To Melee Damage       33 Experience    333666    Cur Hit Points       -17   
 + To Ranged Hit         35 Max Exp       335699    Max SP (Mana)         60   
 + To Ranged Damage       9 Exp to Adv.   357500    Cur SP (Mana)         30   
   AC                 24+57 Gold          253508    Piety               4422   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  12-768    
 Stealth     : Good         Magic Device: Very Good    Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of five children of a master Yeek.  You are the          
          black sheep of the family.  You have green eyes, straight            
          black hair, and a fair complexion.                                   
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 35 (1750')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        A lost temple: Level 15 (750')

 Your body was a Player.
 You have defeated 4557 enemies.
 You saved 35 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by a Nether wraith on level 35 of Mordor.
You can teleport yourself short distances.
You are terrified.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        32.600 [0.800]
          . Weaponmastery                        01.000 [0.800]
          . Archery                              10.100 [0.700]
          . Barehand-combat                      40.600 [0.600]
 - Sneakiness                                    01.240 [0.800]
          . Stealth                              02.600 [0.800]
          . Disarming                            01.000 [0.700]
 - Magic                                         08.210 [0.700]
          . Magic-Device                         14.000 [1.000]
 - Spirituality                                  02.800 [0.500]
          . Prayer                               18.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  09.800 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  03.700 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            30.600 [0.800]

Abilities
 * Ammo creation


  [Character Equipment]

a) (nothing)
d) a Sling (x2) (+9,+9)
    
e) The Ring 'Gilith' (+2)
        It increases your dexterity by 2.  It sustains your intelligence.  It
    provides resistance to fire, blindness, confusion and sound.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) a Ring of Slaying (+13,+12)
    
    You bought it from the Black Market.
k) an Amulet of Devotion (+3)
    It provides light (radius 1)
    forever.  It increases your wisdom and charisma by 3.  It sustains 
    your wisdom and charisma.  It provides resistance to life draining, 
    fire, light and dark.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Robe of Permanence [2,+13] {chaos}
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
o) The Cloak 'Holcolleth' [1,+9] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
s) an Iron Helm of Intelligence [5,+8] (+2)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Jumping [2,+4]
    It can be activated
    for phasing every 10+d10 turns if it is being worn. It grants you the
    power of blink if it is being worn.  
    It was given to you as a reward.
z) a Huorn (281 hp)
{) 25 Rounded Pebbles 'Rhuor' (1d2) (+18,+9) {90% off}
    It does extra damage from acid.  It is
    a great bane of dragons.  It is especially deadly against giants.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Shovel of Digging (1d2) (+4,+7) (+3)


  [Character Inventory]

a) a Book of Teleportation
b) a Spellbook of Recharge
    
c) a Spellbook of Noxious Cloud
    
d) a Shimmering mold (256 hp)
e) a Greater Mimic (297 hp)
f) 3 Rations of Food
    
g) a Potion of Speed {!*}
h) 6 Potions of Cure Critical Wounds
    
i) a Potion of Healing {!*}
j) 3 Scrolls of Teleportation {!*}
    
k) 6 Scrolls of Word of Recall {!*}
    
l) 20 Scrolls of Identify
    
m) 9 Scrolls of *Identify* {!*}
    
n) a Wooden Rod of Trap Location (10/10) {@z0}
o) a Moonstone Rod of Disarming (75/75)
p) a Wand of Essence of Speed[1|14] (5 charges)
q) a Staff of Identify[4|18] (4 charges)
    
r) a Partial Totem of an Eldrak
    
s) The Set of Gauntlets of Arahalaur [2,+10]
    It sustains your wisdom, dexterity and charisma.  
    It provides resistance to life draining, electricity, fire and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 35 of Mordor.
t) a Cutlass of *Slay Animal* (1d7) (+10,+8) (+2 to stealth)
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) a Frozen Lance (2d8) (+8,+7)
w) 22 Iron Shots 'Borilon' (1d4) (+26,+12) {90% off}
    It does extra damage from acid, 
    electricity and frost.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.


  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips
    
b) a Spellbook of Disarm
    
c) The Clay Tablets of Antiquity {teleport}
    It can be activated for teleport (range 100)
    every 45 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
d) a Potion of *Healing* {!*}
e) a Scroll of Genocide {!*}
    
f) a Rod Tip of Illumination (8 Mana to cast)
g) a Rod Tip of Cold Balls (55 Mana to cast)
h) The Wand of Digging of Thrain (18 charges)
i) a Ring of Constitution (+6)
j) a Ring of Slaying (+8,+9) {25% off}
    
    You bought it from the Black Market.
k) a Ring of Light and Darkness Resistance
l) a Ring of Nether Resistance
m) a Ring of Invisibility
n) an Indestructible Ring of Flying
o) a Ring of Spell
p) a Small Leather Shield of Resistance [2,+5]
q) a Metal Cap of Wisdom [3,+9] (+2)
r) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  
    It is especially deadly against natural creatures.  It provides
    resistance to cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill orc Archer on level 21 of The Old
    Forest.
s) 22 Arrows of Lightning (1d4) (+6,+4) {90% off}
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
t) 26 Arrows of Slay Evil (1d4) (+9,+7) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
u) 20 Seeker Arrows of Flame (4d4) (+8,+9) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
v) 16 Seeker Arrows of Slay Dragon (4d4) (+6,+4) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
w) 23 Rounded Pebbles of Acid (1d2) (+6,+5) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) 4 Scrolls of *Identify* {!*}
    
b) a Wand of Essence of Speed[1|14] (5 charges)
c) a Wand of Charm[4|25] of Plenty (14 charges)
d) a Wand of Confuse[2|25] of Plenty (8 charges)
e) The Ring of Rande (+4 to searching)
    It increases your dexterity, charisma, searching
     and infravision by 4.  It makes you invisible.  It sustains your 
    intelligence, dexterity and constitution.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 31 of
    Mirkwood.
f) an Indestructible Amulet of the Serpents [+6] (+1)
g) an Amulet of Sustenance
h) a Dagger of *Slay Undead* (1d4) (+3,+4) (+1)
i) a Lance of Greater Life (2d8) (+12,+14)(20%)
j) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 33 of Mirkwood.
k) 18 Iron Shots of Kelmar (1d4) (+12,+19) {90% off}
    It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against giants.  It is a great bane of demons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
l) The Small Wooden Boomerang 'Nastar' (1d4) (+18,+7)
    It does extra damage from acid, electricity and 
    fire.  It poisons your foes.  It is especially deadly against trolls.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 30 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Recharge
    
b) 3 Spellbooks of Noxious Cloud
    
c) Boccob's Magical Mish-mash {cure conf}
    
    It can be activated for cure confusion.  
    You found it lying on the ground on level 20 of Orc Cave.
d) a Brown mold (120 hp)
e) a Potion of Enlightenment {!*}
    
f) 22 Scrolls of *Identify* {!*}
    
g) a Scroll of Genocide {!*}
h) a Ring of Spell
i) a Robe of Permanence [2,+13] {light}
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to life draining, acid, electricity, 
    fire, cold and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snotling on level 14 of Mirkwood.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
k) Elven Leather Scale Mail (-1) [11,+6] (+2 to stealth)
l) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, poison, light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 31 of
    Mirkwood.
m) a Dwarven Metal Cap [3,+9] (+1 to infravision)
    It increases your constitution and infravision by 1.  It
    provides resistance to fire.  It allows you to sense the presence of 
    trolls and dragons.  
    It was given to you as a reward.
n) a Pair of Metal Shod Boots of Stealth [6,+8] (+1 to stealth)
    It increases your stealth by 1.  
    It was given to you as a reward.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) 25 Arrows of Lightning (1d4) (+8,+5) {90% off}
    It does extra damage from electricity.
    It cannot be harmed by electricity.  
    You made it yourself.
t) 25 Arrows of Flame (1d4) (+11,+6) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
u) 30 Arrows of Flame (1d4) (+6,+4) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black orc on level 22 of Orc Cave.
w) 30 Rounded Pebbles of Lightning (1d2) (+3,+6) {90% off}
    It
    does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
x) 29 Rounded Pebbles of Frost (1d2) (+5,+9) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10
    turns if it is being worn. It provides light (radius 5) forever.  It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and luck by 5.  It allows you to breathe without air.  It
    allows you to sense the presence of undead.  It is cursed.  It carries
    an ancient morgothian curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.



Posted on 2.8.2003 23:29

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On 2.8.2003 23:29 greg@wooledge.org wrote:
One of these days I *will* win with a Yeek. But, apparently, not today.

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