[ToME 2.3.5 Character Sheet] Name : Kliven Age 79 STR! 40 Sex : Male Height 84 INT! 33 Race : Dunadan Weight 166 WIS! 40 Class : Druid Social Class 24 DEX! 33 Body : Player CON! 40 God : Yavanna Kementari CHR! 40 + To Melee Hit 39 Level 50 Hit Points 1264/ 1264 + To Melee Damage 31 Experience 24221559 Spell Points 330/ 848 + To Ranged Hit 43 Max Exp 24221559 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 65746 AC 25+191 Gold 6183375 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Superb Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 4d4+124 Stealth : Excellent Magic Device: Poor Infra-Vision: 60 feet Tactic: coward Explor: normal (Character Background) You are the illegitimate but acknowledged child of a Yeoman. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Illusory Castle: Level 52 (2600') Orc Cave: Level 15 (750') Erebor: Level 70 (3500') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 22 (1100') Your body is a Player. You are currently on level 100 of Angband. You have defeated 9477 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 71 princess quests. You have completed 71 lost sword quests. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 39th Quelle of the 2890th year of the third age. You have been adventuring for 53 days. adefkmnopsuxz{|@ Add Str : ...34....3....6. Add Int : .......2.....4.. Add Wis : ....4..2.3...... Add Dex : ..........4..... Add Con : ...3.....3...4.. Add Chr : ...34..2.....4.. Mul Mana : +............... Mul SPower: +............... Add Stea. : .......2........ Add Sear. : ...3..........6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .*7.4..2.3...... Chaotic : .............+.. Slay Demon: .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Poison Brd: .............+.. Acid Brand: ..............+. Sust Str : ..+............. Sust Int : ................ Sust Wis : ......+......... Sust Dex : ......+......... Sust Con : ...............+ Sust Chr : ...........+.... Invisible : .......+........ Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : ..........+..... Hold Life : ................ Imm Acid : ..+...*+..+...+. Imm Elec : ......*..+...... Imm Fire : .+.*+.*+.+.+.... Imm Cold : ......*+.+...... Res Pois : ..+.+........... Res Fear : ....+........... Res Light : .........+...... Res Dark : ..............+. Res Blind : .........+...... Res Conf : ......+..+...... Res Sound : .........+...... Res Shard : ...........+.... Res Neth : ..+...+....+.... Res Nexus : ..+............. Res Chaos : ......+..+...... Res Disen : ....+..+...+..+. Levitate : ...........+.... Lite : .....+...++..+.. See Invis : ...+.....+...... Regen : ........++.....+ Activate : .+.++..+.++...+. Fly : ...+............ Climb : ..............+. Orc.ESP : ..............+. TLord.ESP : ...+............ Full ESP : .+.............+ Skills (points left: 45) - Combat 02.000 [0.700] . Weaponmastery 02.500 [0.750] . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 02.000 [0.400] . Disarming 00.400 [0.900] - Magic 50.000 [0.900] . Magic-Device 04.650 [1.050] . Spell-power 50.000 [0.600] . Conveyance 03.400 [0.400] - Spirituality 38.900 [1.000] . Prayer 50.000 [1.500] . Mindcraft 50.000 [0.600] - Monster-lore 16.120 [1.200] . Summoning 31.100 [0.700] . Corpse-preservation 05.600 [0.800] . Symbiosis 05.200 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+11,+12)(100%) (+5) {!*} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of a Nightwalker on level 97 of Mount Doom. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 67 of Erebor. e) The Ring of Nielcar (+7) {!d!k!v!s} It increases your speed by 7. It sustains your strength. It provides resistance to acid, poison, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 91 of Angband. f) The Ring of Flare (+3) {!d!k!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 54 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 59 of Mordor. m) The Anchor of Space-Time {!d!k!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 51 of Illusory Castle. n) The Cord Armour 'Thargor' [6,+11] It sustains your wisdom and dexterity. It provides immunity to acid, electricity, fire and cold. It provides resistance to nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Demonshield of Reflection [5,+20] It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Golden Crown of Gondor [0,+15] (+3) {@4 !d!k!v!s} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 89 of Mount Doom. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 54 of Mordor. x) The Pair of Hard Leather Boots of Andron [3,+10] It sustains your charisma. It provides resistance to fire, shards, nether and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of Erebor. z) a Skull druj (1400 hp) {) The Bolt of Gilina (1d5) (+10,-5) (+4) It provides light (radius 1) forever. It increases your intelligence, constitution and charisma by 4. It poisons your foes. It produces chaotic effects. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 25 of The Old Forest. b) a Fireproof Tome of the Everrunning Wave {!d!k!v!s} It cannot be harmed by fire. You bought it from the Forbidden Library. c) a Fireproof Tome of Translocation {!d!k!v!s} It cannot be harmed by fire. You found it lying in a vault on level 51 of Illusory Castle. d) a Fireproof Tome of the Tree {!d!k!v!s} It cannot be harmed by fire. You found it in the remains of a Nycadaemon on level 46 of Mordor. e) a Fireproof Forest Tome of Yavanna {!d!k!v!s} It cannot be harmed by fire. You bought it from the Library. f) 18 Potions of Cure Insanity {!q} g) 46 Potions of Healing {!q} h) 49 Potions of *Healing* {!q} i) 5 Potions of Life {!q} j) 33 Potions of Restore Mana {!q} k) 17 Scrolls of Teleportation {!r} l) 30 Scrolls of Word of Recall {!r} m) 16 Scrolls of *Identify* n) 12 Scrolls of *Remove Curse* {!r} o) a Scroll of Genocide {!r} p) a Partial Totem of a Great Wyrm of Power { !d!k!v!s} q) The Ring of Precognition {!d!k!v!s} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 51 of Mordor. r) The Arkenstone of Thrain (+3) {!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor. s) The Robe of Great Luck [-30,-20] (+60) { !d!k!v!s} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. t) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s!A} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) 43 Empty Bottles v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Scrolls of Mass Genocide {!r} b) 2 Partial Totems of a Beholder c) 3 Partial Totems of a Great Swamp Wyrm d) a Partial Totem of a 11-headed hydra e) a Partial Totem of a Great Wyrm of Balance {!d!k!v!s} f) a Partial Totem of a Great Wyrm of Many Colours {!d!k!v!s} g) 2 Partial Totems of an Aether hound h) a Partial Totem of a Sky Drake {!d!k!v!s} i) The Ring of Aegyth (+2 to speed) It increases your strength, dexterity, stealth, searching and speed by 2. It sustains your intelligence. It provides resistance to chaos and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. j) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. k) The Chaos Dragon Scale Mail of Celbel (-2 to accuracy) [30,+23] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It provides immunity to acid, electricity and cold. It provides resistance to shards, chaos and disenchantment . It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 97 of Angband. l) The Ribbed Plate Armour of Fearanint (-51,-15) [28,+13](40%) It increases your hit points by 40%. It sustains your strength, intelligence, constitution and charisma. It provides immunity to acid , fire and cold. It provides resistance to life draining, electricity , poison, nether, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 99 of Mount Doom. m) The Hard Studded Leather of Elomirn (-66,-48) [7,+16](40%) It increases your hit points by 40%. It sustains your strength and intelligence. It provides resistance to life draining, acid, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor. n) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Shadow Cloak of the Bat (-9,-4) [6,+19] (+4) It increases your stealth, infravision and speed by 4. It provides resistance to light and dark. It allows you to fly. It allows you to see invisible monsters. You found it lying in a vault on level 53 of Mordor. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 61 of Mordor. q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor. s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 85 of Angband. t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor. u) The Light Crossbow of Celeb (x6) (+18,+9) (+3) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 35 of Mordor. v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 78 of Angband. w) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Angband. [Home Inventory - Gondolin ] a) 2 Scrolls of Genocide {!r} b) a Rod Tip of Healing (120 Mana to cast) c) The Ring of Anorn (+2 to searching) It increases your searching by 2. It provides resistance to acid, fire, sound and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of A lost temple. d) The Ring of Rhurindor (+1) {!d!k!v!s} It increases your charisma by 1. It makes you invisible. It sustains your strength, intelligence and wisdom. It provides resistance to fire and cold. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 47 of Illusory Castle. e) The Ring of Armenwed (+2 to infravision) It increases your wisdom, dexterity and infravision by 2. It provides resistance to sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. f) The Ring of Power 'Narya' (+6,+6) (+1) g) The Ring of Idruina (+3 attacks) {!d!k!v!s} It increases your strength, wisdom, dexterity and attack speed by 3. It provides resistance to poison, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 51 of Illusory Castle. h) a Power Dragon Scale Mail (-3 to accuracy) [40,+19] i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) k) The Cord Armour of Brimar (-54,-62) [6,+20](40%) It increases your hit points by 40%. It sustains your wisdom, constitution and charisma. It provides immunity to electricity. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 93 of Angband. l) The Cord Armour 'Noeglanar' (-36,-22) [6,+11](20%) It increases your hit points by 20%. It sustains your charisma. It provides immunity to acid. It provides resistance to confusion, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 53 of Mordor. m) The Small Leather Shield of Handilya [2,+8] It sustains your strength, constitution and charisma. It provides immunity to cold. It provides resistance to nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 37 of Mordor. n) The Large Leather Shield 'Elduind' [4,+13] It sustains your strength and dexterity. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 84 of Angband. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 49 of Mordor. p) The Shield of Deflection of Tumbrin [10,+24] It sustains your wisdom. It provides immunity to electricity and cold . It provides resistance to dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 90 of Angband. q) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. r) The Bolt of Tirechon (1d5) (+21,+3) (+4 to speed) It increases your speed by 4. It produces chaotic effects. It drains life from your foes. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 96 of Angband. s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Land Of Rhun. t) a Mage Staff of Wizardry [Ent's Potion] (1d4) (+9,+8)(60%) (+3) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. You found it in the remains of a Nycadaemon on level 15 of A lost temple. [Home Inventory - Minas Anor ] a) The Great Rod Tip of Home Summoning (75 Mana to cast) b) a Partial Totem of a Great Wyrm of Many Colours {!d!k!v!s} c) 2 Partial Totems of a Cyclops {!d!k!v!s} d) a Partial Totem of a Great Hell Wyrm {!d!k!v!s} e) a Partial Totem of a Ranger chieftain f) a Partial Totem of a Great Wyrm of Balance {!d!k!v!s} g) a Partial Totem of a Dracolisk {!d!k!v!s} h) The Ring of Andir (+12) It increases your charisma, searching and speed by 12. It sustains your wisdom. It makes you completely fearless. It provides resistance to poison, light and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 97 of Mount Doom. i) a Ring of Speed (+13) j) The Soft Leather Armour of Goromen (-68,-46) [4,+13](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to cold. It provides resistance to sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 96 of Mount Doom. k) The Shield of Deflection of Gil-galad [10,+20] (+5) {!d!k!v!s} It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 97 of Mount Doom. l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) m) a Magical Dwarven Pick of Digging (+5) {@9 !d!k!v!s} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Seeker Bolt of Suluin (4d5) (+17,+10) (+4) It increases your wisdom and dexterity by 4. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 97 of Mount Doom. [Home Inventory - Lothlorien ] a) a Sprig of Athelas {!E} b) 47 Potions of Cure Critical Insanity c) a Potion of New Life {!q} d) 2 Fireproof Scrolls of Genocide {!r} It cannot be harmed by fire. You bought it from the Scribe. e) a Partial Totem of a Marilith f) a Partial Totem of a Knight Templar g) a Partial Totem of a Great Wyrm of Perplexity h) a True Totem of The Watcher in the Water i) a Ring of Speed (+10) j) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 85 of Mount Doom. k) The Amulet of Endor (+2 to searching) {!d!k!v!s} It increases your strength and searching by 2. It sustains your wisdom. It provides resistance to acid, shards and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 38 of The Land Of Rhun. l) an Indestructible Amulet of Devotion (+3) m) The Phial of Galadriel (+4) {!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, sound and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 65 of Erebor. o) a Mouse Fur of Air [1,+17] p) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v!s} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 56 of Mordor. q) a Dwarven Hard Leather Cap of Wisdom [2,+10] (+4 to infravision) {@4 !d!k!v!s} It increases your wisdom, constitution and infravision by 4. It sustains your wisdom. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it lying in a vault on level 54 of Mordor. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Land Of Rhun. s) The Pair of Hard Leather Boots of Nevrast [3,+12] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Land Of Rhun. t) The Light Crossbow of Vairie (x3) (+10,+15) (+5 to speed) It provides light (radius 1) forever. It increases your strength, constitution and speed by 5. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 89 of Mount Doom. u) The Light Crossbow of Rhuarn (x3) (+7,+7) (+4) {!d!k!v!s} It provides light (radius 1) forever. It increases your strength, wisdom and constitution by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 52 of Mordor. [The Mathom-house Inventory - Bree ] a) a Partial Totem of a Sorcerer b) 2 Partial Totems of a Great crystal drake c) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.