The Angband Ladder: Sol, RohanKnight Priest by mbell999

  [ToME 2.3.5 Character Sheet]

 Name  : Sol                    Age                 84       STR!     40       
 Sex   : Female                 Height              54       INT!     40       
 Race  : Zombie RohanKnight     Weight              69       WIS!     39       
 Class : Priest(Manwe)          Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit         147 Level             50    Hit Points     1185/  1299 
 + To Melee Damage       99 Experience  19306345    Spell Points    196/   298 
 + To Ranged Hit        142 Max Exp     19306345    Sanity          905/   905 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety                60972 
   AC                30+174 Gold        20619941    Speed           Fast (+57) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[95]Perception  : Superb       Blows/Round:  9         
 Bows/Throw  : Legendary[57]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  36d5+891  
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 110 feet  
                                                       Tactic:       furious   
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have hazel           
          eyes, curly brown hair, and an average complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 26 (1300')

 Your body was a Player.
 You have defeated 6524 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You have completed 19 princess quests.
 You have completed one lost sword quest.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by Ripe Old Age near Angband.
You can feel the danger of evil magic.
You can cast magic missiles.
You can use rohir powers.
You can sense what is beyond walls.
You can test automatizer rules against specific items
The Blood of Life flows through your veins.
You feel righteous.
You feel heroic.
You are in a battle rage.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.


                    adefkmnopsuxz{|@            
        Add Str   : ..324...4.....6.            
        Add Int   : ..32..42.3...3..            
        Add Wis   : ..324..2........            
        Add Dex   : .432.....34.....            
        Add Con   : .432..4.4.......            
        Add Chr   : ..324..2.3......            
        Mul SPower: .........+......            
        Add Stea. : ...2..42........            
        Add Sear. : .........3.4..6.            
        Add Infra : ...........4..6.            
        Add Tun.. : ...........4..6.            
        Add Speed : *.324342.....3.+            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Evil : +...............            
        Slay Und. : +............+..            
        Slay Orc  : ..............+.            
        Slay Troll: +.............+.            
        Slay Giant: ..............+.            
        Slay Drag.: .............++.            
        Acid Brand: .............++.            
        Cold Brand: +...............            
        Sust Str  : ..+.............            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.............            
        Sust Chr  : ...+............            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.++....+.+....+            
        Hold Life : ..++.+.........+            
        Imm Acid  : ......++*++...+.            
        Imm Elec  : ..*...+.........            
        Imm Fire  : ....+.*+.+......            
        Imm Cold  : +..*..++.......+            
        Res Pois  : ..+.+..........+            
        Res Fear  : +...+...........            
        Res Light : +....+..........            
        Res Dark  : .....+........+.            
        Res Blind : ...+............            
        Res Conf  : .....+..+.......            
        Res Sound : ........+.......            
        Res Shard : .........+......            
        Res Neth  : .+..............            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ..+.+..+++....+.            
        Aura Fire : ......+.........            
        Levitate  : ..+............+            
        Lite      : +............+..            
        See Invis : +.++.+.........+            
        Digestion : +.+............+            
        Regen     : +.+.............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +.++++.+.++...+.            
        Blessed   : +...............            
        Fly       : ......+........+            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+..+.....+.            
        TLord.ESP : ......+.........            
        Full ESP  : ...+...........+            

Skills (points left: 0)
 - Combat                                        37.350 [0.700]
          . Weaponmastery                        50.000 [0.950]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    05.050 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.800 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         25.450 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  45.500 [1.000]
          . Prayer                               46.000 [1.500]
          . Mindcraft                            45.000 [0.600]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+20,+23) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 101 of Angband.
d) The Sling of the Thain (x6) (+15,+15) (+4) {!d!k!v!s}
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3) {@w0!d!k!v!s}
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 96 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 97 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!d!k!v!s}
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) {!d!k!v!s}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v!s}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
    
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 71 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d!k!v!s}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {!d!k!v!s}
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
z) (nothing)
{) The Bolt 'Nedhromen' (1d5) (+13,+7) (+3 to speed) {!d!k!v!s}
    It provides light (radius 1) forever.  It increases your intelligence
     and speed by 3.  It does extra damage from acid.  It produces chaotic
    effects.  It drains life from your foes.  It is especially deadly
    against dragons.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!d!k!v!s}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.


  [Character Inventory]

a) 2 Fireproof Tomes of Translocation {!d!k!v!s}
b) 2 Fireproof Holy Tomes of Manwe Sulimo {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 70 of Erebor.
c) The Crystal Ball of Godly Sights {@A0!*geno}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 29 of The Land Of Rhun.
d) 27 Potions of Healing {@q0!*}
    
e) 26 Potions of *Healing* {@q1!*}
    
f) a Potion of Life {!*}
g) 2 Potions of Invulnerability {!*}
    
h) 19 Scrolls of *Identify* {@r1!*}
    
i) 25 Scrolls of Satisfy Hunger {@r4}
    
j) 8 Scrolls of *Destruction* {!*}
k) a Scroll of Mass Genocide {!*}
l) a Silver Rod of the Istari of Recall (200/200) {@z2!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Draugluin, Sire of All Werewolves on level
    97 of Angband.
m) a Silver Rod of the Istari of Disarming (200/200) {@z0!d!k!v!s}
n) a Golden Rod of the Istari of Home Summoning (186/250) {@z4!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 67 of Paths of the
    Dead.
o) an Adamantite Rod of the Istari of Healing (400/400) {@z1!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 70 of Erebor.
p) a Staff of Identify[9|23] of Plenty (21 charges) {@u0}
q) The Ring of Precognition {@w0!d!k!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 94 of Angband.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 101 of
    Angband.
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.


  [Home Inventory - Bree ]

a) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 71 of Erebor.
b) 14 Sprigs of Athelas {!*}
    
c) 14 Morphic Oils of Spider {@q2!*}
    
d) 28 Potions of Cure Insanity
e) 30 Potions of Restore Mana {!*}
    
f) 4 Scrolls of Genocide {!*}
    
g) an Adamantite Rod of Capacity of Restoration (400/400) {@z3!d!k!v!s}
h) an Adamantite Rod of the Istari of Nothing (400/400)
i) The Golden Horn of the Thunderlords (5 charges) {!*}
j) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
k) The Splint Mail of Lamir (-2 to accuracy) [19,+11]
    It sustains your wisdom.  It provides immunity to acid, electricity
     and cold.  It provides resistance to nether, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 101 of
    Angband.
l) a Sharp Khopesh of Westernesse (2d4) (+15,+12) (+2) {!d!k!v!s}
    It increases your strength, dexterity and constitution by 2.  It is
    very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and giants.  It can resist being shattered by morgul
    beings.  
    You found it lying on the ground on level 63 of Erebor.


  [Home Inventory - Gondolin ]

a) Agannazar's Altruistic Assassin {@A1!*heal}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 101 of Angband.
b) a Rod Tip of Healing (120 Mana to cast) {!*}
c) The Ring of Power 'Narya' (+6,+6) (+1) {!d!k!v!s}
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Amulet of Galin
    It sustains your dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to light, blindness, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 47 of
    The Sacred Land Of Mountains.
e) an Amulet of Brilliance (+6) {25% off}
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 6.  
    You bought it from the Rare Jewelry Shop.
f) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 81 of Angband.
h) The Jewel 'Evenstar' (+3) {!d!k!v!s}
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
i) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It provides resistance to confusion.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
j) The Metal Scale Mail of Arelchar (-2 to accuracy) [13,+21]
    It sustains your intelligence and dexterity.  It provides immunity to 
    electricity and fire.  It provides resistance to dark, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
k) The Soft Studded Leather of Uruth [5,+16]
    It sustains your constitution.  It provides immunity to fire and cold.
    It provides resistance to electricity, dark, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Angband.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Spectral Dracolisk on level 72 of Erebor.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 68 of Erebor.
n) The Steel Helm of Hammerhand [6,+16] (+3) {!*}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) a Set of Leather Gloves of Power (+5,+5) [1,+10] (+5)
    It increases your strength by 5.  It makes you completely fearless.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
    
p) The Set of Gauntlets 'Curin' (+6,+8) [2,+13]
    It sustains your constitution.  It provides resistance to electricity
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 99 of Mount Doom.
    
q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {!d!k!v!s}
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
r) a Pair of Metal Shod Boots of Speed [6,+11] (+7) {!d!k!v!s}
    It increases your speed by 7.  
    You bought it from the Footwear Shop.
s) The Pair of Metal Shod Boots 'Gloki' [6,+7]
    It sustains your strength, intelligence, dexterity and charisma.  It
    provides immunity to paralysis.  It provides resistance to acid, fire, 
    confusion, shards, nether, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
t) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+4 to infravision)
    It increases your constitution and infravision by 4.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
u) The Broad Sword 'Aranruth' (3d5) (+12,+10) (+4) {!d!k!v!s}
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
v) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 98 of Angband.
x) The Pike of Sereg (2d5) (+14,+12) (+2)
    It can be wielded two-handed.  It increases your intelligence, 
    constitution and charisma by 2.  It does extra damage from fire.  It
    drains life from your foes.  It is very sharp and can cut your foes.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 98 of Angband.


  [Home Inventory - Minas Anor ]

a) The Skull of Ancient Wisdom
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Hell knight on level 99 of Mount Doom.
    
b) 28 Potions of Cure Critical Insanity
    
c) 5 Scrolls of Reset Recall {!*}
d) a Ring of Speed (+11)
e) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
f) The Metal Scale Mail of Namithon (-2 to accuracy) [13,+15] {acid}
    It sustains your intelligence.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Ribbed Plate Armour of Corin (-3 to accuracy) [28,+13]
    It sustains your strength, intelligence, wisdom and dexterity.  It
    provides immunity to electricity and fire.  It provides resistance to 
    life draining, acid, cold, poison, dark, confusion, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Gelugon on level 72 of Angband.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
j) The Leather Jacket of Tilwe (-1 to accuracy) [12,+16]
    It provides immunity to electricity and fire.  It provides resistance 
    to acid, cold, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 97 of
    Angband.
k) a Cloak of Protection [1,+24] {!d!k!v!s}
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 68 of Erebor.
l) a Mouse Fur of Aman [1,+22] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
n) The Iron Helm 'Holhenneth' [5,+10] (+2) {!d!k!v!s}
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 47 of Mordor.
o) a Dwarven Steel Helm of Seeing [6,+9] (+6 to searching) {!d!k!v!s}
    It increases your constitution, searching and infravision by 6.  It
    provides resistance to fire and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) a Dragon Helm of Water Breathing [8,+22]
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!d!k!v!s}
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 69 of Paths of the Dead.
s) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {!d!k!v!s}
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Paths of
    the Dead.
u) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 99 of Mount Doom.
v) The Long Sword of Nentar (2d5) (+8,+14) (+2)
    It increases your intelligence and charisma by 2.  It drains life from
    your foes.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 72 of Angband.
w) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Eldrak on level 70 of Dol Guldur.
x) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {!d!k!v!s}
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Lothlorien ]

a) a Tome of the Blowing Wind
    It cannot be harmed by electricity.  
b) The Gem of Knowledge {@A0!*port level}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Hezrou on level 58 of Dol Guldur.
c) a Scroll of Teleport Level
d) The Crumpled Scroll of Mass Resurrection {!*}
e) a Golden Rod of the Istari of Nothing (250/250)
f) a Rod Tip of Curing (35 Mana to cast)
g) a Wand of Stone Prison[2|7] of Plenty (13 charges)
h) an Indestructible Ring of Damage (+19) {@w0!d!k!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
i) a Ring of Extra Attacks (+3 attacks) {!d!k!v!s}
j) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Anchor of Space-Time {!*}
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 95 of Angband.
n) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
o) The Steel Helm of Hirievan [6,+12]
    It provides light (radius 3) forever.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to light, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 97 of
    Angband.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 96 of Angband.
s) The Hatchet of the Night (2d6) (+34,+22) (+4) {!d!k!v!s}
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 101 of
    Angband.
t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 96 of Angband.
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {!d!k!v!s}
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 101 of Angband.
v) The Light Crossbow of Aedhori (x3) (+9,+12) (+4 to speed) {!d!k!v!s}
    It increases your strength, intelligence, wisdom, dexterity, charisma
     and speed by 4.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Master Archer.
w) a Climbing Set {!d!k!v!s}
    It allows you to climb mountains.  


  [The Mathom-house Inventory - Bree ]

a) The Ring of Glarmen (+1 to searching)
    It increases your searching by 1.  It sustains your intelligence.  It
    provides resistance to cold, light, shards, nether and disenchantment.
    It allows you to fly.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 70 of
    Erebor.
b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 16.8.2008 17:46

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1945. on the Ladder (of 19090)
694. on the ToME Ladder (of 3155)
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