The Angband Ladder: Yi, Elf Priest by <jason@pengale.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Yi                     Age                105       STR!     35       
 Sex   : Female                 Height              63       INT!     34       
 Race  : Elf                    Weight              79       WIS!     40       
 Class : Priest(Manwe)          Social Class        76       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          77 Level             50    Hit Points     1135/  1135 
 + To Melee Damage       68 Experience  18665513    Spell Points    417/   417 
 + To Ranged Hit         67 Max Exp     18665513    Sanity          930/   930 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety                69991 
   AC                40+133 Gold         2999768    Speed           Fast (+31) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Very Bad     Blows/Round:  14        
 Bows/Throw  : Legendary[12]Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  28d6+952  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Sindarin Warrior.  You have              
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 119 (5950')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 65 (3250')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 13919 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 34 princesses.
 You saved Arda and became a famed Queen.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.4....3......            
        Add Int   : ..2...32........            
        Add Wis   : ..2.4.32........            
        Add Dex   : .423.....345....            
        Add Con   : 342...3..3......            
        Add Chr   : ..2.4..2...5....            
        Add Stea. : ..2....2........            
        Add Speed : ..2.43.2.......+            
        Add Blows : 3..3............            
        Chaotic   : +...............            
        Slay Troll: +...............            
        Poison Brd: +...............            
        Sust Str  : .........+......            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : .........+......            
        Sust Con  : .........+.+....            
        Sust Chr  : ..++.......+....            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..+.......++...+            
        Hold Life : ..+..+..........            
        Imm Acid  : ......++*++.....            
        Imm Elec  : ........*.......            
        Imm Fire  : ....+..+*.......            
        Imm Cold  : ..*....+.+......            
        Res Pois  : ....+.+.+.......            
        Res Fear  : ....+....+......            
        Res Light : ...+.+.........+            
        Res Dark  : .....++.++......            
        Res Blind : ..++............            
        Res Conf  : ...+.++.+..+....            
        Res Sound : .......+........            
        Res Shard : ........+.......            
        Res Neth  : .+.+.......+....            
        Res Nexus : ...+.....+......            
        Res Chaos : .....+..+..+....            
        Res Disen : ....+...........            
        Levitate  : ...............+            
        Lite      : +...............            
        See Invis : ..+..+..........            
        Digestion : .........+......            
        Regen     : ..........+.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+.++++..++....            
        Fly       : ...............+            
        Climb     : ..............+.            
        Orc.ESP   : .....+..........            
        Full ESP  : ..+............+            

Skills (points left: 14)
 - Combat                                        41.200 [0.700]
          . Weaponmastery                        50.000 [0.750]
          . Archery                              01.500 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            00.500 [0.900]
 - Magic                                         47.764 [0.900]
          . Magic-Device                         20.500 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Perfect casting


  [Fates]

You are fated to find a Staff of Disarm on level 1.
You are fated to meet a Giant green frog on level 12.
You are fated to meet a Chaffinch on level 14.
You are fated to find a Potion of Resist Cold on level 14.
You are fated to meet a Revenant on level 52.


  [Character Equipment]

a) The Morning Star of Aithir (2d6) (+25,+21) (+3 attacks)
        It provides light (radius 1) forever.  It increases your constitution
     and attack speed by 3.  It poisons your foes.  It produces chaotic
    effects.  It is especially deadly against trolls.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Angband.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {!*}
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Nardir (+3 attacks)
    It increases your 
    dexterity and attack speed by 3.  It sustains your charisma.  It
    provides resistance to light, blindness, confusion, nether and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 61 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 67 of Angband.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {!*}
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, dark and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Moria.
o) The Shadow Cloak of Luthien [Manwe's Blessing] [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It has a spell stored inside.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield 'Dalendi' [5,+13] {imm acid, elec, fire !*}
    It provides
    immunity to acid, electricity and fire.  It provides resistance to 
    poison, dark, shards and chaos.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight in the town of Bree .
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 96 of Angband.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5)
    
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
z) a Skull druj (1400 hp)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) a Holy Tome of Manwe Sulimo {@m1 !k!v!d!s}
b) The Tome of Yi {@m2 !k!v!d!s}
    It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) 22 Rations of Food {@E0 !k!v!d!s}
d) 14 Potions of Healing {@q0 !k!v!d!s}
e) 20 Potions of *Healing* {@q9 !k!v!d!s}
f) 10 Potions of Restore Mana {!k!v!s!d}
g) a Scroll of Genocide {!*}
h) 2 Scrolls of Mass Genocide {!*}
i) a Golden Rod of Quickness of Recall (125/125) {@z1 !*}
    It can cast spells faster.  
    You found it lying in a vault on level 25 of The Sandworm lair.
j) an Adamantite Rod of Capacity of Healing (228/400) {@z0 !k!v!s!d}
    It can
    hold more mana.  
    You bought it from the Black Market.
k) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 119
    of Angband.
l) The Wand of Digging of Thrain (164 charges) {@a0 !v!v!d!d!s!s}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) The Ring of Flare (+3) {!*}
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Erebor.
n) The Anchor of Space-Time {!*}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 39 of Moria.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 119 of
    Angband.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 119 of
    Angband.
q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Blowing Wind {!k!v!d!s}
b) Kenault's Cantrip Generator {monster @A1}
    It can be activated for 
    summon monster.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) 6 Sprigs of Athelas {!*}
d) 23 Potions of Cure Insanity {!k!v!s!d}
e) a Potion of Life
f) 14 Potions of Restore Mana
g) 2 Potions of Curing {25% off}
h) a Fireproof Scroll of *Destruction*
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
i) 5 Scrolls of *Destruction*
j) The Crumpled Scroll of Mass Resurrection {!*!*}
k) a Scroll of Acquirement {!*!*}
l) a Silver Rod of Capacity of Nothing (200/200)
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Mordor.
m) a Mithril Rod of Cheapness of Nothing (160/160)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of an Osyluth on level 61 of Mordor.
n) a Rod Tip of Healing (120 Mana to cast)
o) a Ring of Speed (+9)
    It 
    increases your speed by 9.  
    You bought it from the Rare Jewelry Shop.
p) a Ring of Speed (+11) {!*}
    It increases your speed by 11
    .  
    You bought it from the Rare Jewelry Shop.
q) The Amulet of Carlammas (+2)
    It can be activated for 
    protection from evil (dur level*3 + d25) every 225+d225 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
s) The Thunderlord Coat of Marda [9,+25] (+5) {!*}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, blindness, confusion and nexus.  It
    allows you to sense the presence of thunderlords.  It reflects bolts
    and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
t) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, light, blindness, confusion, sound and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {@w0 !*}
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) {@w0 !*}
    It can be activated for ball of lightning (100)
    every 500 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom and dexterity by 4.  It does extra
    damage from electricity and frost.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of undead.  It provides
    immunity to paralysis.  It provides resistance to electricity, cold
     and light.  It slows your metabolism.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*}
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.


  [Home Inventory - Gondolin ]

a) a Holy Tome of Manwe Sulimo {@m1 !k!v!d!s}
b) The Mirror of Alternate Dimensions {cure / 110 !*}
    
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 24 of The Sandworm lair.
c) The Crystal Ball of The Witch-King of Angmar {dest / 100 !*}
    It
    can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) a Greater draconic quylthulg (1500 hp)
e) 14 Potions of Restore Mana
f) a Scroll of Teleport Level
g) 3 Scrolls of *Remove Curse*
h) 4 Scrolls of Reset Recall
i) a Fireproof Scroll of *Destruction*
j) a Golden Rod of the Istari of Nothing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 117 of
    Angband.
k) 3 Staffs of Genocide[1|5] (4 charges)
l) The Golden Horn of the Thunderlords (4 charges) {!*}
    
    It was given to you as a reward.
m) a Ring of Speed (+11)
    It increases your speed by 11.  
    You found it in the remains of a Great Wyrm of Law on level 96 of Angband.
n) a Cursed Amulet of Doom [+5] (+7)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of a Spirit naga on level 31 of Moria.
o) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 61 of Mordor.
p) a Wolf Pelt of Air [1,+10] {!*!*!*}
q) The Set of Gauntlets 'Paurnimmen' [Avatar] [2,+14] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your constitution by 
    4.  It sustains your constitution.  It provides resistance to cold.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 17 of Orc Cave.
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {no tele}
    It increases your dexterity and speed
     by 3.  It poisons your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 41 of Moria.
t) The Mage Staff 'Orost' (1d4) (+6,-1)(80%)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases
     your mana capacity by 80%.  It provides resistance to blindness and 
    confusion.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
u) a Mage Staff of Wizardry (1d4) (-28,+5)(80%) (+4)


  [Home Inventory - Minas Anor ]

a) 2 Tomes of Translocation {!k!v!d!s}


  [Home Inventory - Lothlorien ]

a) Raal's Black Candle {heal 700 / 100 !*}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 23 of The Sandworm lair.
b) The Bottomless Bottle {tele level / 50 !*}
    It
    can be activated for teleport level every 50 turns.  
    You found it in the remains of a Nether wraith on level 71 of Erebor.
c) Olive's Omnipotent Ostrich {heal 700 / 100 !*}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Black orc on level 35 of Moria.
d) 81 Potions of Detonations {!*}
e) 3 Potions of Restore Mana
f) 5 Potions of Augmentation {!*}
g) a Scroll of *Remove Curse*
h) a Scroll of Reset Recall
i) 2 Fireproof Scrolls of *Destruction*
j) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
l) The Metal Scale Mail of Agargor (-52,-17) [13,+3](40%)
    It increases your hit points by 40%.  It provides immunity to 
    acid, fire and cold.  It provides resistance to poison, confusion and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Metal Brigandine Armour of Andalas (-3 to accuracy) [19,+12]
    It sustains your constitution.  It provides immunity to acid
    , fire and cold.  It provides resistance to life draining, dark, 
    shards, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, sound and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) a Feathers Cloak of Aman [1,+12] (+2 to stealth) {!k}
    It increases your stealth by 2.  It
    provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
q) The Iron Helm of Knowledge [6,+20] (-6)
    It can
    be activated for whispers from beyond(sanity drain) 100+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) The Dagger 'Nimthanc' (E:1592540, L:37) (1d4) (+38,+21) (+2)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It increases your charisma by 2.  It does extra damage 
    from frost.  It poisons your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to cold, poison and 
    dark.  It allows you to sense the presence of trolls and giants.  It
    slows your metabolism.  It drains experience.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {luck}
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away
    every 200 turns if it is being worn. It increases your dexterity by 4.
    It is especially deadly against dragons.  It is especially deadly
    against natural creatures.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Pitiful-looking beggar on level 40 of
    Moria.
b) The Ring of Power of Ren the Unclean (+2 to speed)
    It increases your charisma and speed by 2.  It makes you
    invisible.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to dark.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 54 of Mordor.
c) The Ring of Power of Ji Indur Dawndeath (+3 attacks)
    
    It increases your intelligence, constitution and attack speed by 3.  
    It makes you invisible.  It sustains your strength.  It provides
    resistance to nether.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 71 of Erebor.
d) The Ring of Power of Uvatha the Horseman (+2 attacks)
    
    It increases your stealth, infravision and attack speed by 2.  It
    makes you invisible.  It provides resistance to acid, fire and 
    disenchantment.  It allows you to fly.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Ji Indur Dawndeath (+3)
    
    It increases your dexterity by 3.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to blindness, sound
     and chaos.  It allows you to levitate.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 71 of Erebor.
f) The Ring of Power of Dwar, Dog Lord of Waw (+1)
    
    It increases your dexterity by 1.  It makes you invisible.  It
    sustains your strength and wisdom.  It provides resistance to cold.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Erebor.
g) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 32 of Moria.
i) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Mordor.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it
    is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your 
    constitution by 1.  It provides resistance to acid, electricity, fire, 
    cold, confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 38 of Mordor.
l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for 
    starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 
    3.  It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .
p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 99 of Mount Doom.
r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It
    must be wielded two-handed.  It increases your strength, charisma and 
    infravision by 4.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 75 of Angband.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
t) The Glaive (of Pain) of Wenya (2d6) (+10,+9) (+3 attacks)
    
    It can be wielded two-handed.  It increases your constitution and 
    attack speed by 3.  It does extra damage from acid.  It is very sharp
    and can make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
w) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases 
    your wisdom and ability to tunnel by 4.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crypt thing on level 85 of Angband.
x) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It
    can be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 39 of Moria.
a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    It
    must be wielded two-handed.  It increases your strength and ability to
    tunnel by 6.  It does extra damage from fire.  It poisons your foes.  
    It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It provides resistance to dark, chaos and 
    disenchantment.  It prevents teleportation.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
b) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.



Posted on 4.11.2005 17:58
Last updated on 9.11.2005 23:37

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2037. on the Ladder (of 19090)
714. on the ToME Ladder (of 3155)

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On 4.11.2005 17:58 jason@pengale.com wrote:
For the November 2005 learning competition.

On 6.11.2005 06:32 jason@pengale.com wrote:
Starting to attempt Erebor, thinking about Dol Guldur, will probably do SLoM instead.

On 8.11.2005 02:16 jason@pengale.com wrote:
Have started Angband at last.

On 9.11.2005 06:36 jason@pengale.com wrote:
Why, how shiny you are, ring.

On 9.11.2005 23:37 jason@pengale.com wrote:
Well, what do you know? My first ToME winner!

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