The Angband Ladder: Chelinnor, DeathMold Sorceror by MassimoCampostrini

  [ToME 2.3.4 Character Sheet]

 Name  : Chelinnor              Age                 16       STR!     40       
 Sex   : Neuter                 Height              11       INT!     40       
 Race  : DeathMold LostSoul     Weight              50       WIS:     40       
 Class : Sorceror               Social Class         1       DEX:     36       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     31       
                                                                               
 + To Melee Hit         -54 Level             50    Hit Points      870/   870 
 + To Melee Damage      -57 Experience  18902293    Spell Points    861/  2796 
 + To Ranged Hit        -16 Max Exp     18902293    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                29+115 Gold         3311639    Speed           Fast (+89) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-228   
 Stealth     : Legendary[32]Magic Device: Bad          Infra-Vision: 280 feet  
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You were born in dirty bilge-water, called to life by the            
          Witch-King of Angmar.  Since then you have given life to             
          five foul offspring.                                                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Halls of Mandos: Level 98 (4900')
        The Void: Level 150 (7500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 You have done something experimental.
 Your body is a Player.
 You are disguised as a Mouse.
 You are currently in the town of Lothlorien.
 You have defeated 3102 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Yavie of the 2890th year of the third age.
 You have been adventuring for 6 days.

                    abdefghmnopquvz{|@          
        Add Str   : ....32....4.2...6.          
        Add Int   : *5..32............          
        Add Wis   : *...32............          
        Add Dex   : ....32............          
        Add Con   : ....32*...4.2.....          
        Add Chr   : *...32............          
        Mul Mana  : ++................          
        Mul SPower: ++................          
        Add Stea. : .....2...3........          
        Add Sear. : ......*.........6.          
        Add Infra : *...............6.          
        Add Tun.. : ................6.          
        Add Speed : ..**32*3.......4..          
        Slay Demon: ...............+..          
        Slay Orc  : ................+.          
        Slay Troll: ...............++.          
        Slay Giant: ................+.          
        Slay Drag.: ................+.          
        Acid Brand: ...............++.          
        Elec Brand: ...............+..          
        Sust Str  : ....+.............          
        Sust Int  : .+...+............          
        Sust Wis  : .+...+............          
        Sust Dex  : ....+...+.........          
        Sust Con  : ....+........+....          
        Sust Chr  : .....+.......+....          
        Invisible : ..................          
        Mul life  : ........+........+          
        Sens Fire : ..................          
        Reflect   : ..................          
        Free Act  : .+..++....+.++....          
        Hold Life : ...+++.+..........          
        Imm Acid  : +.........*.....+.          
        Imm Elec  : +...*...*.........          
        Imm Fire  : *.+..........+....          
        Imm Cold  : +....*............          
        Res Pois  : ....+.+...........          
        Res Fear  : ..................          
        Res Light : .......+..........          
        Res Dark  : .......+........+.          
        Res Blind : .+...+............          
        Res Conf  : .......++.+.......          
        Res Sound : .........++..+....          
        Res Shard : .............+....          
        Imm Neth  : ...*..+......+....          
        Res Nexus : ......+...........          
        Res Chaos : .......++.+.......          
        Res Disen : ..+.+...........+.          
        WraithForm: ...+..............          
        Levitate  : ....+.............          
        Lite      : .+.............+..          
        See Invis : +..+++++..........          
        Digestion : ....+.............          
        Regen     : ...++.............          
        Activate  : +.+.++.+........+.          
        Drain Exp : ...+..............          
        Blessed   : ...............+..          
        Cursed    : ...+..............          
        Hvy Curse : ...+..............          
        No blows  : +.................          
        Precogn.  : +.................          
        Climb     : ................+.          
        Orc.ESP   : .......+..+.....+.          
        Demon.ESP : +.................          
        Evil.ESP  : +.................          
        Full ESP  : .....+............          

Skills (points left: 12)
          . Archery                              03.500 [0.300]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              25.400 [0.500]
          . Disarming                            01.500 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         00.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           34.100 [1.100]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  16.750 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  04.800 [0.500]
          . Summoning                            01.700 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              38.700 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
{!d!d!v}
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
b) The Mage Staff of Norieng (1d4) (+3,+6)(100%) (+5) {!d!d!v!v}
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 5.  It increases your mana capacity by 100%.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) The Ring of Bedhor (+12)
    It increases your constitution, searching and speed by 12.  It
    provides resistance to poison, nether and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
m) The Arkenstone of Thrain (+3) {!d!d!v!v!k!k}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 96 of Halls of Mandos.
n) The Splint Mail 'Elduindir' (-71,-46) [19,+10](40%) {!d!d!v!v}
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to electricity.  It provides resistance to confusion
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 71 of
    Erebor.
o) a Mouse Fur of Aman [1,+20] (+3 to stealth) {!d!d!v!v!k!k}
    It increases your stealth by 3.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
q) (nothing)
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smaug the Golden on level 43 of Mordor.
v) The Set of Cesti of Monwenest [5,+17] {!d!d!v!v!k!k}
    It sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to fire, sound, shards and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Mordor.
z) (nothing)
{) The Seeker Bolt 'Breglion' (4d5) (+18,+11) (+4 to speed)
    It provides light (radius 1) forever.  It increases your speed by 4.  
    It does extra damage from acid and electricity.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.


  [Character Inventory]

a) 3 Fireproof Tomes of Magical Energy {!d!d!v!v!k!k}
    It cannot be harmed by fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
b) 3 Fireproof Tomes of the Eternal Flame {!d!d!v!v!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
c) 4 Fireproof Tomes of the Blowing Wind {!d!d!v!v!k!k}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 95 of
    Angband.
d) 3 Fireproof Tomes of the Impenetrable Earth {!d!d!v!v!k!k}
    It cannot be harmed by acid.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) 4 Fireproof Tomes of the Everrunning Wave {!d!d!v!v!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) 3 Fireproof Tomes of Translocation {!d!d!v!v!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
g) 3 Fireproof Tomes of the Tree {!d!d!v!v!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) 3 Fireproof Tomes of Knowledge {!d!d!v!v!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
i) a Fireproof Tome of the Time {!d!d!v!v!k!k}
    It cannot be harmed by fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) a Fireproof Tome of Meta Spells {!d!d!v!v!k!k}
    It cannot be harmed by fire.  
    You found it in the remains of Sauron, the Sorcerer on level 126 of
    Angband.
k) 3 Fireproof Unholy Tomes of the Hellflame {!d!d!v!v!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
l) 27 Potions of Cure Insanity {!*}
m) 4 Potions of Life {!*}
n) 52 Potions of Restore Mana {!*}
o) a Golden Rod of the Istari of Nothing (250/250) {!d!d!v!v!k!k}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
p) a Golden Rod of the Istari of Nothing (250/250) {!d!d!v!v!k!k}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 126 of
    Angband.
q) a Partial Totem of a Great Wyrm of Law {!d!d!v!v!k!k}
r) an Indestructible Ring of Speed (+12) {!d!d!v!v!k!k}
    It increases your speed by 12.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 94 of
    Angband.
s) The Ring of Power 'Narya' (+6,+6) (+1) {!d!d!v!v}
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Robe of Great Luck [-30,-12] (+60) {!d!d!v!v}
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
u) a Wolf Pelt of Air [1,+19] {!d!d!v!v!k!k}
    It allows you to breathe without air.  
    You found it lying in a vault on level 127 of Angband.
v) a Flamberge of Greater Life (3d7) (+9,+20)(40%) {!d!d!v!v!k!k}
    It must be wielded two-handed.  It increases your hit points by 40%.  
    It provides resistance to life draining.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.
w) (nothing)


  [Home Inventory - Bree ]

a) Tenser's Mechanical Magician {!d!d!v!v [cure insanity]}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of an Ethereal drake on level 28 of Mirkwood.
b) a Scroll of Mass Genocide {!*!*}
c) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring of Power of Hoarmurath of Dir (+3)
    It increases your wisdom by 3.  It makes you invisible.  It sustains 
    your strength.  It provides resistance to dark, blindness and 
    disenchantment.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur.
e) The Ring of Power of Dwar, Dog Lord of Waw
    It makes you invisible.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol
    Guldur.
f) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 43 of Mordor.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, dark and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
i) The Double Chain Mail 'Bargosser' (-2 to accuracy) [16,+11]
    It provides immunity to cold.  It provides resistance to electricity, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Mordor.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Halls of Mandos.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
m) The Cloak 'Colannon' [1,+15] (+3 to speed) {!d!d!v!v}
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 54 of Halls of Mandos.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Mordor.
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Dol
    Guldur.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 66 of Halls of Mandos.
t) a Mage Staff of Mana (1d4) (-7,-2)(60%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 60%.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) 9 Potions of *Healing* {!*}
b) a Ring of Speed (+11)
c) a Ring of Nexus Resistance
d) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) The Ring of Durin (+2)
f) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 96 of Angband.
h) The Leather Scale Mail of Nalarisil (-12,-39) [11,+13](20%)
    It increases your hit points by 20%.  It provides immunity to fire.  
    It provides immunity to paralysis.  It provides resistance to light, 
    dark, confusion, sound, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 78 of Angband.
i) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
j) The Shadow Cloak of Luthien [6,+20] (+2) {!d!d!v!v}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Large Leather Shield of Matant [4,+10]
    It sustains your strength, wisdom, dexterity and constitution.  It
    provides immunity to electricity and cold.  It provides resistance to 
    poison and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
m) a Dragon Shield of Preservation (-8,-7) [8,+38]
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 75 of Angband.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Halls of Mandos.
q) a Cutlass of Life (1d7) (+19,+9)(20%)
    It increases your hit points by 20%.  It provides resistance to life
    draining.  
    You found it in the remains of an Ancient gold dragon on level 75 of
    Angband.
r) a Venomous Heavy Lance of Greater Life (4d8) (+15,+22)(40%)
    It must be wielded two-handed.  It increases your hit points by 40%.  
    It poisons your foes.  It provides resistance to life draining and 
    poison.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 127 of Angband.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 62 of Mordor.
u) The Long Bow of Fingwar (x6) (+19,+14) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and charisma by 3.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.


  [Home Inventory - Minas Anor ]

a) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
b) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) a Ring of Intelligence (+4)
b) a Ring of Constitution (+6)
c) an Indestructible Ring of Speed (+8)
d) a Ring of Speed (+9)
e) a Ring of Speed (+8)
f) 3 Rings of Speed (+7)
g) The Necklace 'Nauglamir' (+3)
h) The Phial of Undeath (-5) {!d!d!v!v}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 57 of The Sacred
    Land Of Mountains.
j) The Leather Scale Mail of Epheldad (-11,-1) [11,+11](20%)
    It increases your hit points by 20%.  It sustains your wisdom and 
    dexterity.  It provides resistance to life draining, fire, dark, 
    confusion and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!d!d!v!v!k!k}
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 68 of Erebor.
m) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
n) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) a Mage Staff of Wizardry (1d4) (-10,-25)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    It was given to you as a reward.
p) a Mage Staff of Mana (1d4) (+9,+2)(100%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it lying in a vault on level 98 of Halls of Mandos.
q) a Mage Staff (1d4) (+7,+8)
r) 99 Empty Bottles
s) 99 Empty Bottles
t) 99 Empty Bottles



Posted on 30.5.2008 12:05
Last updated on 3.6.2008 14:02

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2004. on the Ladder (of 19090)
710. on the ToME Ladder (of 3155)

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On 30.5.2008 12:16 MassimoCampostrini wrote:
Here is my deathmold lostsoul sorceror, just out the Hall of Mandos. Pretty good after 2 days of adventuring (mostly spent scumming HoM 98 and 99).

I am posting the adventures of Chelinnor at
http://wiki.t-o-m-e.net/DayInTheLifeArchive/Chelinnor_the_DeathMold_LostSoul_Sorceror

On 3.6.2008 14:02 MassimoCampostrini wrote:
My fastest winner ever! I posted the adventures of Chelinnor at http://wiki.t-o-m-e.net/DayInTheLifeArchive/Chelinnor_the_DeathMold_LostSoul_Sorceror

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