The Angband Ladder: Elaym, Thunderlord Symbiant by <ajcampbell0128@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Elaym                  Age                 20       STR:     37       
 Sex   : Male                   Height             187       INT:     32       
 Race  : Thunderlord            Weight             266       WIS:     29       
 Class : Symbiant               Social Class        81       DEX:     27       
 Body  : Player                                              CON:     27       
 God   : Nobody                                              CHR!     32       
                                                                               
 + To Melee Hit          46 Level             47    Hit Points      893/   893 
 + To Melee Damage       49 Experience  14195968    Spell Points    332/   332 
 + To Ranged Hit         50 Max Exp     14195968    Sanity          498/   498 
 + To Ranged Damage      17 Exp to Adv. 15400000                               
   AC                56+115 Gold          908577    Speed           Fast (+21) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Good    Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  44d5+539  
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the one of the most famous Manwe Maia.  Your eagle           
          looks very good.  In the past you dwelt on earth in the              
          form of a wise and ancient counsellor.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 91 (4550')
        Barrow-Downs: Level 1 (50')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 172 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.7............            
        Add Int   : .33.............            
        Add Wis   : .............4..            
        Add Dex   : .3..............            
        Add Chr   : .............4..            
        Add Stea. : .......3........            
        Add Sear. : .......3...4....            
        Add Infra : ..3........4....            
        Add Tun.. : ...........4..2.            
        Add Speed : *..7.........4..            
        Add Blows : ...7............            
        Chaotic   : .............+..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Elec Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ..+.............            
        Sust Wis  : ................            
        Sust Dex  : ..+...+.........            
        Sust Con  : ................            
        Sust Chr  : ...+............            
        Invisible : ............+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.+.............            
        Hold Life : ................            
        Res Acid  : ...............+            
        Imm Elec  : ......*...+....*            
        Imm Fire  : ......*.........            
        Imm Cold  : +.....*........+            
        Res Pois  : ...............+            
        Res Fear  : +.....+.........            
        Res Light : +..+............            
        Res Dark  : ................            
        Res Blind : ..+.............            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...+............            
        Res Nexus : ...+............            
        Res Chaos : ......+.........            
        Res Disen : ......+.........            
        Levitate  : ...............+            
        Lite      : ++...+...+......            
        See Invis : +...............            
        Digestion : +..+............            
        Regen     : +...............            
        Xtra Shots: .+..............            
        Activate  : +.....+..++.....            
        Blessed   : +...............            
        Fly       : ......+........+            
        Climb     : ...........+....            
        Dragon.ESP: ...............+            
        Full ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        30.600 [0.800]
          . Weaponmastery                        02.500 [0.800]
          . Archery                              01.500 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    08.080 [0.800]
          . Stealth                              12.200 [0.800]
          . Disarming                            01.600 [0.700]
 - Magic                                         47.501 [0.700]
          . Magic-Device                         50.000 [1.000]
 - Spirituality                                  06.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  41.920 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            50.000 [0.800]

 25 of your companions have been killed.

  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) The Light Crossbow of Estel (x3) (+26,+17) (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence and dexterity by 3.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
e) The Ring of Quenevor (+12,+8) (+3 to infravision) {100% off}
    It increases your intelligence and infravision by 3.  It sustains your 
    intelligence and dexterity.  It provides immunity to paralysis.  It
    provides resistance to blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
f) The Ring 'Hilirch' (+7)
    It increases your strength, speed and attack speed by 7.  It sustains 
    your charisma.  It provides resistance to light, nether and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
    
k) an Amulet of Telepathy
m) The Anchor of Space-Time {!d!v!k}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of The Sacred Land Of
    Mountains.
n) The Blue Dragon Scale Mail of Varir (-2 to accuracy) [30,+17]
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It sustains your dexterity.  It provides immunity to 
    electricity, fire and cold.  It makes you completely fearless.  It
    provides resistance to chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 71 of Erebor.
o) an Elven Cloak [4,+13] (+3 to stealth)
p) a Shield of Deflection of Reflection [10,+20]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6) {!*!*}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 62 of Erebor.
z) a Master quylthulg (3000 hp)
{) The Bolt of Ormenya (1d5) (+23,+21) (+4 to speed)
    It increases your wisdom, charisma and speed by 4.  It does extra
    damage from electricity.  It produces chaotic effects.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 70 of
    Erebor.
|) a Magical Gnomish Shovel (+2)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  
    You found it in the remains of a Master lich on level 68 of Erebor.


  [Character Inventory]

a) Kenault's Cantrip Generator {!d!v!k CURE INS}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Vampire lord on level 70 of The Sacred
    Land Of Mountains.
b) The Mirror of Alternate Dimensions
c) Valdarbon's Automatic Alchemist {!d!v!k RESTO}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of an Emperor wight in the town of Gondolin .
d) 7 Potions of Speed
e) 13 Potions of Cure Critical Wounds
f) 3 Potions of Enlightenment
g) 9 Scrolls of Teleportation
h) 20 Scrolls of Satisfy Hunger
i) a Wooden Rod of Trap Location (10/10) {!d!v!k @z0}
j) a Silver Rod of the Istari of Disarming (200/200) {!d!v!k @z9}
k) a Golden Rod of Capacity of Enlightenment (42/250) {!d!v!k @z1}
    It can hold more mana.  
    You found it in the remains of a Nightwing on level 70 of The Sacred Land
    Of Mountains.
l) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 70 of Paths
    of the Dead.
m) a Mithril Rod of the Istari of Healing (298/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 71 of Erebor.
n) an Adamantite Rod of Cheapness of Fire Bolts (200/200) {!d!v!k @z8}
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!v!K}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Elder vampire on level 70 of The Sacred
    Land Of Mountains.
p) The Arkenstone of Thrain (+3) {!d!v!k}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of The Sacred Land
    Of Mountains.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!d!v!k}
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 70 of The
    Sacred Land Of Mountains.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Yellow jelly (52 hp)
b) a Draconic quylthulg (480 hp)
c) a Silent watcher (1016 hp)
d) a Death mold (1114 hp)
e) a Greater demonic quylthulg (1500 hp) {!d!v!k}
f) a Greater rotting quylthulg (1500 hp) {!d!v!k}
g) a Greater draconic quylthulg named quiggly (1500 hp) {!d!v!k }
h) a Scroll of Mass Genocide
i) a Moonstone Rod of the Istari of Nothing (150/150)
j) a Rod Tip of Detection (80 Mana to cast)
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, light, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Paths of
    the Dead.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
    
m) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Erebor.
n) a Sharp Broad Sword (*Defender*) (2d5) (+2,+9) [+16] (+3 to stealth)
    It increases your wisdom, dexterity, constitution and stealth by 3.  
    It is very sharp and can cut your foes.  It sustains your constitution
    .  It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and confusion.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of The Sacred Land
    Of Mountains.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
    
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of The
    Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) a Silver Rod of Capacity of Nothing (200/200)
b) a Golden Rod of Perception (125/125) {!d!v!k @z9}
c) a Mithril Rod of Nothing (160/160)
d) an Adamantite Rod of Nothing (200/200)
e) a Rod Tip of Recall (80 Mana to cast)
f) a Rod Tip of Healing (120 Mana to cast)
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.
h) The Ring 'Glimran' [+15] (+2)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your intelligence by 2.
    It provides resistance to electricity and shards.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 70 of The Sacred
    Land Of Mountains.
i) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
k) The Phial of Galadriel (+4) {!d!v!k}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of The
    Sacred Land Of Mountains.
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
m) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+21] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold, poison and chaos.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Double Ring Mail of Hillu (-21,-48) [15,+14](40%)
    It increases your hit points by 40%.  It sustains your intelligence
     and constitution.  It provides immunity to cold.  It provides
    resistance to life draining, dark and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
o) The Splint Mail of Tholanir (-13,-12) [19,+10](40%)
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, fire and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
p) The Rhino Hide Armour of Avalfinda (-1 to accuracy) [8,+6]
    It sustains your intelligence.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 71 of
    Erebor.
q) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of The Sacred Land
    Of Mountains.
r) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Paths of
    the Dead.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 80 of
    Angband.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
u) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 70 of Paths
    of the Dead.
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
w) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
x) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger chieftain on level 72 of Erebor.


  [Home Inventory - Lothlorien ]

a) 95 Potions of Water Curing {quest}
b) The Ring of Durin (+2) {cursed}



Posted on 7.3.2008 01:25
Last updated on 20.3.2008 23:17

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6369. on the Ladder (of 19090)
1133. on the ToME Ladder (of 3155)
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