The Angband Ladder: K2Grey, Thunderlord Sorceror by <skadabra67@hotmail.com>

  [ToME 2.2.0 Character Dump]

 Name  : K2Grey                 Age                 15       STR! 18/***       
 Sex   : Male                   Height             179       INT! 18/***       
 Race  : Thunderlord            Weight             250       WIS: 18/***       
 Class : Sorceror               Social Class        73       Dex: 18/*** 18/***
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit         -65 Level             47    Max Hit Points      1038   
 + To Melee Damage      -81 Experience  13134271    Cur Hit Points       937   
 + To Ranged Hit        -60 Max Exp     13134271    Max SP (Mana)        952   
 + To Ranged Damage      14 Exp to Adv. 15050000    Cur SP (Mana)        952   
   AC                36+120 Gold          960313                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  8d6-324   
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 1340 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a wise          
          and ancient counsellor.                                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 2 (100')
        Mount Doom: Level 98 (4900')
        Nether Realm: Level 670 (33500')
        Cirith Ungol: Level 25 (1250')
        The Void: Level 148 (7400')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 670 of Nether Realm.
 You have defeated 2155 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4*....6.            
        Add Int   : .....2...*3.....            
        Add Wis   : .....2...*......            
        Add Dex   : .........*......            
        Add Con   : ....3...4*......            
        Add Chr   : .....2...*......            
        Mul Mana  : ..........+.....            
        Add Sear. : .............36.            
        Add Infra : .........*...36.            
        Add Tun.. : .............36.            
        Add Speed : .***.......8....            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : ......+.........            
        Invisible : .....+..........            
        Mul life  : +.....+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : ++..+...........            
        Imm Acid  : ........*+....++            
        Imm Elec  : ......*..++....*            
        Imm Fire  : .+....*..+......            
        Res Cold  : ....+....+.....+            
        Res Pois  : .....+...++....+            
        Res Fear  : ................            
        Res Lite  : ......+..+......            
        Res Dark  : ....+....++...+.            
        Res Blind : .....+..........            
        Res Conf  : ......+..+......            
        Res Sound : ......+.+.......            
        Res Shard : ................            
        Res Neth  : ....+....+......            
        Res Nexus : ......+..+......            
        Res Chaos : ........+.......            
        Res Disen : ........+.....+.            
        Levitate  : ..........+....+            
        Lite      : ....+....+......            
        See Invis : .........+......            
        Regen     : ....+...........            
        Activate  : .+..+.....+...+.            
        Cursed    : .+.......+......            
        Hvy Curse : .+.......+......            
        Prm Curse : .........+......            
        Fly       : ...............+            
        Orc.ESP   : ........+....++.            
        Troll.ESP : .............+..            
        Dragon.ESP: ...............+            
        Full ESP  : .........+......            

Skills (points left: 0)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
	  . Magic-Device                                01.000 [1.000]
	  . Spell-power                                 50.000 [0.600]
	  . Sorcery                                     41.600 [0.700]
	  . Mana                                        00.000 [0.600]
	 	  . Fire                                      00.000 [0.700]
	 	  . Water                                     00.000 [0.700]
	 	  . Air                                       00.000 [0.700]
	 	  . Earth                                     00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Udun                                        18.800 [0.400]
	  . Necromancy                                  19.800 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  02.650 [0.550]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Broad Axe of Life (2d6) (+9,+13)(20%)
        It can be wielded two-handed.  It increases your hit points by 20%.  
    It provides resistance to life draining.  
    You found it in the remains of a Cherub on level 34 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to life
    draining and fire.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
e) an Indestructible Ring of Speed (+11)
f) an Indestructible Ring of Speed (+13) {cursed}
k) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Icky Queen on level 87 of Angband.
m) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    poison and blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Metal Lamellar Armour of Fuinwe (-9,-9) [23,+14](40%) {!*!*!*}
    It increases your hit points by 40%.  
    It sustains your charisma.  It provides immunity to electricity and 
    fire.  It provides resistance to light, confusion, sound and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) a Wolf Pelt of Air [1,+19]
    It allows you to breathe without
    air.  
    You found it lying in a vault on level 99 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+16] (+8)
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your 
    searching, infravision, ability to tunnel and luck by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to sense the presence 
    of orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 101 of Angband.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {!k!d!s!v}
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 34 of Mordor.
b) 3 Fireproof Tomes of the Eternal Flame {!k!d!s!v}
c) 2 Fireproof Tomes of the Impenetrable Earth {!k!d!s!v}
d) 2 Fireproof Tomes of Translocation {!k!d!s!v}
e) 2 Fireproof Tomes of the Tree {!k!d!s!v}
f) 2 Fireproof Tomes of Knowledge {!k!d!s!v}
g) 2 Fireproof Tomes of the Time {!k!d!s!v}
h) 2 Fireproof Tomes of Meta Spells {!k!d!s!v}
i) 2 Fireproof Unholy Tomes of the Hellflame {!k!d!s!v}
j) a Fireproof Book of Beginner Cantrips {25% off}
    It cannot be
    harmed by fire.  
k) 9 Potions of Cure Serious Insanity
l) 8 Potions of Healing
m) 10 Potions of *Healing*
n) 2 Potions of Life
o) 7 Potions of Restore Mana
p) 8 Scrolls of Teleportation {90% off}
q) a Scroll of *Destruction*
r) a Mithril Rod of the Istari of Nothing (320/320)
s) a Mithril Rod of the Istari of Nothing (320/320)
t) an Adamantite Rod of the Istari of Healing (400/400)
u) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth, speed and luck by 
    2.  It sustains your intelligence, wisdom and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
v) The Mouse Fur of Harosser [1,+13] (+4 to stealth)
    It increases 
    your stealth by 4.  It sustains your constitution.  It provides
    immunity to electricity.  It makes you completely fearless.  It
    provides resistance to poison, light and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.
w) a Mage Staff of Wizardry (1d4) (+4,+0)(100%) (+5)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas
b) a Mithril Rod of the Istari of Nothing (320/320)
c) a Staff of Control Demon[1|20] (3 charges)
d) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your 
    intelligence, searching and spell power by 6.  It provides resistance 
    to blindness and confusion.  It allows you to see invisible monsters.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
e) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 13 of The Old Forest.
f) The Spider Web 'Marathol' [1,+5] {relec,disen,conf}
    It makes
    you completely fearless.  It provides resistance to life draining, 
    electricity, confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of The Old Forest.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and disenchantment.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of Cirith Ungol.
h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
i) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded
    two-handed.  It can be activated for alter reality every 100 turns if
    it is being worn. It can cause earthquakes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every
    200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
b) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated
    for greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 90 of Angband.
c) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
e) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
g) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
h) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 34 of Mordor.
i) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
j) a Cloak of the Magi (-2,-5) [1,+16] (+3)
    
    It can be used to store a spell.  It increases your intelligence, 
    stealth and speed by 3.  It sustains your intelligence.  It provides
    immunity to paralysis.  It cannot be harmed by acid.  
    You found it lying in a vault on level 34 of Mordor.
k) The Cloak 'Colluin' [1,+20]
    It can be
    activated for resistance (20+d20 turns) every 111 turns if it is being
    worn. It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
l) The Cloak of Mirya [1,+5] {rlight,shards,disen}
    It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to light, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
m) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It has a spell stored inside.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your 
    dexterity and stealth by 4.  It makes you invisible.  It provides
    immunity to acid.  It provides immunity to paralysis.  It allows you
    to breathe underwater.  It allows you to climb mountains.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
o) The Mouse Fur 'Valon' [1,+10] {rshards,chaos,immcold}
    It sustains 
    your intelligence and constitution.  It provides immunity to cold.  It
    provides resistance to shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.
p) a Metal Cap of Seeing [3,+5] (+5 to searching)
    It increases your 
    searching by 5.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  
    You found it lying in a vault on level 1 of Barrow-Downs.
q) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
r) a Steel Helm of Water Breathing [6,+12]
    It allows you to
    breathe underwater.  It cannot be harmed by acid.  
    You found it lying in a vault on level 88 of Angband.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 90 of
    Angband.
t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5
    turns if it is being worn. It increases your dexterity and charisma by 
    5.  It sustains your constitution and charisma.  It provides immunity
    to paralysis.  It provides resistance to confusion, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of The Old Forest.
u) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
v) The Long Bow of Dellos (x3) (+5,+6) (+5 to speed) {+5 con/speed}
    It increases your 
    wisdom, dexterity, constitution, charisma and speed by 5.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of The Old Forest.


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 14.6.2003 21:36
Last updated on 16.6.2003 05:19

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Comments

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On 14.6.2003 21:36 skadabra67@hotmail.com wrote:
Going to attempt Void quest. I have my strategy worked out, just need 900+ HP to take a manastorm from Melkor.

On 16.6.2003 02:44 skadabra67@hotmail.com wrote:
I'm in Nether Realm right now (passed through Void). I don't know if I'll continue playing, its so tedious to dive.

On 16.6.2003 17:17 iopia0@lycos.com wrote:
pfft. beaten. i played an hour this morning and got to level 26. try and finish it this evening. quick questions.
you worshiped melkor and destroyed the one ring, do you loose the udun school?
you said you need 900hp to take a mana storm. why?!!


On 16.6.2003 19:39 skadabra67@hotmail.com wrote:
Melkor is level 150 so when he casts mana storm it does a maximum of (150 * 5) + 100 which is 850 HP. So all I need is 850+ HP actually.

You don't lose Udun school. So even if you want to worship different god it's always good idea to worship Melkor, then convert.

On 16.6.2003 19:44 skadabra67@hotmail.com wrote:
Bleh, killed by Inertia Bolt trap in Nether Realm. It dropped me to -575 HP or so. I don't really care though; it was so tiring trying to find an up staircase.

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