The Angband Ladder: K2Grey, Thunderlord Sorceror by <skadabra67@hotmail.com>
[ToME 2.2.0 Character Dump]
Name : K2Grey Age 15 STR! 18/***
Sex : Male Height 179 INT! 18/***
Race : Thunderlord Weight 250 WIS: 18/***
Class : Sorceror Social Class 73 Dex: 18/*** 18/***
Body : Player CON! 18/***
God : Nobody CHR: 18/***
+ To Melee Hit -65 Level 47 Max Hit Points 1038
+ To Melee Damage -81 Experience 13134271 Cur Hit Points 937
+ To Ranged Hit -60 Max Exp 13134271 Max SP (Mana) 952
+ To Ranged Damage 14 Exp to Adv. 15050000 Cur SP (Mana) 952
AC 36+120 Gold 960313
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Superb Blows/Round: 4
Bows/Throw : Very Bad Searching : Heroic Shots/Round: 1
Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 8d6-324
Stealth : Bad Magic Device: Very Good Infra-Vision: 1340 feet
Tactic: coward
Explor: normal
(Character Background)
You are one of many Manwe Maia. Your eagle looks very
good. In the past you dwelt on earth in the form of a wise
and ancient counsellor.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: OFF
Arena Levels: OFF
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 65 (3250')
Angband: Level 102 (5100')
Barrow-Downs: Level 2 (100')
Mount Doom: Level 98 (4900')
Nether Realm: Level 670 (33500')
Cirith Ungol: Level 25 (1250')
The Void: Level 148 (7400')
Orc Cave: Level 10 (500')
Erebor: Level 72 (3600')
The Old Forest: Level 13 (650')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sandworm lair: Level 30 (1500')
Your body is a Player.
You are currently on level 670 of Nether Realm.
You have defeated 2155 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved no princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 11th Quelle of the 2890th year of the third age.
You have been adventuring for 25 days.
adefkmnopsuxz{|@
Add Str : ........4*....6.
Add Int : .....2...*3.....
Add Wis : .....2...*......
Add Dex : .........*......
Add Con : ....3...4*......
Add Chr : .....2...*......
Mul Mana : ..........+.....
Add Sear. : .............36.
Add Infra : .........*...36.
Add Tun.. : .............36.
Add Speed : .***.......8....
Slay Orc : .............++.
Slay Troll: .............++.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Acid Brand: .............++.
Sust Str : ................
Sust Int : ....+...........
Sust Wis : ....+...........
Sust Dex : ................
Sust Con : ....+...........
Sust Chr : ......+.........
Invisible : .....+..........
Mul life : +.....+.........
Sens Fire : ................
Reflect : ................
Free Act : ........+.+.....
Hold Life : ++..+...........
Imm Acid : ........*+....++
Imm Elec : ......*..++....*
Imm Fire : .+....*..+......
Res Cold : ....+....+.....+
Res Pois : .....+...++....+
Res Fear : ................
Res Lite : ......+..+......
Res Dark : ....+....++...+.
Res Blind : .....+..........
Res Conf : ......+..+......
Res Sound : ......+.+.......
Res Shard : ................
Res Neth : ....+....+......
Res Nexus : ......+..+......
Res Chaos : ........+.......
Res Disen : ........+.....+.
Levitate : ..........+....+
Lite : ....+....+......
See Invis : .........+......
Regen : ....+...........
Activate : .+..+.....+...+.
Cursed : .+.......+......
Hvy Curse : .+.......+......
Prm Curse : .........+......
Fly : ...............+
Orc.ESP : ........+....++.
Troll.ESP : .............+..
Dragon.ESP: ...............+
Full ESP : .........+......
Skills (points left: 0)
. Sneakiness 01.000 [0.900]
- Magic 50.000 [1.000]
. Magic-Device 01.000 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 41.600 [0.700]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Udun 18.800 [0.400]
. Necromancy 19.800 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 02.650 [0.550]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) a Broad Axe of Life (2d6) (+9,+13)(20%)
It can be wielded two-handed. It increases your hit points by 20%.
It provides resistance to life draining.
You found it in the remains of a Cherub on level 34 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
It can
be activated for fire branding of bolts every 999 turns if it is being
worn. It increases your speed by 10. It provides resistance to life
draining and fire. It is heavily cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 94 of Angband.
e) an Indestructible Ring of Speed (+11)
f) an Indestructible Ring of Speed (+13) {cursed}
k) The Jewel 'Evenstar' (+3)
It can be
activated for restore stats and life levels every 750 turns if it is
being worn. It provides light (radius 1) forever. It increases your
constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Icky Queen on level 87 of Angband.
m) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 2. It makes you invisible. It provides resistance to
poison and blindness. It cannot be harmed by fire.
It was given to you as a reward.
n) The Metal Lamellar Armour of Fuinwe (-9,-9) [23,+14](40%) {!*!*!*}
It increases your hit points by 40%.
It sustains your charisma. It provides immunity to electricity and
fire. It provides resistance to light, confusion, sound and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
o) a Wolf Pelt of Air [1,+19]
It allows you to breathe without
air.
You found it lying in a vault on level 99 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to sound,
chaos and disenchantment. It allows you to sense the presence of orcs
. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 34 of Mordor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light
(radius 1) forever. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma and infravision by 125. It provides
resistance to acid, electricity, fire, cold, poison, light, dark,
confusion, nether and nexus. It allows you to see invisible monsters.
It gives telepathic powers. It is permanently cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence and luck by 3. It increases your mana capacity by 60%.
It provides immunity to paralysis. It provides resistance to
electricity, poison and dark. It allows you to levitate. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 99 of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+16] (+8)
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your
searching, infravision, ability to tunnel and luck by 3. It does
extra damage from acid. It is especially deadly against orcs. It is
especially deadly against trolls. It allows you to sense the presence
of orcs and trolls. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 101 of Angband.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
It can be
activated for stone to mud every 5 turns if it is being worn. It
increases your strength, searching, infravision and ability to tunnel
by 6. It does extra damage from acid. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Mordor.
[Character Inventory]
a) 2 Fireproof Tomes of Magical Energy {!k!d!s!v}
It cannot be
harmed by fire.
You found it lying in a vault on level 34 of Mordor.
b) 3 Fireproof Tomes of the Eternal Flame {!k!d!s!v}
c) 2 Fireproof Tomes of the Impenetrable Earth {!k!d!s!v}
d) 2 Fireproof Tomes of Translocation {!k!d!s!v}
e) 2 Fireproof Tomes of the Tree {!k!d!s!v}
f) 2 Fireproof Tomes of Knowledge {!k!d!s!v}
g) 2 Fireproof Tomes of the Time {!k!d!s!v}
h) 2 Fireproof Tomes of Meta Spells {!k!d!s!v}
i) 2 Fireproof Unholy Tomes of the Hellflame {!k!d!s!v}
j) a Fireproof Book of Beginner Cantrips {25% off}
It cannot be
harmed by fire.
k) 9 Potions of Cure Serious Insanity
l) 8 Potions of Healing
m) 10 Potions of *Healing*
n) 2 Potions of Life
o) 7 Potions of Restore Mana
p) 8 Scrolls of Teleportation {90% off}
q) a Scroll of *Destruction*
r) a Mithril Rod of the Istari of Nothing (320/320)
s) a Mithril Rod of the Istari of Nothing (320/320)
t) an Adamantite Rod of the Istari of Healing (400/400)
u) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200
turns if it is being worn. It increases your strength, intelligence,
wisdom, dexterity, constitution, charisma, stealth, speed and luck by
2. It sustains your intelligence, wisdom and charisma. It provides
immunity to cold. It provides immunity to paralysis. It provides
resistance to life draining and blindness. It allows you to see
invisible monsters. It gives telepathic powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Dol Guldur.
v) The Mouse Fur of Harosser [1,+13] (+4 to stealth)
It increases
your stealth by 4. It sustains your constitution. It provides
immunity to electricity. It makes you completely fearless. It
provides resistance to poison, light and shards. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Mordor.
w) a Mage Staff of Wizardry (1d4) (+4,+0)(100%) (+5)
[Home Inventory - Bree ]
a) 4 Sprigs of Athelas
b) a Mithril Rod of the Istari of Nothing (320/320)
c) a Staff of Control Demon[1|20] (3 charges)
d) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
It increases your
intelligence, searching and spell power by 6. It provides resistance
to blindness and confusion. It allows you to see invisible monsters.
It is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
e) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if
it is being worn. It increases your stealth and speed by 3. It
provides resistance to acid and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 13 of The Old Forest.
f) The Spider Web 'Marathol' [1,+5] {relec,disen,conf}
It makes
you completely fearless. It provides resistance to life draining,
electricity, confusion and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 13 of The Old Forest.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
It
increases your intelligence and wisdom by 2. It provides resistance
to blindness and disenchantment. It allows you to sense the presence
of orcs, trolls and evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 25 of Cirith Ungol.
h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be
activated for frost bolt (6d8) every 7+d7 turns if it is being worn.
It can be used to store a spell. It increases your constitution by 4.
It sustains your constitution. It provides resistance to cold. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 34 of Mordor.
i) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded
two-handed. It can be activated for alter reality every 100 turns if
it is being worn. It can cause earthquakes. It is a great bane of
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is a great bane of demons. It is a great
bane of undead. It fights against evil with holy fury. It is
especially deadly against natural creatures. It provides resistance
to acid, electricity, fire and cold. It allows you to see invisible
monsters. It gives telepathic powers. It produces an anti-magic
shell. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
[Home Inventory - Lothlorien ]
a) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every
200+d100 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, speed and
luck by 1. It sustains your strength, wisdom, constitution and
charisma. It provides immunity to fire. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to nether. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
b) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated
for greater healing (900) every 200+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, speed and luck by 3. It sustains your strength, dexterity
and constitution. It provides immunity to electricity. It provides
immunity to paralysis. It provides resistance to life draining,
poison and disenchantment. It allows you to levitate. It allows you
to see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 90 of Angband.
c) The Ring of Flare (+3)
It can be
activated for dimension door every 100 turns if it is being worn. It
grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 63 of
Mordor.
d) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300
turns if it is being worn. It increases your intelligence, wisdom,
charisma, searching and infravision by 3. It provides immunity to
paralysis. It provides resistance to acid, electricity and cold. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 87 of Angband.
e) The Necklace 'Nauglamir' (+3)
It provides light
(radius 3) forever. It increases your strength, dexterity,
constitution, infravision and speed by 3. It provides immunity to
paralysis. It makes you completely fearless. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 87 of Angband.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be
activated for heal and cure black breath every 200 turns if it is
being worn. It provides light (radius 3) forever. It increases your
strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Dol Guldur.
g) The Phial of Galadriel (+4)
It can be
activated for light area (dam 2d15) every 10+d10 turns if it is being
worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 24 of The Sandworm lair.
h) The Star of Elendil (+1)
It can
be activated for light (dam 2d15) & map area every 50+d50 turns if it
is being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 34 of Mordor.
i) The Arkenstone of Thrain (+3)
It can be
activated for detection every 30+d30 turns if it is being worn. It
provides light (radius 3) forever. It increases your speed and luck
by 3. It provides resistance to life draining, light, dark and chaos
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
j) a Cloak of the Magi (-2,-5) [1,+16] (+3)
It can be used to store a spell. It increases your intelligence,
stealth and speed by 3. It sustains your intelligence. It provides
immunity to paralysis. It cannot be harmed by acid.
You found it lying in a vault on level 34 of Mordor.
k) The Cloak 'Colluin' [1,+20]
It can be
activated for resistance (20+d20 turns) every 111 turns if it is being
worn. It provides resistance to acid, electricity, fire, cold and
poison. It allows you to sense the presence of good beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 34 of Mordor.
l) The Cloak of Mirya [1,+5] {rlight,shards,disen}
It sustains your
dexterity. It provides immunity to paralysis. It provides resistance
to light, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 1 of Barrow-Downs.
m) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
It can be
activated for restore life levels every 450 turns if it is being worn.
It has a spell stored inside. It increases your intelligence, wisdom,
charisma, stealth, speed and luck by 2. It makes you invisible. It
provides resistance to acid, fire, cold and light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Shadow Cloak of Tuor [6,+12] (+4)
It increases your
dexterity and stealth by 4. It makes you invisible. It provides
immunity to acid. It provides immunity to paralysis. It allows you
to breathe underwater. It allows you to climb mountains. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 70 of Dol Guldur.
o) The Mouse Fur 'Valon' [1,+10] {rshards,chaos,immcold}
It sustains
your intelligence and constitution. It provides immunity to cold. It
provides resistance to shards and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 63 of Mordor.
p) a Metal Cap of Seeing [3,+5] (+5 to searching)
It increases your
searching by 5. It provides resistance to blindness. It allows you
to see invisible monsters. It gives telepathic powers.
You found it lying in a vault on level 1 of Barrow-Downs.
q) The Steel Helm 'Lebohaum' [20,+80]
It can be
activated for sing a cheerful song every 3 turns if it is being worn.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 90 of Angband.
r) a Steel Helm of Water Breathing [6,+12]
It allows you to
breathe underwater. It cannot be harmed by acid.
You found it lying in a vault on level 88 of Angband.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be
activated for rays of fear in every direction if it is being worn. It
provides light (radius 1) forever. It increases your strength,
dexterity and constitution by 4. It provides resistance to acid,
electricity, fire, cold, light and blindness. It allows you to see
invisible monsters. It allows you to sense the presence of dragons
and thunderlords. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Vecna, the Emperor Lich on level 90 of
Angband.
t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated for remove fear and cure poison every 5
turns if it is being worn. It increases your dexterity and charisma by
5. It sustains your constitution and charisma. It provides immunity
to paralysis. It provides resistance to confusion, nether and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 13 of The Old Forest.
u) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It
increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 87 of Angband.
v) The Long Bow of Dellos (x3) (+5,+6) (+5 to speed) {+5 con/speed}
It increases your
wisdom, dexterity, constitution, charisma and speed by 5. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 13 of The Old Forest.
[The Mathom-house Inventory - Bree ]
a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be
activated for terrify every 10+d50 turns if it is being worn. It
increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
|
Posted on 14.6.2003 21:36
6487. on the Ladder (of 19305)
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