The Angband Ladder: K2Grey, Thunderlord Sorceror by <skadabra67@hotmail.com>
[ToME 2.2.0 Character Dump] Name : K2Grey Age 15 STR! 18/*** Sex : Male Height 179 INT! 18/*** Race : Thunderlord Weight 250 WIS: 18/*** Class : Sorceror Social Class 73 Dex: 18/*** 18/*** Body : Player CON! 18/*** God : Nobody CHR: 18/*** + To Melee Hit -65 Level 47 Max Hit Points 1038 + To Melee Damage -81 Experience 13134271 Cur Hit Points 937 + To Ranged Hit -60 Max Exp 13134271 Max SP (Mana) 952 + To Ranged Damage 14 Exp to Adv. 15050000 Cur SP (Mana) 952 AC 36+120 Gold 960313 (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 4 Bows/Throw : Very Bad Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 8d6-324 Stealth : Bad Magic Device: Very Good Infra-Vision: 1340 feet Tactic: coward Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 2 (100') Mount Doom: Level 98 (4900') Nether Realm: Level 670 (33500') Cirith Ungol: Level 25 (1250') The Void: Level 148 (7400') Orc Cave: Level 10 (500') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently on level 670 of Nether Realm. You have defeated 2155 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Quelle of the 2890th year of the third age. You have been adventuring for 25 days. adefkmnopsuxz{|@ Add Str : ........4*....6. Add Int : .....2...*3..... Add Wis : .....2...*...... Add Dex : .........*...... Add Con : ....3...4*...... Add Chr : .....2...*...... Mul Mana : ..........+..... Add Sear. : .............36. Add Infra : .........*...36. Add Tun.. : .............36. Add Speed : .***.......8.... Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: .............++. Sust Str : ................ Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ................ Sust Con : ....+........... Sust Chr : ......+......... Invisible : .....+.......... Mul life : +.....+......... Sens Fire : ................ Reflect : ................ Free Act : ........+.+..... Hold Life : ++..+........... Imm Acid : ........*+....++ Imm Elec : ......*..++....* Imm Fire : .+....*..+...... Res Cold : ....+....+.....+ Res Pois : .....+...++....+ Res Fear : ................ Res Lite : ......+..+...... Res Dark : ....+....++...+. Res Blind : .....+.......... Res Conf : ......+..+...... Res Sound : ......+.+....... Res Shard : ................ Res Neth : ....+....+...... Res Nexus : ......+..+...... Res Chaos : ........+....... Res Disen : ........+.....+. Levitate : ..........+....+ Lite : ....+....+...... See Invis : .........+...... Regen : ....+........... Activate : .+..+.....+...+. Cursed : .+.......+...... Hvy Curse : .+.......+...... Prm Curse : .........+...... Fly : ...............+ Orc.ESP : ........+....++. Troll.ESP : .............+.. Dragon.ESP: ...............+ Full ESP : .........+...... Skills (points left: 0) . Sneakiness 01.000 [0.900] - Magic 50.000 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 41.600 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 18.800 [0.400] . Necromancy 19.800 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 02.650 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Broad Axe of Life (2d6) (+9,+13)(20%) It can be wielded two-handed. It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of a Cherub on level 34 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. e) an Indestructible Ring of Speed (+11) f) an Indestructible Ring of Speed (+13) {cursed} k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Icky Queen on level 87 of Angband. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to poison and blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Metal Lamellar Armour of Fuinwe (-9,-9) [23,+14](40%) {!*!*!*} It increases your hit points by 40%. It sustains your charisma. It provides immunity to electricity and fire. It provides resistance to light, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) a Wolf Pelt of Air [1,+19] It allows you to breathe without air. You found it lying in a vault on level 99 of Angband. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. x) a Pair of Metal Shod Boots of Speed [6,+16] (+8) z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Angband. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {!k!d!s!v} It cannot be harmed by fire. You found it lying in a vault on level 34 of Mordor. b) 3 Fireproof Tomes of the Eternal Flame {!k!d!s!v} c) 2 Fireproof Tomes of the Impenetrable Earth {!k!d!s!v} d) 2 Fireproof Tomes of Translocation {!k!d!s!v} e) 2 Fireproof Tomes of the Tree {!k!d!s!v} f) 2 Fireproof Tomes of Knowledge {!k!d!s!v} g) 2 Fireproof Tomes of the Time {!k!d!s!v} h) 2 Fireproof Tomes of Meta Spells {!k!d!s!v} i) 2 Fireproof Unholy Tomes of the Hellflame {!k!d!s!v} j) a Fireproof Book of Beginner Cantrips {25% off} It cannot be harmed by fire. k) 9 Potions of Cure Serious Insanity l) 8 Potions of Healing m) 10 Potions of *Healing* n) 2 Potions of Life o) 7 Potions of Restore Mana p) 8 Scrolls of Teleportation {90% off} q) a Scroll of *Destruction* r) a Mithril Rod of the Istari of Nothing (320/320) s) a Mithril Rod of the Istari of Nothing (320/320) t) an Adamantite Rod of the Istari of Healing (400/400) u) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. v) The Mouse Fur of Harosser [1,+13] (+4 to stealth) It increases your stealth by 4. It sustains your constitution. It provides immunity to electricity. It makes you completely fearless. It provides resistance to poison, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. w) a Mage Staff of Wizardry (1d4) (+4,+0)(100%) (+5) [Home Inventory - Bree ] a) 4 Sprigs of Athelas b) a Mithril Rod of the Istari of Nothing (320/320) c) a Staff of Control Demon[1|20] (3 charges) d) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. e) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of The Old Forest. f) The Spider Web 'Marathol' [1,+5] {relec,disen,conf} It makes you completely fearless. It provides resistance to life draining, electricity, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of The Old Forest. g) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of Cirith Ungol. h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. i) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Angband. c) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 63 of Mordor. d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Angband. e) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Angband. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. i) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. j) a Cloak of the Magi (-2,-5) [1,+16] (+3) It can be used to store a spell. It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 34 of Mordor. k) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. l) The Cloak of Mirya [1,+5] {rlight,shards,disen} It sustains your dexterity. It provides immunity to paralysis. It provides resistance to light, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. m) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. o) The Mouse Fur 'Valon' [1,+10] {rshards,chaos,immcold} It sustains your intelligence and constitution. It provides immunity to cold. It provides resistance to shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. p) a Metal Cap of Seeing [3,+5] (+5 to searching) It increases your searching by 5. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You found it lying in a vault on level 1 of Barrow-Downs. q) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Angband. r) a Steel Helm of Water Breathing [6,+12] It allows you to breathe underwater. It cannot be harmed by acid. You found it lying in a vault on level 88 of Angband. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 90 of Angband. t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of The Old Forest. u) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Angband. v) The Long Bow of Dellos (x3) (+5,+6) (+5 to speed) {+5 con/speed} It increases your wisdom, dexterity, constitution, charisma and speed by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of The Old Forest. [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 14.6.2003 21:36
6372. on the Ladder (of 19090)
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