[ToME 2.3.4 Character Sheet] Name : Elaym Age 20 STR: 37 Sex : Male Height 187 INT: 32 Race : Thunderlord Weight 266 WIS: 29 Class : Symbiant Social Class 81 DEX: 27 Body : Player CON: 27 God : Nobody CHR! 32 + To Melee Hit 46 Level 47 Hit Points 893/ 893 + To Melee Damage 49 Experience 14195968 Spell Points 332/ 332 + To Ranged Hit 50 Max Exp 14195968 Sanity 498/ 498 + To Ranged Damage 17 Exp to Adv. 15400000 AC 56+115 Gold 908577 Speed Fast (+21) (Miscellaneous Abilities) Fighting : Heroic Perception : Very Good Blows/Round: 11 Bows/Throw : Heroic Searching : Very Good Shots/Round: 2 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 44d5+539 Stealth : Superb Magic Device: Legendary[27]Infra-Vision: 70 feet Tactic: coward Explor: normal (Character Background) You are the one of the most famous Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 91 (4550') Barrow-Downs: Level 1 (50') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Erebor: Level 72 (3600') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 172 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 8th Quelle of the 2890th year of the third age. You have been adventuring for 22 days. adefkmnopsuxz{|@ Add Str : .3.7............ Add Int : .33............. Add Wis : .............4.. Add Dex : .3.............. Add Chr : .............4.. Add Stea. : .......3........ Add Sear. : .......3...4.... Add Infra : ..3........4.... Add Tun.. : ...........4..2. Add Speed : *..7.........4.. Add Blows : ...7............ Chaotic : .............+.. Slay Evil : +............... Slay Und. : +............... Slay Troll: +............... Elec Brand: .............+.. Cold Brand: +............... Sust Str : ................ Sust Int : ..+............. Sust Wis : ................ Sust Dex : ..+...+......... Sust Con : ................ Sust Chr : ...+............ Invisible : ............+... Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : +.+............. Hold Life : ................ Res Acid : ...............+ Imm Elec : ......*...+....* Imm Fire : ......*......... Imm Cold : +.....*........+ Res Pois : ...............+ Res Fear : +.....+......... Res Light : +..+............ Res Dark : ................ Res Blind : ..+............. Res Conf : ......+......... Res Sound : ................ Res Shard : ................ Res Neth : ...+............ Res Nexus : ...+............ Res Chaos : ......+......... Res Disen : ......+......... Levitate : ...............+ Lite : ++...+...+...... See Invis : +............... Digestion : +..+............ Regen : +............... Xtra Shots: .+.............. Activate : +.....+..++..... Blessed : +............... Fly : ......+........+ Climb : ...........+.... Dragon.ESP: ...............+ Full ESP : ....+........... Skills (points left: 0) - Combat 30.600 [0.800] . Weaponmastery 02.500 [0.800] . Archery 01.500 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 08.080 [0.800] . Stealth 12.200 [0.800] . Disarming 01.600 [0.700] - Magic 47.501 [0.700] . Magic-Device 50.000 [1.000] - Spirituality 06.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 41.920 [1.100] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Symbiosis 50.000 [0.800] 25 of your companions have been killed. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. d) The Light Crossbow of Estel (x3) (+26,+17) (+3) It provides light (radius 1) forever. It increases your strength, intelligence and dexterity by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred Land Of Mountains. e) The Ring of Quenevor (+12,+8) (+3 to infravision) {100% off} It increases your intelligence and infravision by 3. It sustains your intelligence and dexterity. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Ring 'Hilirch' (+7) It increases your strength, speed and attack speed by 7. It sustains your charisma. It provides resistance to light, nether and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. k) an Amulet of Telepathy m) The Anchor of Space-Time {!d!v!k} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 70 of The Sacred Land Of Mountains. n) The Blue Dragon Scale Mail of Varir (-2 to accuracy) [30,+17] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides immunity to electricity, fire and cold. It makes you completely fearless. It provides resistance to chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 71 of Erebor. o) an Elven Cloak [4,+13] (+3 to stealth) p) a Shield of Deflection of Reflection [10,+20] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. s) The Iron Helm of Knowledge [6,+20] (-6) {!*!*} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Paths of the Dead. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 62 of Erebor. z) a Master quylthulg (3000 hp) {) The Bolt of Ormenya (1d5) (+23,+21) (+4 to speed) It increases your wisdom, charisma and speed by 4. It does extra damage from electricity. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 70 of Erebor. |) a Magical Gnomish Shovel (+2) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. You found it in the remains of a Master lich on level 68 of Erebor. [Character Inventory] a) Kenault's Cantrip Generator {!d!v!k CURE INS} It can be activated for cure insanity every 200 turns. You found it in the remains of a Vampire lord on level 70 of The Sacred Land Of Mountains. b) The Mirror of Alternate Dimensions c) Valdarbon's Automatic Alchemist {!d!v!k RESTO} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of an Emperor wight in the town of Gondolin . d) 7 Potions of Speed e) 13 Potions of Cure Critical Wounds f) 3 Potions of Enlightenment g) 9 Scrolls of Teleportation h) 20 Scrolls of Satisfy Hunger i) a Wooden Rod of Trap Location (10/10) {!d!v!k @z0} j) a Silver Rod of the Istari of Disarming (200/200) {!d!v!k @z9} k) a Golden Rod of Capacity of Enlightenment (42/250) {!d!v!k @z1} It can hold more mana. You found it in the remains of a Nightwing on level 70 of The Sacred Land Of Mountains. l) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lesser black reaver on level 70 of Paths of the Dead. m) a Mithril Rod of the Istari of Healing (298/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 71 of Erebor. n) an Adamantite Rod of Cheapness of Fire Bolts (200/200) {!d!v!k @z8} o) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!v!K} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 70 of The Sacred Land Of Mountains. p) The Arkenstone of Thrain (+3) {!d!v!k} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of The Sacred Land Of Mountains. q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!d!v!k} It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 70 of The Sacred Land Of Mountains. r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Yellow jelly (52 hp) b) a Draconic quylthulg (480 hp) c) a Silent watcher (1016 hp) d) a Death mold (1114 hp) e) a Greater demonic quylthulg (1500 hp) {!d!v!k} f) a Greater rotting quylthulg (1500 hp) {!d!v!k} g) a Greater draconic quylthulg named quiggly (1500 hp) {!d!v!k } h) a Scroll of Mass Genocide i) a Moonstone Rod of the Istari of Nothing (150/150) j) a Rod Tip of Detection (80 Mana to cast) k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Paths of the Dead. l) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Erebor. m) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Erebor. n) a Sharp Broad Sword (*Defender*) (2d5) (+2,+9) [+16] (+3 to stealth) It increases your wisdom, dexterity, constitution and stealth by 3. It is very sharp and can cut your foes. It sustains your constitution . It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of The Sacred Land Of Mountains. o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Erebor. q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred Land Of Mountains. r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) a Silver Rod of Capacity of Nothing (200/200) b) a Golden Rod of Perception (125/125) {!d!v!k @z9} c) a Mithril Rod of Nothing (160/160) d) an Adamantite Rod of Nothing (200/200) e) a Rod Tip of Recall (80 Mana to cast) f) a Rod Tip of Healing (120 Mana to cast) g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of The Sacred Land Of Mountains. h) The Ring 'Glimran' [+15] (+2) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your intelligence by 2. It provides resistance to electricity and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 70 of The Sacred Land Of Mountains. i) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of The Sacred Land Of Mountains. j) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred Land Of Mountains. k) The Phial of Galadriel (+4) {!d!v!k} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of The Sacred Land Of Mountains. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Paths of the Dead. m) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+21] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Double Ring Mail of Hillu (-21,-48) [15,+14](40%) It increases your hit points by 40%. It sustains your intelligence and constitution. It provides immunity to cold. It provides resistance to life draining, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. o) The Splint Mail of Tholanir (-13,-12) [19,+10](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining, acid, fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of The Sacred Land Of Mountains. p) The Rhino Hide Armour of Avalfinda (-1 to accuracy) [8,+6] It sustains your intelligence. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 71 of Erebor. q) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 70 of The Sacred Land Of Mountains. r) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Paths of the Dead. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 80 of Angband. t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Paths of the Dead. u) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 70 of Paths of the Dead. v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of The Sacred Land Of Mountains. w) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Paths of the Dead. x) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger chieftain on level 72 of Erebor. [Home Inventory - Lothlorien ] a) 95 Potions of Water Curing {quest} b) The Ring of Durin (+2) {cursed}