The Angband Ladder: Munchkin, Thunderlord Thaumaturgist by <e r i k a t s k y d o t c z>
[ToME 2.3.0(CVS) Character Dump] Name : Munchkin Age 16 STR! 38 Sex : Male Height 204 INT! 40 Race : Thunderlord Hermit Weight 295 WIS! 40 Class : Thaumaturgist Social Class 68 DEX! 34 Body : Player CON! 39 God : Eru Iluvatar CHR! 40 + To Melee Hit 6 Level 47 Max Hit Points 1204 + To Melee Damage 13 Experience 14601168 Cur Hit Points 1001 + To Ranged Hit 18 Max Exp 14601168 Max SP (Mana) 1668 + To Ranged Damage 5 Exp to Adv. 15750000 Cur SP (Mana) 140 AC 21+118 Gold 9102742 Piety 113080 (Miscellaneous Abilities) Fighting : Bad Perception : Very Bad Blows/Round: 4 Bows/Throw : Fair Searching : Very Bad Shots/Round: 2 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4+52 Stealth : Bad Magic Device: Superb Infra-Vision: 10 feet Tactic: coward Explor: running (Character Background) You are the one of the most known Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a spirit of forest and river. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 63 (3150') The Old Forest: Level 20 (1000') Moria: Level 47 (2350') Dol Guldur: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 30 (1500') Your body is a Player. You are currently on level 70 of Dol Guldur. You have defeated 34585 enemies. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved 65 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 51st Quelle of the 2890th year of the third age. You have been adventuring for 65 days. adefkmnopsuxz{|@ Add Str : .2..4...4.2..... Add Int : ..5....2........ Add Wis : .2..4..2.......+ Add Dex : .25............. Add Con : .25.....4.2..... Add Chr : .2..4........... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......2........ Add Tun.. : ..............8. Add Speed : ...*43.2...8.... Sust Str : ................ Sust Int : ................ Sust Wis : ..+............. Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ..+............. Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : ......+.+.+..... Hold Life : .....+...+...... Imm Acid : ......++*+.....+ Imm Elec : ......+........* Imm Fire : ..+.+.*......... Res Cold : ...............+ Res Pois : ....+....+.....+ Res Fear : ....+.+..+...... Res Lite : .....++.+....... Res Dark : .....+.......... Res Blind : .........+...... Res Conf : +............... Res Sound : ..+.....+....... Res Shard : ................ Res Neth : .........+...... Res Nexus : ................ Res Chaos : .....+..++...... Res Disen : ....+........... Levitate : ...............+ Lite : ++.......+...... See Invis : .....+.......... Xtra Shots: .+.............. Activate : ....++.+........ Fly : ...............+ Orc.ESP : .....+..+....... Dragon.ESP: ...............+ Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 02.200 [0.400] . Archery 00.500 [0.000] - Sneakiness 06.700 [0.900] . Stealth 00.000 [0.400] . Disarming 00.600 [0.000] - Magic 43.023 [0.950] . Magic-Device 18.850 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 30.100 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 22.900 [0.550] . Prayer 45.000 [0.500] - Monster-lore 03.650 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] . Mimicry 28.200 [0.500] Abilities * Perfect casting * Undead Form [Fates] You are fated to find an Essence of Darkness on level 7. You may meet a Newt on level 1. You may find a Fortune cookie on level 7. [Character Equipment] a) The Mage Staff of Nienog [Manathrust] (1d4) (+7,+10)(80%) (+4) {fate} It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your spell power by 4. It increases your mana capacity by 80%. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. d) The Light Crossbow of Fingol (x3) (+16,+5) (+2) It provides light (radius 1) forever. It increases your strength, wisdom , dexterity, constitution and charisma by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Mirkwood. e) The Ring of Belros (+9,+11) (+5) It increases your intelligence, dexterity and constitution by 5. It makes you invisible. It sustains your wisdom. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Speed (+15) {100% off} It increases your speed by 15. You stole it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 62 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 62 of Dol Guldur. n) The Rhino Hide Armour 'Agornogri' (-38,-22) [8,+10](40%) {iFire rFear, Par, L} It increases your hit points by 40%. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 44 of Moria. o) The Cloak 'Holcolleth' [1,+9] (+2) {l1 fate} It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Hard Leather Cap of Ciregolf [2,+12] It provides light (radius 4) forever. It makes you completely fearless. It provides resistance to life draining, acid, poison, blindness, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 38 of Mordor. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 30 of Moria. x) a Pair of Metal Shod Boots of Speed [6,+11] (+8) It increases your speed by 8. You bought it from the Footwear Shop. z) an Eye druj (1000 hp) {) (nothing) |) a Dwarven Pick of Digging (+8) {!k!v!d!s} [Character Inventory] a) a Tome of Knowledge {!k!v!d!s} b) a Tome of the Time {!k!v!d!s} c) a Holy Tome of Eru Iluvatar {!k!v!d!s} d) 7 Rations of Food {@E1 !k!v!d!s} e) 13 Scrolls of *Identify* {25% off} f) a Silver Rod of the Istari of Disarming (200/200) {@z1 !k!v!d!s} g) a Golden Rod of Simplicity of Speed (125/125) h) an Indestructible Ring of Speed (+4) i) The Metal Brigandine Armour of Celemmo (-3 to accuracy) [19,+13] It sustains your strength. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. j) 33 Empty Bottles k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 12 Sprigs of Athelas {25% off} b) 42 Potions of Cure Critical Insanity {!*} c) 46 Potions of Cure Insanity {!*} d) 99 Potions of Healing {!*} e) 8 Potions of *Healing* f) 5 Potions of Life {!*} g) 44 Potions of Restore Mana {!*} h) 33 Potions of Enlightenment i) 2 Potions of *Enlightenment* j) 38 Potions of Resistance k) 21 Scrolls of Trap Creation {!*} l) a Fireproof Scroll of Trap Creation {!*} m) 25 Scrolls of Teleport Level {!*} n) 34 Scrolls of Reset Recall o) 3 Fireproof Scrolls of Protection from Evil It cannot be harmed by fire. You bought it from the Black Market. p) 18 Scrolls of Protection from Evil q) a Fireproof Scroll of Rune of Protection It cannot be harmed by fire. You bought it from the Black Market. r) 4 Scrolls of Rune of Protection s) 2 Fireproof Scrolls of *Destruction* {!*} t) 14 Scrolls of *Destruction* {!*} u) 3 Fireproof Scrolls of Dispel Undead It cannot be harmed by fire. You found it in the remains of a Vrock on level 50 of Moria. v) 15 Scrolls of Dispel Undead w) 6 Scrolls of Genocide {!*!*} x) 2 Scrolls of Mass Genocide [Home Inventory - Gondolin ] a) a Tome of Magical Energy {!k!v!d!s} b) a Fireproof Tome of the Mind {!k!v!d!s} c) The Mirror of Alternate Dimensions {curing} It can be activated for curing. You bought it from the Magic shop. d) Kelek's Wormhole Machine {satisfy hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 26 of The Sandworm lair. e) The Pendulum of Orcus {teleport level} It can be activated for teleport level. You found it in the remains of a Black wraith on level 47 of Moria. f) The Bottomless Bottle {teleport level} It can be activated for teleport level. You found it in the remains of a Gelatinous cube on level 38 of Moria. g) a Parchment titled ``Secrets of the Gnomish Wizards'' {700 250} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 53 of Mordor. h) Cathal's Corrupting Cymbal {destruction} It can be activated for Destruction. You found it lying on the ground on level 16 of Mirkwood. i) Tenser's Top-Heavy Teaspoon {cure insanity} It can be activated for cure insanity. You found it lying on the ground on level 16 of Mirkwood. j) The Crumpled Scroll of Mass Resurrection k) a Moonstone Rod of Capacity of Disarming (150/150) {!k!v!d!s @z1} l) a Silver Rod of Capacity of Nothing (200/200) m) a Golden Rod of Cheapness of Disarming (125/125) n) a Mithril Rod of Cheapness of Healing (160/160) {!*} o) a Mithril Rod of Cheapness of Nothing (160/160) p) an Adamantite Rod of Cheapness of Nothing (200/200) q) a Fireproof Staff of Globe of Light[1|10] of Plenty (17 charges) r) a Staff of Healing[3|30] (5 charges) {!*} s) a Staff of Healing[2|24] (5 charges) {!*} t) a Staff of Mana[3|25] (5 charges) u) a Staff of Mana[1|20] (4 charges) v) a Magical Mattock (+3) w) Climbing Set [Home Inventory - Minas Anor ] a) The Deck of Wild Magic {cure insanity} It can be activated for cure insanity. You found it lying on the ground on level 69 of Dol Guldur. b) 6 Potions of Restore Life Levels {!*} c) 35 Potions of Augmentation d) 2 Potions of New Life {!*!*!*} e) a Fireproof Scroll of Teleport Level {!*} f) a Fireproof Scroll of Genocide g) a Silver Rod of the Istari of Nothing (200/200) h) an Adamantite Rod of Nothing (200/200) i) a Staff of Healing[3|34] (4 charges) {!*} j) a Staff of Healing[2|29] (5 charges) {!*} k) a Staff of Mana[2|25] (4 charges) l) a Fireproof Staff of Wish[1|1] (2 charges) {!*!*!*} m) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 49 of Moria. n) The Amulet 'Ranwe' [+4] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your intelligence and dexterity by 2. It sustains your constitution. It provides immunity to paralysis. It provides resistance to fire, poison, light, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. o) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 43 of Moria. q) The Splint Mail of Mothaldun (-2 to accuracy) [19,+14] It sustains your intelligence, wisdom and charisma. It provides immunity to acid and fire. It provides resistance to acid, fire, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Mordor. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Large Metal Shield of Reflection [5,+10] u) The Metal Cap 'Amandorn' [3,+6] It provides light (radius 4) forever. It provides resistance to fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 64 of Dol Guldur. v) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision) It increases your constitution and infravision by 6. It provides resistance to dark. You bought it from the Footwear Shop. w) The Awl-Pike of Niryon (1d8) (+15,+2) (+2 to speed) x) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 30 of Moria. [Home Inventory - Lothlorien ] a) The Ring 'Menedhon' (+3 to stealth) It increases your stealth by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, fire, light, shards and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 52 of Mordor. b) The Ring of Aranglith (+3) It increases your intelligence and wisdom by 3. It sustains your wisdom, constitution and charisma. It provides resistance to cold, dark and confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. c) The Ring of Mirnien (+3) It increases your strength, dexterity and speed by 3. It sustains your dexterity. It provides resistance to poison, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. d) The Ring of Armog (+3) It increases your intelligence, dexterity, constitution, speed and ability to score critical hits by 3 . It sustains your intelligence. It provides resistance to poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 63 of Erebor. e) 2 Indestructible Rings of Speed (+14) {!k} It increases your speed by 14. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak on level 60 of Mordor. g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 64 of Mordor. h) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. j) The Filthy Rag of the Wight [1,+7](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. k) The Leather Scale Mail of Erchadur (-35,-1) [11,+5](40%) It increases your hit points by 40% . It sustains your dexterity. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to acid, fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) a Wolf Pelt of Air [1,+7] {!*!*!*} m) a Spider Web [1,+9] n) The Small Metal Shield 'Gainielwe' [3,+9] It provides immunity to electricity, fire and cold. It makes you completely fearless. It provides resistance to light, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. p) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 20 of The Old Forest. q) The Set of Cesti 'Arith' [5,+6] It sustains your intelligence. It provides immunity to paralysis. It provides resistance to fire, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 37 of Moria. r) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 64 of Mordor. s) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Chieftain on level 47 of Moria. t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Priest on level 46 of Moria. u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. v) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 42 of Moria. w) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 42 of Moria. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 32 of Moria. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghast on level 40 of Moria. d) 99 Potions of Water Curing {quest} e) a Potion of Augmentation f) a Golden Rod of Disarming (125/125) {!k @z1} g) The Ring of Power of Ji Indur Dawndeath (+3) It increases your wisdom and constitution by 3. It makes you invisible. It sustains your wisdom and dexterity. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 49 of Moria. h) The Ring of Power of Akhorahil the Blind (+3) It increases your dexterity and charisma by 3. It makes you invisible. It provides resistance to cold, light and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Paths of the Dead. i) The Ring of Power of Hoarmurath of Dir (+3 to infravision) It increases your strength and infravision by 3. It makes you invisible. It sustains your strength, wisdom and dexterity. It provides resistance to nexus, chaos and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur. j) The Ring of Power of Ren the Unclean (+3) It increases your dexterity by 3. It makes you invisible. It sustains your dexterity and constitution. It provides resistance to sound and chaos. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 70 of Paths of the Dead. k) The Ring of Power of Adunaphel the Quiet (+1) It increases your dexterity by 1. It makes you invisible. It provides resistance to fire, dark, shards and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 47 of Mordor. l) The Ring of Melen (+4) {100% off} It increases your constitution and speed by 4. It sustains your strength. It makes you completely fearless. It provides resistance to sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. m) The Ring of Aiandam (+5) {100% off} It increases your strength, charisma and speed by 5. It provides resistance to electricity, fire, poison, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. n) The Ring of Uilpel (+2) {100% off} It increases your wisdom, dexterity, speed and ability to score critical hits by 2. It sustains your wisdom. It provides resistance to electricity, light and dark. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. o) The Ring 'Antar' (+6) {!d} It increases your strength, speed and attack speed by 6. It makes you completely fearless. It provides resistance to cold and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. p) The Ring of Nolor (+4) {!d} It increases your wisdom, constitution, searching and speed by 4. It sustains your wisdom. It provides resistance to fire, light and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. q) The Ring of Elegol (+9) {100% off} It increases your constitution , charisma, infravision and speed by 9. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to poison and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. r) The Ring of Aerelo (+7) {!d} It increases your speed and attack speed by 7. It makes you invisible. It sustains your dexterity. It provides resistance to acid. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. s) The Ring of Hebril (+3) {100% off} It increases your strength, constitution, stealth and speed by 3. It sustains your strength and charisma. It provides resistance to dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. t) The Ring 'Hanoros' (+5) {!d} It increases your dexterity, charisma, stealth and speed by 5. It sustains your strength and charisma. It makes you completely fearless. It provides resistance to light and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. u) The Ring of Elcareren (+2) {100% off} It increases your dexterity and speed by 2. It makes you completely fearless. It provides resistance to confusion. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. v) The Ring of Elothlori (+3) {100% off} It increases your speed by 3. It sustains your intelligence and wisdom. It provides resistance to fire, cold, sound and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. w) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 70 of Paths of the Dead. x) The Ring 'Aeglagor' [+15] (+2 to searching) {100% off} It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your strength, wisdom, dexterity, constitution and searching by 2. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to electricity, poison, confusion, shards, nether, nexus and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. a) The Amulet of Brionar (+2) {100% off} It increases your charisma and infravision by 2. It provides resistance to dark and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. b) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to poison and blindness. It cannot be harmed by fire. It was given to you as a reward. c) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. d) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 40 of Moria. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 50 of Moria. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. j) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 64 of Dol Guldur. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 33 of Moria. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 36 of Moria. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 46 of Moria. o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Mordor. s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant Priest on level 49 of Moria. t) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Moria. u) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. w) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 48 of Mordor. x) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It makes you completely fearless. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 18 of The Old Forest. a) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 62 of Dol Guldur. b) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 66 of Dol Guldur. c) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 46 of Moria. e) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 38 of Moria. f) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. g) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 28 of Mirkwood. h) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 43 of Moria. i) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 43 of Moria. j) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 46 of Moria. k) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight on level 49 of Moria. l) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 57 of Dol Guldur. n) The Executioner's Sword of Dunden (4d5) (+8,+15) (+1) It must be wielded two-handed. It increases your intelligence by 1. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 43 of Moria. q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. r) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 49 of Moria. s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyclops on level 49 of Moria. t) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 28 of Mirkwood. u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Priest on level 45 of Moria. v) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 43 of Moria. w) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire . It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. x) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Moria. a) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. b) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. c) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and confusion. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 55 of Mordor. d) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of Mirkwood. e) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 41 of Moria. f) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Mordor. g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. i) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity , light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. j) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Old Forest. k) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it while digging a rubble. l) Portable hole |
Posted on 21.10.2004 20:13
6367. on the Ladder (of 19090)
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