The Angband Ladder: Arlg Acidhater, Half-Troll Warrior by <steinleyd2missouri.edu>

  [Angband 3.0.6 Character Dump]

 Name   Arlg Acidhater                           Self  RB  CB  EB   Best
 Sex    Male              Age        27   STR! 18/100  +4  +5  +7 18/260
 Race   Half-Troll        Height     99   INT! 18/100  -4  -2  +4  18/80
 Class  Warrior           Weight    340   WIS! 18/100  -2  -2  +6 18/120
 Title  Lord              Status      1   DEX! 18/100  -4  +2  +6 18/140
 HP     1216/1216         Maximize    Y   CON! 18/100  +3  +2  +5 18/200
 SP     0/0               Preserve    Y   CHR! 18/100  -6  -1  +3  18/60

 Level           50       Armor    [31,+105]     Saving Throw     Superb
 Cur Exp   16567455       Fight    (+30,+27)     Stealth       Excellent
 Max Exp   16567455       Melee    (+48,+47)     Fighting      Legendary
 Adv Exp   ********       Shoot     (+35,+7)     Shooting      Legendary
 MaxDepth    Lev 62       Blows       6/turn     Disarming        Superb
 Gold      10909455       Shots       2/turn     Magic Device  Excellent
 Burden   127.6 lbs                              Perception         Poor
 Speed          +32       Infra        30 ft     Searching          Fair

 Your mother was a Stone-Troll Warrior.  You have blue-bloodshot eyes,
 oily bright red hair, and blue leprous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+...
 Elec:.+........... Confu:.........+...
 Fire:.+..+........ Sound:........+....
 Cold:++........... Shard:......+......
 Pois:..+.+........ Nexus:.......+.....
 Fear:+...+...+...+ Nethr:.............
 Lite:+............ Chaos:........+....
 Dark:..+.......... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:++........... Stea.:..+....+...+.
Feath:............. Sear.:.........+...
PLite:+............ Infra:.............
Regen:+...........+ Tunn.:.............
Telep:............. Speed:++.++.++.....
Invis:+........+... Blows:.............
FrAct:+.......+.... Shots:.+...........
HLife:............. Might:.+...........


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+18,+20) (+10 to speed) {Floor, 1100'}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Short Bow of Amras (x2) (+5,+7) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) an Alexandrite Ring of Speed (+13)
   It increases your speed by 13.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Phial of Galadriel {Black Orc, 750'}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+22] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+6] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) a Set of Cesti of Agility [5,+11] (+1)
   It increases your dexterity by 1.  
l) a Pair of Metal Shod Boots of Stealth [6,+9] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) a Slimy Mushroom of Paranoia
b) 79 Pieces of Elvish Waybread
c) a Silver Speckled Potion of Salt Water
d) 5 Red Speckled Potions of Speed
e) 2 Oily Yellow Potions of Healing
f) 4 Blue Potions of *Healing*
g) a Light Blue Potion of Restore Life Levels
h) 4 Scrolls titled "rea hyding" of Teleport Level
i) 2 Scrolls titled "wahbot ganti" of Word of Recall
j) a Scroll titled "mungmic" of Dispel Undead
k) 2 Copper Rods of Perception
   It cannot be harmed by electricity.  
l) 4 Chromium Rods of Recall {@2}
   It cannot be harmed by electricity.  
m) a Chromium Rod of Recall
   It cannot be harmed by electricity.  
n) 4 Bronze Rods of Detection (1 charging) {@1}
   It cannot be harmed by electricity.  
o) an Aluminum-Plated Rod of Curing
   It cannot be harmed by electricity.  
p) a Nickel-Plated Rod of Frost Bolts
q) a Rhodonite Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
r) a Gold Ring of Sustain Intelligence
   It sustains your intelligence.  
s) an Amethyst Ring of See Invisible
   It grants you the ability to see invisible things.  
t) an Alexandrite Ring of Speed {Orc Captian, 1650'}
u) an Obsidian Amulet of Wisdom
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
w) 27 Mithril Shots (2d4) {cursed}


  [Home Inventory]

a) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
b) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
d) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
e) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
f) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
g) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
h) The Metal Cap of Thengel [3,+11] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
i) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It provides resistance to fear.  It grants you 
   immunity to paralysis and the ability to see invisible things, but it
   also aggravates creatures around you and is heavily cursed.  It cannot
   be harmed by the elements.  
j) The Set of Leather Gloves 'Cambeleg' (+6,+5) [1,+12] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Pauraegen' [2,+14] {Orc Captian, 1150'}
   It provides resistance to lightning.  It lights the dungeon around you.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
l) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1)
   It increases your attack speed by 1.  It cannot be harmed by the
   elements.  It might have hidden powers.
m) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed by
   the elements.  
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {Novice Rogue, 1200'}
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It cannot be harmed by the elements.  It might have hidden powers.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you and 
   is heavily cursed.  It cannot be harmed by the elements.  
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism.
   It cannot be harmed by the elements.  
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It makes
   you fall like a feather.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with fire 
   and frost.  It provides resistance to fire, cold, and light.  It lights
   the dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  
u) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
   It increases your intelligence by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
x) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.4.2007 23:50

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2388. on the Ladder (of 19090)
495. on the Angband Ladder (of 6561)

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