The Angband Ladder: Jerigonnon, RohanKnight Thaumaturgist by <sangarnisator@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Jerigonnon             Age                 22       STR:     27       
 Sex   : Female                 Height              54       INT:     27       
 Race  : RohanKnight LostSoul   Weight              62       WIS:     23       
 Class : Thaumaturgist          Social Class         1       DEX:     30       
 Body  : Player                                              CON:     29       
 God   : Nobody                                              CHR:     23       
                                                                               
 + To Melee Hit          53 Level             38    Hit Points      414/   414 
 + To Melee Damage       46 Experience   1912098    Spell Points    308/   349 
 + To Ranged Hit         21 Max Exp      1912098    Sanity          263/   290 
 + To Ranged Damage       0 Exp to Adv.  2125000                               
   AC                 39+82 Gold           84613    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  3         
 Bows/Throw  : Good         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Poor         Mel.dmg/Rnd:  15d5+138  
 Stealth     : Superb       Magic Device: Legendary[2] Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, wavy auburn hair, and a very dark                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')

 Your body is a Player.
 You are currently on level 92 of Halls of Mandos.
 You have defeated 1919 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Yavie of the 2890th year of the third age.
 You have been adventuring for 3 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2..2............            
        Add Int   : ...2............            
        Add Wis   : ...2............            
        Add Dex   : 2..22...4.......            
        Add Con   : ...2............            
        Add Chr   : ...2............            
        Add Stea. : ...22..1........            
        Add Sear. : .....4..........            
        Add Infra : ....2...........            
        Add Speed : 2.*22..........+            
        Slay Evil : +...............            
        Sharpness : +...............            
        Sust Str  : ........+.......            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : ....+...+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ...+............            
        Invisible : ........+.......            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..+....+.......            
        Hold Life : ...+....+.......            
        Res Acid  : ................            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Imm Cold  : ...*..+..+......            
        Res Pois  : ....+...........            
        Res Fear  : ................            
        Res Light : .......+........            
        Res Dark  : ................            
        Res Blind : ...+.....+......            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ....+...........            
        Res Chaos : .........+......            
        Res Disen : ................            
        Aura Fire : ........+.......            
        Auto Curse: ........+.......            
        WraithForm: ...............+            
        Levitate  : ........+.......            
        See Invis : +..+...........+            
        Digestion : +...............            
        Regen     : +...............            
        Activate  : ...+.+.....+....            
        Cursed    : ........+.......            
        Hvy Curse : ........+.......            
        Full ESP  : ...+............            

Skills (points left: 12)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.800 [0.600]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    06.230 [0.900]
          . Stealth                              07.200 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         42.991 [0.950]
          . Magic-Device                         33.000 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           02.100 [0.700]
          . Divination                           35.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            01.400 [0.700]
          . Thaumaturgy                          42.000 [1.000]
 - Spirituality                                  11.200 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 92 of Halls of
    Mandos.
d) (nothing)
e) an Indestructible Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 92 of Halls of Mandos.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 92 of Halls of Mandos.
k) an Indestructible Amulet of Trickery (+2)
    It increases your dexterity, stealth, infravision and speed by 2.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 92 of Halls of Mandos.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 92 of Halls of Mandos.
n) a Thunderlord Coat of Resist Lightning [9,+13]
    It provides resistance to electricity, fire and cold.  It cannot be
    harmed by electricity.  
    You found it in the remains of a Cave troll on level 97 of Halls of Mandos.
o) a Fur Cloak of Aman [3,+24] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 95 of Halls of Mandos.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
s) a Dragon Helm [8,+8]
u) (nothing)
x) a Pair of Metal Shod Boots of Jumping [6,+16]
    It can be activated for phasing every 10+d10 turns if it is being
    worn. It grants you the power of blink if it is being worn.  
    You found it lying in a vault on level 92 of Halls of Mandos.
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 92 of Halls of Mandos.
b) 2 Tomes of Knowledge
c) a Book of Beginner Cantrips
d) The Gem of Ghosts {restore stats + life levels}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 91 of Halls of Mandos.
e) Benetar's Death Ray Experiment {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 91 of Halls of Mandos.
f) Bumganir's Bag of Magic Toys {destruction}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 92 of Halls of Mandos.
g) The Skull of Vecna {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 93 of Halls of Mandos.
h) 3 Potions of *Healing*
i) 2 Potions of Life
j) a Potion of Restore Mana
k) a Scroll of Teleport Level
l) 9 Scrolls of Satisfy Hunger
m) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 96 of Halls
    of Mandos.
n) a Scroll of Mass Genocide
o) a Scroll of Artifact Creation
p) an Indestructible Ring of Constitution (+5)
    It increases your constitution by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
q) The Ring 'Belodor' (+15 to accuracy)
    It makes you invisible.  It sustains your strength.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 92 of Halls of Mandos.
r) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 92 of Halls of Mandos.
s) an Indestructible Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 98 of Halls
    of Mandos.
t) 2 Amulets of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 92 of Halls of Mandos.
u) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Halls of Mandos.
v) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 92 of Halls of
    Mandos.
w) (nothing)



Posted on 3.3.2007 09:34

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On 3.3.2007 09:46 sangarnisator@gmail.com wrote:
Been trying out ToME a bit, and finally got a character to survive to the mid 30's (without getting killed by a trap).

I could use a bit of advice; I'm currently on a vault level with a checkerboard vault with 2 rings of speed, what I guess is the helm of hammerhand (steel helmet ac 20), 2 artifact rings, the arkenstone of thrain and 2 artifact amulets.

None of these things interest me very much; I'm really only scumming for a good dsl to use the scroll of artifact creation on before making my way out.

What do you think?

On 3.3.2007 19:24 sangarnisator@gmail.com wrote:
Well, seeing that there was nothing really dangerous in the vault I decided to go in.

Haul includes the axe of Hurin, Holhenneth, a randart axe, the boots of Gimli, Glimdrir, Eriril, Beor's boomerang, Vilya, amulets of Yngwe and Nauglamir, the armor of the Rohirrim, Arvedui, Totila, Lebohaum (not hammerhand), Limbslicer, Isildur's armour, Flare, the helm of Gorlim, Sting and a randart boomerang.

Now to decide what to wear/keep...

On 4.3.2007 22:12 sangarnisator@gmail.com wrote:
RIP Jerigonnon, killed by a corrupted savefile due to crashing.

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