The Angband Ladder: Haldir, Wood-Elf Thaumaturgist by <furiosity@zionmainframe.net>

  [ToME 2.2.5 Character Dump]

 Name  : Haldir                 Age                102       STR:     26       
 Sex   : Male                   Height             102       INT:     34       
 Race  : Wood-Elf               Weight             107       WIS:     35       
 Class : Thaumaturgist          Social Class        89       DEX:     29       
 Body  : Player                                              CON:     27       
 God   : Eru Iluvatar                                        CHR:     32       
                                                                               
 + To Melee Hit          28 Level             38    Max Hit Points       330   
 + To Melee Damage       22 Experience   1222409    Cur Hit Points       330   
 + To Ranged Hit         34 Max Exp      1222409    Max SP (Mana)        552   
 + To Ranged Damage      17 Exp to Adv.  1360000    Cur SP (Mana)        552   
   AC                 43+72 Gold         2104229    Piety              62386   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  4d4+88    
 Stealth     : Heroic       Magic Device: Excellent    Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of an Avarin Prince.  You have light          
          grey eyes, wavy black hair, and a fair complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 36 (1800')
        Barrow-Downs: Level 10 (500')
        Maze: Level 27 (1350')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 57 (2850')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        A lost temple: Level 24 (1200')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 10947 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 35 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Quelle of the 2890th year of the third age.
 You have been adventuring for 66 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...13.5...2.....            
        Add Int   : .......2........            
        Add Wis   : ...1...2.3......            
        Add Dex   : ...1............            
        Add Con   : ....3.....21....            
        Add Chr   : .........3......            
        Add Stea. : ......52........            
        Add Sear. : ...1.4..........            
        Add Infra : ......5....1....            
        Add Tun.. : ......5.......8.            
        Add Speed : ..9....2........            
        Fire Brand: .............+..            
        Sust Str  : ....+...........            
        Sust Int  : +...............            
        Sust Wis  : ...+............            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ....+.....+.....            
        Hold Life : ................            
        Res Acid  : ......++........            
        Res Elec  : ...+..+.........            
        Res Fire  : ......+.........            
        Res Cold  : ................            
        Res Pois  : ......+.........            
        Res Fear  : ...++...........            
        Res Lite  : ...............+            
        Res Dark  : ...........+....            
        Res Blind : ...+............            
        Res Conf  : .+.......+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ....+...........            
        Aura Fire : ...............+            
        Lite      : +...............            
        See Invis : +...............            
        Xtra Might: .+.............+            
        Activate  : ...+.+.+........            
        Animal.ESP: ......+.........            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        07.200 [0.200]
          . Weaponmastery                        03.100 [0.400]
          . Archery                              10.000 [0.200]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         32.583 [0.950]
          . Magic-Device                         04.150 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 06.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           36.400 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 05.600 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          41.000 [1.000]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               10.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Perfect casting
 * Tree walking


  [Fates]

You are fated to find The Dagger 'Belangil' on level 1.


  [Character Equipment]

a) The Mage Staff of Estolfin (1d4) (+7,+10) [+10]
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It sustains your intelligence.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
d) a Long Bow of Extra Might (x4) (+10,+17)
    It
    provides resistance to confusion.  It fires missiles with extra might.
    
    It was given to you as a reward.
e) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Rare Jewelry Shop.
f) The Ring 'Kelenen' [+15] (+1 to searching)
    It can be activated for ball
    of lightning and resist lightning every 50+d50 turns if it is being
    worn. It increases your strength, wisdom, dexterity and searching by 1
    .  It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to electricity and blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Indestructible Amulet of Weaponmastery (+6,+5) [+5] (+3)
    It increases your strength and 
    constitution by 3.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55
    turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) a Small Leather Shield of Reflection [2,+7]
    It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 5 of Barrow-Downs.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,-3] (+1 to infravision)
    It increases your 
    constitution and infravision by 1.  It provides resistance to dark.  
    You found it lying on the ground on level 21 of Orc Cave.
z) (nothing)
{) 15 Sheaf Arrows of Flame (1d5) (+9,+7)
|) a Dwarven Shovel of Digging (+10,+10) (+8)
    It increases 
    your ability to tunnel by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Knowledge {!d!k!s!v}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Holy Tome of Eru Iluvatar {!d!k!s!v}
    It cannot be harmed by fire.  
    
    You found it in the remains of a Dark elven priest on level 19 of The Old
    Forest.
c) The Tome of Haldir {!d!k!s!v}
    It cannot be harmed by acid, cold, lightning or fire.  
d) The Bag of Tricks {!d!s!v}
    It can
    be activated for curing.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) Tenser's Mechanical Magician {!d!s!v}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
f) 2 Potions of Cure Insanity
g) a Potion of Healing
h) 2 Scrolls of Satisfy Hunger {25% off}
i) a Moonstone Rod of Capacity of Recall (150/150) {!d!k!s!v}
    It can
    hold more mana.  
    You found it lying on the ground on level 29 of Mirkwood.
j) a Short Bow of Accuracy (x2) (+18,+8)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's Tormented Box
    It can be
    activated for genocide every 500 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Gem of Knowledge
    It can be
    activated for cure insanity.  
    You found it lying in a vault on level 23 of The Sandworm lair.
c) The Bottomless Bottle
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 19 of The Old Forest.
d) 7 Sprigs of Athelas
e) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Old Forest.
g) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ooze on level 21 of The Old Forest.
h) The Robe of Lobeleth [2,+3]
    
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to life draining and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Dagger 'Avair' (1d4) (+5,+14) (+4)
    It increases your constitution by 4.  
    It does extra damage from electricity.  It poisons your foes.  It
    drains life from your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against trolls.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown yeek on level 19 of Orc Cave.
l) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Rapier 'Falad' (1d6) (+0,+6) (+5)
    It provides light (radius 1) forever.  
    It increases your wisdom by 5.  It does extra damage from acid.  It
    produces chaotic effects.  It is a great bane of dragons.  It is a
    great bane of demons.  It is a great bane of undead.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 21 of Mirkwood.
q) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .


  [Home Inventory - Gondolin ]

a) The Large Leather Shield of Celegorm [4,+20]
    
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
b) The Dagger of Rilia (2d4) (+4,+3)
    It
    can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if
    it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection {!r}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of The Land Of Rhun.
b) The Amulet 'Angrind' (+4 to stealth)
    It 
    increases your stealth by 4.  It provides resistance to nether, nexus
     and disenchantment.  It slows your metabolism.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) The Amulet 'Antar' (+3)
    It increases your wisdom by 3.  It sustains your intelligence and 
    wisdom.  It provides resistance to fire, blindness, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Young white dragon on level 33 of The
    Land Of Rhun.
d) The Stone of Lore
    It can be activated for perilous identify every turn if
    it is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Metal Scale Mail of Cuathol (-2 to accuracy) [13,+6]
    It sustains your 
    dexterity.  It provides immunity to acid.  It provides resistance to 
    fire, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven lord on level 34 of The Land
    Of Rhun.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight on level 23 of The Old
    Forest.
g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of The Land Of Rhun.
h) The Small Wooden Boomerang of Brimbar (1d4) (+13,+9)
    It
    does extra damage from acid, electricity and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.


  [Home Inventory - Lothlorien ]

a) 2 Potions of Cure Critical Insanity
b) a Potion of *Healing*
c) 3 Scrolls of *Remove Curse*
d) 2 Scrolls of Reset Recall
e) a Staff of Remove Curses[1|16] (7 charges)
f) The Anchor of Space-Time
g) The Hard Studded Leather of Vando (-24,-5) [7,+7](40%)
    It
    increases your hit points by 40%.  It makes you completely fearless.  
    It provides resistance to life draining, electricity and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 33 of Moria.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Land Of Rhun.
i) The Iron Helm of Thoval [5,+11]
    It
    sustains your dexterity.  It provides resistance to acid, dark, sound, 
    shards, nether and disenchantment.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 32 of
    Mirkwood.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It slows your metabolism.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 39 of Moria.
n) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can
    be activated for cure serious wounds every 3+d3 turns if it is being
    worn. It increases your strength and dexterity by 1.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
    Mirkwood.
o) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your 
    intelligence, dexterity and infravision by 2.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It strikes at demons with holy wrath.  
    It is especially deadly against natural creatures.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    spiders and demons.  It speeds your regenerative powers.  It drains 
    life.  It aggravates nearby creatures.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Mage on level 31 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 25 of The Old Forest.
b) The Ring of Power of Uvatha the Horseman (+2 to searching)
    It 
    increases your dexterity and searching by 2.  It makes you invisible.  
    It provides resistance to light, nexus and disenchantment.  It allows
    you to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 9.2.2004 03:18

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8745. on the Ladder (of 18974)
1549. on the ToME Ladder (of 3152)

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On 9.2.2004 03:18 furiosity@zionmainframe.net wrote:
This is the first character I've played who's made it this far. This guy's surviving by stealth, wall creation and area/view-based spells. I'm hoping to train him to be completely self-reliant, which is why I'm currently dumping skill points into Mana and Magic - to get *remove curse* for free (it's in the Tome of Haldir which he got from the mage in Minas Anor). He's already got *ID* and almost has greater vision. Since getting the higher-end Thaumaturgy spells, it's been a cakewalk; I'm almost surprised.

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