The Angband Ladder: Eorl, RohanKnight Swordmaster by <iblum1@yahoo.com>

  [ToME 2.2.0 Character Dump]

 Name  : Eorl                   Age                 21       STR! 18/180       
 Sex   : Male                   Height              57       INT:  18/10       
 Race  : RohanKnight LostSoul   Weight              83       WIS:  18/60       
 Class : Swordmaster            Social Class         1       DEX:  18/36       
 Body  : Player                                              CON: 18/128       
 God   : Nobody                                              CHR: 18/133       
                                                                               
 + To Melee Hit          90 Level             38    Max Hit Points       622   
 + To Melee Damage       78 Experience   1629644    Cur Hit Points        -3   
 + To Ranged Hit         44 Max Exp      1629644    Max SP (Mana)         38   
 + To Ranged Damage      15 Exp to Adv.  1870000    Cur SP (Mana)         38   
   AC                 53+84 Gold          603442                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Excellent    Blows/Round:  7         
 Bows/Throw  : Legendary[15]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Superb       Mel.dmg/Rnd:  7d4+546   
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight brown hair, and a fair complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 9 (450')
        Halls of Mandos: Level 36 (1800')
        Death fate: Level 1 (50')

 Your body was a Player.
 You have defeated 2722 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 47th Yavie of the 2890th year of the third age.
 Your adventure lasted 4 days.

     Your Attributes:
You are dead, killed by an Ancient green dragon in the town of Gondolin.
You can use rohir powers.
You can sense what is beyond walls.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can climb high mountains.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of good beings.
You are lucky.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them


Skills (points left: 0)
 - Combat                                        21.917 [0.900]
	  - Weaponmastery                               17.955 [1.150]
	 	  . Sword-mastery                             42.300 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     22.600 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    05.140 [0.900]
	  . Disarming                                   42.400 [0.900]
 - Magic                                         01.756 [0.300]
	  . Magic-Device                                42.400 [1.150]
 - Spirituality                                  01.000 [0.400]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Dagger 'Narthanc' (E:29482, L:24) (1d4) (+16,+10)
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides resistance to electricity, fire, cold and 
    light.  It slows your metabolism.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases 
    your intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
e) a Double Ring of Slaying (+6,+12)
    
    You found it in the remains of a Master thief on level 98 of Halls of
    Mandos.
f) an Indestructible Quartzite Ring of Speed (+7)
    It increases your speed by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
k) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 79 of Halls of Mandos.
m) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 90 of Halls of Mandos.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
o) The Cloak 'Colluin' [1,+20]
    It can be
    activated for resistance (20+d20 turns) every 111 turns if it is being
    worn. It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Halls of Mandos.
u) a Set of Cesti of Free Action [5,+17]
    It
    provides immunity to paralysis.  
    You found it lying in a vault on level 98 of Halls of Mandos.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants
    you the power of magic map if it is being worn.  It increases your 
    searching, infravision and ability to tunnel by 4.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
z) (nothing)
{) 11 Seeker Arrows of Acid (4d4) (+14,+14)
    It does
    extra damage from acid.  It cannot be harmed by acid.  
    You found it lying in a vault on level 98 of Halls of Mandos.
|) a Dwarven Shovel of Digging (1d3) (+12,+10) (+4)
    It 
    increases your ability to tunnel by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 47 of Halls of Mandos.


  [Character Inventory]

a) 21 Light Blue Mushrooms of Cure Serious Wounds {100% off}
b) 10 Dark Blue Potions of Cure Light Wounds
    
c) a Clotted Red Potion of Cure Serious Wounds
d) a Purple Potion of Cure Critical Wounds
e) 12 Scrolls titled "alao neru" of Satisfy Hunger
    
f) a Moonstone Rod of Curing (75/75)
    
g) a Silver Rod of Recall (100/100)
    
h) a Golden Rod of Capacity of Detection (180/250)
    It can
    hold more mana.  
    You found it lying in a vault on level 18 of Halls of Mandos.
i) 2 Runed Wands of Manathrust[1|15] (27 charges)
j) 4 Silver Wands of Noxious Cloud[1|25] (7 charges)
k) a Fireproof Willow Staff of Identify[5|21] (5 charges)
    It cannot
    be harmed by fire.  
    You found it in the remains of a Vampire lord on level 45 of Halls of
    Mandos.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
b) The Gold Dragon Scale Mail 'Istelydh' (-2) [30,+28]
    It can be
    activated for breathe sound (130) every 90+d90 turns if it is being
    worn. It sustains your wisdom.  It provides resistance to sound.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
c) The Ring Mail 'Ranwe' (-2) [12,+18]
    It
    provides resistance to life draining, acid, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
d) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Halls of Mandos.
e) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
f) The Iron Crown of Arninar [0,+14]
    It
    sustains your wisdom and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining, cold, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
g) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
h) a Short Bow of Lothlorien (x4) (+18,+17) (+2)
    It 
    increases your dexterity by 2.  It provides immunity to paralysis.  It
    allows you to levitate.  It fires missiles with extra might.  It has
    been blessed by the gods.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
i) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be
    activated for magic arrow (10d10) every 20+d20 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    resistance to electricity, light, dark and blindness.  It fires
    missiles with extra might.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.


  [Home Inventory - Gondolin ]

a) 6 Sprigs of Athelas
b) The Ring of Power of Uvatha the Horseman (+2 to stealth)
c) a Dwarven Lantern of the Magi (+1)


  [Home Inventory - Lothlorien ]

a) 97 Potions of Water Curing
b) a Silver Rod of Charging of Nothing (100/100)
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 2 of Halls of Mandos.
c) a Silver Rod of Charging of Nothing (100/100)
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 17 of Halls of Mandos.
d) a Silver Rod of the Istari of Nothing (200/200)
e) an Azure Amulet of Reflection
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 65 of Halls of Mandos.
f) The Metal Scale Mail 'Eluch' (-2) [13,+3]
    It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to acid, electricity, cold, dark and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases 
    your strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 5 of Barrow-Downs.
h) an Elven Cloak [4,+6] (+4 to stealth)
    It increases 
    your stealth, searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
i) The Spider Web of Hebor [1,+9]
    It sustains your wisdom and charisma.  It
    provides resistance to fire and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 8 of Barrow-Downs.
j) The Wolf Pelt of Ecthia [1,+16]
    It sustains 
    your dexterity.  It provides resistance to acid and fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases 
    your intelligence, wisdom and attack speed by 2.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    resistance to nether, nexus, chaos and disenchantment.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
o) The Small Wooden Boomerang of Dantelas (1d4) (+11,+8)
    It does
    extra damage from frost.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 8 of Barrow-Downs.



Posted on 4.7.2003 01:01
Last updated on 22.7.2003 20:26

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