The Angband Ladder: Abirap, Gnome Thaumaturgist by bio_hazard
[ToME 2.3.4 Character Sheet] Name : Abirap Age 57 STR! 25 Sex : Male Height 42 INT: 40 Race : Gnome Hermit Weight 91 WIS: 35 Class : Thaumaturgist Social Class 21 DEX: 34 Body : Player CON! 28 God : Eru Iluvatar CHR! 28 + To Melee Hit 2 Level 39 Hit Points 304/ 304 + To Melee Damage -44 Experience 1620341 Spell Points 1167/ 1167 + To Ranged Hit 9 Max Exp 1620341 Sanity 551/ 551 + To Ranged Damage 12 Exp to Adv. 1850000 Piety 5657 AC 53+100 Gold 1327112 Speed Fast (+14) (Miscellaneous Abilities) Fighting : Bad Perception : Bad Blows/Round: 4 Bows/Throw : Poor Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-176 Stealth : Bad Magic Device: Heroic Infra-Vision: 90 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Gnome Braggart. You are a credit to the family. You have dark brown eyes, curly black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 41 (2050') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 25 (1250') Your body is a Player. You are currently on level 41 of Mordor. You have defeated 9116 enemies. You saved the beautiful Mallorns of Lothlorien. You saved 40 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 40th Quelle of the 2890th year of the third age. You have been adventuring for 54 days. adefkmnopsuxz{|@ Add Str : ...2.......4.... Add Int : ...25....2...... Add Wis : ....5....2...... Add Dex : .4......4....... Add Con : ...........4.... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ...2............ Add Sear. : .....4.......... Add Infra : ...........4.... Add Tun.. : ..............2. Add Speed : .47............. Sust Str : ........+....... Sust Int : ................ Sust Wis : ................ Sust Dex : ......+.+....... Sust Con : ........+.+..... Sust Chr : ................ Invisible : ........+....... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ........+.+....+ Hold Life : ........+....... Res Acid : .+....++........ Imm Elec : .+....*+........ Res Fire : .+.....+........ Res Cold : .+.....+........ Res Pois : .......+........ Res Fear : ................ Res Light : ..........+..... Res Dark : ...........+.... Res Blind : .........+...... Res Conf : ...+..+..+...... Res Sound : ................ Res Shard : ......+......... Res Neth : ......+......... Res Nexus : ......+......... Res Chaos : ...+..+..+...... Res Disen : ...+..+......... Aura Fire : ........+....... Auto Curse: ........+....... Levitate : ...+....+....... Lite : ....+.....+..... Activate : .....+++..+..... Hvy Curse : ........+....... Fly : ......+......... Orc.ESP : .........+...... Troll.ESP : .........+...... Evil.ESP : .........+...... Good.ESP : .......+........ Skills (points left: 81) - Combat 01.000 [0.200] . Weaponmastery -00.600 [0.400] . Archery 00.700 [0.000] - Sneakiness 02.000 [0.900] . Stealth 06.000 [0.400] . Disarming 02.500 [0.300] - Magic 42.358 [0.950] . Magic-Device 30.500 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 02.100 [0.700] . Water 06.300 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 02.100 [0.700] . Divination 05.600 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 43.000 [1.000] - Spirituality 09.150 [0.550] . Prayer 30.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.700 [0.500] . Mimicry 01.300 [0.400] Abilities * Perfect casting [Fates] You are fated to find The Broad Axe 'Barukkheled' on level 2. You may meet an Insect swarm on level 2. You are fated to find The Dagger 'Nimthanc' on level 8. You are fated to meet an Insect swarm on level 12. You may meet a Giant white ant on level 1. You are fated to meet a Multi-hued dragon worm on level 45. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+1,-24)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. It was given to you as a reward. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Land Of Rhun. e) an Indestructible Ring of Speed (+7) {100% off} It increases your speed by 7. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Ring of Ndorim (+2 to stealth) It increases your strength, intelligence and stealth by 2. It provides resistance to chaos and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Mimic on level 21 of Mirkwood. k) an Amulet of Brilliance (+5) It provides light (radius 1) forever. It increases your intelligence and wisdom by 5. You bought it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. n) The Chaos Dragon Scale Mail 'Halon' (-2 to accuracy) [30,+19] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your dexterity. It provides immunity to electricity. It provides resistance to acid, confusion, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Guardian naga on level 15 of A lost temple. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+2] (+4 to infravision) It increases your strength, constitution and infravision by 4. It provides resistance to dark. You found it lying on the ground on level 29 of The Sandworm lair. z) (nothing) {) (nothing) |) a Gnomish Shovel (+2) [Character Inventory] a) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You bought it from the Black Market. b) 2 Fireproof Books of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. c) Heward's Excellent Experimental Earmuffs {healing} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 26 of The Land Of Rhun. d) 6 Potions of Speed e) 16 Potions of Healing f) 5 Potions of Restore Mana g) 2 Potions of Enlightenment h) a Potion of New Life i) 10 Scrolls of Teleportation j) a Moonstone Rod of Disarming (75/75) k) a Golden Rod of Cheapness of Healing (125/125) l) a Golden Rod of Recall (125/125) m) a Golden Rod of Recall (125/125) n) a Rusty Chain Mail (-5 to accuracy) [14,-7] o) a Double Ring Mail (-2 to accuracy) [15,-5] {cursed} p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 41 of Mordor. q) a Katana (3d4) (+8,+1) r) a Halberd (3d5) (+7,+3) s) a Quarterstaff of *Slay Undead* (1d9) (+6,+10) (+1) t) a Quarterstaff (1d9) (+0,+0) u) a Short Bow (x2) (-4,-3) {cursed} v) a Small Metal Boomerang of *Slay Demon* (3d4) (+6,+6) (+1) w) (nothing) [Home Inventory - Bree ] a) The Demonshield 'Hargon' [5,+12] It sustains your constitution. It provides resistance to poison, nexus and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Sandworm lair. b) a Tome of the Time c) a Tome of Meta Spells d) a Tome of the Mind e) a Fireproof Unholy Tome of the Hellflame f) The Gem of Knowledge (charging) {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven priest on level 10 of Barrow-Downs. g) Valdarbon's Automatic Alchemist {teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven warlock on level 26 of Mirkwood. h) The Jester's Cap of Insanity {teleport level} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 26 of Mirkwood. i) Agannazar's Altruistic Assassin {cure poison} It can be activated for cure poison every 100 turns. You found it in the remains of an Ice skeleton on level 26 of Mirkwood. j) 3 Potions of *Healing* k) a Potion of *Enlightenment* l) a Golden Rod of Nothing (125/125) m) a Golden Rod of Nothing (125/125) n) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. o) a Feanorian Lamp of Infravision (+2 to infravision) It provides light (radius 3) forever. It increases your infravision by 2. It cannot be harmed by fire. You bought it from the Black Market. p) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. q) a Dwarven Ring Mail of Resistance (-2) [12,+19] (+1) It increases your strength, constitution and infravision by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. r) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. s) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. t) a Dragon Shield [8,+6] u) a Pair of Metal Shod Boots of Speed [6,+5] (+1) It increases your speed by 1. You found it lying on the ground on level 29 of The Sandworm lair. v) a Frozen Small Wooden Boomerang of *Slay Demon* (1d4) (+6,+4) (+1) It increases your intelligence by 1. It does extra damage from frost. It is a great bane of demons. It provides resistance to fire, cold and chaos. It allows you to sense the presence of demons. It cannot be harmed by cold. You found it in the remains of a Kobold Rogue on level 2 of A lost temple. w) a Mage Staff of Power (1d4) (+4,-9) (+9) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 9. You found it lying in a vault on level 27 of The Sandworm lair. x) a Mage Staff of Wizardry (1d4) (-18,-16)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying on the ground on level 27 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Demonshield of Reflection [5,+10] It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. b) a Holy Tome of Eru Iluvatar c) a Silver Rod of Nothing (100/100) d) a Rod Tip of Recall (80 Mana to cast) e) a Partial Totem of an Ancient gold dragon f) a Partial Totem of a War troll g) The Ring 'Ennhil' (+14 to damage) (+5) It increases your constitution by 5. It sustains your intelligence and dexterity. It provides resistance to fire and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 38 of Mordor. h) a Ring of Nexus Resistance i) The Ring of Armenern It sustains your constitution and charisma. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 40 of Mordor. j) an Indestructible Ring of Invisibility It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Indestructible Ring of Flying l) an Amulet of Anti-Teleportation m) an Indestructible Amulet of the Serpents [+3] (+2) n) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It provides resistance to chaos. It cannot be harmed by fire. It was given to you as a reward. o) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Pair of Hard Leather Boots of Speed [3,+5] (+6) It increases your speed by 6. You bought it from the Armoury. s) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Mirkwood. u) a Two-Handed Sword of Greater Life (3d6) (+9,+10)(40%) v) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant on level 33 of Mirkwood. w) Eol, the Dark Elf's corpse x) a Mage Staff of Power (1d4) (-19,-14) (+4) [Home Inventory - Minas Anor ] a) The Deck of Wild Magic It can be activated for summon pet every 101 turns. You found it lying on the ground on level 37 of Mordor. b) Agannazar's Antique Acorn It can be activated for cure confusion every 100 turns. You found it lying on the ground on level 37 of Mordor. c) a Potion of Enlightenment d) a Golden Rod of Nothing (125/125) e) a Golden Rod of Capacity of Nothing (250/250) f) a Rod Tip of Disarming (50 Mana to cast) g) a Staff of Sterilize[3|25] (12 charges) h) a Partial Totem of a Ranger chieftain i) an Indestructible Ring of See Invisible j) a Ring of Constitution (+3) k) a Ring of Nether Resistance l) an Indestructible Ring of Confusion Resistance m) an Indestructible Ring of Shard Resistance n) a Feanorian Lamp o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield of the Haradrim [4,+15] (+2) q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Dwarven Iron Helm of Light [5,+10] (+1 to infravision) It provides light (radius 1) forever. It increases your constitution and infravision by 1. It provides resistance to fire and light. It allows you to sense the presence of trolls and dragons. It was given to you as a reward. s) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 30 of The Land Of Rhun. t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It is especially deadly against orcs. It is especially deadly against trolls. It provides resistance to fire. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 30 of The Land Of Rhun. v) a Dagger (*Defender*) (1d4) (+5,-2) [+14] (+1 to stealth) It increases your wisdom, dexterity, constitution and stealth by 1. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of The Land Of Rhun. w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. x) The Long Bow of Tardor (x4) (+7,+3) (+1) It increases your intelligence, wisdom and constitution by 1. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Everrunning Wave b) a Holy Tome of Manwe Sulimo c) a Corrupted Tome of Melkor d) Kenault's Cantrip Generator {teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 14 of Mirkwood. e) The Gem of Hate {curing} It can be activated for curing every 110 turns. You found it lying on the ground on level 27 of The Sandworm lair. f) Bumganir's Bag of Magic Toys {teleport level} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 19 of A lost temple. g) 97 Potions of Water Curing {quest} h) a Scroll of Mass Genocide i) a Silver Rod of Quickness of Nothing (100/100) j) a Rod Tip of Recall (80 Mana to cast) k) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) a Partial Totem of an Elder aranea m) 2 Rings of Flying n) The Amulet 'Dildunur' (+4) It increases your wisdom by 4. It provides resistance to cold, confusion, sound, nether and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of A lost temple. o) an Indestructible Amulet of the Serpents [+1] (+4) p) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Spider Web 'Naerufin' [1,+9] It sustains your strength. It provides immunity to fire. It provides resistance to electricity, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) a Dragon Helm [8,+14] u) a Light War Axe of Aman (2d5) (+10,+8) [+1] (+3) It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your wisdom. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying on the ground on level 29 of The Sandworm lair. v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Lucerne Hammer of Drielen (2d5) (+17,-9) (+4) It can be wielded two-handed. It increases your intelligence, dexterity and constitution by 4. It does extra damage from electricity. It produces chaotic effects. It drains life from your foes. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 11 of Mirkwood. x) The Bolt 'Aerodruil' (1d5) (+22,+9) (+3) It provides light (radius 1) forever. It increases your wisdom by 3. It does extra damage from acid and fire. It poisons your foes. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Mirror of Alternate Dimensions It can be activated for blindness. You found it in the remains of a Dark elven warlock on level 23 of A lost temple. b) Mordekainen's Sneaking Eye {gain corruption} It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 2 of Barrow-Downs. c) Kelek's Wormhole Machine {gain corruption} It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 25 of The Sandworm lair. d) Boccob's Magical Mish-mash It can be activated for confusion. You found it in the remains of a Dark elven priest on level 10 of Barrow-Downs. e) Jor's Compendium of Strange Behaviour {death!} It can be activated for death. You found it lying on the ground on level 2 of Barrow-Downs. f) Jor's Book of Impossible Occurences {teleport} It can be activated for teleport (range 100) every 100 turns. You found it while digging a rubble. g) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 25.2.2009 21:28
8599. on the Ladder (of 19090)
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