The Angband Ladder: Filivudd, DeathMold Sorceror by <orfax9@yahoo.com.au>
[ToME 2.3.4 Character Sheet]
Name : Filivudd Age 14 STR! 40
Sex : Male Height 10 INT! 40
Race : DeathMold LostSoul Weight 50 WIS! 40
Class : Sorceror Social Class 43 DEX! 40
Body : Player CON! 40
God : Nobody CHR! 34
+ To Melee Hit 69 Level 50 Hit Points 28/ 36
+ To Melee Damage 58 Experience 13491906 Spell Points 1569/ 1900
+ To Ranged Hit 75 Max Exp 13491906 Sanity 930/ 930
+ To Ranged Damage 14 Exp to Adv. *****
AC 61+199 Gold 11090471 Speed Fast (+53)
(Miscellaneous Abilities)
Fighting : Heroic Perception : Superb Blows/Round: 4
Bows/Throw : Legendary[5] Searching : Superb Shots/Round: 1
Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 4d4+232
Stealth : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 100 feet
Tactic: normal
Explor: normal
(Character Background)
You were born in a kobold corpse, called to life by Sauron
himself. Since then you have given life to hundreds of
foul offspring.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 106 (5300')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
You have done something experimental.
Your body was a Player.
You have defeated 7082 enemies.
You fell under the evil influence of the One Ring and decided to wear it.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved no princesses.
You became a new force of darkness and enslaved all free people.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 19th Hrive of the 2890th year of the third age.
Your adventure lasted 87 days.
Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can switch locations with another being.
You can cast magic missiles.
You can wreck the world around you.
You can use the foul deathmold magic.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are extremely lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
adefghmnopuz{|@
Add Str : ..3532.......5.
Add Int : ...532..2......
Add Wis : ...532..25.....
Add Dex : ...532....4....
Add Con : ..3532.........
Add Chr : ..3532..25.....
Mul Mana : +..+...........
Mul SPower: +..+...........
Add Stea. : .....2..2......
Add Sear. : ..3...4..5.....
Add Tun.. : .............5.
Add Speed : .*.532..2......
Sust Str : ...++........+.
Sust Int : +..+.+.........
Sust Wis : ...+.+...+.....
Sust Dex : ...++....+.....
Sust Con : ...++..+.......
Sust Chr : ...+.+...+.....
Invisible : ...+....+......
Mul life : ..............+
Sens Fire : ...............
Reflect : ...............
Free Act : ...+++....+....
Hold Life : ....++........+
Imm Acid : ...*...++++....
Imm Elec : ...**..+.+.....
Imm Fire : .+**...++......
Imm Cold : ...*.*.++......
Res Pois : ...++..+.......
Res Fear : ...............
Res Light : .......++....+.
Res Dark : .......+.+...+.
Res Blind : ...+.+.........
Res Conf : .......+.....+.
Res Sound : .......+.......
Res Shard : .......+.......
Res Neth : ...+...+......+
Res Nexus : .......+......+
Res Chaos : .......+.....+.
Res Disen : ...++..+.+.....
Auto Curse: ...+...........
Levitate : ....+..........
Lite : +........+...+.
See Invis : ++++++........+
Digestion : ....+..........
Regen : ...++..........
Activate : .++++++++++..+.
Drain Exp : ...+...........
Cursed : ...+...........
Hvy Curse : ...+...........
Prm Curse : ...+...........
Fly : ..+....+.......
Climb : .............+.
TLord.ESP : ..+............
Full ESP : ...+.+....+....
Skills (points left: 0)
. Archery 02.500 [0.000]
- Sneakiness 09.505 [0.900]
. Stealth 50.000 [0.400]
. Disarming 01.500 [0.000]
- Magic 50.000 [1.000]
. Magic-Device 50.000 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 00.000 [1.100]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 08.500 [0.550]
. Prayer 00.000 [0.500]
- Monster-lore 07.000 [0.500]
. Corpse-preservation 00.800 [0.800]
Abilities
* Perfect casting
[Fates]
You are fated to meet a Giant green frog on level 1.
You are fated to find a Lembas on level 1.
You are fated to meet a Newt on level 18.
You are fated to find a Scroll of Darkness on level 1.
You may find a Book of Teleportation on level 11.
You may find a Set of Leather Gloves on level 1.
You may find a Scroll of Satisfy Hunger on level 1.
You may find a Potion of Cure Light Wounds on level 1.
You may find a Dagger on level 15.
You are fated to find a Potion of Cure Light Wounds on level 1.
You are fated to meet a Giant white ant on level 11.
You are fated to find a Soft Studded Leather on level 2.
You may meet a Blue jelly on level 1.
You may meet a Giant black ant on level 1.
You are fated to find a Scroll of Object Detection on level 1.
[Character Equipment]
a) The Mage Staff of Cuindir (1d4) (+7,+7)(100%) (+5)
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It increases your spell power by 5.
It increases your mana capacity by 100%. It sustains your
intelligence. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 96 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 74 of Halls of Mandos.
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 78 of Halls of Mandos.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be activated for powerful things if it is being worn. It grants
you the power of change the world if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma
, speed and spell power by 5. It increases your mana capacity by 100%
. It makes you invisible. It sustains your strength, intelligence,
wisdom, dexterity, constitution and charisma. It provides immunity to
acid, electricity, fire and cold. It provides immunity to paralysis.
It provides resistance to poison, blindness, nether and disenchantment
. It allows you to see invisible monsters. It gives telepathic
powers. It speeds your regenerative powers. It drains mana, life and
experience. It is permanently cursed. It cannot be dropped while
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 80 of Halls of Mandos.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
n) a Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+33]
It can be activated for breathe the elements (300) every 60+d90 turns
if it is being worn. It sustains your constitution. It provides
resistance to acid, electricity, fire, cold, poison, light, dark,
confusion, sound, shards, nether, nexus, chaos and disenchantment. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 74 of Halls of Mandos.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
light. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 81 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It gives telepathic
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 68 of Dol
Guldur.
z) (nothing)
{) 27 Seeker Bolts of Wounding (4d5) (+18,+20)
You found it lying in a vault on level 97 of Halls of Mandos.
|) The Dwarven Pick of Erebor (+5)
It can be activated for open a secret passage every 75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength and ability to tunnel by 5. It sustains your strength. It
provides resistance to light, dark and chaos. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 85 of Halls of Mandos.
[Character Inventory]
a) a Fireproof Tome of Magical Energy
It cannot be harmed by fire.
You found it lying in a vault on level 91 of Halls of Mandos.
b) a Fireproof Tome of the Eternal Flame
It cannot be harmed by fire.
You found it lying in a vault on level 90 of Halls of Mandos.
c) a Fireproof Tome of the Blowing Wind
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it lying in a vault on level 81 of Halls of Mandos.
d) a Fireproof Tome of the Impenetrable Earth
It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 97 of Halls of Mandos.
e) a Fireproof Tome of the Everrunning Wave
It cannot be harmed by fire.
You found it lying in a vault on level 96 of Halls of Mandos.
f) a Fireproof Tome of Translocation
It cannot be harmed by fire.
You found it lying in a vault on level 21 of The Old Forest.
g) a Fireproof Tome of the Tree
It cannot be harmed by fire.
You found it lying in a vault on level 90 of Halls of Mandos.
h) a Fireproof Tome of Knowledge
It cannot be harmed by fire.
You found it lying in a vault on level 97 of Halls of Mandos.
i) a Fireproof Tome of the Time
It cannot be harmed by fire.
You found it lying in a vault on level 23 of The Old Forest.
j) a Fireproof Tome of Meta Spells
It cannot be harmed by fire.
You found it lying in a vault on level 20 of The Old Forest.
k) a Fireproof Tome of the Mind
It cannot be harmed by fire.
You found it lying in a vault on level 96 of Halls of Mandos.
l) a Fireproof Book of Beginner Cantrips
It cannot be harmed by fire.
m) 6 Morphic Oils of Mouse
n) a Morphic Oil of Wolf
o) a Potion of *Healing*
p) 9 Potions of Restore Mana
q) a Moonstone Rod of the Istari of Healing (48/150)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Master lich on level 77 of Halls of
Mandos.
r) a Fireproof Staff of Mana[4|31] (2 charges)
It cannot be harmed by fire.
You found it in the remains of a Grand master mystic on level 67 of Erebor.
s) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Ring of Marnimras (+2 to speed)
It increases your dexterity and speed by 2. It provides resistance to
poison and confusion. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) The Ring of Aelomur [+15] (+5)
It can be activated for ball of lightning and resist lightning every
50+d50 turns if it is being worn. It increases your strength,
intelligence, wisdom and charisma by 5. It sustains your intelligence
, wisdom and charisma. It provides resistance to electricity, fire
and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 85 of
Angband.
v) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging every 70 turns if it is being worn.
It increases your dexterity and charisma by 3. It provides immunity
to paralysis. It provides resistance to acid, fire and cold. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 19 of Orc Cave.
w) (nothing)
[Home Inventory - Bree ]
a) 6 Sprigs of Athelas
b) an Indestructible Ring of Speed (+10)
It increases your speed by 10. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
c) a Ring of Speed (+13) {100% off}
It increases your speed by 13.
You stole it from the Speed Ring Market.
d) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 78 of Halls of Mandos.
e) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
f) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 80 of Halls of Mandos.
g) a Polished Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+27]
It can be activated for breathe multi-hued (250) every 60+d60 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to fly. It reflects bolts and arrows.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 87 of Halls of Mandos.
h) an Elven Cloak of Immolation [4,+16] (+1 to stealth)
It increases your stealth, searching and luck by 1. It provides
resistance to fire. It produces a fiery sheath. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 8 of Barrow-Downs.
i) a Cloak of Mist of Electricity [1,+12]
It provides resistance to electricity. It produces an electric
sheath. It cannot be harmed by acid. It cannot be harmed by
electricity.
You found it lying in a vault on level 20 of The Old Forest.
j) a Feathers Cloak of Immolation [1,+10]
It provides resistance to fire. It produces a fiery sheath. It
cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 20 of The Old Forest.
k) a Spider Web of Aman [1,+10] (+2 to stealth)
It increases your stealth by 2. It provides resistance to light. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 21 of The Old Forest.
l) The Small Metal Shield of Alast [3,+8]
It sustains your strength and constitution. It provides immunity to
acid, fire and cold. It provides resistance to disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 22 of Orc Cave.
m) a Dragon Shield [8,+27]
It provides resistance to acid, blindness and chaos. It cannot be
harmed by acid, cold, lightning or fire.
n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity and light. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 19 of Orc Cave.
o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
p) a Heavy Crossbow of Extra Might (x8) (+18,+17)
It provides resistance to disenchantment. It fires missiles with
extra might.
You found it lying in a vault on level 97 of Halls of Mandos.
[Home Inventory - Gondolin ]
a) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
[Home Inventory - Minas Anor ]
a) The Tome of Filivudd
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) The Golden Horn of the Thunderlords (5 charges) {100% off}
It was given to you as a reward.
[Home Inventory - Lothlorien ]
a) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 69 of Erebor.
b) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 31 of Moria.
c) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) a Set of Cesti of Free Action [5,+13]
It provides immunity to paralysis.
You found it lying in a vault on level 78 of Halls of Mandos.
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 40 of Moria.
f) The Mage Staff 'Menelin' (1d4) (-4,-3) [+1] (+2)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your intelligence and spell power by 2. It provides
resistance to blindness. It allows you to fly. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
|
Posted on 1.3.2007 04:16
3056. on the Ladder (of 19326)
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