The Angband Ladder: Mooni VI, Gnome Mage by <rnystrom@ea.com>
[Angband 3.0.6 Character Dump]
Name Mooni VI Self RB CB EB Best
Sex Male Age 61 STR! 18/100 -1 -5 +18 18/220
Race Gnome Height 45 INT! 18/100 +2 +3 +5 18/200
Class Mage Weight 90 WIS! 18/100 +0 +0 +7 18/170
Title Arch-Mage Status 39 DEX! 18/100 +2 +1 +12 18/250
HP 835/835 Maximize Y CON! 18/100 +1 -2 +15 18/240
SP 385/385 Preserve Y CHR! 18/100 -2 +1 +4 18/130
Level 50 Armor [29,+145] Saving Throw Heroic
Cur Exp 9162278 Fight (+49,+41) Stealth Superb
Max Exp 9162278 Melee (+59,+56) Fighting Legendary
Adv Exp ******** Shoot (+66,+19) Shooting Legendary
MaxDepth 4250 ft Blows 4/turn Disarming Superb
Gold 5174538 Shots 1/turn Magic Device Legendary
Burden 191.4 lbs Perception Good
Speed +22 Infra 40 ft Searching Fair
You are one of several children of a Gnome Prankster. You are a
credit to the family. You have blue-gray eyes, straight red hair, and
a very fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.*+... Blind:.............
Elec:.........+... Confu:......+......
Fire:+..*+....+... Sound:........+....
Cold:.........+... Shard:.............
Pois:..+.+.+...... Nexus:.......+...+.
Fear:+..++...++... Nethr:...+.........
Lite:.....+....... Chaos:........+....
Dark:..+..+....... Disen:+............
abcdefghijkl@ abcdefghijkl@
S.Dig:...+......... Stea.:..+....+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:...+......... Tunn.:.............
Telep:.........+... Speed:.+.++..+...+.
Invis:+..+.+...+... Blows:.............
FrAct:++.+....+.+.+ Shots:.............
HLife:.....+....... Might:.+...........
[Character Equipment]
a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
b) The Long Bow of Bard (x3) (+17,+19) (+2)
It increases your dexterity by 2. It increases your speed and shooting
power by 2. It grants you immunity to paralysis. It cannot be harmed
by the elements.
c) The Ring of Barahir (+1)
It increases all your stats by 1. It increases your stealth by 1. It
provides resistance to poison and dark. It cannot be harmed by the
elements.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
h) The Cloak 'Colannon' [1,+14] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Iron Helm of Dor-Lomin [5,+18] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
l) The Pair of Hard Leather Boots of Feanor [3,+18] (+15)
It increases your speed by 15. It provides resistance to nexus. It
activates for haste self (20+d20 turns) every 200 turns. It cannot be
harmed by the elements.
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners] {@b1@m1!d!k!v}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@b2@m2!d!k!v}
c) 3 Books of Magic Spells [Incantations and Illusions] {@b3@m3!d!k!v}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@b4@m4!d!k!v}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@b5@m5!d!k!v}
It cannot be harmed by the elements.
f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@b6@m6!d!k!v}
It cannot be harmed by the elements.
g) 2 Books of Magic Spells [Mordenkainen's Escapes] {@b7@m7!d!k!v}
It cannot be harmed by the elements.
h) 2 Books of Magic Spells [Tenser's Transformations] {@b8@m8!d!k!v}
It cannot be harmed by the elements.
i) 2 Books of Magic Spells [Kelek's Grimoire of Power] {@b9@m9!d!k!v}
It cannot be harmed by the elements.
j) 15 Potions of Heroism {!d!k!v}
k) 39 Potions of Cure Critical Wounds {!d!k!v}
l) 5 Potions of Healing {!q!d!k!v}
m) 5 Potions of Restore Mana {!q!d!k!v}
n) 14 Potions of Restore Life Levels {!d!k!v}
o) 5 Scrolls of Teleport Level {!r!d!k!v}
p) 2 Rods of Enlightenment {!d!k!v}
q) 4 Wands of Clone Monster (21 charges)
r) 3 Staffs of Teleportation (17 charges) {!u!d!k!v}
s) a Cloak of Protection [1,+17] {Shards}
It provides resistance to shards. It cannot be harmed by the elements.
t) 20 Seeker Arrows of Frost (4d4) (+7,+15) {@f1}
It is branded with frost. It cannot be harmed by cold.
[Home Inventory]
a) 29 Potions of Healing {!q!d!k!v}
b) 10 Potions of *Healing*
c) a Potion of *Healing* {10% off}
d) a Potion of Life
e) 51 Potions of Restore Mana {!q!d!k!v}
f) 27 Scrolls of *Identify*
g) 2 Scrolls of *Remove Curse*
h) a Ring of Damage (+14)
i) a Ring of Speed (+10)
It increases your speed by 10.
j) The Ring of Tulkas (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
k) an Amulet of Trickery (+4)
It increases your dexterity by 4. It increases your stealth, searching,
infravision, and speed by 4. It provides resistance to poison and
nexus. It sustains your dexterity.
l) The Palantir of Westernesse (+2)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
o) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
q) The Cloak 'Colluin' [1,+15]
It provides resistance to acid, lightning, fire, cold, and poison. It
activates for resistance (20+d20 turns) every 111 turns. It cannot be
harmed by the elements.
r) a Cloak of the Magi [1,+19] (+2) {Telep}
It increases your intelligence by 2. It increases your stealth by 2.
It sustains your intelligence. It grants you the power of telepathy.
It cannot be harmed by acid.
s) a Small Leather Shield of Elvenkind [2,+19] (+2 to stealth) {Nether}
It increases your stealth by 2. It provides resistance to acid,
lightning, fire, cold, and nether. It cannot be harmed by the
elements.
t) The Large Metal Shield of Anarion [5,+20]
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence and dexterity by 3. It increases your
speed by 3. It slays trolls and giants. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
v) The Bastard Sword of Eowyn (4d4) (+11,+15) (+4 to stealth)
It increases your strength and charisma by 4. It increases your
stealth and speed by 4. It slays animals, giants, and all evil
creatures, and is especially deadly against undead. It provides
resistance to cold, fear, dark, and nether. It cannot be harmed by the
elements.
w) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
It increases your strength and charisma by 4. It increases your
infravision by 4. It slays animals, orcs, trolls, giants, demons,
undead, and all evil creatures, and is especially deadly against
dragons. It is branded with fire. It provides resistance to fire and
chaos. It grants you immunity to paralysis and the ability to see
invisible things, but it also aggravates creatures around you. It
cannot be harmed by the elements.
x) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 14.2.2007 14:42
4351. on the Ladder (of 19327)
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