The Angband Ladder: Nikuula, Gnome Mage by <serge@matveev.spb.ru>

  [Angband 3.0.5 Character Dump]

 Name   Nikuula                                  Self  RB  CB  EB   Best
 Sex    Male              Age        53   STR! 18/100  -1  -5 +11 18/150
 Race   Gnome             Height     42   INT! 18/100  +2  +3  +9 18/240
 Class  Mage              Weight     88   WIS! 18/100  +0  +0  +9 18/190
 Title  ***WINNER***      Status     12   DEX! 18/100  +2  +1  +5 18/180
 HP     808/808           Maximize    Y   CON! 18/100  +1  -2 +10 18/190
 SP     391/391           Preserve    Y   CHR! 18/100  -2  +1  +4 18/130

 Level           50       Armor    [31,+139]     Saving Throw     Heroic
 Cur Exp   14686341       Fight    (+35,+25)     Stealth       Very Good
 Max Exp   14686341       Melee    (+45,+40)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+45,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming        Superb
 Gold       2831191       Shots       1/turn     Magic Device  Legendary
 Burden   296.9 lbs                              Perception         Good
 Speed          +34       Infra        70 ft     Searching          Fair

 You are one of several children of a Gnome Beggar.  You are a well
 liked child.  You have brown eyes, straight brown hair, and a fair
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:....+.+.*.... Blind:.........+...
 Elec:....+........ Confu:......+......
 Fire:++.*......... Sound:........+....
 Cold:....+........ Shard:.......+.....
 Pois:......+...... Nexus:...........+.
 Fear:+..+....+.... Nethr:...+.........
 Lite:.....+....... Chaos:........+....
 Dark:.....+....... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:....+........
Regen:...+......... Tunn.:.............
Telep:.........+... Speed:.+++.......+.
Invis:+..+++....... Blows:.............
FrAct:+..++...+.+.+ Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Beryl Ring of Speed (+12)
   It increases your speed by 12.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Amulet of Ingwe (+3) {@A2}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Shadow Cloak of Protection [6,+26]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2, 40% off}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3, 40% off}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9}
   It cannot be harmed by the elements.  
i) 9 Brown Mushrooms of Restoring
j) a Red Speckled Potion of *Healing*
k) 3 Light Blue Potions of Life
l) 3 Grey Speckled Potions of Restore Mana {10% off}
m) 6 Scrolls titled "troliv batere" of *Identify* {25% off}
n) 5 Copper-Plated Rods of Detection {@z1!d!v!k}
   It cannot be harmed by electricity.  
o) 4 Brass Rods of Probing {@z0!d!v!k}
p) a Titanium Rod of Healing {@z2!d!v!k}
   It cannot be harmed by electricity.  
q) 4 Teak Staffs of Healing (15 charges)
r) 5 Ironwood Staffs of the Magi (19 charges)
s) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 6 Books of Magic Spells [Tenser's Transformations] {@m8@b8@G8}
   It cannot be harmed by the elements.  
b) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) a Dragon Tooth Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
e) a Golden Amulet of ESP (+6)
   It increases your searching by 6.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
f) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {@A2}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
g) The Jewel 'Evenstar' {@A2}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
h) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
j) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
l) a Small Metal Shield of Preservation [3,+27]
   It provides resistance to disenchantment and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  It might have hidden powers.
m) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
n) The Golden Crown of Gondor [0,+15] (+3) {@A1}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
o) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
q) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
r) The Bastard Sword 'Calris' (5d4) (+7,+20) (+5) {@w0^., uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {@w0}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
t) The Lance of Eorlingas (3d8) (+13,+21) (+2) {@w0}
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {@w0}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
w) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.11.2004 12:44
Last updated on 2.12.2004 10:51

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2775. on the Ladder (of 19090)
647. on the Angband Ladder (of 6561)
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Comments

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On 30.11.2004 12:44 serge@matveev.spb.ru wrote:
My best char

On 30.11.2004 12:48 serge@matveev.spb.ru wrote:
My best char

On 30.11.2004 18:17 loefftj@yahoo.com wrote:
Best char? ... I should say so! All resists, Feanor, Rings of power.

The only change I might consider would be swapping Tulkas for the ring of speed. You may also want to swap Hurin for Calris once it is enchanted up. Just need to watch so you don't lose your 4 blows per round with the loss of strength. Great character though.

On 30.11.2004 21:26 serge@matveev.spb.ru wrote:
I found cubralgol (+10 speed), but can't wear it, because I'll lost rDisen. Maybe later, before Final Battle :-)

I worn Tulkas _ensted_ RoS :-). I am Mage and have haste.

Calris is good, but 'aggravate' annoying me. I used it sometimes as AntiDragon. but now Hurin (with its activate) is very good :-)

On 1.12.2004 18:21 loefftj@yahoo.com wrote:
There are two resists that are over-rated and largely unnecessary to win the game ... nether and disenchant. The only time you really need resDis is against the Tarrasque. Other times it is really not that important. Although with the =oSpeed and Feanor you don't really need Cubragol.

You do have haste but Tulkas wasn't really getting you anything. Until you find another =oPower I would stick with the speed ring.

Once you find Nenya or Vilya you might consider swapping out the =ospeed and using Cubragol. You want at least +30 speed during the fight with Morgy. Hasted is ok but permanent is nice. That way you don't have to worry about it running out in the middle of the fight.

GREAT character though! Good luck.

On 1.12.2004 18:35 serge@matveev.spb.ru wrote:
Ok. This is my current status. My speed is 28 now.

Afain - this is my _best_ char and I didn' know _what_ is Tarrasque before kill her (I use only artifact.spo, but _always_ identify artefats later).

Now I must to kill only Gabriel, Atlas, Maeglin and Cantoras before two final battles :-)

On 2.12.2004 10:51 serge@matveev.spb.ru wrote:
I win! My first win in the game!!!

On 2.12.2004 16:57 loefftj@yahoo.com wrote:
Congrats!! First win is the hardest. Enjoy having Feanor because you will probably never find them again ;-)


On 2.12.2004 23:30 serge@matveev.spb.ru wrote:
:-D

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