The Angband Ladder: Hilmaria, Gnome Mage by <jup@email.cz>

  [Angband 2.9.8 alpha Character Dump]

 Name   Hilmaria                                 Self  RB  CB  EB   Best
 Sex    Female            Age        72   STR! 18/100  -1  -5 +11 18/150
 Race   Gnome             Height     40   INT! 18/100  +2  +3  +8 18/230
 Class  Mage              Weight     75   WIS! 18/100  +0  +0  +7 18/170
 Title  ***WINNER***      Status     39   Dex! 18/100  +2  +1 +10 18/230 18/225
 HP     844/844           Maximize    Y   CON! 18/100  +1  -2 +11 18/200
 SP     233/368           Preserve    Y   CHR! 18/100  -2  +1 +10 18/190

 Level           50       Armor    [63,+143]     Saving Throw     Heroic
 Cur Exp   22610225       Fight    (+52,+42)     Stealth       Excellent
 Max Exp   22610225       Melee    (+74,+67)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+64,+15)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       7080901       Shots       1/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   259.0 lbs       Infra        40 ft     Searching     Very Good

     You are one of several children of a Gnome Prankster.  You
     are a credit to the family.  You have hazel eyes, straight
     brown hair, and an average complexion.



  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
   It can be activated for frost ball (100) every 40 turns if it is being
   worn.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to light.
   It slows your metabolism.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It affects your strength.
   It affects your constitution.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It speeds your regenerative powers.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Arkenstone of Thrain
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to life draining.
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It can be activated for restore life levels every 250 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to shards.
   It provides resistance to disenchantment.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Speed [6,+15] (+10)


  [Character Inventory]

a) a Book of Magic Spells [The Art of Divination] {@m2@G2@b2!d!k!v}
b) a Book of Magic Spells [Elementary Evocations] {@m3@b3@G3!d!k!v, 25% off}
c) a Book of Magic Spells [Applied Conjuration] {@m4@b4@G4!d!k!v}
d) a Book of Magic Spells [Anatomy and Physiology] {@m5@G5@b5!d!k!v}
e) a Book of Magic Spells [The Space-Time Continuum] {@m6@b6@G6!d!k!v}
f) a Book of Magic Spells [Grimoire of Black Magic] {@m7@b7@G7!d!k!v}
g) a Book of Magic Spells [Ethereal Armor] {@m8@b8@G8!d!k!v}
h) a Book of Magic Spells [Energy Transference] {@m9@G9@b9!d!k!v}
i) a Book of Magic Spells [Tome of Destruction] {@m0@G0@b0!d!k!v}
j) 45 Mushrooms of Restoring
k) 15 Potions of Healing
l) 10 Potions of *Healing*
m) 5 Potions of Life
n) 29 Potions of Restore Mana {50% off}
o) a Potion of Enlightenment
p) a Potion of *Enlightenment*
q) a Scroll of Enchant Weapon To-Hit
r) 2 Rods of Healing {@z1!d!k!v}
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
   It affects your attack speed.
   It is especially deadly against natural creatures.
   It does extra damage from poison.
   It slows your metabolism.
   It speeds your regenerative powers.
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of undeads.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.
v) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your speed.
   It affects your shooting speed.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It slows your metabolism.
w) 32 Silver Arrows of Slay Demon (3d4) (+11,+12)


  [Home Inventory]

a) 22 Scrolls of *Identify*
b) 3 Rings of Speed (+11)
c) The Ring of Barahir (+1)
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It provides resistance to poison.
   It provides resistance to dark.
d) The Ring of Tulkas (+4)
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to fear.
e) The Amulet of Ingwe (+3)
   It can be activated for dispel evil (x5) every 50+d50 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
f) The Necklace of the Dwarves (+3)
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It provides resistance to fear.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
g) The Palantir of Westernesse (+2)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
i) The Full Plate Armour of Isildur [25,+25] (+1)
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
j) a Robe of Permanence [2,+24]
   It provides resistance to sound.
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It can be activated for berserk rage (50+d50 turns) every 50 turns if it
   is being worn.
   It affects your strength.
   It affects your constitution.
   It sustains your strength.
   It sustains your constitution.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to blindness.
   It aggravates nearby creatures.
l) The Large Metal Shield of Anarion [5,+20]
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
m) The Golden Crown of Gondor [0,+15] (+3)
   It can be activated for heal (500) every 250 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
n) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
o) The Steel Helm of Hammerhand [6,+20] (+3)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It aggravates nearby creatures.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
q) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3)
   It can be activated for mana bolt (12d8) every 30+d30 turns if it is
   being worn.
   It affects your intelligence.
   It provides resistance to electricity.
   It provides resistance to poison.
   It provides resistance to dark.
   It induces feather falling.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It can be activated for remove fear and cure poison every 5 turns if it
   is being worn.
   It affects your dexterity.
   It sustains your constitution.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides immunity to paralysis.
s) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It can be activated for mass genocide every 1000 turns if it is being
   worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides immunity to cold.
   It provides resistance to fear.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
t) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   It affects your strength.
   It affects your constitution.
   It affects your ability to tunnel.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from acid.
   It sustains your strength.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to chaos.
   It provides permanent light.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It affects your dexterity.
   It affects your stealth.
   It affects your speed.
   It affects your shooting speed.
   It provides resistance to disenchantment.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.3.2002 12:42
Last updated on 2.4.2002 16:07

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1538. on the Ladder (of 19090)
247. on the Angband Ladder (of 6561)
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Comments

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On 4.3.2002 12:42 jup@email.cz wrote:
This character has just hit dl51. Found Ringil at dl47 and GV with Belthronding, RoS, and 8 other artifacts at dl48. Except shards, all resistances are covered but I could still appretiate bit higher CON and some nice non-aggravating shield.

On 7.3.2002 14:36 jup@email.cz wrote:
Bought Tense's from shop, and not much later found Raal's at diagonal vault at dl57. Now at dl58 and worried, what RNG has prepared for me.

On 11.3.2002 13:24 jup@email.cz wrote:
Currently at dl62. Few nice finds, like amulet of sustenance, but no real useful cloak yet.

On 13.3.2002 17:27 jup@email.cz wrote:
Have all resists covered currently, all important abilities and as a bonus, acid immunity.

On 25.3.2002 15:50 jup@email.cz wrote:
Currently at dl85, hasted speed 31, just missing shards resistance

On 27.3.2002 15:54 jup@email.cz wrote:
That missing shards resistance nearly killed me, when Huan got me down to 14HP :(. Anyway, now at dl 95, 86 uniques killed and headed to 99.

On 2.4.2002 16:07 jup@email.cz wrote:
It's here! Using lot of potions of restore mana, I mana stormed Morgoth to death, protected by sea of runes, genociding anything he was able to summon. First winner!


On 2.4.2002 19:33 pav wrote:
Congratulations!!!

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