[Angband 3.0.6 Character Dump] Name Mooni VI Self RB CB EB Best Sex Male Age 61 STR! 18/100 -1 -5 +18 18/220 Race Gnome Height 45 INT! 18/100 +2 +3 +5 18/200 Class Mage Weight 90 WIS! 18/100 +0 +0 +7 18/170 Title Arch-Mage Status 39 DEX! 18/100 +2 +1 +12 18/250 HP 835/835 Maximize Y CON! 18/100 +1 -2 +15 18/240 SP 385/385 Preserve Y CHR! 18/100 -2 +1 +4 18/130 Level 50 Armor [29,+145] Saving Throw Heroic Cur Exp 9162278 Fight (+49,+41) Stealth Superb Max Exp 9162278 Melee (+59,+56) Fighting Legendary Adv Exp ******** Shoot (+66,+19) Shooting Legendary MaxDepth 4250 ft Blows 4/turn Disarming Superb Gold 5174538 Shots 1/turn Magic Device Legendary Burden 191.4 lbs Perception Good Speed +22 Infra 40 ft Searching Fair You are one of several children of a Gnome Prankster. You are a credit to the family. You have blue-gray eyes, straight red hair, and a very fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*+... Blind:............. Elec:.........+... Confu:......+...... Fire:+..*+....+... Sound:........+.... Cold:.........+... Shard:............. Pois:..+.+.+...... Nexus:.......+...+. Fear:+..++...++... Nethr:...+......... Lite:.....+....... Chaos:........+.... Dark:..+..+....... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:..+....+..... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:...+......... Tunn.:............. Telep:.........+... Speed:.+.++..+...+. Invis:+..+.+...+... Blows:............. FrAct:++.+....+.+.+ Shots:............. HLife:.....+....... Might:.+........... [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+14] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+18] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+18] (+15) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@b1@m1!d!k!v} b) 3 Books of Magic Spells [Conjurings and Tricks] {@b2@m2!d!k!v} c) 3 Books of Magic Spells [Incantations and Illusions] {@b3@m3!d!k!v} d) 3 Books of Magic Spells [Sorcery and Evocations] {@b4@m4!d!k!v} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@b5@m5!d!k!v} It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@b6@m6!d!k!v} It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] {@b7@m7!d!k!v} It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] {@b8@m8!d!k!v} It cannot be harmed by the elements. i) 2 Books of Magic Spells [Kelek's Grimoire of Power] {@b9@m9!d!k!v} It cannot be harmed by the elements. j) 15 Potions of Heroism {!d!k!v} k) 39 Potions of Cure Critical Wounds {!d!k!v} l) 5 Potions of Healing {!q!d!k!v} m) 5 Potions of Restore Mana {!q!d!k!v} n) 14 Potions of Restore Life Levels {!d!k!v} o) 5 Scrolls of Teleport Level {!r!d!k!v} p) 2 Rods of Enlightenment {!d!k!v} q) 4 Wands of Clone Monster (21 charges) r) 3 Staffs of Teleportation (17 charges) {!u!d!k!v} s) a Cloak of Protection [1,+17] {Shards} It provides resistance to shards. It cannot be harmed by the elements. t) 20 Seeker Arrows of Frost (4d4) (+7,+15) {@f1} It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) 29 Potions of Healing {!q!d!k!v} b) 10 Potions of *Healing* c) a Potion of *Healing* {10% off} d) a Potion of Life e) 51 Potions of Restore Mana {!q!d!k!v} f) 27 Scrolls of *Identify* g) 2 Scrolls of *Remove Curse* h) a Ring of Damage (+14) i) a Ring of Speed (+10) It increases your speed by 10. j) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. k) an Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. l) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. q) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. r) a Cloak of the Magi [1,+19] (+2) {Telep} It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. s) a Small Leather Shield of Elvenkind [2,+19] (+2 to stealth) {Nether} It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. t) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence and dexterity by 3. It increases your speed by 3. It slays trolls and giants. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) The Bastard Sword of Eowyn (4d4) (+11,+15) (+4 to stealth) It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. w) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. x) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)