The Angband Ladder: Gurul II, Gnome Mage by <diegogl@topmail.com.ar>
[Angband 3.0.4 Character Dump] Name Gurul II Self RB CB EB Best Sex Male Age 71 STR! 18/100 -1 -5 +14 18/180 Race Gnome Height 42 INT! 18/100 +2 +3 +10 18/250 Class Mage Weight 93 WIS! 18/100 +0 +0 +7 18/170 Title ***WINNER*** Status 29 DEX! 18/100 +2 +1 +12 18/250 HP 870/870 Maximize Y CON! 18/100 +1 -2 +14 18/230 SP 401/401 Preserve N CHR! 18/100 -2 +1 +10 18/190 Level 50 Armor [24,+147] Saving Throw Heroic Cur Exp 32047532 Fight (+54,+40) Stealth Heroic Max Exp 32047532 Melee (+62,+59) Fighting Legendary Adv Exp ******** Shoot (+64,+14) Shooting Legendary MaxDepth Lev 100 Blows 4/turn Disarming Superb Gold 3809173 Shots 1/turn Magic Device Legendary Perception Superb Burden 349.2 lbs Infra 80 ft Searching Superb You are one of several children of a Gnome Braggart. You are a well liked child. You have brown eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....++*+... Blind:...+......... Elec:..*...+...... Confu:+............ Fire:++....++.+... Sound:........+.... Cold:...*..++..... Shard:.........+... Pois:..+.+........ Nexus:....+........ Fear:+.......+.... Nethr:......+...... Lite:+....+....... Chaos:+.......+.... Dark:+....+....... Disen:..+......+... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:....+.++..... Feath:..++......... Sear.:....+....+... PLite:............. Infra:....+........ Regen:..++......... Tunn.:+............ Telep:...+......... Speed:.++++..+...+. Invis:..++.+....... Blows:............. FrAct:+.++....+.+.+ Shots:............. HLife:..++.+....... Might:............. [Character Equipment] a) The Great Axe of Durin (4d4) (+8,+19) [+14] (+3) {!v!d!k L64} It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and it is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!v!d!k Troll Band L90} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Vilya' (+10,+10) (+3) {!v!d!k Vault L96} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) {!v!d!k GWManyColours L94} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) a Pewter Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain {!v!d!k Dwar L56} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Soft Studded Leather of Elvenkind [5,+23] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+19] (+2) {!v!d!k Nightwalker L65} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {!v!d!k AWhiteDragon L48} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!v!d!k Nightcrawler} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!v!d!k Gothmog L} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+18] (+3) It increases your speed by 3. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@b1@m1!v!d!k} b) 2 Books of Magic Spells [Conjurings and Tricks] {@b2@m2!v!d!k} c) 2 Books of Magic Spells [Incantations and Illusions] {@b3@m3!v!d!k, 25% off} d) 2 Books of Magic Spells [Sorcery and Evocations] {@b4@m4!v!d!k} e) a Book of Magic Spells [Resistances of Scarabtarices] {@b5@m5!v!d!k Vault L} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@b6@m6!v!d!k Gorlim L4} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@b0@m0!v!d!k LesserTitan L} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@b7@m7!v!d!k Hill giant } It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@b8@m8!v!d!k Dracolisk } It cannot be harmed by the elements. j) 17 Oily Yellow Potions of Healing {!q} k) 17 Violet Speckled Potions of *Healing* {!q} l) 23 Yellow Speckled Potions of Restore Mana {!q, 10% off} m) a Silver Rod of Enlightenment {@z2!v!d!k} n) 6 Lead-Plated Rods of Detection {@z1!v!d!k} o) 2 Chromium Rods of Speed {@z0!v!d!k} It cannot be harmed by electricity. p) 4 Magnesium Rods of Teleport Other {@z3!v!d!k} q) 2 Pine Staffs of Teleportation (18 charges) {@u2!u} r) 4 Cypress Staffs of Healing (12 charges) {@u1!u} s) 5 Hawthorn Staffs of the Magi (13 charges) t) The Ring of Power 'Narya' (+6,+6) (+1) {!v!d!k Khamul L72} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. w) a Light Crossbow of the Haradrim (x3) (+16,+21) (+1) {!v!d!k} It increases your shooting speed and shooting power by 1. It cannot be harmed by acid and fire. [Home Inventory] a) 26 Yellow Mushrooms of Restoring {!E} b) 44 Indigo Potions of Speed {10% off} c) 8 Brown Potions of Life {!q} d) 21 Scrolls titled "nej anrhov" of *Identify* {10% off} e) 7 Scrolls titled "khosno nelg" of Rune of Protection f) 10 Scrolls titled "alacos bannes" of Mass Banishment g) a Mithril Ring of Intelligence (+6) It increases your intelligence by 6. It sustains your intelligence. h) an Onyx Ring of Speed (+14) It increases your speed by 14. i) The Amulet of Ingwe (+3) {!v!d!k GWPerplexity L67} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. j) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!v!d!k GWManyColours L76} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. k) The Palantir of Westernesse (+2) {!v!d!k GWManyColours L88} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!v!d!k BlackPudd} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. m) The Full Plate Armour of Isildur [25,+25] (+1) {!v!d!k Floor L46} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. n) The Cloak 'Colannon' [1,+15] (+3) {!v!d!k Ancalagon L80} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. o) The Hard Leather Cap of Thranduil [2,+10] (+2) {!v!d!k Vault L65} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. p) The Iron Helm of Dor-Lomin [5,+20] (+4) {@w2@t2!v!d!k Floor L38} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!v!d!k AWhiteDragon L} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {!v!d!k GWPerpl} It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {!v!d!k GHellWyrm L72} It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. v) The Long Bow of Bard (x3) (+17,+19) (+2) {!v!d!k Spectre L35} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {!v!d!k WKAngmar L81} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 30.3.2004 04:13
849. on the Ladder (of 19090)
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