The Angband Ladder: Tryno, Gnome Mage by <mawende@gmx.net>

  [Angband 3.0.0 Character Dump]

 Name   Tryno                                    Self  RB  CB  EB   Best
 Sex    Male              Age        51   STR! 18/100  -1  -5  +8 18/120
 Race   Gnome             Height     47   INT! 18/100  +2  +3  +5 18/200
 Class  Mage              Weight     86   WIS! 18/100  +0  +0 +11 18/210
 Title  ***WINNER***      Status     17   DEX! 18/100  +2  +1  +1 18/140
 HP     857/857           Maximize    Y   CON! 18/100  +1  -2 +12 18/210
 SP     375/375           Preserve    Y   CHR! 18/100  -2  +1  +6 18/150

 Level           50       Armor    [54,+100]     Saving Throw     Heroic
 Cur Exp    9932473       Fight    (+19,+15)     Stealth          Superb
 Max Exp    9932473       Melee    (+41,+40)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+31,+15)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold       3067811       Shots       1/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   359.3 lbs       Infra        60 ft     Searching          Good

     You are one of several children of a Gnome Warrior.  You
     are the black sheep of the family.  You have blue-gray
     eyes, straight black hair, and a very dark complexion.



  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {Lokkak 1650'}
   It can be activated for frost ball (100) every 40 turns if it is being
   worn.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to light.
   It slows your metabolism.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It affects your strength.
   It affects your constitution.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It speeds your regenerative powers.
c) The Ring of Barahir (+1)
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It provides resistance to poison.
   It provides resistance to dark.
d) a Bronze Ring of Speed (+15)
e) The Amulet of Carlammas (+2)
   It can be activated for protection from evil every 225+d225 turns if it
   is being worn.
   It affects your constitution.
   It provides resistance to fire.
f) The Palantir of Westernesse (+2)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Vecna 4950'}
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to life draining.
h) a Cloak of the Magi [1,+12] (+2)
   It induces feather falling.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It can be activated for starlight (10d8) every 100 turns if it is being
   worn.
   It affects your wisdom.
   It affects your charisma.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It provides permanent light.
j) The Golden Crown of Gondor [0,+15] (+3) {acq 2050'}
   It can be activated for heal (500) every 250 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
l) a Pair of Soft Leather Boots of Speed [2,+10] (+10) {some ghost 900'!k!k!d!}


  [Character Inventory]

a) 7 Books of Magic Spells [Magic for Beginners]
b) 7 Books of Magic Spells [Conjurings and Tricks]
c) 7 Books of Magic Spells [Incantations and Illusions]
d) 7 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices] {!k!v}
f) a Book of Magic Spells [Raal's Tome of Destruction] {!k!v}
g) a Book of Magic Spells [Mordenkainen's Escapes] {!k!v}
h) a Book of Magic Spells [Tenser's Transformations]
i) a Book of Magic Spells [Kelek's Grimoire of Power] {!k!v}
j) 19 Dark Red Mushrooms of Restoring
k) 26 Oily Yellow Potions of Healing
l) 10 Dark Red Potions of *Healing*
m) 2 Grey Potions of Life
n) 28 Hazy Potions of Restore Mana
o) 23 Gold Speckled Potions of Restore Life Levels {40% off}
p) 4 Shimmering Potions of Enlightenment
q) a Zinc Rod of Enlightenment
r) a Copper Amulet of ESP (+5)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It is cursed.
   It might have hidden powers.
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
   It might have hidden powers.
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It might have hidden powers.
v) 25 Seeker Arrows of Frost (4d4) (+12,+16)
w) 21 Silver Arrows of Holy Might (3d4) (+20,+19)


  [Home Inventory]

a) 11 Scrolls titled "nelgu sri unag" of *Identify*
b) a Turquoise Ring of Intelligence (+4)
c) an Alexandrite Ring of Constitution (+6) {10% off}
d) a Bronze Ring of Speed (+10)
e) The Ring of Power 'Narya' (+6,+6) (+1) {Feagwath 4500'}
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Saruman 3100'}
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
g) The Jewel 'Evenstar' {GCV 3200'}
   It can be activated for restore life levels every 150 turns if it is
   being worn.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to life draining.
h) a Driftwood Amulet of Weaponmastery (+5,+4) (+2)
i) The Star of Elendil
   It can be activated for magic mapping every 50+d50 turns if it is being
   worn.
   It allows you to see invisible monsters.
j) The Arkenstone of Thrain
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Mim 1650'}
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
l) The Full Plate Armour of Isildur [25,+25] (+1) {GCV3200'}
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {GCV 3200'}
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
n) Leather Scale Mail of Elvenkind (-1) [11,+13] (+2 to stealth) {neth!k!d!k!d}
   It provides resistance to nether.
o) The Small Metal Shield of Thorin [3,+25] (+4)
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
p) The Large Metal Shield of Anarion [5,+20]
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {GWoMC3500'}
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It affects your speed.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
r) The Hard Leather Cap of Thranduil [2,+11] (+2) {!d!v}
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It gives telepathic powers.
s) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {Glaurung 3500'}
   It can be activated for remove fear and cure poison every 5 turns if it
   is being worn.
   It affects your dexterity.
   It sustains your constitution.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides immunity to paralysis.
t) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   It affects your strength.
   It affects your constitution.
   It affects your ability to tunnel.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from acid.
   It sustains your strength.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to chaos.
   It provides permanent light.
u) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your speed.
   It affects your shooting speed.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It slows your metabolism.
v) a Heavy Crossbow of the Haradrim (x4) (+17,+30) (+1)
w) 27 Seeker Bolts of Slay Giant (4d5) (+13,+9)
x) 30 Silver Bolts of Holy Might (3d5) (+22,+26)


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.5.2002 20:02

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4046. on the Ladder (of 19090)
1262. on the Angband Ladder (of 6561)
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On 11.5.2002 20:02 mawende@gmx.net wrote:
My first character in the 3.0 beta became a winner! First time I found Ringil :-)

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