The Angband Ladder: Rezi, Gnome Mage by <andysoft@usa.net>
[Angband 3.0.1 Character Dump] Name Rezi Self RB CB EB Best Sex Male Age 57 STR! 18/100 -1 -5 +19 18/230 Race Gnome Height 42 INT! 18/100 +2 +3 +10 18/250 Class Mage Weight 86 WIS! 18/100 +0 +0 +9 18/190 Title ***WINNER*** Status 22 DEX! 18/100 +2 +1 +8 18/210 HP 888/888 Maximize Y CON! 18/100 +1 -2 +13 18/220 SP 373/373 Preserve Y CHR! 18/100 -2 +1 +10 18/190 Level 50 Armor [48,+135] Saving Throw Heroic Cur Exp 99999999 Fight (+59,+53) Stealth Excellent Max Exp 99999999 Melee (+77,+71) Fighting Legendary Adv Exp ******** Shoot (+69,+14) Shooting Legendary Blows 4/turn Disarming Superb Gold 26278996 Shots 1/turn Magic Device Legendary Perception Excellent Burden 273.3 lbs Infra 40 ft Searching Very Good You are one of several children of a Gnome Braggart. You are a credit to the family. You have green eyes, straight blond hair, and an average complexion. [Character Equipment] a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It affects your strength. It affects your ability to tunnel. It is especially deadly against natural creatures. It fights against evil with holy fury. It is especially deadly against dragons. It is a great bane of the undead. It does extra damage from fire. It provides immunity to fire. It provides resistance to dark. It provides resistance to chaos. It provides resistance to disenchantment. It aggravates nearby creatures. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {3550 Lesser Balrog} It can be activated for fire branding of bolts every 999 turns if it is being worn. It affects your speed. It provides resistance to fire. c) The Ring of Power 'Nenya' (+8,+8) (+2) {4250 Great Chaos Wyrm} It can be activated for large frost ball (200) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your intelligence. It sustains your wisdom. It sustains your charisma. It provides immunity to cold. It provides resistance to blindness. It induces feather falling. It speeds your regenerative powers. It gives telepathic powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. d) The Ring of Power 'Vilya' (+10,+10) (+3) {5200 Great Wyrm of Many Colors} It can be activated for large lightning ball (250) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides immunity to electricity. It provides resistance to poison. It provides resistance to disenchantment. It slows your metabolism. It induces feather falling. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {3150 Great Swamp Wyrm} It can be activated for heal (500) every 200 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It provides resistance to fire. It provides resistance to poison. It provides resistance to fear. f) The Arkenstone of Thrain {2750 Dracolich} It can be activated for detection every 30+d30 turns if it is being worn. It provides resistance to light. It provides resistance to dark. It allows you to see invisible monsters. It provides resistance to life draining. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {4400 Great Storm} It can be activated for heal (1000) every 444 turns if it is being worn. It affects your constitution. It sustains your constitution. It provides resistance to acid. It provides resistance to cold. It provides resistance to fear. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to nether. It provides resistance to chaos. It provides resistance to life draining. h) The Cloak 'Holcolleth' [1,+12] (+2) {3150 Great Swamp Wyrm} It can be activated for sleep II every 55 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your stealth. It affects your speed. It provides resistance to acid. i) The Small Metal Shield of Thorin [3,+25] (+4) It affects your strength. It affects your constitution. It provides immunity to acid. It provides resistance to fear. It provides resistance to sound. It provides resistance to chaos. It provides immunity to paralysis. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {3200 Elder Vampire} It affects your intelligence. It affects your dexterity. It affects your charisma. It affects your searching. It affects your speed. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to sound. It provides resistance to shards. It provides permanent light. It allows you to see invisible monsters. It provides immunity to paralysis. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {2750 Saruman} It affects your strength. It affects your constitution. It provides immunity to paralysis. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {5850 GCV Floor} It can be activated for haste self (20+d20 turns) every 200 turns if it is being worn. It affects your speed. It provides resistance to nexus. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] f) a Book of Magic Spells [Raal's Tome of Destruction] {2600 Vault floor} g) a Book of Magic Spells [Mordenkainen's Escapes] h) a Book of Magic Spells [Kelek's Grimoire of Power] {2600 Vrock} i) 25 Pungent Potions of Speed j) 25 Orange Speckled Potions of Healing k) 41 Orange Potions of *Healing* l) 14 Brown Speckled Potions of Life m) 57 Indigo Potions of Restore Mana n) 14 Gold Potions of Restore Life Levels o) 32 Magenta Potions of Enlightenment p) 49 Scrolls titled "marcre ernej" of *Identify* q) a Gold-Plated Rod of Healing r) a Lead Rod of Restoration s) The Ring of Power 'The One Ring' (+15,+15) (+5) {6350 Great Wyrm of Many Co} It can be activated for bizarre things every 30+d30 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides immunity to acid. It provides immunity to electricity. It provides immunity to fire. It provides immunity to cold. It provides resistance to poison. It provides resistance to fear. It provides resistance to blindness. It provides resistance to nether. It provides resistance to disenchantment. It speeds your regenerative powers. It gives telepathic powers. It allows you to see invisible monsters. It aggravates nearby creatures. It drains experience. It is permanently cursed. t) 33 Seeker Bolts of Holy Might (4d5) (+15,+21) u) 21 Seeker Bolts of Slay Undead (4d5) (+17,+14) [Home Inventory] a) 99 Scrolls titled "marcre ernej" of *Identify* b) an Engagement Ring of Speed (+17) c) The Ring of Power 'Narya' (+6,+6) (+1) {3900 Great Hell Wyrm} It can be activated for large fire ball (120) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your wisdom. It sustains your constitution. It sustains your charisma. It provides immunity to fire. It provides resistance to fear. It provides resistance to nether. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. d) The Jewel 'Evenstar' {2200 Vault Floor} It can be activated for restore life levels every 150 turns if it is being worn. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to cold. It provides resistance to dark. It provides resistance to life draining. e) The Palantir of Westernesse (+2) {4200 Great Wyrm of Thunder} It can be activated for clairvoyance every 50+d50 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It affects your infravision. It provides resistance to blindness. It provides resistance to chaos. It gives telepathic powers. It allows you to see invisible monsters. It aggravates nearby creatures. It drains experience. f) Power Dragon Scale Mail (-3) [40,+21] g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {1900 X^2 Lesser V} It can be activated for door and trap destruction every 10 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your constitution. It provides resistance to acid. It provides resistance to poison. It provides resistance to confusion. h) The Full Plate Armour of Isildur [25,+25] (+1) {2600 Ar-Pharazon} It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nexus. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {3250 Bile Demon} It can be activated for genocide every 500 turns if it is being worn. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It provides resistance to disenchantment. j) The Cloak 'Colannon' [1,+15] (+3) {1050 Lugdush} It can be activated for teleport every 45 turns if it is being worn. It affects your stealth. It affects your speed. It provides resistance to nexus. k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (10d8) every 100 turns if it is being worn. It affects your wisdom. It affects your charisma. It sustains your wisdom. It sustains your dexterity. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to dark. It provides resistance to disenchantment. It provides permanent light. l) The Golden Crown of Gondor [0,+15] (+3) {3450 Great Storm Wyrm} It can be activated for heal (500) every 250 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your constitution. It affects your speed. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It provides resistance to chaos. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to fear. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to nether. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. It is permanently cursed. n) The Iron Helm of Dor-Lomin [5,+20] (+4) {3500 Archon} It affects your strength. It affects your dexterity. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to fear. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. o) The Iron Helm 'Holhenneth' [5,+10] (+2) {3250 Bile Demon} It can be activated for detection every 55+d55 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides resistance to blindness. It provides resistance to confusion. It allows you to see invisible monsters. p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {4250 Ancalagon} It can be activated for fire ball (72) every 40 turns if it is being worn. It affects your strength. It affects your dexterity. It fights against evil with holy fury. It strikes at undead with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It does extra damage from fire. It sustains your strength. It sustains your dexterity. It provides resistance to fire. It provides resistance to fear. It provides resistance to disenchantment. It allows you to see invisible monsters. It provides immunity to paralysis. It has been blessed by the gods. q) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {2200 Floor} It affects your strength. It affects your charisma. It affects your stealth. It affects your speed. It is especially deadly against natural creatures. It fights against evil with holy fury. It is especially deadly against giants. It is a great bane of the undead. It provides resistance to cold. It provides resistance to fear. It provides resistance to dark. It provides resistance to nether. r) The Spear of Orome (4d6) (+15,+15) (+4) {4200 Dreadmaster} It can be activated for stone to mud every 5 turns if it is being worn. It affects your intelligence. It affects your infravision. It affects your speed. It is especially deadly against natural creatures. It is especially deadly against giants. It does extra damage from fire. It provides resistance to fire. It provides resistance to light. It induces feather falling. It provides permanent light. It allows you to see invisible monsters. It has been blessed by the gods. s) The Trident of Ulmo (4d8) (+15,+19) (+4) {6350 Hill Orc} It can be activated for teleport away every 50 turns if it is being worn. It affects your dexterity. It is especially deadly against natural creatures. It is especially deadly against dragons. It provides immunity to acid. It provides resistance to nether. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. It has been blessed by the gods. t) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {5850 Vault Floor} It can be activated for mass genocide every 1000 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It fights against evil with holy fury. It strikes at undead with holy wrath. It is especially deadly against orcs. It is a great bane of demons. It does extra damage from frost. It provides immunity to cold. It provides resistance to fear. It allows you to see invisible monsters. It provides immunity to paralysis. It has been blessed by the gods. u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {3750 great wyrm of chaos} It affects your strength. It affects your constitution. It affects your ability to tunnel. It strikes at demons with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of dragons. It does extra damage from acid. It does extra damage from fire. It provides resistance to acid. It provides resistance to fire. It provides resistance to fear. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to chaos. It provides immunity to paralysis. v) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) {6350 Bla} It can be activated for dispel evil (x5) every 100+d100 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your speed. It fights against evil with holy fury. It strikes at undead with holy wrath. It provides resistance to electricity. It provides resistance to fire. It provides resistance to nether. It provides permanent light. It provides resistance to life draining. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It is especially deadly against natural creatures. It fights against evil with holy fury. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of dragons. It is a great bane of demons. It is a great bane of the undead. It gives telepathic powers. It allows you to see invisible monsters. It induces earthquakes. It aggravates nearby creatures. x) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) {3400 Archlich} It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your speed. It affects your shooting speed. It affects your shooting power. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It slows your metabolism. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 19.3.2003 17:45
66. on the Ladder (of 19090)
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