The Angband Ladder: Lothelaba, Gnome Mage by <dpvanes@zonnet.nl>

  [Angband 3.0.0 Character Dump]

 Name   Lothelaba                                Self  RB  CB  EB   Best
 Sex    Male              Age        69   Str! 18/100  -1  -5  +3  18/70  18/65
 Race   Gnome             Height     45   INT! 18/100  +2  +3  +5 18/200
 Class  Mage              Weight     87   WIS! 18/100  +0  +0  +4 18/140
 Title  Arch-Mage         Status     21   DEX! 18/100  +2  +1 +11 18/240
 HP     -73/851           Maximize    Y   CON! 18/100  +1  -2 +12 18/210
 SP     155/401           Preserve    Y   Chr! 18/100  -2  +1  +5 18/140  18/45

 Level           50       Armor    [21,+109]     Saving Throw     Heroic
 Cur Exp    9573811       Fight     (+16,+3)     Stealth          Heroic
 Max Exp    9573811       Melee    (+23,+19)     Fighting         Heroic
 Adv Exp   ********       Shoot    (+33,+11)     Shooting         Heroic
                          Blows       3/turn     Disarming        Superb
 Gold       5116187       Shots       1/turn     Magic Device  Legendary
                                                 Perception       Heroic
 Burden   153.4 lbs       Infra       150 ft     Searching        Superb

     You are one of several children of a Gnome Braggart.  You
     are a credit to the family.  You have blue-gray eyes,
     straight auburn hair, and an average complexion.



  [Last Messages]

> Morgoth, Lord of Darkness casts a mana bolt.
> Morgoth, Lord of Darkness disappears!
> Morgoth, Lord of Darkness invokes a mana storm.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel yourself slow down.
> Illegal aim direction!
> You feel very good.
> You have 12 Potions of *Healing* (l).
> Morgoth, Lord of Darkness magically summons mighty undead opponents!
> Morgoth, Lord of Darkness casts a mana bolt.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! *** <2x>
> Morgoth, Lord of Darkness invokes a mana storm.
> You die.


  [Character Equipment]

a) The Two-Handed Sword of Ivrantan (4d6) (+7,+16) (+3) {*ID*}
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your dexterity.
   It is especially deadly against natural creatures.
   It strikes at undead with holy wrath.
   It does extra damage from fire.
   It does extra damage from frost.
   It sustains your dexterity.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to dark.
b) The Long Bow of Teingil (x3) (+17,+11) (+4) {*ID*}
   It affects your wisdom.
   It affects your speed.
   It provides resistance to chaos.
   It provides resistance to life draining.
c) a Ring of Speed (+15)
d) a Ring of Constitution (+6)
e) an Amulet of Trickery (+4)
f) The Palantir 'Iaryarsil' (+1) {*ID*}
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your dexterity.
   It affects your charisma.
   It sustains your dexterity.
   It provides resistance to poison.
   It provides resistance to light.
   It speeds your regenerative powers.
g) The Robe of Amarodron [2,+17] (+3) {*ID*}
   It affects your constitution.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to nether.
   It slows your metabolism.
   It allows you to see invisible monsters.
h) a Shadow Cloak of the Magi [6,+17] (+2) {ESP}
   It gives telepathic powers.
i) The Small Leather Shield of Loren [2,+9] (+3) {*ID*}
   It can be activated for sleep II every 55 turns if it is being worn.
   It affects your constitution.
   It affects your searching.
   It sustains your constitution.
   It allows you to see invisible monsters.
j) The Jewel Encrusted Crown of Avaldir [0,+11] (+3) {*ID*}
   It can be activated for phase door every 2 turns if it is being worn.
   It affects your strength.
   It affects your infravision.
   It provides resistance to poison.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
k) The Set of Cesti 'Brion' [5,+21] (+3) {*ID*}
   It affects your intelligence.
   It affects your dexterity.
   It affects your stealth.
   It sustains your intelligence.
   It provides resistance to blindness.
   It provides immunity to paralysis.
l) The Pair of Metal Shod Boots of Glath [6,+19] (+4) {*ID*}
   It affects your charisma.
   It affects your searching.
   It affects your infravision.
   It affects your speed.
   It provides resistance to light.
   It provides resistance to shards.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides immunity to paralysis.
   It provides resistance to life draining.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1!k!d!v}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2!k!d!v, 50% off}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3!k!d!v}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4!k!d!v, 40% off}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!k!d!v}
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!k!d!v}
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!k!d!v}
h) a Book of Magic Spells [Tenser's Transformations] {@m8!k!d!v}
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9!k!d!v}
j) 5 Mushrooms of Restoring
k) 33 Potions of Healing
l) 12 Potions of *Healing*
m) 4 Potions of Life
n) 14 Potions of Restore Mana {25% off}
o) 5 Rods of Healing {@z9!k!d!v}
p) 2 Rods of Teleport Other
q) 9 Arrows of Wounding (1d4) (+24,+14)


  [Home Inventory]

a) 13 Books of Magic Spells [Magic for Beginners] {@m1!k!d!v}
b) 5 Books of Magic Spells [Conjurings and Tricks] {@m2!k!d!v, 50% off}
c) 11 Books of Magic Spells [Incantations and Illusions] {@m3!k!d!v}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4!k!d!v, 40% off}
e) 2 Scrolls of *Identify*
f) The Ring 'Leiglomen' (+6) {*ID*}
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your constitution.
   It affects your charisma.
   It affects your searching.
   It affects your speed.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to confusion.
   It provides resistance to shards.
   It slows your metabolism.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It aggravates nearby creatures.
g) The Ring of Pellurth (+2) {*ID*}
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides immunity to fire.
   It provides resistance to dark.
   It provides resistance to shards.
   It provides resistance to nexus.
   It induces feather falling.
   It speeds your regenerative powers.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
h) The Necklace 'Ataras' (+4) {*ID*}
   It affects your intelligence.
   It affects your charisma.
   It affects your speed.
   It sustains your intelligence.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
i) The Robe of Gonwe [2,+14] {*ID*}
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to sound.
   It provides resistance to life draining.
j) The Soft Studded Leather 'Earan' [5,+14] {*ID*}
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to shards.
   It provides resistance to nether.
   It provides permanent light.
k) The Hard Leather Armour of Halaquen (-1) [6,+16] (+4) {*ID*}
   It can be activated for stone to mud every 5 turns if it is being worn.
   It affects your constitution.
   It affects your stealth.
   It sustains your intelligence.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It allows you to see invisible monsters.
l) The Hard Leather Armour 'Balas' (-1) [6,+13] {*ID*}
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
m) The Hard Studded Leather of Felmar (-1) [7,+18] (+1) {*ID*}
   It affects your intelligence.
   It affects your searching.
   It sustains your intelligence.
   It sustains your dexterity.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides immunity to paralysis.
   It provides resistance to life draining.
n) The Hard Studded Leather of Geleran (-1) [7,+14] (+2) {*ID*}
   It can be activated for drain life (90) every 40 turns if it is being
   worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to life draining.
o) The Leather Scale Mail of Palma (-1) [11,+23] (+2) {*ID*}
   It affects your wisdom.
   It affects your constitution.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It slows your metabolism.
   It induces feather falling.
   It provides permanent light.
   It speeds your regenerative powers.
   It provides resistance to life draining.
p) The Leather Scale Mail of Hilwendi (-1) [11,+14] (+3) {*ID*}
   It can be activated for berserk rage (50+d50 turns) every 80+d80 turns
   if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to shards.
   It provides resistance to nexus.
   It speeds your regenerative powers.
   It provides resistance to life draining.
q) The Pair of Metal Shod Boots 'Arominos' [6,+11] (+2) {*ID*}
   It can be activated for drain life (120) every 40 turns if it is being
   worn.
   It affects your intelligence.
   It sustains your intelligence.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to nether.
   It provides immunity to paralysis.
r) The Main Gauche of Riennar (1d5) (+8,+9) (+3) {*ID*}
   It affects your strength.
   It affects your wisdom.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
s) The Bastard Sword of Anfalas (3d4) (+10,+11) (+3) {*ID*}
   It can be activated for word of recall every 200 turns if it is being
   worn.
   It affects your constitution.
   It affects your ability to tunnel.
   It is especially deadly against natural creatures.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It provides resistance to acid.
   It slows your metabolism.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
t) The Blade of Chaos of Borna (6d5) (+9,+22) (+3) {*ID*}
   It affects your wisdom.
   It sustains your wisdom.
   It provides resistance to shards.
   It provides resistance to chaos.
   It has been blessed by the gods.


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.6.2002 15:04
Last updated on 11.6.2002 09:41

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4110. on the Ladder (of 18973)
1308. on the Angband Ladder (of 6502)
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Comments

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On 6.6.2002 10:42 dpvanes@zonnet.nl wrote:
My best mage ever !!

I'm going to dive to dl 75, hoping to find some more speed and artefacts.

On 11.6.2002 08:34 dpvanes@zonnet.nl wrote:
All uniques but one are dead, scumming dl 99 for speed (atm 23 unhasted).

On 11.6.2002 08:35 dpvanes@zonnet.nl wrote:
All uniques but one are dead, scumming dl 99 for speed (atm 23 unhasted).

On 11.6.2002 09:41 dpvanes@zonnet.nl wrote:
Alas, I tried and died :(

On 5.3.2004 00:53 andrew@msri.org wrote:
Why =oCon +6 if the artifact (Leiglomen) ring had +6 con and speed?

On 5.3.2004 08:46 dpvanes@zonnet.nl wrote:
Probably because it aggrevates. Don't really recall, since it's been a couple of years :)


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