The Angband Ladder: Azral, Gnome Mage by <n.cameron@qut.edu.au>

  [Angband 3.0.5 Character Dump]

 Name   Azral                                    Self  RB  CB  EB   Best
 Sex    Male              Age        78   STR! 18/100  -1  -5  +9 18/130
 Race   Gnome             Height     40   INT! 18/100  +2  +3  +5 18/200
 Class  Mage              Weight     92   WIS! 18/100  +0  +0  +5 18/150
 Title  Arch-Mage         Status     82   DEX! 18/100  +2  +1  +1 18/140
 HP     633/717           Maximize    Y   CON! 18/100  +1  -2  +9 18/180
 SP     197/378           Preserve    N   CHR! 18/100  -2  +1  +1 18/100

 Level           50       Armor     [40,+97]     Saving Throw     Heroic
 Cur Exp    8760829       Fight    (+28,+19)     Stealth          Superb
 Max Exp    8760829       Melee    (+39,+39)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+40,+15)     Shooting      Legendary
 MaxDepth   3100 ft       Blows       4/turn     Disarming        Superb
 Gold       1861719       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   197.3 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Gnome Mage.  You are a well liked
 child.  You have brown eyes, straight brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+++.... Blind:.........+...
 Elec:.+....+.+.... Confu:+.....+......
 Fire:++....+.+.... Sound:......+......
 Cold:.+....+.+.... Shard:.............
 Pois:..+.......... Nexus:......+......
 Fear:+...+........ Nethr:........+....
 Lite:+....+....... Chaos:+............
 Dark:+.+..+....... Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:..+....++....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:.+........... Tunn.:+............
Telep:.........+... Speed:...+...+...+.
Invis:.....+....... Blows:.............
FrAct:+...+.....+.+ Shots:.............
HLife:.....+....... Might:.+...........


  [Character Equipment]

a) The Great Axe of Durin (4d4) (+11,+20) [+15] (+3) {Greater Vault 2500'}
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
b) The Short Bow of Amrod (x2) (+12,+15) (+2) {Cave Ogre 1800'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) The Ring of Barahir (+1) {Archon 2750'}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) a Rhodonite Ring of Speed (+9) {Greater Vault 2650'}
   It increases your speed by 9.  
e) a Coral Amulet of Weaponmastery (+3,+2) (+1)
   It increases your strength by 1.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Arkenstone of Thrain {Lesser Vault 2750'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {Lesser Vault 1700'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+4] (+2) {Saruman 3000'}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) a Large Metal Shield of Elvenkind [5,+10] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {Black Ogre 1550'}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {AMHD 2900'}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+9] (+9) {Mature Red Dragon 1700'}
   It increases your speed by 9.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 5 Light Green Mushrooms of Restoring
k) 4 Purple Speckled Potions of Healing
l) 4 Light Green Potions of *Healing*
m) 4 Coagulated Crimson Potions of Restore Mana
n) 12 Misty Potions of Restore Life Levels
o) 4 Crimson Potions of Enlightenment
p) 5 Scrolls titled "anorn appapp" of *Identify*
q) 3 Titanium Rods of Probing
r) 2 Copper-Plated Rods of Teleport Other
s) an Aluminum-Plated Wand of Dragon's Frost
t) a Rhodonite Ring of Speed (+8)
   It increases your speed by 8.  
u) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {*Acquirement* 3100'}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
v) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {Greater V}
   It increases your intelligence and dexterity by 3.  It increases your 
   stealth and speed by 3.  It makes you fall like a feather.  It
   activates for phase door every 20 turns.  It cannot be harmed by the
   elements.  
w) 26 Mithril Arrows of Lightning (3d4) (+10,+9)
   It is branded with electricity.  It cannot be harmed by acid, 
   electricity, or fire.  


  [Home Inventory]

a) 52 Purple Speckled Potions of Healing
b) 2 Metallic Purple Potions of Life
c) 71 Coagulated Crimson Potions of Restore Mana
d) 55 Crimson Potions of Enlightenment
e) The Jewel 'Evenstar' {Lesser Balrog 2900'}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) an Adamant Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching,
   infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Ghoul 1500'}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Beorn 1550'}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Mind Flayer 1950'}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
j) a Cloak of the Magi [1,+10] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It grants you the power of telepathy.  
   It cannot be harmed by acid.  
k) The Small Metal Shield of Thorin [3,+25] (+4) {Dracolich 2950'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
l) The Large Metal Shield of Anarion [5,+20] {Troll Pit 3050'}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
m) The Iron Helm 'Holhenneth' [5,+10] (+2) {Greater Vault 2500'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
n) The Steel Helm of Hammerhand [6,+20] (+3) {Lesser Vault 1850'}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Greater Vault 2500'}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Greater Vault 2500'}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {Ground 1500'}
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
r) The Bastard Sword 'Calris' (5d4) (+5,+20) (+5) {Troll Pit 2100', uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Azrael 2950'}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) {Cave Troll 2700'}
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It is
   branded with frost.  It provides resistance to cold and fear.  It is
   blessed by the gods and slows your metabolism.  It grants you immunity
   to paralysis.  It activates for frost ball (100) every 35 turns.  It
   cannot be harmed by the elements.  
u) The Lance of Eorlingas (3d8) (+13,+21) (+2) {Black Orc 1400'}
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
v) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {Vault 2650'}
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) {Forest Troll 2950'}
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Ghost 2150'}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.7.2004 15:43

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Comments

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On 13.7.2004 15:43 n.cameron@qut.edu.au wrote:
My first character to go below 2500' - I have high hopes for him, but I'm taking it carefully.
I've been lucky with speed items, which helps!

On 13.7.2004 16:19 loefftj@yahoo.com wrote:
Only my opinion but I would dump the elvenkind shield for Thorin in a heartbeat. I know you are wearing it for the nether resist. But nether resist is "iffy". It is actually a variable resistance that can either be very helpful or of little benefit ... I wouldn't count on it to save you. I would much rather have the immunity to acid and the extra hp. JMHO.

On 14.7.2004 06:49 n.cameron@qut.edu.au wrote:
Believe me, I'd love to. But with nether, even some resist is better than none. Acid immunity is nice (very) but not essential, and it would only(?!) give me an extra 100 HP - so, not yet. But watch how fast I dump the elvenkind if I get nether from somewhere else..!

On 14.7.2004 14:26 loefftj@yahoo.com wrote:
You do realize that it is a variable resist? It does not function using the same 1/3 (single) and 1/9 (double) resist like the basic elements. The damage is multiplied by something like 1d5/6. So the damage could be 1/6 of max or 5/6 of max. Max damage for full nether breath is 550. So the additional 100 hp might be worth it. If your hp drop below 458 (550*5/6) don't count on the nether resist to keep you alive. Also, might numbers might be off a bit so don't count on me either ;-)

Solas

On 14.7.2004 14:27 loefftj@yahoo.com wrote:
Good character though!


On 15.7.2004 04:00 n.cameron@qut.edu.au wrote:
Given me something to think about... I think the resist is less than you say - max resist is 1/2, I believe, but otherwise sounds right. I've been hitting a *lot* of nether breathers lately, which is why I've wanted the resist, but as you say, maybe the extra 100HP will offset any loss. Think I'll just have to try it and see how it goes. I WILL love the acid immunity! Thanks for the comments.

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