The Angband Ladder: , Beorning Assassin by <phoenixrms@yahoo.com>
[ToME 2.3.4 Character Sheet] Name : Age 92 STR! 40 Sex : Male Height 88 INT! 27 Race : Spectre Beorning Weight 329 WIS: 32 Class : Assassin Social Class 100 DEX! 40 Body : Player CON! 39 God : Melkor Bauglir CHR! 30 + To Melee Hit 151 Level 50 Hit Points 1168/ 1168 + To Melee Damage 123 Experience 44944425 Spell Points 175/ 175 + To Ranged Hit 84 Max Exp 44944425 Sanity 605/ 605 + To Ranged Damage 5 Exp to Adv. ***** Piety 221377 AC 39+141 Gold 4310156 Speed Fast (+32) (Miscellaneous Abilities) Fighting : Legendary[90]Perception : Bad Blows/Round: 9 Bows/Throw : Legendary[15]Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 45d5+1107 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You are a descendant of Beorn to the 7th degree. You are the adopted child of the Royal Blood Line. You are a credit to the family. You have brown eyes, straight brown hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 99 (4950') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 34 (1700') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 9542 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 96 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 62nd Hrive of the 2890th year of the third age. You have been adventuring for 130 days. adefkmnopsuxz{|@ Add Str : 2.2.4........3.+ Add Int : ..2............+ Add Wis : .52.4..........+ Add Dex : 252.......4..... Add Con : .52............+ Add Chr : .52.4..........+ Add Stea. : ..2............. Add Sear. : ...........4.... Add Infra : ...........4.... Add Tun.. : ...........4..5. Add Speed : 252*43.......... Slay Evil : +............... Slay Und. : .............+.. Kill Drag.: .............+.. Sharpness : +............... Cold Brand: .............+.. Sust Str : ...............+ Sust Int : ..+............. Sust Wis : ..+............. Sust Dex : .......+........ Sust Con : ........+....... Sust Chr : ..+...++........ Invisible : ...............+ Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : +.+.......+..... Hold Life : ..+..+..+......+ Imm Acid : ......*...+..... Imm Elec : .......*........ Imm Fire : ....+..........* Imm Cold : ..*...*.*......+ Res Pois : ....+..........+ Res Fear : ....+........... Res Light : .....+.......... Res Dark : .....+.......... Res Blind : ..+............. Res Conf : .....++.+....... Res Sound : ......+......... Res Shard : ......+......... Res Neth : ........+......+ Res Nexus : ........+....... Res Chaos : .....++.+....... Res Disen : ....+.++........ Lite : .+...........+.. See Invis : +.+..+.........+ Digestion : +.........+....+ Regen : +............... Activate : ..+.++...++..... Climb : ...........+.... Orc.ESP : .....+.......... Full ESP : ..+............. Skills (points left: 0) - Combat 22.792 [0.800] - Weaponmastery 46.600 [0.800] - Sword-mastery 50.000 [0.600] . Critical-hits 02.000 [0.800] - Archery 00.300 [0.000] . Boomerang-mastery 01.000 [0.300] - Sneakiness 02.900 [2.000] . Stealth 19.000 [2.000] . Disarming 03.600 [1.000] . Backstab 01.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 04.044 [0.300] . Magic-Device 50.000 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] . Udun 00.000 [0.400] - Spirituality 50.000 [0.700] . Prayer 50.000 [0.500] - Monster-lore 01.500 [0.500] . Summoning 01.300 [0.400] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+30,+31) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Short Bow 'Fuinwe' (x2) (+13,+5) (+5 to speed) {100% off} It provides light (radius 1) forever. It increases your wisdom, dexterity, constitution, charisma and speed by 5. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. e) The Ring of Power 'Nenya' (+9,+9) (+2) {100% off} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. f) a Ring of Speed (+12) It increases your speed by 12. You found it in the remains of a Great Wyrm of Law on level 81 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {100% off} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. m) The Arkenstone of Thrain (+3) {100% off} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You stole it from the General Store. n) The Padded Armour of Hildain [4,+13] It sustains your charisma. It provides immunity to acid and cold. It provides resistance to sound, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 46 of Moria. o) The Mouse Fur of Soron [1,+14] It sustains your dexterity and charisma. It provides immunity to electricity. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 83 of Angband. p) The Large Metal Shield of Finquen [5,+3] It sustains your constitution. It provides immunity to cold. It provides resistance to life draining, nether, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater kraken in a deep water area. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 39 of Moria. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Death mold (1152 hp) {) The Bolt of Ethrin (1d5) (+15,+17) (+3) {100% off} It provides light (radius 1) forever. It increases your strength by 3 . It does extra damage from frost. It is a great bane of dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Weaponsmith. |) a Magical Shovel of Digging (+5) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu in the town of Khazad-dum . [Character Inventory] a) 3 Corrupted Tomes of Melkor {100% off} b) Lloth's Ceremonial Dagger It can be activated for heal 700 hit points every 100 turns. You bought it from the Magic shop. c) Balrilbon's Bag of Wondrous Tricks It can be activated for mass genocide every 1000 turns. You found it in the remains of a Ghoul on level 98 of Angband. d) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dreadmaster on level 48 of Mordor. e) 6 Potions of *Healing* {100% off} f) 18 Scrolls of Teleportation {100% off} g) 17 Scrolls of Word of Recall {100% off} h) 25 Scrolls of *Identify* {100% off} i) 26 Scrolls of Satisfy Hunger {100% off} j) an Iron Rod of the Istari of Disarming (100/100) {100% off} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You stole it from the Black Market. k) a Moonstone Rod of Charging of Trap Location (75/75) {100% off} It regenerates its mana faster. You stole it from the Black Market. l) a Mithril Rod of Charging of Illumination (160/160) {100% off} It regenerates its mana faster. You stole it from the Magic shop. m) a Rod Tip of Detection (80 Mana to cast) n) a Rod Tip of Healing (120 Mana to cast) o) The Golden Horn of the Thunderlords (3 charges) {100% off} It was given to you as a reward. p) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. q) The Anchor of Space-Time {100% off} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You stole it from the General Store. r) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 7 Sprigs of Athelas {100% off} b) 54 Potions of Cure Light Insanity {100% off} c) 63 Potions of Cure Serious Insanity {100% off} d) 7 Potions of Cure Critical Insanity {100% off} e) 8 Potions of Cure Insanity {100% off} f) 37 Potions of Speed {100% off} g) 7 Potions of Berserk Strength {100% off} h) 6 Potions of Healing {100% off} i) 10 Potions of *Healing* {100% off} j) 6 Potions of Life {100% off} k) 2 Potions of Restore Mana l) 2 Potions of Enlightenment {100% off} m) 7 Potions of Resistance {100% off} n) 2 Potions of New Life {100% off} o) 99 Scrolls of Summon Never-Moving Pet {100% off} p) 99 Scrolls of Summon Never-Moving Pet {100% off} q) 99 Scrolls of *Identify* {100% off} r) 49 Scrolls of *Remove Curse* {100% off} s) 2 Scrolls of Mass Genocide {100% off} [Home Inventory - Gondolin ] a) a Tome of the Mind b) The Toenail of Vecna It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 21 of A lost temple. c) a Wooden Rod of the Istari of Nothing (20/20) d) an Iron Rod of the Istari of Nothing (100/100) {100% off} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You stole it from the Black Market. e) a Rod Tip of Illumination (8 Mana to cast) {100% off} f) a Rod Tip of Enlightenment (40 Mana to cast) g) a Rod Tip of Detection (80 Mana to cast) {100% off} h) 2 Rod Tips of Healing (120 Mana to cast) i) a Rod Tip of Speed (100 Mana to cast) j) a Rod Tip of Disarming (50 Mana to cast) k) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. l) The Phial of Galadriel (+4) {100% off} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You stole it from the General Store. m) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 54 of Mordor. n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 98 of Angband. o) The Rapier of Thomir (1d6) (+1,+3) (+1 to speed) It increases your speed and attack speed by 1. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is a great bane of demons. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 72 of Angband. p) The Sabre of Dilor (1d7) (+9,+14) (+1 to speed) It increases your strength, charisma, speed and attack speed by 1. It does extra damage from fire. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 98 of Angband. [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nalfeshnee on level 43 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Old Sorcerer on level 50 of Mordor. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 84 of Angband. d) The Black Dragon Scale Mail of Mantir (-2 to accuracy) [30,+21] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your constitution and charisma. It provides immunity to fire and cold. It provides resistance to acid, sound, shards, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Angband. e) The Gold Dragon Scale Mail 'Arwen' (-2 to accuracy) [30,+24] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your strength and charisma. It provides immunity to acid and electricity. It provides resistance to cold and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 81 of Angband. f) The Splint Mail of Brath (-2 to accuracy) [19,+10] It sustains your wisdom. It provides immunity to electricity and cold . It provides resistance to confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 93 of Mount Doom. g) The Metal Lamellar Armour of Ilpiondil (-3 to accuracy) [23,+18] It sustains your wisdom, dexterity and constitution. It provides immunity to electricity and fire. It provides resistance to shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 84 of Angband. h) The Soft Leather Armour 'Eregorgel' [4,+8] It sustains your wisdom. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to dark, sound , nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 88 of Angband. i) The Rhino Hide Armour of Gathrion (-1 to accuracy) [8,+12] It sustains your dexterity. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to fire, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 81 of Angband. j) The Leather Scale Mail of Gelondund (-1 to accuracy) [11,+13] It sustains your strength, wisdom and constitution. It provides immunity to acid and electricity. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 98 of Angband. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Small Leather Shield of Athir [2,+17] {100% off} It provides immunity to fire. It provides resistance to shards and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 83 of Angband. n) The Large Metal Shield of Berung [5,+12] It provides immunity to acid and cold. It provides resistance to confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 81 of Angband. o) The Iron Crown 'Tirin' [0,+16] It provides immunity to paralysis. It provides resistance to life draining, fire, poison, confusion, sound, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 98 of Angband. p) The Metal Cap of Cirth [3,+11] It sustains your strength and charisma. It provides resistance to life draining, light, dark, blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 96 of Angband. q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 90 of Angband. r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 93 of Angband. t) The Set of Cesti of Harador [5,+14] It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, light, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 96 of Angband. u) The Set of Cesti of Ancar [5,+14] {100% off} It sustains your wisdom. It provides resistance to cold, light, dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. v) The Dagger 'Dethanc' (E:19814716, L:50) (1d4) (+39,+22) (+5) {.} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It increases your dexterity by 5. It does extra damage from electricity and frost. It poisons your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your dexterity. It provides resistance to electricity, cold, sound and disenchantment. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Cutlass 'Moronin' (1d7) (+3,+14) (+3 to speed) It increases your constitution, speed and attack speed by 3. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Erinyes on level 98 of Angband. x) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 85 of Angband. [Home Inventory - Lothlorien ] a) 3 Potions of Water Curing {quest} b) a Ring of Dexterity (+4) {100% off} It increases your dexterity by 4. You stole it from the Black Market. c) The Ring of Vilir (+14 to damage) (+5) {100% off} It increases your wisdom and speed by 5. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. d) a Ring of Slaying (+15,+13) {100% off} You stole it from the Black Market. e) an Indestructible Ring of Speed (+11) {100% off} It increases your speed by 11. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Ring of Tulkas (+4) {100% off} It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. g) The Ring 'Aroth' (+2 attacks) It increases your intelligence and attack speed by 2. It sustains your intelligence. It provides resistance to cold, blindness and shards. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon in the town of Khazad-dum . h) The Ring of Flare (+3) {100% off} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. i) The Amulet of Norion (+5) {.} It increases your wisdom, dexterity, constitution and charisma by 5. It sustains your strength and intelligence. It provides resistance to acid, fire, blindness, confusion, nexus, chaos and disenchantment. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu in the town of Khazad-dum . j) an Amulet of the Serpents [+2] (+4) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You stole it from the Black Market. k) an Indestructible Amulet of Telepathy {100% off} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. [The Mathom-house Inventory - Bree ] a) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 81 of Angband. b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 17.1.2007 05:28
483. on the Ladder (of 19090)
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