The Angband Ladder: , Beorning Assassin by <phoenixrms@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  :                        Age                 92       STR!     40       
 Sex   : Male                   Height              88       INT!     27       
 Race  : Spectre Beorning       Weight             329       WIS:     32       
 Class : Assassin               Social Class       100       DEX!     40       
 Body  : Player                                              CON!     39       
 God   : Melkor Bauglir                                      CHR!     30       
                                                                               
 + To Melee Hit         151 Level             50    Hit Points     1168/  1168 
 + To Melee Damage      123 Experience  44944425    Spell Points    175/   175 
 + To Ranged Hit         84 Max Exp     44944425    Sanity          605/   605 
 + To Ranged Damage       5 Exp to Adv.    *****    Piety               221377 
   AC                39+141 Gold         4310156    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Legendary[15]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  45d5+1107 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are a descendant of Beorn to the 7th degree.  You are            
          the adopted child of the Royal Blood Line.  You are a                
          credit to the family.  You have brown eyes, straight brown           
          hair, and a very dark complexion.                                    


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 34 (1700')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 9542 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 96 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 62nd Hrive of the 2890th year of the third age.
 You have been adventuring for 130 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2.2.4........3.+            
        Add Int   : ..2............+            
        Add Wis   : .52.4..........+            
        Add Dex   : 252.......4.....            
        Add Con   : .52............+            
        Add Chr   : .52.4..........+            
        Add Stea. : ..2.............            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..5.            
        Add Speed : 252*43..........            
        Slay Evil : +...............            
        Slay Und. : .............+..            
        Kill Drag.: .............+..            
        Sharpness : +...............            
        Cold Brand: .............+..            
        Sust Str  : ...............+            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : .......+........            
        Sust Con  : ........+.......            
        Sust Chr  : ..+...++........            
        Invisible : ...............+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.+.......+.....            
        Hold Life : ..+..+..+......+            
        Imm Acid  : ......*...+.....            
        Imm Elec  : .......*........            
        Imm Fire  : ....+..........*            
        Imm Cold  : ..*...*.*......+            
        Res Pois  : ....+..........+            
        Res Fear  : ....+...........            
        Res Light : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : ..+.............            
        Res Conf  : .....++.+.......            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ........+......+            
        Res Nexus : ........+.......            
        Res Chaos : .....++.+.......            
        Res Disen : ....+.++........            
        Lite      : .+...........+..            
        See Invis : +.+..+.........+            
        Digestion : +.........+....+            
        Regen     : +...............            
        Activate  : ..+.++...++.....            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        22.792 [0.800]
          - Weaponmastery                        46.600 [0.800]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      02.000 [0.800]
          - Archery                              00.300 [0.000]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    02.900 [2.000]
          . Stealth                              19.000 [2.000]
          . Disarming                            03.600 [1.000]
          . Backstab                             01.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         04.044 [0.300]
          . Magic-Device                         50.000 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  50.000 [0.700]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Summoning                            01.300 [0.400]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+30,+31) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Short Bow 'Fuinwe' (x2) (+13,+5) (+5 to speed) {100% off}
    It provides light (radius 1) forever.  It increases your wisdom, 
    dexterity, constitution, charisma and speed by 5.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Black Market.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {100% off}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Magic shop.
f) a Ring of Speed (+12)
    It increases your speed by 12.  
    You found it in the remains of a Great Wyrm of Law on level 81 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {100% off}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Magic shop.
m) The Arkenstone of Thrain (+3) {100% off}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the General Store.
n) The Padded Armour of Hildain [4,+13]
    It sustains your charisma.  It provides immunity to acid and cold.  It
    provides resistance to sound, shards, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 46 of Moria.
    
o) The Mouse Fur of Soron [1,+14]
    It sustains your dexterity and charisma.  It provides immunity to 
    electricity.  It provides resistance to disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 83 of Angband.
p) The Large Metal Shield of Finquen [5,+3]
    It sustains your constitution.  It provides immunity to cold.  It
    provides resistance to life draining, nether, nexus and chaos.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater kraken in a deep water area.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    39 of Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Death mold (1152 hp)
{) The Bolt of Ethrin (1d5) (+15,+17) (+3) {100% off}
    It provides light (radius 1) forever.  It increases your strength by 3
    .  It does extra damage from frost.  It is a great bane of dragons.  
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Weaponsmith.
|) a Magical Shovel of Digging (+5)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu in the town of Khazad-dum .


  [Character Inventory]

a) 3 Corrupted Tomes of Melkor {100% off}
b) Lloth's Ceremonial Dagger
    It can be activated for heal 700 hit points every 100 turns.  
    You bought it from the Magic shop.
c) Balrilbon's Bag of Wondrous Tricks
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Ghoul on level 98 of Angband.
d) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dreadmaster on level 48 of Mordor.
e) 6 Potions of *Healing* {100% off}
f) 18 Scrolls of Teleportation {100% off}
g) 17 Scrolls of Word of Recall {100% off}
h) 25 Scrolls of *Identify* {100% off}
i) 26 Scrolls of Satisfy Hunger {100% off}
j) an Iron Rod of the Istari of Disarming (100/100) {100% off}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
k) a Moonstone Rod of Charging of Trap Location (75/75) {100% off}
    It regenerates its mana faster.  
    You stole it from the Black Market.
l) a Mithril Rod of Charging of Illumination (160/160) {100% off}
    It regenerates its mana faster.  
    You stole it from the Magic shop.
m) a Rod Tip of Detection (80 Mana to cast)
n) a Rod Tip of Healing (120 Mana to cast)
o) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.
p) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Anchor of Space-Time {100% off}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the General Store.
r) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas {100% off}
b) 54 Potions of Cure Light Insanity {100% off}
c) 63 Potions of Cure Serious Insanity {100% off}
d) 7 Potions of Cure Critical Insanity {100% off}
e) 8 Potions of Cure Insanity {100% off}
f) 37 Potions of Speed {100% off}
g) 7 Potions of Berserk Strength {100% off}
h) 6 Potions of Healing {100% off}
i) 10 Potions of *Healing* {100% off}
j) 6 Potions of Life {100% off}
k) 2 Potions of Restore Mana
l) 2 Potions of Enlightenment {100% off}
m) 7 Potions of Resistance {100% off}
n) 2 Potions of New Life {100% off}
o) 99 Scrolls of Summon Never-Moving Pet {100% off}
p) 99 Scrolls of Summon Never-Moving Pet {100% off}
q) 99 Scrolls of *Identify* {100% off}
r) 49 Scrolls of *Remove Curse* {100% off}
s) 2 Scrolls of Mass Genocide {100% off}


  [Home Inventory - Gondolin ]

a) a Tome of the Mind
b) The Toenail of Vecna
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 21 of A lost temple.
c) a Wooden Rod of the Istari of Nothing (20/20)
d) an Iron Rod of the Istari of Nothing (100/100) {100% off}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
e) a Rod Tip of Illumination (8 Mana to cast) {100% off}
f) a Rod Tip of Enlightenment (40 Mana to cast)
g) a Rod Tip of Detection (80 Mana to cast) {100% off}
h) 2 Rod Tips of Healing (120 Mana to cast)
i) a Rod Tip of Speed (100 Mana to cast)
j) a Rod Tip of Disarming (50 Mana to cast)
k) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Phial of Galadriel (+4) {100% off}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the General Store.
m) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 54 of
    Mordor.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 98 of Angband.
o) The Rapier of Thomir (1d6) (+1,+3) (+1 to speed)
    It increases your speed and attack speed by 1.  It poisons your foes.  
    It produces chaotic effects.  It drains life from your foes.  It is a
    great bane of dragons.  It is a great bane of demons.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 72 of Angband.
p) The Sabre of Dilor (1d7) (+9,+14) (+1 to speed)
    It increases your strength, charisma, speed and attack speed by 1.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 98 of Angband.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Nalfeshnee on level 43 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 50 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 84 of Angband.
d) The Black Dragon Scale Mail of Mantir (-2 to accuracy) [30,+21]
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your constitution and charisma.  It provides
    immunity to fire and cold.  It provides resistance to acid, sound, 
    shards, nether and disenchantment.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Angband.
e) The Gold Dragon Scale Mail 'Arwen' (-2 to accuracy) [30,+24]
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your strength and charisma.  It provides
    immunity to acid and electricity.  It provides resistance to cold and 
    sound.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 81 of Angband.
f) The Splint Mail of Brath (-2 to accuracy) [19,+10]
    It sustains your wisdom.  It provides immunity to electricity and cold
    .  It provides resistance to confusion and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 93 of
    Mount Doom.
g) The Metal Lamellar Armour of Ilpiondil (-3 to accuracy) [23,+18]
    It sustains your wisdom, dexterity and constitution.  It provides
    immunity to electricity and fire.  It provides resistance to shards
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 84 of Angband.
h) The Soft Leather Armour 'Eregorgel' [4,+8]
    It sustains your wisdom.  It provides immunity to acid and fire.  It
    provides immunity to paralysis.  It provides resistance to dark, sound
    , nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 88 of Angband.
i) The Rhino Hide Armour of Gathrion (-1 to accuracy) [8,+12]
    It sustains your dexterity.  It provides immunity to acid, electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to fire, poison, confusion and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 81 of Angband.
j) The Leather Scale Mail of Gelondund (-1 to accuracy) [11,+13]
    It sustains your strength, wisdom and constitution.  It provides
    immunity to acid and electricity.  It provides resistance to fire and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 98 of Angband.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Small Leather Shield of Athir [2,+17] {100% off}
    It provides immunity to fire.  It provides resistance to shards and 
    nether.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 83 of Angband.
n) The Large Metal Shield of Berung [5,+12]
    It provides immunity to acid and cold.  It provides resistance to 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 81 of Angband.
o) The Iron Crown 'Tirin' [0,+16]
    It provides immunity to paralysis.  It provides resistance to life
    draining, fire, poison, confusion, sound, shards, nether and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 98 of Angband.
p) The Metal Cap of Cirth [3,+11]
    It sustains your strength and charisma.  It provides resistance to 
    life draining, light, dark, blindness and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 96 of Angband.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 90 of Angband.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 93 of
    Angband.
t) The Set of Cesti of Harador [5,+14]
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, light, confusion, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 96 of
    Angband.
u) The Set of Cesti of Ancar [5,+14] {100% off}
    It sustains your wisdom.  It provides resistance to cold, light, dark, 
    confusion and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
v) The Dagger 'Dethanc' (E:19814716, L:50) (1d4) (+39,+22) (+5) {.}
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It increases your dexterity by 5.  It does extra damage 
    from electricity and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It makes you invisible.  It sustains your 
    dexterity.  It provides resistance to electricity, cold, sound and 
    disenchantment.  It allows you to sense the presence of trolls and 
    giants.  It slows your metabolism.  It speeds your regenerative
    powers.  It reflects bolts and arrows.  It produces an electric
    sheath.  It drains experience.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Cutlass 'Moronin' (1d7) (+3,+14) (+3 to speed)
    It increases your constitution, speed and attack speed by 3.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It is a
    great bane of demons.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Erinyes on level 98 of Angband.
x) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Angband.


  [Home Inventory - Lothlorien ]

a) 3 Potions of Water Curing {quest}
b) a Ring of Dexterity (+4) {100% off}
    It increases your dexterity by 4.  
    You stole it from the Black Market.
c) The Ring of Vilir (+14 to damage) (+5) {100% off}
    It increases your wisdom and speed by 5.  It makes you invisible.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to dark and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
d) a Ring of Slaying (+15,+13) {100% off}
    
    You stole it from the Black Market.
e) an Indestructible Ring of Speed (+11) {100% off}
    It increases your speed by 11.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
f) The Ring of Tulkas (+4) {100% off}
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
g) The Ring 'Aroth' (+2 attacks)
    It increases your intelligence and attack speed by 2.  It sustains 
    your intelligence.  It provides resistance to cold, blindness and 
    shards.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon in the town of
    Khazad-dum .
h) The Ring of Flare (+3) {100% off}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
i) The Amulet of Norion (+5) {.}
    It increases your wisdom, dexterity, constitution and charisma by 5.  
    It sustains your strength and intelligence.  It provides resistance to 
    acid, fire, blindness, confusion, nexus, chaos and disenchantment.  It
    speeds your regenerative powers.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu in the town of Khazad-dum .
j) an Amulet of the Serpents [+2] (+4) {100% off}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  
    You stole it from the Black Market.
k) an Indestructible Amulet of Telepathy {100% off}
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 81 of
    Angband.
b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 17.1.2007 05:28

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483. on the Ladder (of 19090)
189. on the ToME Ladder (of 3155)
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