The Angband Ladder: Blob, DeathMold Sorceror by <stile@imsa.edu>
[ToME 2.3.4 Character Sheet] Name : Blob Age 19 STR! 35 Sex : Male Height 11 INT! 40 Race : DeathMold Hermit Weight 50 WIS! 40 Class : Sorceror Social Class 48 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 30 + To Melee Hit -24 Level 50 Hit Points 862/ 862 + To Melee Damage -90 Experience 50440871 Spell Points 5153/ 5153 + To Ranged Hit 19 Max Exp 50440871 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 60108 AC 42+138 Gold 17666656 Speed Fast (+89) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Good Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Very Good Mel.dmg/Rnd: 4d4-360 Stealth : Legendary[7] Magic Device: Fair Infra-Vision: 230 feet Tactic: coward Explor: normal (Character Background) You were born in a pile of bones, called to life by the Witch-King of Angmar. Since then you have given life to hundreds of foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 12 (600') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Illusory Castle: Level 49 (2450') Maze: Level 25 (1250') Orc Cave: Level 14 (700') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 68 (3400') The Land Of Rhun: Level 38 (1900') Death fate: Level 1 (50') A lost temple: Level 29 (1450') You have done something experimental. Your body was a Player. You were disguised as a Spider. You have defeated 13495 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved 98 princesses. You saved Arda and became a famed King. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 8th Hrive of the 2890th year of the third age. Your adventure lasted 76 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Minas Anor. You can teleport at will. You are able throw a thick and very resistant spider web. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are incredibly lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. abdefghmnopquvz{|@ Add Str : ....2.3...4....... Add Int : *...2.3.....3...4. Add Wis : *...2.3.........4+ Add Dex : ....2.3.........4. Add Con : ....2.3...4....44. Add Chr : *...2.3........44. Mul Mana : ++..........+....+ Mul SPower: ++................ Add Stea. : ....2............. Add Infra : *................. Add Tun.. : ................4. Add Speed : ..**2*33.......4.. Chaotic : ...............+.. Slay Evil : ...............+.. Sust Str : ......+....+...... Sust Int : ....++............ Sust Wis : ....++..++...+.... Sust Dex : ......+........... Sust Con : .....++..+........ Sust Chr : ....++..+......... Invisible : ..............+... Mul life : ........+........+ Sens Fire : .................. Reflect : ...........+...... Free Act : .+..+.+...+.++.... Hold Life : ...++.++.....+.... Imm Acid : +.......+**+...... Imm Elec : +....+*..*.++..... Imm Fire : *.+.....*..+...... Imm Cold : +...*...*......... Res Pois : .....++....++..... Res Fear : ...........+.+.... Res Light : .......+...+.+.... Res Dark : .......+.+.++..... Res Blind : .+..++....+....... Res Conf : .......+..++...... Res Sound : .........++....... Res Shard : .....+.......+.... Imm Neth : ...*....+..+...... Res Nexus : .........+...+.... Res Chaos : .......+..++...... Res Disen : ......+.++.+...... WraithForm: ...+.............. Levitate : ......+.....+..... Lite : .+..............+. See Invis : +..++.++.......... Digestion : ......+........... Regen : ..++..+........... Activate : +.+.+.++....+..... Drain Exp : ...+.............. Blessed : ...............+.. Cursed : ...+.............. Hvy Curse : ...+.............. No blows : +................. Precogn. : +................. Fly : .+................ Orc.ESP : .......+..+....... Demon.ESP : +................. Evil.ESP : +................. Full ESP : ....+............. Skills (points left: 9) - Combat 01.000 [0.300] . Archery 02.000 [0.000] - Sneakiness 04.100 [0.900] . Stealth 28.000 [0.400] . Disarming 02.000 [0.000] - Magic 50.000 [1.000] . Magic-Device 05.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 01.200 [0.400] . Necromancy 00.000 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 13.500 [0.900] - Spirituality 12.300 [0.550] . Prayer 05.000 [0.500] - Monster-lore 06.050 [0.500] . Summoning 03.200 [0.500] . Symbiosis 26.700 [0.500] . Mimicry 40.700 [0.500] Abilities * Perfect casting [Fates] You are fated to find something special on level 1. You may meet an Agent of the black market on level 8. You are fated to find a Short Sword on level 17. You may find a Staff of Disarm on level 1. You may meet a Giant white mouse on level 6. You are fated to find a Potion of Slowness on level 1. You may meet a Newt on level 1. You may find an Essence of Life on level 1. You may find an Essence of Explosion on level 7. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. b) The Mage Staff 'Corim' (1d4) (+10,+9) [+7](100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It provides immunity to paralysis. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 72 of Erebor. e) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 124 of Angband. g) The Ring called 'Noggle' (+13) It increases your speed by 13. It sustains your intelligence, wisdom, constitution and charisma. It provides resistance to electricity, poison, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 126 of Angband. m) The Arkenstone of Thrain (+3) {Li/Dk/Ca Hl} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. n) The Partial Plate Armour 'Hiren' (-10,-58) [22,+12](40%) {!k} It increases your hit points by 40%. It sustains your wisdom and charisma. It provides immunity to fire and cold. It provides resistance to acid, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 66 of Mordor. o) The Spider Web 'Ivria' [1,+11] {IMM Ac/El Dk/So/Nx/Di} It sustains your wisdom and constitution. It provides immunity to acid and electricity. It provides resistance to dark, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Erebor. q) The Dragon Shield 'Gatar' [8,+25] It sustains your strength. It makes you completely fearless. It provides resistance to acid, electricity, fire, poison, light, dark, nether, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 107 of Angband. u) The Set of Gauntlets of Eol [Ent's Potion] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 126 of Angband. v) The Set of Cesti of Lothithor [5,+12] It sustains your wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, light, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. z) a Master quylthulg (6000 hp) {) The Bolt of Aewen (1d5) (+8,+4) (+4 to speed) It increases your constitution, charisma and speed by 4. It produces chaotic effects. It is a great bane of demons. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 72 of Erebor. |) The Mattock called 'Not Bad' (+4) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) 2 Tomes of Magical Energy {!k} b) 2 Tomes of the Eternal Flame {!k} It cannot be harmed by fire. c) 2 Tomes of the Impenetrable Earth {!k} It cannot be harmed by acid. d) 2 Tomes of Translocation {!k} e) 2 Tomes of the Tree {!k} f) 2 Tomes of Knowledge {!} g) 2 Tomes of the Time {!k} h) 2 Unholy Tomes of the Hellflame {!k} i) 10 Potions of Cure Insanity j) 30 Potions of *Healing* k) 45 Potions of Restore Mana l) 37 Scrolls of Teleportation {100% off} m) a Mithril Rod of Simplicity of Home Summoning (160/160) You found it in the remains of an Archlich on level 126 of Angband. n) a Staff of Wish[1|1] (2 charges) {Got in Nether Realm dungeon town} o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Essence of Speed b) a Spellbook of Remove Curses c) 3 Morphic Oils of Mouse d) 76 Potions of Augmentation e) 4 Scrolls of Identify {@r3} f) a Scroll of *Destruction* g) The Ring 'Nollethon' {Po/Li/Bl/Ca} It sustains your strength and dexterity. It provides resistance to poison, light, blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Mordor. h) The Ring of Dorist (+4) It increases your constitution, charisma, stealth and speed by 4. It sustains your dexterity and constitution. It provides resistance to fire, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 71 of Erebor. i) a Ring of Speed (+10) It increases your speed by 10. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. j) The Ring of Flare (+3) {IMM Fi Fly SeeInv +3Con} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 62 of Erebor. k) a Dwarven Lantern of the Magi [Manathrust] (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 36 of Mordor. m) The Metal Lamellar Armour 'Tirinth' (-52,-55) [23,+7](40%) It increases your hit points by 40%. It sustains your strength and wisdom. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to life draining, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 77 of Angband. n) The Full Plate Armour of Varuingwe (-7,-10) [25,+10](40%) It increases your hit points by 40%. It provides immunity to cold. It provides resistance to poison, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 65 of Mordor. p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) r) a Khopesh of Gondolin (2d4) (+6,+12) (+3) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark and shards. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It slows your metabolism. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 10 of Orc Cave. s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Mordor. [Home Inventory - Minas Anor ] a) 2 Tomes of the Blowing Wind It cannot be harmed by electricity. b) 2 Tomes of Meta Spells It cannot be harmed by fire. c) 2 Books of Beginner Cantrips d) 30 Scrolls of Reset Recall e) The Ring of Power of Hoarmurath of Dir (+5 to speed) It increases your speed by 5. It makes you invisible. It provides resistance to cold, nether and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 72 of Erebor. f) The Ring of Power of Khamul, the Black Easterling (+4) It increases your dexterity and constitution by 4. It makes you invisible. It sustains your strength. It provides resistance to electricity, blindness, confusion and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 127 of Angband. g) The Ring called 'Dogshit' (+13) {!k} It increases your speed by 13. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, cold and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. h) The Ring of Brion (+2 attacks) It increases your dexterity and attack speed by 2. It sustains your intelligence and dexterity. It makes you completely fearless. It provides resistance to blindness, confusion and chaos. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. i) an Indestructible Ring of Lordly Protection [+21] It provides immunity to paralysis. It provides resistance to life draining, poison, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. j) The Metal Scale Mail of Enorgorn (-37,-21) [13,+20](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to poison, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 124 of Angband. k) The Robe of Great Luck [-30,+8] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 71 of Erebor. l) The Padded Armour 'Fingol' (-18,-4) [4,+8](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, poison, dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 99 of Mount Doom. m) The Snakeskin Cloak of Echor [1,+12] (+2 to stealth) It increases your stealth by 2. It provides immunity to acid and cold . It provides resistance to life draining, dark, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 127 of Angband. n) a Cloak of Mist of Air [1,+19] It allows you to breathe without air. You found it lying on the ground on level 126 of Angband. o) a Wolf Pelt of Air [1,+16] It allows you to breathe without air. You found it lying on the ground on level 126 of Angband. p) The Small Metal Shield of Mirielin [3,+16] It sustains your intelligence and charisma. It makes you completely fearless. It provides resistance to acid, sound and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 124 of Angband. q) a Vampiric Small Sword (1d6) (+9,+12)(80%) {!k} It increases your hit points by 80%. It drains life from your foes. It provides resistance to life draining. You found it in the remains of an Ethereal dragon on level 59 of Mordor. r) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. s) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 126 of Angband. t) a Mage Staff of Mana (1d4) (+9,-8)(100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. You found it in the remains of a Nightwalker on level 99 of Mount Doom. u) 57 Empty Bottles v) 89 Empty Bottles [Home Inventory - Lothlorien ] a) 3 Tomes of Magical Energy {!k} b) 4 Tomes of the Eternal Flame {!k} It cannot be harmed by fire. c) 2 Tomes of the Impenetrable Earth {!k} It cannot be harmed by acid. d) 3 Tomes of Translocation {!k} e) 3 Tomes of the Tree {!k} f) 4 Tomes of Knowledge {!} g) 3 Tomes of the Time {!k} h) 6 Unholy Tomes of the Hellflame {!k} i) 26 Sprigs of Athelas j) 53 Potions of Cure Insanity k) 99 Potions of Healing l) 53 Potions of Healing m) 43 Potions of *Healing* n) 14 Potions of Life o) 30 Potions of Restore Mana p) 99 Potions of Restore Mana q) The Ring of Power of Ren the Unclean (+3 to speed) It increases your intelligence, wisdom, constitution, charisma, stealth and speed by 3. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, confusion, sound, shards, nether, nexus and disenchantment. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 127 of Angband. r) The Ring of Celdo [+15] (+1) {Only Thing Melkor dropped that didn't suck, and} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your intelligence by 1. It sustains your intelligence. It provides resistance to acid, fire and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. s) The Ring of Arninglos (+9) It increases your strength, wisdom and speed by 9. It provides resistance to poison, light and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. t) The Ring of Precognition {!k} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 100 of Angband. u) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 60 of Erebor. v) a Mage Staff of Mana (1d4) (+6,-1)(100%) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. You found it in the remains of a Demilich on level 126 of Angband. |
Posted on 21.11.2006 12:04
398. on the Ladder (of 19090)
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