The Angband Ladder: Grievous, Half-Troll Warrior by <paffa_89@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Grievous                                 Self  RB  CB  EB   Best
 Sex    Male              Age        26   STR! 18/100  +4  +5 +10 18/290
 Race   Half-Troll        Height     89   INT! 18/100  -4  -2  +3  18/70
 Class  Warrior           Weight    235   WIS! 18/100  -2  -2  +3  18/90
 Title  Lord              Status      1   DEX! 18/100  -4  +2 +11 18/190
 HP     1211/1211         Maximize    Y   CON! 18/100  +3  +2  +9 18/240
 SP     0/0               Preserve    Y   CHR! 18/100  -6  -1  +4  18/70

 Level           50       Armor    [42,+132]     Saving Throw     Superb
 Cur Exp    5732371       Fight    (+39,+30)     Stealth            Fair
 Max Exp    5732371       Melee    (+52,+47)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+52,+25)     Shooting      Legendary
 MaxDepth    Lev 70       Blows       6/turn     Disarming        Superb
 Gold       1730380       Shots       1/turn     Magic Device  Excellent
 Burden   146.8 lbs                              Perception         Fair
 Speed          +12       Infra        60 ft     Searching          Fair

 Your mother was a Water-Troll Warrior.  You have slime-green eyes,
 mangy sea-weed green hair, and black scabby skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.+.. Blind:.........+...
 Elec:......+...... Confu:......+......
 Fire:+.....++..... Sound:......+.+....
 Cold:......++..... Shard:.............
 Pois:+.+.+........ Nexus:....+.+......
 Fear:........+..++ Nethr:.............
 Lite:.....+....... Chaos:........+....
 Dark:..+..+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:..+.+........
Feath:............. Sear.:....+........
PLite:............. Infra:....+........
Regen:+...........+ Tunn.:.............
Telep:.........+... Speed:...++......+.
Invis:.....+....... Blows:.............
FrAct:+......++.+.. Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
b) a Heavy Crossbow of Power (x4) (+13,+25)
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) a Fluorite Ring of Speed (+6)
   It increases your speed by 6.  
e) a Tortoise Shell Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 10 Pieces of Elvish Waybread
b) a Green Speckled Potion of Detonations
c) a Tangerine Potion of Enlightenment {10% off}
d) a Scroll titled "ausbie barood" of Phase Door
e) 20 Scrolls titled "monla evs seh" of Identify
f) 4 Scrolls titled "payuni ankh" of *Identify*
g) 2 Silver Rods of Recall {!*!*}
   It cannot be harmed by electricity.  
h) 3 Molybdenum Rods of Detection
   It cannot be harmed by electricity.  
i) 2 Aluminum Rods of Teleport Other
j) a Redwood Staff of Speed (3 charges)
k) The Jewel 'Evenstar' (charging)
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
l) 22 Bolts of Slay Animal (1d5) (+12,+15)
   It slays animals.  
m) 28 Bolts (1d5) (+4,+5)
n) 25 Seeker Bolts (4d5) (+7,+7)


  [Home Inventory]

a) 31 Green Potions of Healing
b) 3 Hazy Potions of *Healing*
c) 31 Tangerine Potions of Enlightenment
d) 7 Scrolls titled "reur ulech" of Banishment
e) a Scroll titled "banod comp" of Mass Banishment
f) 7 Redwood Staffs of Speed (36 charges)
g) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
h) Chaos Dragon Scale Mail (-2) [30,+13]
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
n) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
o) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
p) a Cloak of Aman [1,+25] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to shards.  It
   cannot be harmed by the elements.  
q) a Small Leather Shield of Preservation [2,+12]
   It provides resistance to nexus, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
u) The Bastard Sword 'Calris' (5d4) (+4,+20) (+5) {uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
v) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
w) The Mace 'Taratol' (3d4) (+12,+12)
   It cannot be harmed by the elements.  It might have hidden powers.
x) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.10.2006 17:36
Last updated on 4.11.2006 10:20

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5416. on the Ladder (of 19090)
2212. on the Angband Ladder (of 6561)
14. for this player (

Comments

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On 27.10.2006 17:36 paffa_89@hotmail.com wrote:
There was a greater vault on dlevel 15, got some nice finds there.

My most succesful warrior anyway, trying to find stat potions now.

On 27.10.2006 22:55 Matthias wrote:
How many blows do you get if you switch in Narsil and a Ring of see invisible for the STR one?

On 28.10.2006 16:53 paffa_89@hotmail.com wrote:
8, now.

On 29.10.2006 21:01 paffa_89@hotmail.com wrote:
Happened to find another Greater vault which rent me 17 artifacts! and some nice ego-items.

I'll get rid of the CON ring when I find something better.

On 30.10.2006 08:33 orcrist@wp.pl wrote:
you don't need any potion of regenerations?, healing ie.

On 4.11.2006 13:38 Dragonboneman wrote:
Mind if I ask how dangerous you are finding your current depth? You may have noticed I also have a similar warrior game in progress (Lucky, Dunadan Warrior, currently level 45).

On 4.11.2006 13:45 paffa_89@hotmail.com wrote:
Well, with all these resitances and big hp, I haven't found it dangerous at all.

BUT, I got caught in the middle of greater undead just to notice I don't have any means of teleportation. Sigh, YASD. I hope Lucky does better

(warriors suck, I need magic =)

On 4.11.2006 14:09 Dragonboneman wrote:
So it wasn't dangerous at all except for the bit where you died? :P
My condolences. If you examine another Dunadan Warrior of mine (Slasher) you will see that I once had a similar YASD against Gothmog. I overlooked his ability to drain charges and forgot to bring escape scrolls.

On 4.11.2006 14:15 paffa_89@hotmail.com wrote:
Exactly, I could take down everything at that point, but an Archlich summoned some Vampires, other Liches and I didn't have any route for escape. This was my first warrior deep anyway. Just play careful with Lucky and have means of teleportation and you'll be fine.

On 4.11.2006 20:16 Mat wrote:
0% fail escapes are essential for all classes. You should always carry ?tele_level or ?*destruction IN ADDITION to your other escapes.

@dragon there are a lot of dangerous monsters down there, but that doesn't change even if you wait for level50 at 40 speed or something. And there are a lot of monsters that are easy to kill and offer impressive rewards. You ignore the first, and hunt the second category. Greater Undeand belong to the first category and should only be attack with preperations like an anti-summon-corridor, or if possible left alone.
Of course this gets easier once you begin to know the monsters. I guess paffa will be carefull around undeads from now on. I still get a heart attack from every grand master mystic in sight, as one of those killed my first "deep character"

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