The Angband Ladder: Zekko, High-Elf Priest by <ethanhandelman@comcast.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Zekko                  Age                105       STR!     37       
 Sex   : Male                   Height             110       INT!     40       
 Race  : High-Elf               Weight             176       WIS!     38       
 Class : Priest(Manwe)          Social Class        49       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          37 Level             50    Hit Points     1142/  1142 
 + To Melee Damage       33 Experience  11092014    Spell Points    681/   681 
 + To Ranged Hit         37 Max Exp     11092014    Sanity          880/   880 
 + To Ranged Damage      20 Exp to Adv.    *****    Piety                78726 
   AC                33+109 Gold         5983757    Speed           Fast (+11) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Heroic       Blows/Round:  14        
 Bows/Throw  : Heroic       Searching   : Heroic       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  28d7+462  
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Archer.  You have light          
          grey eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 13089 enemies.
 You saved Gondolin from destruction.
 You saved 66 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 23rd Quelle of the 2890th year of the third age.
 You have been adventuring for 37 days.

                    adefkmnopsuxz{|@            
        Add Str   : .23.....4.......            
        Add Int   : .2.33....33.....            
        Add Wis   : .2..3...........            
        Add Dex   : 22..3....3......            
        Add Con   : 223.....4.......            
        Add Chr   : .23.3....3......            
        Mul Mana  : ..........+.....            
        Mul SPower: .........+......            
        Add Stea. : .......6........            
        Add Sear. : ..33...6.3...3..            
        Add Infra : .............3..            
        Add Tun.. : .............3..            
        Add Speed : 2....3.........+            
        Add Blows : 2..3............            
        Slay Anim.: +...............            
        Slay Orc  : +............+..            
        Slay Troll: +............+..            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Acid Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ....+...........            
        Sust Wis  : ...........+....            
        Sust Dex  : ...+............            
        Sust Con  : ......+.........            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.++...+            
        Hold Life : .....++.........            
        Imm Acid  : ........*+......            
        Imm Elec  : ......*...+.....            
        Imm Fire  : ..*......+.+....            
        Res Cold  : ....+...........            
        Res Pois  : ....+.....+.....            
        Res Fear  : ......+.........            
        Res Light : .....++....+...+            
        Res Dark  : .....+....+.....            
        Res Blind : ....+...........            
        Res Conf  : ....++..+..+....            
        Res Sound : ....+...+.......            
        Res Shard : .........+......            
        Res Neth  : ...........+....            
        Res Nexus : ...........+....            
        Res Chaos : ....++..+..+....            
        Res Disen : .........+.+....            
        Levitate  : ....+.....++...+            
        Lite      : .+..............            
        See Invis : ..+..+.........+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+.++...++.....            
        Fly       : ..+............+            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+....+..            
        Troll.ESP : .............+..            
        Animal.ESP: +...............            
        TLord.ESP : ..+.............            
        Full ESP  : ...............+            

Skills (points left: 39)
 - Combat                                        36.300 [0.700]
          . Weaponmastery                        50.000 [0.750]
          . Archery                              03.500 [0.300]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                              04.400 [0.500]
          . Disarming                            03.100 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         13.500 [1.050]
          . Spell-power                          10.200 [0.600]
 - Spirituality                                  34.300 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Sabre 'Careth Asdriag' (2d7) (+9,+11) (+2 to speed)
        It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 50 of Illusory Castle.
d) The Heavy Crossbow of Mengil (x6) (+9,+20) (+2)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 32 of Moria.
e) The Ring of Flare (+3) {!d!k!v!s}
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Mordor.
f) The Ring 'Belyath' (+3)
    It 
    increases your intelligence, searching and attack speed by 3.  It
    sustains your strength and dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 40 of Mordor.
k) The Amulet 'Imoriman' [+2] (+3)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your intelligence, wisdom, dexterity and charisma
     by 3.  It sustains your intelligence.  It provides resistance to cold
    , poison, blindness, sound and chaos.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 55 of Mordor.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Mordor.
n) The Chain Mail of Arend (-2 to accuracy) [14,+10]
    It sustains your constitution and charisma.  It provides
    immunity to electricity.  It makes you completely fearless.  It
    provides resistance to life draining and light.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Mordor.
o) an Elven Cloak of Stealth [4,+13] (+6 to stealth)
    It increases your stealth, searching and luck by 6.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 53 of
    Mordor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 55 of
    Mordor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
x) The Pair of Metal Shod Boots of Bareil [6,+10]
    
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to fire, light, nether, nexus, chaos and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
z) a Death mold (1149 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and 
    luck by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
|) a Climbing Set {@8 !d!k!v!s}


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by
    fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of Translocation {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Holy Tome of Manwe Sulimo {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
d) Tenser's Top-Heavy Teaspoon {heal 700}
    It can be activated for heal 700 hit
    points every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) 14 Rations of Food
f) a Lembas
g) 64 Potions of Healing
h) 7 Potions of *Healing* {!q}
i) 63 Potions of Restore Mana {!q}
j) 13 Scrolls of *Identify*
k) 9 Scrolls of *Remove Curse* {!r}
l) a Mithril Rod of Cheapness of Recall (160/160) {!d!k!v!s}
m) The Anchor of Space-Time {!d!k!v!s}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Iron Helm of Knowledge [6,+20] (-6) {!d!k!v!s!A}
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
o) The Dark Sword 'Mormegil' (E:417799, L:40) (6d7) (+30,+11) [-20] (+5 to
speed) 
    It generates an antimagic field.  It increases your ability to
    tunnel, speed and attack speed by 5.  It does extra damage from fire
     and frost.  It is especially deadly against dragons.  It strikes at
    undead with holy wrath.  It sustains your charisma.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to electricity, poison, chaos and disenchantment.  It slows
    your metabolism.  It produces an electric sheath.  It drains mana, 
    life and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) a Gnomish Shovel of Digging (+6) {@8 !d!k!v!s}
    It increases your ability to tunnel by 
    6.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.
q) 95 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Diamond Prism of Light {geno}
    It can be activated for 
    genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 47 of Moria.
b) 7 Flasks of oil
c) 36 Potions of Cure Critical Insanity
d) 6 Potions of Cure Insanity
e) a Scroll of *Remove Curse* {!r}
f) 3 Scrolls of Reset Recall {!r}
g) 3 Scrolls of Genocide {!r}
h) The Amulet of Radren (+6)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and searching by 6.  It sustains your wisdom.  It provides
    resistance to acid, cold, confusion and sound.  It allows you to
    levitate.  It slows your metabolism.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) an Amulet of the Magi (-4,-4) (+1 to searching)
    It
    can be used to store a spell.  It increases your intelligence and 
    searching by 1.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Hill orc on level 37 of Moria.
j) an Amulet of the Serpents [+4] (+5)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
k) an Amulet of Devotion (+3)
    It provides light (radius 1)
    forever.  It increases your wisdom and charisma by 3.  It sustains 
    your wisdom and charisma.  It provides resistance to life draining, 
    fire, light and dark.  
l) The Amulet of Mandor (+2)
    It increases your wisdom, stealth and 
    infravision by 2.  It sustains your strength and constitution.  It
    provides resistance to cold, confusion, sound and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
m) The Fur Cloak 'Elionil' [3,+7] (+4 to stealth)
    It 
    increases your stealth by 4.  It sustains your constitution.  It
    provides resistance to electricity.  It produces an electric sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence
     and wisdom by 2.  It provides resistance to dark and blindness.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 60 of Dol Guldur.
o) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Half-troll on level 38 of Moria.
p) The Short Sword 'Gilettar' (1d7) (+3,+8) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
r) a Frozen Mace of Westernesse (2d4) (+10,+19) (+2)
    It can be
    wielded two-handed.  It increases your strength, dexterity and 
    constitution by 2.  It does extra damage from frost.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It provides resistance to cold.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and 
    giants.  It can resist being shattered by morgul beings.  It cannot be
    harmed by cold.  
    You found it in the remains of a Mummified troll on level 33 of Moria.
s) The Long Bow of Armor (x3) (+14,+14) (+4)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution and charisma by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 38 of Moria.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth Chieftain on level 45 of Moria.
u) a Mage Staff of Power (1d4) (+1,+1) (+10)


  [Home Inventory - Gondolin ]

a) Baalzebub's Tormented Box {pet}
    
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) Raal's Voodoo Doll of Revenge {cure insanity}
    It
    can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Sorcerer on level 63 of Mordor.
c) Valdarbon's Automatic Alchemist {destr}
    It can
    be activated for Destruction every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 39 of Moria.
d) Benetar's Portable Plague {tel level}
    
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Dark elven warlock on level 31 of Moria.
e) The Lost Works of Kenault {food}
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 39 of Illusory Castle.
f) a Parchment titled ''Famous Last Words'' {mass geno}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark naga on level 22 of Orc Cave.
g) a Sprig of Athelas {!E}
h) 36 Potions of Speed
i) a Potion of Life {!q}
j) 6 Scrolls of Remove Curse
k) a Silver Rod of Nothing (100/100)
l) a Silver Rod of the Istari of Nothing (200/200)
m) a Golden Rod of Quickness of Nothing (125/125)
n) a Staff of Probability Travel[1|9] (3 charges)
o) an Indestructible Amulet of Reflection
p) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
q) a Fur Cloak of the Magi (-1,-1) [3,+10] (+3)
    It can be used to store a spell.  It 
    increases your intelligence, stealth and speed by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid.  
    You found it lying on the ground on level 35 of Illusory Castle.
r) The Steel Helm 'Lebohaum' [20,+80] {!d!k!v!s}
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 4 of Barrow-Downs.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) The Bottomless Bottle {mass geno}
    It can be activated
    for mass genocide every 1000 turns.  
    You found it in the remains of a Novice mage on level 22 of Orc Cave.
b) a Scroll of Remove Curse
c) a Silver Rod of the Istari of Nothing (200/200)
d) The Ring 'Isilos' (+2 attacks) {cursed}
    
    It increases your attack speed by 2.  It makes you invisible.  It
    provides resistance to electricity, fire and blindness.  It aggravates
    nearby creatures.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
e) a Ring of Extra Attacks (+3 attacks)
f) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism
    every 300 turns if it is being worn. It increases your intelligence, 
    wisdom and stealth by 4.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, light, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
h) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack
    speed by 2.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides resistance to nexus, chaos and 
    disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 50 of Cirith
    Ungol.
i) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 72 of Erebor.
j) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
k) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s}
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
l) The Heavy Crossbow of Findor (x4) (+17,+5) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 2
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 34 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Aeweth [5,+16] {!d!k!v!s}
    It sustains your charisma.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to shards.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Forbidden Library.
b) Gruumsh's Bottle of Death {cure insanity}
    It can be activated for cure
    insanity every 200 turns.  
    You found it in the remains of a Mind flayer on level 33 of Moria.
c) 36 Potions of Cure Insanity
d) 8 Scrolls of Remove Curse
e) a Scroll of Genocide {!r}
f) a Rod Tip of Restoration (140 Mana to cast)
g) The Ring 'Ilionwe' [+13] (+5)
    It
    can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your strength and dexterity by 5.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) The Ring of Hiliomen (+12 to accuracy) (+3)
    It increases your speed by 3.  It
    sustains your charisma.  It provides resistance to cold, poison, nexus
     and disenchantment.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
i) a Ring of Speed (+11)
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightwing on level 57 of Mordor.
k) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) an Amulet of Trickery (+3)
m) The Phial of Galadriel (+4) {!d!k!v!s}
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Headless ghost in the town of Minas Anor .
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death knight on level 46 of Moria.
p) The Partial Plate Armour of Fingrien (-3 to accuracy) [22,+7]
    It
    sustains your wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid and cold.  It provides resistance to 
    confusion, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Young blue dragon on level 64 of
    Mordor.
q) The Rhino Hide Armour of Hiruluch (-1 to accuracy) [8,+8]
    It sustains your charisma.  It provides immunity to acid.  It
    provides resistance to fire, poison, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 40 of Mordor.
s) The Metal Cap of Ulach [3,+12]
    It
    provides light (radius 1) forever.  It sustains your intelligence and 
    wisdom.  It provides resistance to life draining, electricity, fire, 
    dark and chaos.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hill troll on level 39 of Mordor.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {!d!k!v!s}
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 62 of Mordor.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d!k!v!s!n}
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 50 of Illusory Castle.
w) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and 
    charisma by 3.  It does extra damage from frost.  It sustains your 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 56 of
    Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
c) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It
    provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 48 of Moria.



Posted on 9.10.2006 17:45

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3655. on the Ladder (of 18974)
934. on the ToME Ladder (of 3152)
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