[Angband 3.0.6 Character Dump] Name Urgle Thunk Self RB CB EB Best Sex Male Age 30 STR! 18/100 +4 +5 +5 18/240 Race Half-Troll Height 90 INT! 18/100 -4 -2 +6 18/100 Class Warrior Weight 277 WIS! 18/100 -2 -2 +6 18/120 Title Lord Status 1 DEX! 18/100 -4 +2 +7 18/150 HP 1203/1203 Maximize Y CON! 18/100 +3 +2 +8 18/230 SP 0/0 Preserve Y CHR! 18/100 -6 -1 +1 18/40 Level 50 Armor [26,+110] Saving Throw Superb Cur Exp 20058970 Fight (+31,+28) Stealth Bad Max Exp 20058970 Melee (+52,+52) Fighting Legendary Adv Exp ******** Shoot (+51,+22) Shooting Legendary MaxDepth Lev 98 Blows 6/turn Disarming Superb Gold 4171797 Shots 2/turn Magic Device Excellent Burden 263.4 lbs Perception Good Speed +35 Infra 30 ft Searching Very Good Your mother was a Cave-Troll Warrior. You have slime-green eyes, oily bright red hair, and blue scabby skin. abcdefghijkl@ abcdefghijkl@ Acid:......++*.... Blind:.........+... Elec:.......+..... Confu:......+...... Fire:..*....+..... Sound:........+.... Cold:+...+..+..... Shard:............. Pois:......++..... Nexus:...........+. Fear:+.+.....+...+ Nethr:..+.......... Lite:+............ Chaos:........+.... Dark:....+........ Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:+.+.......... Stea.:.+........... Feath:..........+.. Sear.:..........+.. PLite:+............ Infra:............. Regen:+.+.........+ Tunn.:............. Telep:.........+... Speed:++++.......+. Invis:+.+..+....... Blows:............. FrAct:+.+.....+.+.. Shots:.+........... HLife:....+........ Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+21,+24) (+10 to speed) {@0} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) an Alexandrite Ring of Speed (+11) It increases your speed by 11. e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+11] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Leather Gloves of Thievery (+2,+2) [1,+15] (+5) It increases your dexterity by 5. It increases your searching by 5. It makes you fall like a feather. It grants you immunity to paralysis. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 3 Furry Mushrooms of Restoring b) 2 Crimson Potions of Healing c) 33 Scrolls titled "bek payflit" of Phase Door {10% off} d) 5 Scrolls titled "unmic oodsno" of Teleportation {10% off} e) 13 Scrolls titled "fajo od" of Teleport Level f) 45 Scrolls titled "dalfnep tem" of Identify {10% off} g) 9 Scrolls titled "bytgar forblaa" of *Identify* h) 10 Scrolls titled "fidfa murcon" of Satisfy Hunger {25% off} i) 5 Scrolls titled "asee org" of Rune of Protection j) 6 Scrolls titled "kho taaus comp" of *Destruction* k) 3 Zirconium Rods of Perception It cannot be harmed by electricity. l) 7 Nickel Rods of Recall (1 charging) It cannot be harmed by electricity. m) 9 Gold-Plated Rods of Illumination n) a Lead-Plated Rod of Enlightenment o) 8 Bronze Rods of Detection (2 charging) It cannot be harmed by electricity. p) 6 Cast Iron Wands of Teleport Other (25 charges) q) 6 Elm Staffs of Teleportation (38 charges) {75% off} r) 10 Oak Staffs of Speed (23 charges) s) 24 Seeker Arrows of Lightning (4d4) (+14,+12) It is branded with electricity. It cannot be harmed by electricity. t) 26 Seeker Arrows of Flame (4d4) (+10,+12) It is branded with fire. It cannot be harmed by fire. u) 13 Mithril Arrows of Slay Dragon (3d4) (+15,+17) It slays dragons. It cannot be harmed by acid or fire. [Home Inventory] a) 15 Furry Mushrooms of Restoring b) 31 Violet Speckled Potions of Speed c) 10 Magenta Potions of *Healing* d) 7 Puce Potions of Life e) 11 Scrolls titled "unmic oodsno" of Teleportation {10% off} f) 42 Scrolls titled "bytgar forblaa" of *Identify* g) 17 Scrolls titled "kho taaus comp" of *Destruction* h) 8 Scrolls titled "awhon snikbjor" of Banishment i) 6 Scrolls titled "hyd greple" of Mass Banishment j) 3 Cast Iron Wands of Teleport Other (3 charges) k) 11 Elm Staffs of Teleportation (77 charges) {75% off} l) 9 Oak Staffs of Speed (22 charges) m) an Alexandrite Ring of Speed (+11) It increases your speed by 11. n) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. o) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. p) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. q) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. r) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. s) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. t) The Large Metal Shield of Anarion [5,+19] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. v) The Set of Gauntlets 'Paurhach' [2,+15] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. w) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. x) 25 Arrows of Slay Evil (1d4) (+13,+12) It slays all evil creatures. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)